Yes I see the mouse, yes I missed it throughout the entirety of the editing/rendering/uploading process, yes I hate it. Outside of that glaring, rage inducing miss on my part, I hope you enjoy! I’ll be streaming later today after the video at twitch.tv/mooreover_ if you’d like to come hang out and point out the mouse- I mean talk about Comp Apex!
I believe you mean the cursor 🤓 the mouse is the physical interface🤓 the cursor is the icon/image that represents what interaction an input from the mouse will have 🤓 (😂😂 just kidding just kidding! Love the videos! ♥️)
@@Tobbles1 Honestly mate the disrespect and lack of awareness from your comment makes you sound pathetic. Most people have a job, a relationship, a social life and multiple hobbies. You can make the assumption that we’re lazy, but if you think that sourcing footage, writing a script and editing the video doesn’t take much time then we can only assume that there’s not a whole lot going on in your life!
My understanding of the "Entry Fragger" role that I would like to add, and how I would explain/phrase it, is that they are there to create space for their team to enter. Coming from CSGO, the biggest duty of an entry fragger is create as much space for his team to enter a fight. This can be done by a multitude of ways, but it all centers around breaking the defensive structure of the enemy team. It does not necessarily mean they are to "soften the enemy up", but dealing a lot of entry damage does help in creating space. Entry-fraggers would wide-swing and/or hard focus on a powerful, or vulnerable, defensive position, relying on his teammates to capitalize on the space he creates. They would sometimes completely ignore someone shooting at them from behind, as long as he can achieve his objective. This often creates an opportunity for his team to push through a chokepoint, and get the trades while taking minimal damage. In the example at 9:54, Zero throws his Horizon ult BEHIND the enemy team, to break their defensive structure. They are forced to react to it, breaking it, forcing themselves to look away from the choke/angles they are holding, AND reload their weapons. Lastly, they try to take cover from Zero's push, only to walk straight into the refraggers. The part about having teammates take minimal damage is important because during the duration of a fight, you can have several entries and trades happen. It can evolve into a different person taking point/entrying, and a different person trading/refragging. The roles cycle around in the fight depending on who has more HP/armor. This effectively uses the entire team's health pool. A person at 10 health can deal the same damage as someone who is at 100. If the entry can effectively make space, even at 50 HP, your teammate can still swing and participate in the fight. Now how to achieve this and accomplish a good entry is an art in itself. It requires a sense to acknowledge dangerous/vital chokes, "heat" management, and tempo. ("Heat" is the term I use to refer to how much people would shoot/hit you). In the same example, Zero went down after losing the duel to aiden, which is unfortunate but not surprising for an entry. They tend to take a lot of damage. That said, Gen and Xynew were able to capitalize on the space he provided, wide-swinging them behind the rock. On Gen's side, he acted as the secondary entry as he was the first to push in. He pushed really WIDE, and also FAR, while Xynew swung from up-close AFTER Gen. These double entry-combo from Zero and Xynew gave Xynew the easiest R99 shots onto the enemy team. After this, Xynew and Gen swapped from entry to refrag. Xynew took point for Gen to get up close and heal. After which, he wide-swung from above, pushing the enemy straight into Gen. Imagine ADS-ing, being forced to respond and shoot back at someone at 20 meters away. Then someone wide swings past your screen (because he's closer) with an SMG. That's the easiest kill for the person on R99. Xynew barely took any damage the entirety of that fight thanks to Zer0 and Gen's entries. Entry-fragging isn't just about dealing opening damage, its all about manipulating their positions, angles/LOS, and creating space for the REAL damage to come in. Entry-fraggers have often been the unsung heroes of CSGO, as its usually the refraggers who get the big numbers. Niko, Coldzera, flamie, hunter, shox, all in their prime were supported by selfless entries. Unless you're Xantares.
