My discord is now live! Come join the fun at the Duck Castle: discord.gg/RmCyakRFRP In the Duck Castle we can chat Civ strategies and ideas, plan community multiplayer games, and share save files and maps! You can find the turn 1 save file for this game there and a save file at 310 population (the final save file at 382 population is apparently too large to upload to discord but I’ll try to find a way).
@@SirDucksLancelot No Torres with like 6 diamond mines? The "Civ Gods" were slacking! :O Awesome video man, also think I found the answer for my no extra game mode sub 200 science victory. Archipelago, Norway, try for a classical golden for the free inquiry harbor science and try to have pillaging carry the rest of the way! I'm going to try both with going for a religion and skipping it all to see if the district discount method is worth it or not!
1 note when you wanna try these challenges again. Wait till you have your 1st tier goverment and have +2 envoys card in for first meet. Save you so so much envoys over the course of the game and help you have their suz bonuses much faster.
Thanks, glad you enjoyed it! I’ll plan to get back to doing these more often (this game was actually what was preventing me from doing other challenges haha)
Love the experiment videos. I like seeing just how hard the bonuses and can be stacked and how cheesy the game can get. Thanks for the content! Also, what is the rule with tiles 4 and 5 rings out from the city? What benefits do you get?
Thank you! Yeah it’s fun doing weird challenges like this haha Improvements in the outer rings can give housing and amenities but not yields… what’s strange is that they don’t seem to give the full housing they normally would. For example, Cahokia Mounds normally give 2 housing late in the game but they only seem to give 1 housing in the outer rings. I think it’s because outer ring improvements only give the layer of housing that they normally gain late in the tech/civic trees (Cahokia Mounds start with 1 base housing but then gain another housing later). In this case they only get the later housing. It would also explain why Seasteads give 0 housing in the outer rings (normally they give 2 base housing and nothing more later, so they don’t get any in the outer rings). This doesn’t explain why Mayan farms only give 1 housing (not their usual 1.5) in the outer rings though, so there might be more to it than that.
My hypothesis about the diminishing Housing on the 4th and 5th ring is that base Housing of the improvement does not count, but those unlocked from Civics or Technologies do count. If this is true, that could explain why the Seastead doesn't count, since it has +2 Housing from the start. But Farms did increase the Housing... Does that mean that Kampung (+1 Housing from Mass Production) would count? You could have the 4th and 5th ring full of fish that you chop for Kampung, speeding your Growth? That is only +3 additional Housing from your game, but it is something! I wonder if 400 Population is manageable. There are so little to improve from your experience. The only ideas I have are the following, and I am not even sure they are working or... morally fairplay? • Testing if Crassus can give the 3 additional tiles on the 6th ring of the Capital if the closest city is the Capital (not settling the Southern city until you did it?). • Being in a Dark age grants access to Collectivism dark card, for an extra 2 Housing. • Starting the game on the later era to enjoy bonus Housing. Yeah, that is lame, sorry. • It is possible to grow 5 extra Population over our Housing, before it the Growth is 0%. Your video is incredible. Really, that is really impressive. A demonstration of knowledge, dedication and patience.
Thank you! I think those might be good ideas! That might be a way to get some extra housing! In that case, 400 population might be possible! I think you’re right about Crassus. I ended up having plenty of amenities so I could’ve probably just not even settled that city and been fine, or settled it later. The Kampungs are probably a good idea too, since they give extra housing through the tech tree and I think they can be placed beside each other. Nice job! Let me know if you give it a shot! Edit: not sure if you’re on my discord but feel free to join and discuss those ideas on there. There are a bunch of people on there who would be interested in hearing: discord.gg/XHGQkwRm
@@SirDucksLancelot Sadly, my 10+ years old laptop isn't suitable for playing a Civilization game without crashing anymore, even less a whole 1000 turns! After further testing: • Kampungs do work for +1 Housing. But... Hurricane are deadly since they can sometimes erase the TI instead of pillage. Once you chop the Fish, you can't put them back. Oddly, they don't give Tourism once they are in 4th+ ring. • I couldn't have Housing from my Farms. At 24:20 how your Farms are giving 2 Housing? Wasn't the dark card Collectivisation? • Information era start grants 11 Housing. Minoring the 1 from Angkor Wat (obsolete), 3 from Monarchy (can't build Walls), potentially 3 other from Crassus, the inability to get Atomic Engineers (2+2/4 Housing) and Mausoleum (+2/+4), this is a loss of at 9 Housing. Bad plan. • A Classical start gives +2 Housing. So better than Ancient. • A Modern start will only miss Crassus (3) and Mausoleum (2 and 4 Housing from Engineer), so 9 Housing, but only get 8 starting Housing. If the Crassus start doesn't work, then Modern start would be as good as Classical. • I need to test it further, but I managed to get an Amenity by building a Sky Resort from my tile of my city to a Mountain belonging to a City-State, yet I was the one enjoying the Amenity.
