What's New in Cinema 4D 2023.1 FIRE, EXPLOSIONS, & SMOKE!
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- čas přidán 8. 09. 2024
- C4D 2023 has been announced for Cinema 4D!
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Blender is cool but, Maxon's entire engine is so beautiful. I have never seen a program soooo cleanly built from the UI to the engine!!! Thanks RocketLasso!!!
I am so grateful for all the years of tutorials from GSG to Rocketlasso Chris you have really changed my life. You are the very few people that fully explores what cinema can do. I was inspired by you to become an Autodesk Certified Instructor I now get the chance to teach and I have been doing it for 7 years.
I teach 3Ds Max, Inventor, Autocad, Revit and every now and again Solidworks. But Cinema is something else man I have used it for a couple of years on and off.
But, you are the reason I got into CAD and I hope to get into Cinema 4D education in South Africa but, Autodesk is King here.
Awesome work man!!! Thanks for this! If anyone can figure it out it is freaking Chris!
Please show us how to use python! I would be willing to pay just to get a basic dive into Python with Cinema 4D. Or any recommendations?
Thanks!
"cleanly built from the UI to the engine" but any simplest action like moving smth or cutting the face etc takes at least twice more time with unexisting or totally insufficient shortcuts comparing with Blender
id rather learn houdini from sctratch so i can make motion effects that can't be done with Blender than spending few hours fucking around this "great UI" trying to find the needed tool
soo cinema is cool but.. cant wait when the majority of ppl in 3d community will understand that any blender user with same experience can work few times faster than other's joke software user
Radial symmetry! Thanks zbrush!
Man Chris is on top of it! 🔥🔥🤙🏿
love that backdrop asset!
I have x-particles and don’t see it as a replacement but it’d be fantastic if they added fluids and it’d be a complete package. It’s nice if you need a quick smoke setup in production.
Thanks Chris! Now I can stop begging the boss to get me Turbulence FD!
Cinema is starting to become the only software I use where I don’t feel like I’m getting ripped off for the subscription model.
Agree they're really banging out solid updates as of late.
Ahem…Autodesk.
Cinema4D + Unreal Engine 5 only
it's hardly value for money though
@@marcusv2226 well you do get a lot of stuff.. the magic bullet and trapcode plugins used to cost 3000 and the maintanence for c4d was 750 yearly.. and redshift was 350 so you get all of that for 1000.00 yearly fee.. after about 4 years of subscription you have all of those plugins.. and new version and more maintenance fees..... perhaps c4d will bring the price down if they can create a new surge of users. The competition is fierce with Vray octane blender maya houdini.. so they really have to put new features in constantly to stay in this game...
Chris ur breakdowns in every release are dope!
Best place to be in every new release ! 😁
Love that you only have to switch between a tag and a object properties to create all that cool stuff (and not between 20 nodes).
Mind-blowing; literally.
Bloody awesome! Hopefully we get some liquid simulations soon and we’ll be set!
and proper particle system
THEN we'll be set :P
@@Frez121212 I am optimistic that they will, improving simulations seems to be the direction Maxon is going in for Cinema4D, and I am here for it.
I was thinking the same, the road is not that long from the smoke simulation to water.
Thanks Chris! You are my favorite c4d mentor of all time🔥
23:31 Pyro timestamp
Very Informative. Thank You!
Aaaaaaamazing, dude. Jam packed with so much great workflow and process.
You are the best!!! Thank you for sharing !!
wow... great tutorial, thanks for that!!
Great Job Chris!
Ok, this is cool, Maxon is finally getting their crap together. Feeling the burning heat of competition they couldn't have introduced a more appropriate feature.
are you saying the other apps lit a fire under their arses
Ok Maxon... hope to see water sim very soon
Very informative, thanks for that.
Wow c4d is getting so damn big lately! Im so excited ro start playing with pyro! Thanks chris for the super early and awesomely detailed showcase! Damn my jaw dropped as i saw they already did the update🤩
Sorry. But you seem very young in your comment, C4D has been big always? There are lile only 4-6 big 3D software and they've been the same since the beginning of the 90s where some have consolidated into one company.
@@chillsoft no worries buddy, i use it since r15, im working in the industrie and usually doing pyro stuff in houdini and mainly in 3ds max. But it is very cool that i dont need to leave my DCC of choice for small stuff like steam or smoke sims. 😉
Thank you Chris, this was an amazing video! So useful for getting a deep overview of Pyro. Excited to dive in!
🔥🔥🔥
RIP explosia fx
rip TurbulenceFD
Great job as always - one thing i found, is that my default Simulation -> pyro settings were vastly different and thus i could not get the smoke to work. But after copying your settings it worked for me. Maybe this has to do with the way i upgraded into c4d 2023.1 or something. So if anybody misses the smoke make sure you have the correct simulation settings as shown here at around 23:47, cheers. (changed to the correct time in the video)
to reiterate - its the first time i used this feature and somehow the settings which should be the default settings were vastly different than the actual defaul settings - one can simply check that by rightclicking and resetting the value to default. Still confused as to why these settings were off in the firstplace though :3
@@hobbyfischer1179 the way the software is being developed often has "in development" parts in a previous release but deactivated. Here you might have setting from a previous version that weren't even visible, that have changed default. My suggestion would be to check if you have an override to "new scene" and delete the new.c4d in the preferences. Deleting all preferences would also work.