As someone who main tanked in OW1, I would also like to present the example of playing Rein (German rectangle man). Yes he has a shield to block damage, but an invaluable part of his (and this really went for any main tank) kit was his ability to rip space away from enemies to allow his teammates to function more effectively and to give his enemies a more difficult fight. Disrupt you enemy's plans and position, and they have to then rely on split-second decision making while on the back foot
Man it only took 4 years to get this type of world class content on comp Apex but I’m glad it’s finally here. Channels like yours and jhawks and the rest of these new age ALGS channels are heaven sent with such in depth, high level pro play analysis that’s been needed in the community since season 2. Serious big thank you from me and the whole community. Hopefully you have many more bc new and old Apex players deserve to see how fun and how much there goes into comp Apex, hopefully realizing at the same time how the game should be played
Great video! I really like how you go through different examples. I disagree with your reasoning that fuse is not an anchor character however. In my opinion his abilities are less used for damage and more used for holding space and controlling it, like the area denying ult.
I can freely admit to not giving enough thought to Fuse before putting that line in. I do absolutely agree that Fuse can and will anchor and my goal was to primarily showcase him as an example of Reps’ Flex role. However I did not portray that in the finished product. Glad to have comments to point stuff out like this for the future. Cheers.
Highly underrated video. I learned more about tactics and strategy from watching this and The Art of The Rotate than I have from EVERY other Apex Legends video, guide and livestream I've EVER watched COMBINED.
Switched from Valorant to Apex to try competitive BRs. This video is a great help in my steps to learning/studying competitive Apex. High quality and direct content. 🔥🔥
As a newcomer to Apex Legends, i'm glad to finally find someone that shares advice and knowledge in their content, instead of clips and highlights, many thanks
Your videos are some of the best eduactional apex videos and I am so glad that youtube recommended them to me. Keep it up, your videos are really helpful and have high quality
Great video. As far as I can tell no one else is really breaking down comp fundamentals like this. You're doing a great job. I'm sure this channel will blow up.
Full credit to Kimchilee for the terminology! I was going to refer to it as something else before he reminded me of the FGC term. Highly suggest checking Kimchi out as he is incredibly knowledgeable on the game.
Definitely one of the best, most informative channels I have sees on the topic. Great info, great editing. You had an awesome future ahead as a YT channel. You got a subscriber. I'll share this vid. Good luck.
Keep up the hard work, apex low key has a content problem, not many YT guys make videos like this and I think it’s a currently uncrowded market, best of luck to you sir
This was the easiest subscription of my life, blows my mind how you don’t have more subs even though you give free ALGS level coaching classes and you better bet I’m sending your channel to my tm8s
I will always hold fast to the effectiveness of the compass in games like apex. When those Alliance coms were on and he said "stay behind me! behind me!", It would have been so much better to say "fall back north" instead. Calls like "enemies at 228°" when I can't ping exactly where they are have saved me many games.
In my squad im both the anchor and igl, having an igl who knows how to call properly is such a big benefit to my squad, my fragger isnt super good, but if i put him in the proper position he frags out
I will say, you are the BEST Competitive Apex Content Creator. You have helped give me ideas and even full videos to send to my teammates, where videos I watch of other creators and coaches, I can simply teach it better than them. So big thank you from my 9 person school team! Keep up the great content man!
Monsoon getting mad gave me PTSD of every time I’ve ever tried to do call outs with randoms just for them to start ignoring me when things get hairy. Why is it every player pro or casual can’t seem to stay focused through gunfire and explosions when that’s what you’re in every single game? A pro especially should be used to it all by now, they made a ranked mistake right there. It pissed me off before you even pointed out the problem 💀
I would add something to the Complexity example. You never blame your teammates mid fight, especialy in a comp enviroment. The sound in Apex is pretty awefull, you'll have chaotic coms, while somebody has to listen to their mates yelling makes the whole situation harder to play.
I think you miss the composition part. While fragger and anchor are positional within the game, IGL is only social. You are missing the floater/flanker position and end up having to go into this tangent on how it is more complicated than it sounds talking about how Hal is a fragger.