Update: Crassus is working! I could enjoy the bonus Housing from the Cahokia Mound and Monastery on the 6th, 7th and 8th ring. I confirm that the bonus Housing were only triggering when the civic (Colonialism and Natural History?) where unlocked. Weird things are happening: • Tourism and base yield of a tile Improvement only work within workable range. • Power and bonus Housing from tech/civic are given even outside of the 3 first rings. • Appeal is weird. The value of it update well outside your territory, or within your territory up to the 4th ring. But in the 5th ring, all tiles are set to 0 (except Mountains that are set to 4). Well, not exactly. If that 5th ring tile is within 4 range of a City-Center, then the Appeal update to its real value instead of being 0. This is a real problem when wanting to put National Parks up to the 5th ring.
@@Clemehl Wow interesting! Thanks for reporting back! That’s too bad about the storms/kampungs, otherwise it would be a great idea. I think I only got 0.5 housing per farm like normal. I think I had 5 farms so that should be 2 housing. It doesn’t work like that for you? Good to know about Crassus! I don’t think I used dark age cards for this - isn’t collectivization related to communism govt?
@@SirDucksLancelot Kampung are risky. Even on Intensity 0, you can have some disasters, but allows to fill all 4th and 5th ring tiles for the Housing... Except it is also possible with the Cahokia Mounds + Monasteries + Stepwells without having 6 Farm spots! There is a pattern without the 6 blank spot! So there is a way to gain 5 more Housing here (the 6th spot being taken by a Corporation). I am pretty sure that Farms do not give Housing outside of the 4th and 5th ring. I will conduct new tests to determine if this true in all situations (when playing as India, when the Farm is next to a Stepwell, when Collectivism is slotted, when the Farms are on Hills...). I think you miscalculated at 24:20. I believe River gives 5 Housing from fresh water, not 3. It displays +0, +1 and +3 Housing on the Settler lens on no water / coastal / fresh water, but in fact it is 2, 3 and 5 Housing. So your 5 Farms did gave 0 Housing in your video. It was the River that gave the missing 2. Yeah, I mess up. *Collectivization* is the Communist card. I was thinking about *Collectivism:* - *Collectivization* _(Communist policy card):_ +2 Production and +4 Food from domestic Trade Routes. - *Collectivism* _(Dark Age policy card):_ Farms +1 Food. All cities +2 Housing. +100% Industrial Zone adjacency bonuses. BUT: Great Person Points earned 50% slower. Why those cards have similar names? In bref, your awesome 382 Population / 382 Housing city can reach even bigger numbers! The only things I can think are: • Replacing the Farms on the 4th and 5th rings by Cahokia Mounds, Monasteries or Step Wells (+5 Housing) • The Crassus strategy (+3 Housing) • Collectivism dark age policy card (+2 Housing) • Classical era start (+2 Housing) • Angkor Wat (+1 Housing) • Housing crisis (5 more Population) So I guess it is possible to have 400 Population / 395 Housing! The 400 Population city isn't impossible! (By isn't impossible, I mean almost impossible: Collectivism is only accessible during the Modern/Atomic era, and not by Information/Future... Reaching 400 Population before 200-250 seem impossible...)
Loved it, question though: Why stay on Democracy instead of using a tier 4 gov with a legacy card? Were you running communist legacy instead for the production bonus?
Thank you! I stayed in Democracy for the New Deal card which gives 4 housing… I would lose the New Deal card if I moved up to a tier 4 government (and Democratic Legacy only gives food/production)
Great challange, thanks for trying this out! How much time did recording this video take? Must have been a few days at least, more likely a few weeks?!
Thank you! :D It’s hard to say exactly how much time this took but I started mapping it on a grid in early spring 2021, tweaked the map a lot til May 2021, then finally started this playthrough around May 28, 2021 (so my voice at the beginning is from almost 6 months ago lol). I spent probably around 2 hours per week on average since then, so probably over 100 hours total.
This is a cool video. I would have personally liked to see a less edited, more organic, playthrough for this, but I understand that you have to make the videos that you think are best for your channel. Regardless, very cool, and cheers.
Thanks Dwarfs! Yeah I probably over-edited this… I was trying to get it under 25 minutes but 35-40 probably would be better… most of the game was just pressing next turn so I think it would be pretty boring to watch
@@SirDucksLancelot Haha, not boring for me, but I also know that I'm probably in the minority on that one. I've used your turn-by-turn videos in the past to dramatically improve my gameplay, and the details of decision-making are crucial for that. I've always been more of a VOD type guy, but I'll try to catch more livestreams in the future in order to get the good bits. Either way, great stuff, and it's been fun to watch your channel and your skill grow over the last couple years.
Also.. How come your cities have 5 rings to them? All of mine stop at 3. Is this India’s ability or does it just happen once your cities get a high enough population?
@@SirDucksLancelot Ahhh okay, thanks! I'm kinda new to civ6 so I'm still figuring things out in places. The game does a pretty poor job of explaining things to the player XD
Thank you! Yeah looking back I wish I had known about a mod like that… maybe I can activate it and load back in and put up a screenshot in a post or something
@@SirDucksLancelot According to the civ formula (1,000 * pop^2.8), 382 population would mean 16,973,734,946 people, so over double the current world population
@@thebakana2530 you mean the population challenge? That might be a good idea! I don’t think I have the patience to do it again lol, but I’ve seen some screenshots of some people reaching 400 pop somehow (forget with which civ)
This is interesting as a 'where are the boundaries' research. I think going forward population challenges should be without neighbourhoods, that kind of makes it more interesting. Have you done one of those?
