Tutorial: Build a professional product video in Blender/DaVinci Resolve

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  • čas přidán 27. 07. 2024
  • How do people make those epic product videos? Is there an actual professional process they go through to decide what to make and how to make it?
    In this video we are going to tap into exactly that!
    Join me down the rabbit hole as we learn exactly what’s involved in creating a product video using Blender. We’re going to:
    1. Put our 3D model together (hat + leather patch)
    2. Create our virtual studio in Blender
    3. Map out our camera shots
    4. Pick our music track
    5. Use a render workflow that saves time
    6. Dabble with some video editing using DaVinci Resolve
    Hat model credits:
    "Baseball Cap" (skfb.ly/o8r8x) by oluwaphemi is licensed under Creative Commons Attribution (creativecommons.org/licenses/b....
    DaVinci Resolve filmic lookup tables (LUT):
    github.com/sobotka/filmic-res...
    00:00 Why?
    02:02 Add patch + hat
    07:30 Deform patch to hat
    26:52 You're a story teller
    33:20 Create virtual studio
    46:33 Picking our music
    55:39 Timing our shots
    58:45 Animating our shots
    1:41:03 Rendering/exporting (OpenEXR)
    1:50:35 Edit video in DaVinci Resolve
    2:20:53 Last minute tweaks
    2:33:08 Bring it all together (grande reveal)
    2:36:20 Final thoughts (thanks for watching!)
  • Věda a technologie

Komentáře • 28

  • @kyledewhitt972
    @kyledewhitt972 Před rokem +8

    I wanted to sit down and learn programming. Got overwhelmed. Gave up. Came back and asked myself what I wanted out of it. You starting this channel is like a Devine message for me. Time to sit down and see this mission through to the end. Thanks man, you got a fan for life.

  • @kmkinglucky
    @kmkinglucky Před rokem +6

    This one is Bible for the beginners. Kudos.

  • @shadix365
    @shadix365 Před 6 měsíci +2

    Literally everything in this video is what I've been trying to do and it covered so many niche topics I was trying to figure out

  • @shadix365
    @shadix365 Před 6 měsíci +1

    oh my gosh you are a life saver

  • @ooogabooga5111
    @ooogabooga5111 Před rokem +1

    This si the best channel I have found accidently

  • @cesaramaral7007
    @cesaramaral7007 Před rokem

    About what you said in 46:12 on not wanting that light reflection on the floor, you'll soon be able to do it in Blender 3.6, with light groups\light linking, basically you'll be able to group lights to affect selected objects in the scene while not affecting others (so in this case, lightning the hat but not the floor). Thanks for the tutorial btw!

  • @cesaramaral7007
    @cesaramaral7007 Před rokem

    You can also turn on depth of field in the solid view, so it can help you animating your focus. Just click on the down arrow next to the view modes and check the DOF box

  • @imarginariumartworks3903

    I'm really enjoy your videos and learn a lot, thank you!

  • @user-ey9zb4bn3c
    @user-ey9zb4bn3c Před rokem +1

    you can use geo nod to convert the curve to mesh node

  • @cesaramaral7007
    @cesaramaral7007 Před rokem

    I think the close up shot could use a bit of DOF to bring more attention to the badge, this way you could deceive the audience, and away from the low res, tho you'd have to work more on the realism of the badge, so it holds up.

  • @MJBold_1
    @MJBold_1 Před rokem +1

    The Adjustment Clip method to apply a grade is neat especially if you are sure that you don't want or need different grades among the clips. However 2 reasons why you might want to consider using the "Apply Grade" method in the Color page is that:
    1) it is more versatile without losing speed. For example changing contrast on one specific clip, even if you don't tweak the colours themselves, cannot be done using the Adj Clip method or for changing saturation in one clip or even adding a vignette.
    2) If you add a separate clip on top of your main Video Track, let's say of a T-shirt ad or maybe you add your face and/or your screen to share a BTS of how you did things at a specific point of the video.. well that clip would now have the same grade unless you place it above the Adj Clip and add another Adj Clip above that new clip. It gets tedious fast.
    So, how to apply a grade once you've colour graded one clip. Well first you need to see your clips from the timeline. You can enable it in to top right corner: either "Timeline" or "Clips" or both. Then select the graded clip below the nodes panel and either Shift-LMB for multiple or CMD-LMB for individual clips. Make sure the clip with the grade has an red border around it, then RMB click and select "Apply Grade" or alternatively mouse-wheel click on the highlighted clip. Now you've got the grade applied to the rest. If you change one, you can simply sync them at the end again by doing the same. There is a way to synchronise nodes in real time while you apply a grade called Shared Nodes but that's going maybe a bit far for now.
    Anyway, hope this helps in your future projects! :)