Of course for all of this to work your teamates need to understand that ego chowing or overextending somebody in the open is a very stupid idea unless you have a teamate also shooting at the enemy like in the DZ vs Oxygen clip. Gen slid down the hill and shot at the other player but that could only work because zero was drawing agro and they weren't looking at Gen that time. So many times my randoms just go out in the open with no cover and get one clipped making it a 2v3. But yeah, that's ranked solo q I guess
So that isn’t a player thing. For Observers during tournament matches, they can toggle on a health supply hud item for viewers to see what players during the game have. You cannot do that in regular play.
So right, HAL is the best IGL and, arguably, the best fragger. Often his fragging instinct is the difference between winning and losing. I think that when TSM got the 3 in a row to win, he did both, but got the balance perfectly right each time
Im shocked to hear how cluttered and disorganised the comms are for a pro team! Youd think they would we calm and clear… you cant hear what they are trying to say lol
So basically there position is based on the circumstances cause honestly giving a designated role and sticking to it sounds impossible based on the information in this video.. That to me makes more sense than assigning a role to a persons ability.. The only role that really matters is the leader, and the leader must be able to take the information fed to them from his team to make decisions and if they are down then the other two pull together and pick up the slack.. But this talk about anchor and fragger seems irrelevant. It relies mainly one the fight you are in in the moment and the legend being played..
This is not the takeaway I wish for you to have leaving this video. Anchor and fragger aren't just roles used in teamfighting, and I discuss during the video what these roles try to do outside of fights. From positioning to communication, there is a lot more to that. I did indeed say that circumstances can change how a team decides their entry and refragger. Yes, but that does not mean that teams don't have intended gameplans on how they take their fights. To come to the conclusion that none of that actually matters in the moment misses the teamwork that goes into these fights. The Dark Zero example indicates this by showing how DZ split the attention of Oxygen Esports with a preplanned attack. The BIGGEST mistake you can make, however, is leaving this with the belief that the IGL is the only important factor. That's the same as assuming a star player on a sports team is the only reason the team won. They are a big factor, yes, but they cannot do it alone. To only place the importance on the IGL is to both discredit the other members of a team and shift any blame away from the other players when things go wrong. The IGL is just as important as every other player on the team, and the roles they have to fill are just as valuable.
Some feedback: Couldn't get into your humor, felt forced to me. Graphics look pretty low in quality and could use some more professional looking features (shading etc)
Bro you couldn’t have fine tuned this video before putting it out? It’s so well made but the logic is ridiculous. I don’t want to swear or insult you because there’s true potential in this video but it’s lost in some confusion seemingly coming from your interpretation of synergy. The art of “team fighting”?? You couldn’t just call it teamwork like that’s literally what it is it’s team work bro it’s not this complex elaborate idea teamwork has existed since the dawn of civilization . Bringing it to life and making it work is complex but not the concept. Your basically saying “in life there’s ppl who try and people who do….but some people who do do think and some people who think who do do” like it would be close minded to believe people soley live in one category but you use the concept of categories to explain teamwork just to then fall through the logic you just explained. these players are at the top of the skill gap so DUH they’re gonna be able to play multiple roles but you pointing that out with labels and made up hybrid categories is I’m sorry but idiotic. For example with TSM Hal is IGL, Repz is Fragger, and Verhulst is Anchor THATS IT. Them all doing well are pouring onto others doesn’t change anything because at their core they are just that. You’re micro managing the details and i can’t hate you for it because it clearly comes from a place of wanting to share the beauty in the details of this game but you gotta stabilize your brain. It feels like you made this video while having an episode of ADHD like the concept for this video is amazing and the style and music but Jesus Christ is it all over the place
Yes I see the mouse, yes I missed it throughout the entirety of the editing/rendering/uploading process, yes I hate it.
Outside of that glaring, rage inducing miss on my part, I hope you enjoy! I’ll be streaming later today after the video at twitch.tv/mooreover_ if you’d like to come hang out and point out the mouse- I mean talk about Comp Apex!
I believe you mean the cursor 🤓 the mouse is the physical interface🤓 the cursor is the icon/image that represents what interaction an input from the mouse will have 🤓
(😂😂 just kidding just kidding! Love the videos! ♥️)
Don’t sweat it mate it didn’t affect the quality at all. Great vid and insights
What mouse?