Thanks, I haven’t tried one without neighborhoods… I guess the difference would be 6 x 30 = 180, so a max population of about 200… I think some improvements provide 2 housing late in the game vs 8 for a neighborhood, so that’s the 6 difference. And then I had about 30 neighborhoods in the city so that difference would multiply across 30 tiles… but after this I’m so tired of population challenges that I think I’m done with them lol
@@SirDucksLancelot Understandably, haha, no need to do another one. But then a Khmer approach with feed the world and Gurdwaras seems like the way to go. Some wonders also come in the mix like ToA and Hanging Gardens that wouldn't make sense to build (in the main city) otherwise. Another way to get more food (but not housing) would be using vampire castles.
Hey Ermacc, good to see you! Since national parks give so many amenities, I think pretty much any Civ with a housing improvement works just as well (I think at least 3 housing improvements that actually give a full housing in the 4th/5th rings are needed in order to stagger them, so Cahokia Mounds, Monasteries, and something else). The limiting factor was housing so amenities aren’t a big deal. And yes, Ibn Khaldun would have been nice for the 4% growth rate boost but we didn’t have a campus in the capital because we needed room for Neighborhoods, so his extra housing wouldn’t actually help
I considered vampires but we were getting about 90 extra trade route capacity from Owls here with each trade route giving about 6 food (so 540 food before growth rate multipliers). 4 vampire castles would probably only provide about 240 food even if adjacent to 10-food farms (4 castles x 6 tiles each x 10 food per tile = 240)
I think the gurdwara just gives 1 housing, so it ends up being less housing if a tile has a holy site (7 housing) than if it has a neighborhood (8 housing with Liang)
I'm surprised the AI left you alone while you had 1/10th of each of their military. I probably would've chickened out and gone commie just to have a safer food source. Edit: Also looks like you missed Mimar Sidan, who would offer 2 housing with the bonus charge wonder.
Canada has to denounce a player in order to declare war and once you lock the AI into an alliance, they usually just keep accepting the alliance renewal
Hey Mr. Roid! Yes I bought it from steam and it seems pretty stable… sometimes the game crashes but I’m not sure if it’s related to the launcher (I know a lot of people say it is, but I don’t know)… it doesn’t happen too often for me… I totally recommend it! Get the whole trilogy! :D
@@SirDucksLancelot thanks buddy for clearing this doubt . I bought it today and it was fun , I had a little difficulty at first understanding it , but it was fun later 😄
Since all the city states are conveniently tucked away, could have used egypt for +2 food per trader instead of canada. Is it because they're easier to friend?
Yeah it was mainly because I thought Egypt would be more likely to be in fascism but one of the Canadas was too surprisingly lol… it still might have been good to have Canada because the AI seems to want to conquer city states later on, at least in my last population challenge (Canada can’t)… but then on the other hand, I didn’t even really need most of those city states so maybe Egypt would have been faster… I guess that would be the only difference since housing was the ultimate limit
@@SirDucksLancelot let them declare war all they want late game, super easy barely an inconvenience to block them from taking over a city state. Also, you could have skipped the middle man of gifting money to ai and just bought settlers and gifted the city to AI. Esp to the player that has a cultural alliance with you.
Probably over 100 hours including map planning and restarting… I started this actual game in May 2021 and just finished last week… the worst part was the turn rollovers at the end… it was taking a full hour just to grow 5 population haha
@@fordfalconxbgtcoupe1973 the governors? Those are secret societies which are just part of the main game (at least if you have the anthology and turn on the secret societies game mode).
It's a long time ago that I watched this video but I'm right now trying myself on various experiments with the game and was just wondering how you managed to get multiple of the same Civilization/ Leader (the 5 canadas) together in one game. Is there some setting I'm missing or do you use a mod for this? If anyone happens to read this comment o and knows the answer it would help me a lot and I would be grateful!
Hey thanks for watching! You choose the leaders in World Builder (and then place their starting spots)… I think it’s within the advanced settings (there should be a pop up alerting you you’re entering advanced settings)… then I don’t think you have to choose them in the game setup menu
Khmer are great for getting high population cities in a regular game but building a holy site wouldn’t replace the housing lost due to missing a neighborhood so they’d be housing blocked a little sooner
Feed the world would have resulted in a final population of 379 instead of 382 (-8 housing for building a holy site instead of a neighborhood and +5 for shrine, temple, and gurdwara). My goal was max population.
My discord is now live! Come join the fun at the Duck Castle: discord.gg/RmCyakRFRP
In the Duck Castle we can chat Civ strategies and ideas, plan community multiplayer games, and share save files and maps!
You can find the turn 1 save file for this game there and a save file at 310 population (the final save file at 382 population is apparently too large to upload to discord but I’ll try to find a way).
U ddnt gave me admin yet ;-; pls giv3 admin
Ppp
just under 17 billion people in 1 city., not bad sir :)
According to Civ V's population demographic formula, your capital Delhi had a final population of 16.973 billion people.
Wow that’s awesome! Thanks for calculating that!
whats the formula?