AWWW YEAH FINALLY
Awesome
If you have any issues not seeing the new Redshift Camera, it might be caused by a new.c4d file with old Redshift render settings. That was tripping me up for hours. You'll have to recreate your new.c4d with new Redshift render settings.
As soon as I put the pyro tag my object vanish when I star the simulation? Very nice Field tutorial too!
So many great tips today! Thanks for all you bring. :)
Chris you are best C4D Trainer. Period. Bar none
WOW, the Pyro is best thing to happen since dynamics engine
Thanks Chris very much!!
I’m warching 3rd times that dinasaur part. I just can’t belive
technology behind that. İncredible engineering, incredible programming and above that brilliant workmanship of Chris. While watching the workflow I forget many things. This is like watching a natural beauty.
Love the fact that u start from default, when showcasing. It really is helpful for beginners. Very grateful!!! Awesome vid
Awesome, Chris! Thank you so much for your fantastic tutorials!
Thats cool
Really, really impressive, so much to learn, I’ll need to watch it a few more times! 😅 Thanks! ❤
Great stuff.
Pyro + Redshift and Pyro + Octane is easy! I want to see using other renderers
Other renderers like Octane can support Pyro or it is only for Redshift ?
Any renderer that can render volumes.
I'm sure Octane will add support soon.
as always...wonderful video
amazing ,i just cant find how we can do an initial state !!
C4D is champion software. These past 2 or 3 updates have been insane. Like it is the premiere 3d software. This is crazy
Great vid! Thanks for taking the time to cover the new features. 2023 has never worked without constant crashing - a useless release imo. Not sure what I paid 2 months of subscriptions for...hopefully 2023.1 has fixed these issues
thnx
As always! Goooold!
LETS GOOOOOOOO
So bye Embergen? This is amazing.
Embergen has other purposes. If you don't need it, then you don't. Doesn't mean nobody does.
@@filipstamate1564 Did he mention anyone else in his post?
@@anthonythorne8708
I could also ask you, did he mention himself in that post? It was as general as it can be.
When someone says something like that and phrases it as a question they usually mean it in a general way, not as a personal thing.
@@filipstamate1564 LOL.
DOOOOOPE ❤🔥❤🔥❤🔥❤🔥❤🔥
Did you go over the tornado effect? If so, Timecode?
genious
Does Octane have a dedicated vdb material? Otherwise you would need to export the sim to import as vdb?
Another issue I'm having is when I roll over some of the FUI splines, the message is "Not available in this license."
Not nice, Maxon.
Chris is the best!
Next, we need some nice particle stuff from C4D. And then I can ditch almost every other 3rd party software.
Tank you very much for the cool tutorial. How can I render the Pyro tool in Picture Viewer with Redshift?
i still using r19 cuz the plugins ect u know but i see so many new feutures im wanting to jump into r26
PD: i have the r21 only for Bake alembics & volume builder
Pyro with redshift, ok, BUT, what about octane render and others renderer plugins ?
I think you would have to turn the simulation into a VDB file, to be able to render in other rendering engines! But Octane will handle it just fine! I use Corona and it doesn't even have particle support yet! Only VDB!
@@brunobordini7696 That's ok for me i am an Otoy's Octaner :)
@@philippeLebret Nice! I don't work with simulation, just archviz! So Corona suits me very well! When I need a fire or smoke I use Pixel Lab's VDB files! They work very well! Corona for archviz is the goal! But I really like what Redshift and Octane can do even though I've never used them!
Can it be rendered without redshift, with a standard render?
您总是这么及时,我第一时间就会来看你的视频
Hey Chris. I'm looking into learning C4d nodes right now and haven't found a lot of documentation (outside of the C4d help manual). I'm trying to make a capsule that essentially drives the strength of a deformer using a sin wave. I'd love to be able to drag/drop the parameter as a child of the deformer and drag in a parameter. Is this something that could be possible? Currently, I was able to build a similar object modifier using nodes that oscillates the transform of an actual object, but I can't figure out how to do the same thing for an effector, or anything else for that matter. I know Xpresso can do it with the set driver/driven functions, but I'm trying to make a tool that I can basically drag onto objects to oscillate their attributes... any attribute.
Hey Chris, thanks for the overview! Is it only possible to use geometry as a base for the sim or could I use emitters for example?
Can it be rendered without redshift, with a standard render??? I don't have redshift, it's too expensive for me.