I have no idea how you pump out so many high quality videos in such a short amount of time - mass respect brother!
It doesn’t require that much time and effort tbh. Y’all just lazy
@@Tobbles1 Honestly mate the disrespect and lack of awareness from your comment makes you sound pathetic. Most people have a job, a relationship, a social life and multiple hobbies. You can make the assumption that we’re lazy, but if you think that sourcing footage, writing a script and editing the video doesn’t take much time then we can only assume that there’s not a whole lot going on in your life!
@@Tobbles1shut up, tobbles
Also chat gpt is a cool assistant
Fac
My understanding of the "Entry Fragger" role that I would like to add, and how I would explain/phrase it, is that they are there to create space for their team to enter. Coming from CSGO, the biggest duty of an entry fragger is create as much space for his team to enter a fight. This can be done by a multitude of ways, but it all centers around breaking the defensive structure of the enemy team. It does not necessarily mean they are to "soften the enemy up", but dealing a lot of entry damage does help in creating space. Entry-fraggers would wide-swing and/or hard focus on a powerful, or vulnerable, defensive position, relying on his teammates to capitalize on the space he creates. They would sometimes completely ignore someone shooting at them from behind, as long as he can achieve his objective. This often creates an opportunity for his team to push through a chokepoint, and get the trades while taking minimal damage. In the example at 9:54, Zero throws his Horizon ult BEHIND the enemy team, to break their defensive structure. They are forced to react to it, breaking it, forcing themselves to look away from the choke/angles they are holding, AND reload their weapons. Lastly, they try to take cover from Zero's push, only to walk straight into the refraggers.
The part about having teammates take minimal damage is important because during the duration of a fight, you can have several entries and trades happen. It can evolve into a different person taking point/entrying, and a different person trading/refragging. The roles cycle around in the fight depending on who has more HP/armor. This effectively uses the entire team's health pool. A person at 10 health can deal the same damage as someone who is at 100. If the entry can effectively make space, even at 50 HP, your teammate can still swing and participate in the fight. Now how to achieve this and accomplish a good entry is an art in itself. It requires a sense to acknowledge dangerous/vital chokes, "heat" management, and tempo. ("Heat" is the term I use to refer to how much people would shoot/hit you).
In the same example, Zero went down after losing the duel to aiden, which is unfortunate but not surprising for an entry. They tend to take a lot of damage. That said, Gen and Xynew were able to capitalize on the space he provided, wide-swinging them behind the rock. On Gen's side, he acted as the secondary entry as he was the first to push in. He pushed really WIDE, and also FAR, while Xynew swung from up-close AFTER Gen. These double entry-combo from Zero and Xynew gave Xynew the easiest R99 shots onto the enemy team. After this, Xynew and Gen swapped from entry to refrag. Xynew took point for Gen to get up close and heal. After which, he wide-swung from above, pushing the enemy straight into Gen.
Imagine ADS-ing, being forced to respond and shoot back at someone at 20 meters away. Then someone wide swings past your screen (because he's closer) with an SMG. That's the easiest kill for the person on R99. Xynew barely took any damage the entirety of that fight thanks to Zer0 and Gen's entries. Entry-fragging isn't just about dealing opening damage, its all about manipulating their positions, angles/LOS, and creating space for the REAL damage to come in. Entry-fraggers have often been the unsung heroes of CSGO, as its usually the refraggers who get the big numbers. Niko, Coldzera, flamie, hunter, shox, all in their prime were supported by selfless entries. Unless you're Xantares.
🔥
Spot on mate 👌
As someone who main tanked in OW1, I would also like to present the example of playing Rein (German rectangle man). Yes he has a shield to block damage, but an invaluable part of his (and this really went for any main tank) kit was his ability to rip space away from enemies to allow his teammates to function more effectively and to give his enemies a more difficult fight. Disrupt you enemy's plans and position, and they have to then rely on split-second decision making while on the back foot
Man it only took 4 years to get this type of world class content on comp Apex but I’m glad it’s finally here. Channels like yours and jhawks and the rest of these new age ALGS channels are heaven sent with such in depth, high level pro play analysis that’s been needed in the community since season 2.