@@francogiobbimontesanti3826 If you're still interested, it's (Population^2.8)*1000
@@frankkkkso a 10 population city would have 639,957 people?
@@Aspencio Exactly!
Daum you got pretty lucky with that start. All the city states just conveniently sitting behind the mountain
I know! Haha so lucky! 😂
For sure wasnt a lre created world
@@SirDucksLancelot No Torres with like 6 diamond mines? The "Civ Gods" were slacking! :O Awesome video man, also think I found the answer for my no extra game mode sub 200 science victory. Archipelago, Norway, try for a classical golden for the free inquiry harbor science and try to have pillaging carry the rest of the way! I'm going to try both with going for a religion and skipping it all to see if the district discount method is worth it or not!
@@gunzakimbo haha yes the Civ gods were slacking here! Glad you enjoyed it! Interesting idea, let me know how the Norway comparison goes!
Pretty sure the map was pre planned especially for this challenge, and used a mod to install/ play it.
Meanwhile, Mumbai is trying to complete this challenge in real life.
Yeah but his city would be 16.97 billion people in real life. A bit more than the 20 million people living in Mumbai now
I have been able to reach a 195 pop city without any prior planning. Pretty impressive. However you made my city look like a village
That’s amazing, especially for no prior planning! I think I remember you mentioning some high production cities you’ve done too
The trade routes going off the screen is hilarious.
Yeah crazy, and the routes started disappearing from the left before they ever started disappearing from the right 😂
The time and effort put into this is insane, very well done 👏
Thank you Brendan! :D
Unbelievable! I never imagined this would be even possible. Really impressive planning and so much work to actually make it happen. Well done sir!
Thank you! Glad you enjoyed it! :D
God damn this is amazing. Also I laughed out loud each time you met another Canada, comedy gold!
Haha thanks, yeah definitely a bit repetitive! 😂
Absolutely incredible. My largest city ever in Civ 6 only had 44 pop and you managed to almost reach 400
Thank you! 44 population is huge in a normal-length game!
51
I watched the 150 pop city challenge and it was super entertaining to watch. This one is on another level though! :D Well done! :D
Thank you, glad you enjoyed! :D
If I remember civ 5 formula it’s around 17 billion people
Haha wow, yeah someone else calculated a similar number
Amazing video, 382 population is ridiculous, when I got 40 population i celebrated
Thank you! 40 is huge in a normal game!
Awesome video, I love watching these challenges and seeing all the detail that went into making them!
Thanks Jason! Glad you like this one! :D
22:53 "It was 1min 47sec (to load)"
Nintendo Switch players: Amateurs
1 note when you wanna try these challenges again. Wait till you have your 1st tier goverment and have +2 envoys card in for first meet. Save you so so much envoys over the course of the game and help you have their suz bonuses much faster.
Yeah that could get a few extra envoys
Well gosh dang
You are insane, dude! This is fantastic!
Thanks Thorite! Glad you like it! :D
A high quality CZcams gem, instant sub.
I got lucky with the recommendations.
Thank you, that means a lot! Welcome to the channel! :D
Nice to see this type of content again. I do like the live streaming but it was these edited challenges that got me following you originally.
Thanks, glad you enjoyed it! I’ll plan to get back to doing these more often (this game was actually what was preventing me from doing other challenges haha)
Just wanted to drop in to say that you are a maniac in the most amazing way possible.
Haha thank you!
Your patience and work rate that went into this video is outstanding
Thank you!!
Brilliant! I’ve been waiting for this one ty:)
Thanks Tracey! :D
Love the experiment videos. I like seeing just how hard the bonuses and can be stacked and how cheesy the game can get. Thanks for the content! Also, what is the rule with tiles 4 and 5 rings out from the city? What benefits do you get?
Thank you! Yeah it’s fun doing weird challenges like this haha
Improvements in the outer rings can give housing and amenities but not yields… what’s strange is that they don’t seem to give the full housing they normally would. For example, Cahokia Mounds normally give 2 housing late in the game but they only seem to give 1 housing in the outer rings. I think it’s because outer ring improvements only give the layer of housing that they normally gain late in the tech/civic trees (Cahokia Mounds start with 1 base housing but then gain another housing later). In this case they only get the later housing. It would also explain why Seasteads give 0 housing in the outer rings (normally they give 2 base housing and nothing more later, so they don’t get any in the outer rings).
This doesn’t explain why Mayan farms only give 1 housing (not their usual 1.5) in the outer rings though, so there might be more to it than that.
Hey Enraged Otter, are you a relative of the Inquisitive Otter?
Finally woahh a discord and pop challenge drop?
Haha yeah the big surprise! 🎉
Sweet! I don't know how you put yourself through that.....
Thanks! Haha yeah it was brutal
wow that was a great video, thanks man! nice.
Thank you Jiqhi! :D
This was beautiful, thanks for the vid!
Thank you! Glad you liked it!
My hypothesis about the diminishing Housing on the 4th and 5th ring is that base Housing of the improvement does not count, but those unlocked from Civics or Technologies do count. If this is true, that could explain why the Seastead doesn't count, since it has +2 Housing from the start. But Farms did increase the Housing...
Does that mean that Kampung (+1 Housing from Mass Production) would count? You could have the 4th and 5th ring full of fish that you chop for Kampung, speeding your Growth? That is only +3 additional Housing from your game, but it is something!