    • @RabbitHoleSyndrome
      @RabbitHoleSyndrome  Před rokem +1

      This is really great info and definitely sounds like a more robust approach. Thank you!

  • @stefanguiton
    @stefanguiton Před rokem +1

    Great video!

  • @user-ey9zb4bn3c
    @user-ey9zb4bn3c Před rokem +1

    you can us resampel curve in geo nod too

  • @jeffamcavoy
    @jeffamcavoy Před rokem +1

    Super helpful to see this entire process! There are so many parts that make sense once you see them, but I would not have been able to figure out without a video like this.
    I'm curious, when viewing in Cycles I noticed that you left the device setting to CPU. I usually switch it to GPU compute, but I have no idea if that matters. Does it make a difference?

    • @RabbitHoleSyndrome
      @RabbitHoleSyndrome  Před rokem

      Thanks for the feedback!!
      I also appreciate your question on GPU Compute - it got me also wondering why I wasn't using that on my Mac (since I always enable it on my PC which has an Nvidia GPU). It turns out that prior Blender 3.1, Blender didn't support GPU Compute for Cycles (at least ever since Apple discontinued OpenCL which Blender required), so CPU was the only option. But then Apple joined the Blender Development Fund last year and contributed (time + money) to getting Blender working with Metal (Apple's new graphics API that replaces OpenCL) so that you can use GPU Compute once again. Worth noting that the new GPU Compute option only works on Apple Silicon (M1, M2, etc) or Intel based Macs with an AMD GPU (other Intel based Macs don't have that).
      For me, I do have an Intel based Mac with an AMD GPU, and somehow I missed the new addition in 3.1! Up until now I never bothered to check if I could re-enable GPU Compute. So I appreciate the question! My situation is specific to Mac of course - if you're on Windows that is a completely different story and hopefully you have some sort of GPU to work with. In general, GPU Compute will outperform CPU, so worth using when possible!

  • @amrmohamed2762
    @amrmohamed2762 Před rokem +1

    you are Amazing man
    can i ask you how to mirror object using geometry nodes like in mirror modifier

    • @RabbitHoleSyndrome
      @RabbitHoleSyndrome  Před rokem

      Great question! I haven’t done this yet but after a quick search it definitely looks possible. I’ll add this to the queue for future video ideas!

  • @user-ey9zb4bn3c
    @user-ey9zb4bn3c Před rokem +1

    i think there is a way to ably color to all the clips that are from the same clip befor cuting , master clip i think it is called

  • @user-ey9zb4bn3c
    @user-ey9zb4bn3c Před rokem

    resolve in firlite page has a tool for the bets

  • @eotikurac
    @eotikurac Před rokem

    tell us all the trade secrets 👹

  • @eotikurac
    @eotikurac Před rokem

    are you doing all this work or you have other people working with you? because tools these days are 20x more complex than 20 years ago and they basically do the exact same thing but have 100x the hardware requirements. and i'm 20 years older and learning has become very difficult.

  • @TimandLauren
    @TimandLauren Před rokem +1

    I wonder if after learning Blender nodes, it's easier to learn programming lol

    • @RabbitHoleSyndrome
      @RabbitHoleSyndrome  Před rokem

      Hey I would say nodes are definitely a great stepping stone to start thinking about things procedurally which is a fundamental for programming. But programming itself is much more involved and will take time and energy. If you already have a passion for Blender/3D, maybe check out Unity or Three.js as a starting point!