Serious big thank you from me and the whole community. Hopefully you have many more bc new and old Apex players deserve to see how fun and how much there goes into comp Apex, hopefully realizing at the same time how the game should be played
Study this harder than any class in school!
Real
Great video! I really like how you go through different examples. I disagree with your reasoning that fuse is not an anchor character however. In my opinion his abilities are less used for damage and more used for holding space and controlling it, like the area denying ult.
I can freely admit to not giving enough thought to Fuse before putting that line in. I do absolutely agree that Fuse can and will anchor and my goal was to primarily showcase him as an example of Reps’ Flex role. However I did not portray that in the finished product. Glad to have comments to point stuff out like this for the future. Cheers.
Highly underrated video. I learned more about tactics and strategy from watching this and The Art of The Rotate than I have from EVERY other Apex Legends video, guide and livestream I've EVER watched COMBINED.
Switched from Valorant to Apex to try competitive BRs. This video is a great help in my steps to learning/studying competitive Apex. High quality and direct content. 🔥🔥
As a newcomer to Apex Legends, i'm glad to finally find someone that shares advice and knowledge in their content, instead of clips and highlights, many thanks
These videos are teaching me a lot even tho I have been watching ALGS for about 2 years now
I have learned more from 3k sub MooreOverVO, than in my 5 years playing this game. Keep it up man. You're up next.
Thee video are so good bro!!! I love learning more about in depth ALGS stuff!! Love the content bro!!! Great stuff!!
Showed these videos to my wife who doesn't play Apex and she loved them, keep up the great work 👍
-Snowy
This content is next level. Great job
This is the single most slept on channel in Apex. Amazing work Moore!
The content just keeps getting better man. I feel like this stuff can genuinely help players improve and hopefully get more people into comp apex
just got into apex and your video are helping a lot to understand the game. thanks!
Your videos are some of the best eduactional apex videos and I am so glad that youtube recommended them to me. Keep it up, your videos are really helpful and have high quality
These videos go so hard, I feel like I’m watching kobe bryant breakdown plays and defensive schemes
Great video. As far as I can tell no one else is really breaking down comp fundamentals like this. You're doing a great job. I'm sure this channel will blow up.
Amazing video as always dude, keep going with these videos man, loving the content so far
Bro, love this content. You sound like you have a degree in competitive apex. Good and very ingesting content 👍
How do u make so many crazy high quality videos??? Ur such a small channel! Ur absolutely Goated I can’t believe u don’t have more subs!🔥🔥🔥❤️❤️❤️
Amazing video! loved the thorough explanation and I look forward to applying this knowledge in my own games
Sharing this with my team instantly. Keep up the fantastic content man. I love it.
0:00 - Intro
2:26 - 3 Cs
2:50 - Composition
8:05 - Coordination
12:56 - Communication
19:51 - Bringing it Together
23:40 - Conclusion
real hero here
Your channel is a god send for tier 3/4 players, new players, and everyone in between man
Love your educational content, it’s so clear and well explained. Easy to understand, despite the heavy nuances of the topics… Cool as heck!! Love it
Yeah the videos are amazing I love it happy to know more about top level Apex!
Thank you!
I love the implementation of FGC terms like "neutral state" :)
Full credit to Kimchilee for the terminology! I was going to refer to it as something else before he reminded me of the FGC term. Highly suggest checking Kimchi out as he is incredibly knowledgeable on the game.
Definitely one of the best, most informative channels I have sees on the topic. Great info, great editing. You had an awesome future ahead as a YT channel. You got a subscriber. I'll share this vid. Good luck.
Seriously amazing videos Moore! Thank you!