I wonder if 400 Population is manageable. There are so little to improve from your experience. The only ideas I have are the following, and I am not even sure they are working or... morally fairplay?
• Testing if Crassus can give the 3 additional tiles on the 6th ring of the Capital if the closest city is the Capital (not settling the Southern city until you did it?).
• Being in a Dark age grants access to Collectivism dark card, for an extra 2 Housing.
• Starting the game on the later era to enjoy bonus Housing. Yeah, that is lame, sorry.
• It is possible to grow 5 extra Population over our Housing, before it the Growth is 0%.
Your video is incredible. Really, that is really impressive. A demonstration of knowledge, dedication and patience.
Thank you! I think those might be good ideas! That might be a way to get some extra housing! In that case, 400 population might be possible! I think you’re right about Crassus. I ended up having plenty of amenities so I could’ve probably just not even settled that city and been fine, or settled it later. The Kampungs are probably a good idea too, since they give extra housing through the tech tree and I think they can be placed beside each other. Nice job! Let me know if you give it a shot!
Edit: not sure if you’re on my discord but feel free to join and discuss those ideas on there. There are a bunch of people on there who would be interested in hearing: discord.gg/XHGQkwRm
@@SirDucksLancelot Sadly, my 10+ years old laptop isn't suitable for playing a Civilization game without crashing anymore, even less a whole 1000 turns! After further testing:
• Kampungs do work for +1 Housing. But... Hurricane are deadly since they can sometimes erase the TI instead of pillage. Once you chop the Fish, you can't put them back. Oddly, they don't give Tourism once they are in 4th+ ring.
• I couldn't have Housing from my Farms. At 24:20 how your Farms are giving 2 Housing? Wasn't the dark card Collectivisation?
• Information era start grants 11 Housing. Minoring the 1 from Angkor Wat (obsolete), 3 from Monarchy (can't build Walls), potentially 3 other from Crassus, the inability to get Atomic Engineers (2+2/4 Housing) and Mausoleum (+2/+4), this is a loss of at 9 Housing. Bad plan.
• A Classical start gives +2 Housing. So better than Ancient.
• A Modern start will only miss Crassus (3) and Mausoleum (2 and 4 Housing from Engineer), so 9 Housing, but only get 8 starting Housing. If the Crassus start doesn't work, then Modern start would be as good as Classical.
• I need to test it further, but I managed to get an Amenity by building a Sky Resort from my tile of my city to a Mountain belonging to a City-State, yet I was the one enjoying the Amenity.
Update: Crassus is working! I could enjoy the bonus Housing from the Cahokia Mound and Monastery on the 6th, 7th and 8th ring. I confirm that the bonus Housing were only triggering when the civic (Colonialism and Natural History?) where unlocked. Weird things are happening:
• Tourism and base yield of a tile Improvement only work within workable range.
• Power and bonus Housing from tech/civic are given even outside of the 3 first rings.
• Appeal is weird. The value of it update well outside your territory, or within your territory up to the 4th ring. But in the 5th ring, all tiles are set to 0 (except Mountains that are set to 4). Well, not exactly. If that 5th ring tile is within 4 range of a City-Center, then the Appeal update to its real value instead of being 0. This is a real problem when wanting to put National Parks up to the 5th ring.
@@Clemehl Wow interesting! Thanks for reporting back! That’s too bad about the storms/kampungs, otherwise it would be a great idea. I think I only got 0.5 housing per farm like normal. I think I had 5 farms so that should be 2 housing. It doesn’t work like that for you? Good to know about Crassus! I don’t think I used dark age cards for this - isn’t collectivization related to communism govt?
@@SirDucksLancelot Kampung are risky. Even on Intensity 0, you can have some disasters, but allows to fill all 4th and 5th ring tiles for the Housing... Except it is also possible with the Cahokia Mounds + Monasteries + Stepwells without having 6 Farm spots! There is a pattern without the 6 blank spot! So there is a way to gain 5 more Housing here (the 6th spot being taken by a Corporation).
I am pretty sure that Farms do not give Housing outside of the 4th and 5th ring. I will conduct new tests to determine if this true in all situations (when playing as India, when the Farm is next to a Stepwell, when Collectivism is slotted, when the Farms are on Hills...).
I think you miscalculated at 24:20. I believe River gives 5 Housing from fresh water, not 3. It displays +0, +1 and +3 Housing on the Settler lens on no water / coastal / fresh water, but in fact it is 2, 3 and 5 Housing. So your 5 Farms did gave 0 Housing in your video. It was the River that gave the missing 2.
Yeah, I mess up. *Collectivization* is the Communist card. I was thinking about *Collectivism:*
- *Collectivization* _(Communist policy card):_ +2 Production and +4 Food from domestic Trade Routes.
- *Collectivism* _(Dark Age policy card):_ Farms +1 Food. All cities +2 Housing. +100% Industrial Zone adjacency bonuses. BUT: Great Person Points earned 50% slower.
Why those cards have similar names?