Does anybody knows for the smoke sample, why is not rendering? What are the render settings so the smoke appears in the render, thank u
This is more powerful than Turbulence fd, this is amazing
I'm using 2023.2.0 and I can't see Pyro into the viewport. only the green box corners.... Any help please. It seems that the Volume to draw which is shaded by default doesn't work .. Very Frustrating .. And I just did the basic stuff : a sphere and applying the pyro tag. Then I should see the basic small ball of fire and smoke but nothing !!! just the bounding box ! Why ?? Anyway, as usual, amazing tutorial.
Has anyone tested how the pyro update is working along with octane?
Pyro !!!!!!!!!!!!!!!!!!!!!! Now C4D is improving the particle system! I don't want to expand $$$$ in the plugin! THX
It seems like smoke color (Density Color) stops working for me when I apply a Dome Light. Anybody else have the same problem?
Is there an overview of what capsules there are? The FUI capsules made me feel like there's a lot I don't know about in the asset manager.
Why don't they include these in the default primitives?
I put fuel tag on one object thats touching another object with Pyro Tag on fire.. but the fuel doesnt catch on fire.. cant figure out why
This might be their best update. Ever.
Maybe instead of making pyro setting 1/10, it is easier to make the object 10x bigger than it supposed to be?
1:29:00 I got it working up to this point. But when I hit play, the model freaks out, drops below the floor and Cinema freezes. I did some tests and the culprit is the soft body tag, I disabled it and it burns normally. I am on a 3090 but I switched to CPU and it is just as bad.
Turns out it was because of Fluid Force being turned on, that causes the forces applied to the Pyro to be applied to the Cloth too!
Is there any plan to add liquid simulation as well?
does it mean we can advect particles from pyro volume?
any idea on how to render that smoke with octane?
Also playing around, not sure if it's supported?
Pyro can Export VDBs which can be read pretty much everywhere.
@@RocketLasso I neded up donig it this way. Works pretty good.
Finally can say bye bye to turbulence fd and xplsosia fx
This is the absolute #1 feature i have been asking for for FOREVER. I'm not a fan of any of the recent moves maxon has been doing but this is freaking huge. Now we just need a proper fluid sim too. And i was just giving up hope that maxons only strategy now was acquisitions and shameless cash grabs.
Hi dear. The pyro come with this version our out plugin??
Chris, I just installed 2023 to check it out and discovered I can't scale or rotate the tangents on my spline vertices any more (with the scale and rotate tools). Do you know if this was intentional and if there's a way to enable this functionality again? Manually editing spline tangents is a pain in the ass. Having to double-click each point to get at the tangent values just so I can flatten out a pair would actually make this upgrade a big 'no' for me as I work a lot with splines. To be clear ... we used to be able to select a spline vert [with soft interpolation] and with the rotate tool you could rotate it and the tangents would rotate but now it seems that you can rotate and scale spline verts all you want and it won't affect the tangents. It sucks.
I think I ran into that too and I was gaslighting myself not sure it I was misremembering.
@@RocketLasso I've tried enabling/disabling tweak mode and almost every ctrl/shift/alt combo there is to no avail but I think there's a way to enable it - it doesn't seem like a bug because the tangents turn white in the viewport whenever you try to rotate the point they're attached to - which indicates they're locked somehow - like how you can lock tangents in the timeline f-curve editor - so I'm not so sure it's a bug or something that was overlooked.
Hello there :D !
So Pyro is Redshift only? :(
Ok... but how do you change the color of the fire itself? It would work really nicely for magic, rather than having to do it in post.
do it inside the volume shader.
i love that you reassured us that its just a "model of a stegosaurus" being burnt, not an actual living stegosaurus🤣🤣
Does redshift have additive rendering for particles?
Cinema 4D is becoming incredible. The only big problem I have with it is that Redshift is not included natively, and that the price of both (C4D and Redshift) is exessively expensive
hey quick question. When I delete the pyro tag and re-add it, it doesn't work anymore unless I start a new project why is that?
I've had that happen too, I'm not totally sure. Might be missing something or it might be a bug.
If I have one otoy account can I have two differnt versions of c4d? or will it ruin all my plugins etc
laugh in houdini
very funny about frying pan XD
But wait there is more value now!
FUI Ring is broken?
Awesome video and outstanding update!... I still believe that Chris is an Android. hehehe #Chrisinsnothuman
how do we render pyro in Arnold?
for those needing this answer - you must cache the sim before it will export to arnold.
scale is a little wonky. i'll come back after i fix that.
Great video!! The new capsules are a bit of a let down
So fuel simply does not work for me. Anyone have issues?
you need a spark at least to set fire in it, or in pyro preferences under combustion settings reduce the ignition temperature to zero or -1 for example
Wow, the Houdini developers should start charging Nemetschek for all the ideas they're giving Maxon! It's pretty funny :P but I can see how 10 year olds feel this is "new". Also, have you fixed the extremely laggy polygon engine that is the base for all 3D software? ;) And ofc, thanks Chris for the presentation!
pitty, that your FUI objects dont work :-/
for real, c4D needs to chill out with the updates every 5 minutes.