Keep up the hard work, apex low key has a content problem, not many YT guys make videos like this and I think it’s a currently uncrowded market, best of luck to you sir
Already know this is gonna be a banger 🔥
Its cool to see videos about the strategic side of apex for once , i was tired of people destroying lobby of noob endlessly
This was the easiest subscription of my life, blows my mind how you don’t have more subs even though you give free ALGS level coaching classes and you better bet I’m sending your channel to my tm8s
Love this! Please do more team role videos!
Finally, a great guide for everyone. Maybe more player are becoming more interested.
I will always hold fast to the effectiveness of the compass in games like apex. When those Alliance coms were on and he said "stay behind me! behind me!", It would have been so much better to say "fall back north" instead.
Calls like "enemies at 228°" when I can't ping exactly where they are have saved me many games.
Dude I’ve watched your past 4 videos and they are a blast to watch! Can we get a hint as to what your next video topic is?
Also it’s great to see that my idea of roles actually made it into a video!
We will watch your career with great interest!
Babe wake up MooreOver posted
Underrated Apex Coach. Your recent videos definitely deserve more attention from the apex community
In my squad im both the anchor and igl, having an igl who knows how to call properly is such a big benefit to my squad, my fragger isnt super good, but if i put him in the proper position he frags out
some of the best content of modern apex
another amazing video keep up the good work!
Nice video man, yea decent content , enjoyed that , thank you! 💪🍻
I will say, you are the BEST Competitive Apex Content Creator. You have helped give me ideas and even full videos to send to my teammates, where videos I watch of other creators and coaches, I can simply teach it better than them. So big thank you from my 9 person school team! Keep up the great content man!
There should be an orientation phase in apex and videos like this should be part of the curriculum 🤣 but fr my randoms need to see this
As a solo queue player, I am the fragger, anchor, and the IGL.
Something from halo and destiny i picked up is team shooting one person. Dps is crazy
Insta-subscribed! Keep up the good work 💪
Love the vids man
your content is amazing
Dude hit me with the johnny quest intro
Thanks for posting! New sub here 😁
Brotha, you are doing gods work. These videos are amazing, keep them up 🎉 Cant get enough
Its been a while since ive liked a channel so much
Monsoon getting mad gave me PTSD of every time I’ve ever tried to do call outs with randoms just for them to start ignoring me when things get hairy. Why is it every player pro or casual can’t seem to stay focused through gunfire and explosions when that’s what you’re in every single game? A pro especially should be used to it all by now, they made a ranked mistake right there. It pissed me off before you even pointed out the problem 💀
Me: Watching this as a solo queue rank player (hard stuck Masters since season 7)
insane video
Great vid 🙌🏽
Just got a new subscriber very good vid 👍
great content keep it up 10/10
great video
I would add something to the Complexity example.
You never blame your teammates mid fight, especialy in a comp enviroment. The sound in Apex is pretty awefull, you'll have chaotic coms, while somebody has to listen to their mates yelling makes the whole situation harder to play.
Watching this as a solo, non competitive player 😅
Can your channel get more recognition please.
Love ur videos !!!! 👻
I think you miss the composition part. While fragger and anchor are positional within the game, IGL is only social. You are missing the floater/flanker position and end up having to go into this tangent on how it is more complicated than it sounds talking about how Hal is a fragger.
I don’t know how I found u but thank god I did
What happened to the art of rotate video? I really loved it and wanted to rewatch
@@nickistan1 hey the vid ended up getting hit with some issues so I am working on fixing it. Hopefully will have it up by the end of the month.
quality content🔥
I wish my ranked randoms watched this video
Rn my fav player to watch in twitch on learn off of is its-Watson
Bro qho else noticed genburton doing a fucking skin swap on his flatline IN FUCKING ALGS. Man is the goat
Unless you're Hardecki. Then you don't need a team. Just wait for your teammates to die and then wipe the lobby.
I think the best teams have 2 good pushers and 1 flanker/ninja.
cool
Of course for all of this to work your teamates need to understand that ego chowing or overextending somebody in the open is a very stupid idea unless you have a teamate also shooting at the enemy like in the DZ vs Oxygen clip.
Gen slid down the hill and shot at the other player but that could only work because zero was drawing agro and they weren't looking at Gen that time.