In bref, your awesome 382 Population / 382 Housing city can reach even bigger numbers! The only things I can think are:
• Replacing the Farms on the 4th and 5th rings by Cahokia Mounds, Monasteries or Step Wells (+5 Housing)
• The Crassus strategy (+3 Housing)
• Collectivism dark age policy card (+2 Housing)
• Classical era start (+2 Housing)
• Angkor Wat (+1 Housing)
• Housing crisis (5 more Population)
So I guess it is possible to have 400 Population / 395 Housing! The 400 Population city isn't impossible!
(By isn't impossible, I mean almost impossible: Collectivism is only accessible during the Modern/Atomic era, and not by Information/Future... Reaching 400 Population before 200-250 seem impossible...)
169 defence is unreal
haha this is incredible, nice job!
Thanks Sarge! :D
Loved it, question though: Why stay on Democracy instead of using a tier 4 gov with a legacy card? Were you running communist legacy instead for the production bonus?
Thank you! I stayed in Democracy for the New Deal card which gives 4 housing… I would lose the New Deal card if I moved up to a tier 4 government (and Democratic Legacy only gives food/production)
My first thought for this challenge was Joao. Play with max civs and get tons of free trade route capacity that way.
Great accomplishment. Kudo
Thank you! :D
First time I have Seen positive first impresions
Haha yeah meeting so late in the game, plus probably being on settler difficulty helps 😂
Great challange, thanks for trying this out!
How much time did recording this video take? Must have been a few days at least, more likely a few weeks?!
Thank you! :D It’s hard to say exactly how much time this took but I started mapping it on a grid in early spring 2021, tweaked the map a lot til May 2021, then finally started this playthrough around May 28, 2021 (so my voice at the beginning is from almost 6 months ago lol). I spent probably around 2 hours per week on average since then, so probably over 100 hours total.
@@SirDucksLancelot WoW! Thanks for your answer!
This is a cool video. I would have personally liked to see a less edited, more organic, playthrough for this, but I understand that you have to make the videos that you think are best for your channel. Regardless, very cool, and cheers.
Thanks Dwarfs! Yeah I probably over-edited this… I was trying to get it under 25 minutes but 35-40 probably would be better… most of the game was just pressing next turn so I think it would be pretty boring to watch
@@SirDucksLancelot Haha, not boring for me, but I also know that I'm probably in the minority on that one. I've used your turn-by-turn videos in the past to dramatically improve my gameplay, and the details of decision-making are crucial for that. I've always been more of a VOD type guy, but I'll try to catch more livestreams in the future in order to get the good bits. Either way, great stuff, and it's been fun to watch your channel and your skill grow over the last couple years.
5k hours had no idea you could put products in your stock exchange
Always more to learn for me too
If you wanted more product slots for the capital the harbor gets 3 more slots. However there aren't any more housing/growth produce.
Thank you, yes I had a harbor with 3 products in the seaport in the capital. I had 5 cocoa products and 1 sugar product in the capital.
@@SirDucksLancelot Keep up the good work! I love your vids. Who knew a comment I left at 2am would be seen. Hahahahha
Omg I need to see what you can do with the newest China ruler! 😮
This population with his crazy boost to yields in high pop cities would be nuts!!
Also.. How come your cities have 5 rings to them? All of mine stop at 3. Is this India’s ability or does it just happen once your cities get a high enough population?
@@jedih8526 Thanks! Yeah Yongle would get some big stats with a big city or two! Cities always grow out to 5 rings, it just takes a long time
@@SirDucksLancelot Oh? I didn't know that! I guess you can't buy your way out to 5 rings then because I don't get the option to do more than 3 XD
@@jedih8526 yeah you can only buy out 3 rings but the 4th and 5th rings will grow passively through time
@@SirDucksLancelot Ahhh okay, thanks! I'm kinda new to civ6 so I'm still figuring things out in places. The game does a pretty poor job of explaining things to the player XD
I would like to see highest culture game.
Something with Pericles, voidsingers, etc
Thanks for the idea!
These are great. You are a beast.
Thanks Chris! Glad you enjoyed!
Great.
Stepwell gives 2 housing.
1 extra housing is when sewers are researched.
Thank you! Interesting, yeah I think the outer rings only get that +1 housing from sanitation and not the base 1 housing
It would have been awesome if you had the demographics mod. I am curious at what the population total would to be. Great video.
Thank you! Yeah looking back I wish I had known about a mod like that… maybe I can activate it and load back in and put up a screenshot in a post or something
@@SirDucksLancelot According to the civ formula (1,000 * pop^2.8), 382 population would mean 16,973,734,946 people, so over double the current world population
I'm new to the channel. Love your videos! You seem to really like Chinguetti lol
Thanks and welcome! Yeah Chinguetti was great for this challenge! :D
A true masterpiece.
Thank you Adili! :D
In the end you really became Nuclear Gandhi
This is an incredible video.
Thank you! :D
Oh no! I live in Peterborough.
Actually art
Thank you!
What if u do the 8k production build but with yongle and use the food project?
@@thebakana2530 you mean the population challenge? That might be a good idea! I don’t think I have the patience to do it again lol, but I’ve seen some screenshots of some people reaching 400 pop somehow (forget with which civ)
This is interesting as a 'where are the boundaries' research. I think going forward population challenges should be without neighbourhoods, that kind of makes it more interesting. Have you done one of those?