So many times my randoms just go out in the open with no cover and get one clipped making it a 2v3. But yeah, that's ranked solo q I guess
how I send this to my random TM ? 🤣
Dont think i learned . but it was interesting
Small tweak to the video the roles are entry fragger, secondary fragger, anchor and igl can be any of these
Ah yes team fights
Wait whats that
how do i get my game to have my heals show up at the bottom like that
So that isn’t a player thing. For Observers during tournament matches, they can toggle on a health supply hud item for viewers to see what players during the game have. You cannot do that in regular play.
Igls are not usually such a good player. Hal double dipping on talent 😂
So right, HAL is the best IGL and, arguably, the best fragger. Often his fragging instinct is the difference between winning and losing. I think that when TSM got the 3 in a row to win, he did both, but got the balance perfectly right each time
Im shocked to hear how cluttered and disorganised the comms are for a pro team! Youd think they would we calm and clear… you cant hear what they are trying to say lol
So basically there position is based on the circumstances cause honestly giving a designated role and sticking to it sounds impossible based on the information in this video.. That to me makes more sense than assigning a role to a persons ability.. The only role that really matters is the leader, and the leader must be able to take the information fed to them from his team to make decisions and if they are down then the other two pull together and pick up the slack.. But this talk about anchor and fragger seems irrelevant. It relies mainly one the fight you are in in the moment and the legend being played..
This is not the takeaway I wish for you to have leaving this video. Anchor and fragger aren't just roles used in teamfighting, and I discuss during the video what these roles try to do outside of fights. From positioning to communication, there is a lot more to that.
I did indeed say that circumstances can change how a team decides their entry and refragger. Yes, but that does not mean that teams don't have intended gameplans on how they take their fights. To come to the conclusion that none of that actually matters in the moment misses the teamwork that goes into these fights. The Dark Zero example indicates this by showing how DZ split the attention of Oxygen Esports with a preplanned attack.
The BIGGEST mistake you can make, however, is leaving this with the belief that the IGL is the only important factor. That's the same as assuming a star player on a sports team is the only reason the team won. They are a big factor, yes, but they cannot do it alone. To only place the importance on the IGL is to both discredit the other members of a team and shift any blame away from the other players when things go wrong. The IGL is just as important as every other player on the team, and the roles they have to fill are just as valuable.
The art of camping and then leaving it all to luck and position in the last ring
:)
Lmao this isn’t the first game with team fighting 😭 why are people acting like it is 😂 good quality just don’t know about using it for these topics.
art of the rat?
Some feedback: Couldn't get into your humor, felt forced to me. Graphics look pretty low in quality and could use some more professional looking features (shading etc)
first ?
Bro you couldn’t have fine tuned this video before putting it out? It’s so well made but the logic is ridiculous. I don’t want to swear or insult you because there’s true potential in this video but it’s lost in some confusion seemingly coming from your interpretation of synergy. The art of “team fighting”?? You couldn’t just call it teamwork like that’s literally what it is it’s team work bro it’s not this complex elaborate idea teamwork has existed since the dawn of civilization . Bringing it to life and making it work is complex but not the concept. Your basically saying “in life there’s ppl who try and people who do….but some people who do do think and some people who think who do do” like it would be close minded to believe people soley live in one category but you use the concept of categories to explain teamwork just to then fall through the logic you just explained. these players are at the top of the skill gap so DUH they’re gonna be able to play multiple roles but you pointing that out with labels and made up hybrid categories is I’m sorry but idiotic. For example with TSM Hal is IGL, Repz is Fragger, and Verhulst is Anchor THATS IT. Them all doing well are pouring onto others doesn’t change anything because at their core they are just that. You’re micro managing the details and i can’t hate you for it because it clearly comes from a place of wanting to share the beauty in the details of this game but you gotta stabilize your brain. It feels like you made this video while having an episode of ADHD like the concept for this video is amazing and the style and music but Jesus Christ is it all over the place
I asked for this and i love it. Youre just great! 🥹