Thanks, I haven’t tried one without neighborhoods… I guess the difference would be 6 x 30 = 180, so a max population of about 200… I think some improvements provide 2 housing late in the game vs 8 for a neighborhood, so that’s the 6 difference. And then I had about 30 neighborhoods in the city so that difference would multiply across 30 tiles… but after this I’m so tired of population challenges that I think I’m done with them lol
@@SirDucksLancelot Understandably, haha, no need to do another one. But then a Khmer approach with feed the world and Gurdwaras seems like the way to go. Some wonders also come in the mix like ToA and Hanging Gardens that wouldn't make sense to build (in the main city) otherwise. Another way to get more food (but not housing) would be using vampire castles.
@@crampton16 Yeah I guess limiting trade routes and prohibiting neighborhoods would bring a lot of other strategies into focus
stupendous
Thank you!
That is true dedication
Thanks!
Awesome video
Thank you! :D
Damn another Sir Duck
Hello Sir Duckington! Good to see another Sir Duck! Do you play Civ??🦆✨🥳
Would you say Gandhi is definitely the best civ for this?
Also, there is a great scientist (Ibn Khaldun) that gives housing and amenities
Hey Ermacc, good to see you! Since national parks give so many amenities, I think pretty much any Civ with a housing improvement works just as well (I think at least 3 housing improvements that actually give a full housing in the 4th/5th rings are needed in order to stagger them, so Cahokia Mounds, Monasteries, and something else). The limiting factor was housing so amenities aren’t a big deal.
And yes, Ibn Khaldun would have been nice for the 4% growth rate boost but we didn’t have a campus in the capital because we needed room for Neighborhoods, so his extra housing wouldn’t actually help
And then there is me, happy when my most populated city is like 20
Normally I’m happy when my city reaches 20 population too haha… that’s big for a regular game
Litterally India in XX and XXI century.
Wouldn't vampire castles give more benefits by providing extreme amounts of food?
I considered vampires but we were getting about 90 extra trade route capacity from Owls here with each trade route giving about 6 food (so 540 food before growth rate multipliers). 4 vampire castles would probably only provide about 240 food even if adjacent to 10-food farms (4 castles x 6 tiles each x 10 food per tile = 240)
why not feed the world and the building that gives housing and food?
I think the gurdwara just gives 1 housing, so it ends up being less housing if a tile has a holy site (7 housing) than if it has a neighborhood (8 housing with Liang)
So you're saying that we can go one more... hmmm
Haha yes! And probably 2 or 3 more if you’re patient enough to wait for growth when housing hits the limit
Also, do you have a link for this map? or can you upload a turn 1 save to discord or something?
I have save files on my discord for turn 1 and from 310 Population (the final save was too large to load to discord): discord.gg/2y3MPFJb
I'm surprised the AI left you alone while you had 1/10th of each of their military. I probably would've chickened out and gone commie just to have a safer food source.
Edit: Also looks like you missed Mimar Sidan, who would offer 2 housing with the bonus charge wonder.
Canada has to denounce a player in order to declare war and once you lock the AI into an alliance, they usually just keep accepting the alliance renewal
But yeah Communism probably could have worked for food. Just not sure if there would be enough policy slots to maximize housing
❤️ Are you COMPLETELY maaad?!!! ❤️
Have you bought it from steam , please tell me are you getting that 2k launcher issue , i wanted to buy this game , please comfirm should I buy ?
Hey Mr. Roid! Yes I bought it from steam and it seems pretty stable… sometimes the game crashes but I’m not sure if it’s related to the launcher (I know a lot of people say it is, but I don’t know)… it doesn’t happen too often for me… I totally recommend it! Get the whole trilogy! :D
@@SirDucksLancelot thanks buddy for clearing this doubt . I bought it today and it was fun , I had a little difficulty at first understanding it , but it was fun later 😄
i'm speechless
Thanks!
Something never seem right when open the video up and seeing Gandhi
Lmao 80,000 faith per turn
One person has no clue how Civ 6 works.
Haha oh I get it, the dislike 😂
noob question, how did you expand beyond 3 tiles?
It just happens naturally. If given enough time and culture (because border growth speed depends on city culture), borders always grow to 5 tiles out
Can’t you build a few more than housing cap?
Yeah but I lost patience lol
So with the civ 6 population formula there was 1.6 billion people living in the city💀
Haha thank you, wow… some others mentioned 16.9 billion but either way
Since all the city states are conveniently tucked away, could have used egypt for +2 food per trader instead of canada. Is it because they're easier to friend?
Yeah it was mainly because I thought Egypt would be more likely to be in fascism but one of the Canadas was too surprisingly lol… it still might have been good to have Canada because the AI seems to want to conquer city states later on, at least in my last population challenge (Canada can’t)… but then on the other hand, I didn’t even really need most of those city states so maybe Egypt would have been faster… I guess that would be the only difference since housing was the ultimate limit
@@SirDucksLancelot let them declare war all they want late game, super easy barely an inconvenience to block them from taking over a city state.
Also, you could have skipped the middle man of gifting money to ai and just bought settlers and gifted the city to AI. Esp to the player that has a cultural alliance with you.
@@luisgutierrez8047 True, great ideas! Haha if I ever do anything like this again then I’ll do that
@@SirDucksLancelot planing out all ur cities isn't micromanagy enough 😤! u also have to plan out AI cities 😜
@@luisgutierrez8047 exactly! 😂
How many hours do you think you have put into achieving this?
Probably over 100 hours including map planning and restarting… I started this actual game in May 2021 and just finished last week… the worst part was the turn rollovers at the end… it was taking a full hour just to grow 5 population haha
@@SirDucksLancelot omg man, congrats on this one 😅
@@Davidpeinao Thanks! Glad it’s over haha
NASA level of planning ahead, Nicely done sir. 👍👌
Thank you, definitely lots of trial and error and restarting :)
i have a question at 2:47. Is that DLC or mod? Ive never seen like this before
@@fordfalconxbgtcoupe1973 the governors? Those are secret societies which are just part of the main game (at least if you have the anthology and turn on the secret societies game mode).
It's a long time ago that I watched this video but I'm right now trying myself on various experiments with the game and was just wondering how you managed to get multiple of the same Civilization/ Leader (the 5 canadas) together in one game. Is there some setting I'm missing or do you use a mod for this?
If anyone happens to read this comment o and knows the answer it would help me a lot and I would be grateful!
Hey thanks for watching! You choose the leaders in World Builder (and then place their starting spots)… I think it’s within the advanced settings (there should be a pop up alerting you you’re entering advanced settings)… then I don’t think you have to choose them in the game setup menu
I think I sorta explained it in this video: czcams.com/video/0MtufLzEmLM/video.html
Great, I will try it as soon as I can.
Thanks for the quick answer eventhough this video is already 5 months old!
How much time did you take on this video?
It was probably around an hour a day for 6 months… waiting for turns to finish loading was probably most of that time 😂
Wow, great work!
Yeah Civ doesn't like when you want to much in terms of FPS or loading times :)
@@horsepower68 Thank you! :D
Meanwhile my largest city had like 20 pop
That’s big for a normal game! Usually my cities struggle to reach 20 pop in a regular game!
and i thought 34 was impressive
That’s impressive in a normal game! This took over 1000 turns on online speed lol
Damn.
You can nuke a city and just rebuild the wonders from there?? Lol
I don’t think so! I think I learned that the hard way at the end 😂
Insufficient amenities
why not feed the world and gudwaras?
It was because a neighborhood with Liang gives more housing than a holy site tile with feed the world and Gurdwaras
OooooHHHH!!
Ooooohhhh first one! Hshs
i like it
who are you warior?
How are you getting 2 trade route capacity per city?
The Owls of Minerva secret society allows you to get trade route capacity from both Commercial Hubs and Harbors in each city
Nothing more India than the largest population and nukes
Wonder how it would work with the Khmer
Khmer are great for getting high population cities in a regular game but building a holy site wouldn’t replace the housing lost due to missing a neighborhood so they’d be housing blocked a little sooner
@@SirDucksLancelot that’s true
yea that sounds like india
Ah, so this is how India got over a billion people.
But no famines this time, how about that,
Hellow fellow watcher I know I wasnt the first to comment but I was the first to whatch it so yes FIRST!!!!!
Just like normal India
Haha yeah 1.4 billion people
N̶̨̳̺͈̻̘̼̭̻͇̳̭͙̬̮̖̩͎̣̤̩ͤ̀ͧ̎̈̄̇ͨ͛ͪ̒̏̉ͩ̑͑ͅo̴̷̭͓̯̱̦̥͚̩̬̹̟̫͕̗ͩ͋̈́͋̈̅ͨ͛͂̉̊͛́͋͊̒̈͑̃ͯ͋̍̐̏̚͟w̛͎̲̜͛ͫͤ̅̕͠_̷̛̛̪̩̖̜̳̃ͬͨͬͯ͗ͦ͢͝ Ṇ̸̽̔̍u̠̽k̵̶̵̨̧̛̛̻͇̻̹̗̜̤͔̘͍̯̞͚͋̔̓ͪ̅̉̂̄̾͑ͬ̔͑ͬ̋̅̽̈́͟ͅe̜͒ͯ̈́͆̆͊̾ͯ́̚ Ĭ̴̷̫̩̹ͥ͆̉ͧ̿t̶̡̫̝̲̪̲̗͓̗̼̓̒͌̂ͯ̽̉́̂͒͠
Um... did you miss Feed the World?!?
Could also have all 3 walls in the cap for +3 housings. Does steel wall count as another housing as well with the legacy card?
Feed the world would have resulted in a final population of 379 instead of 382 (-8 housing for building a holy site instead of a neighborhood and +5 for shrine, temple, and gurdwara). My goal was max population.
I had all the walls in the capital and no, steel walls don’t give housing with monarchy
@@SirDucksLancelot But with River Goddess, you would have net equal in housing and +2 amenity in early game as well.
Now do it on diety lol
Haha the hard part would be getting the right great people and dealing with +4 strength barbarians but otherwise it wouldn’t be much different
weak players don't try deity small islands or s h a t e like that, they just try to build big cities :))))
Wow I must be a strong player then, considering I never do this. Feels good to be strong doesn’t it? 💪😂
I love you