Advanced LSDJ Tutorial - The Ghost Channel

Sdílet
Vložit
  • čas přidán 1. 07. 2024
  • Here is another LSDj tutorial. This one is all about how to get an extra channel of sound out of your wav channel. This will allow your to achieve 4 note polyphony (Not including noise channel).
    You may download the lsdj song file here: app.box.com/s/dxrylydzu2hrv6j...
    Join in the forum descussion here: chipmusic.org/forums/topic/116...
  • Hudba

Komentáře • 75

  • @tetsujin_144
    @tetsujin_144 Před 10 lety +27

    It'd be nice if LSDJ implemented this kind of thing in software...

    • @dubbynelson
      @dubbynelson Před 2 lety

      unsure how possible this would be. if so, some kind of wave adder would be nice, yeah.

  • @drakegraves
    @drakegraves Před 8 lety +8

    Someone should give awards for these kinds of achievements.

  • @lukaszaranka6413
    @lukaszaranka6413 Před 8 lety +11

    I'm too impressed by the gameboy's capabilities and your knowledge about it all. WOW

  • @johnconnorstopskynet
    @johnconnorstopskynet Před 3 lety +1

    Dude you are cool as shit bro. Finally helping me understand the actual basis of this. I love when people break it down like this.

  • @stlngds
    @stlngds Před 10 lety +8

    This leaves me wondering if there could be a way Johan could program a little addition into LSDJ that would handle the waveform generation to create these "hybrid" vvaves without going into the wave editor so much.

  • @Mlugo156
    @Mlugo156 Před 11 lety

    Thank you so much for taking the time to do this, man.
    Respect!

  • @NickRaffaeleChannel
    @NickRaffaeleChannel Před 9 lety

    you've blown my mind man, great tutorial.

  • @calaveralovesyou
    @calaveralovesyou Před 9 lety +1

    Really, really great stuff here. Thank you, lots of people will benefit from this.

  • @fubarded
    @fubarded Před 11 lety +3

    This is amazing. Also, your voice makes my head tingle.

  • @acrylickid2414
    @acrylickid2414 Před 3 lety +1

    This concept has been really inspiring to me; Thank you

  • @nacsez
    @nacsez Před 11 lety

    you are THE MAN for putting this sav file up. really great tutorial too. clear and to the point. ive thought about doing similar sort of things with the manual wav synth, but ive never had the patience to work it out. this is comprehensive though! all the variations to copypasta all over.. i might have to create a video response :X

  • @MaxOakland
    @MaxOakland Před 3 lety +1

    this is so cool!
    also the song is a bop

  • @xc3n
    @xc3n Před 8 lety +1

    oh man, so awesome you included that sav file.... :D :D :D

  • @Roccowschiptune
    @Roccowschiptune Před 11 lety

    This is interesting. Thank you for sharing this in great detail with us all

  • @stevenwarner9156
    @stevenwarner9156 Před 10 lety

    I am an utter newbie to making chiptunes but this will come in very useful indeed. Many thanks.

  • @TheMysteriousMrM
    @TheMysteriousMrM Před 10 lety

    This is brilliant. Thank you so much!

  • @horrorshowchai
    @horrorshowchai Před 10 lety

    Love the solo in phrase 12! Also amazing tutorial but yeah you knew that.

  • @tsvtsvtsv
    @tsvtsvtsv Před 9 lety +1

    If anyone wants a very simple way to do this (but only with the one-octave ghost tone), you can usually just draw one waveform using half of the spaces and draw another using the other half. Perfect for square-saws, etc.

  • @Timbobs
    @Timbobs Před 11 lety

    Thanks!
    interesting stuff. I went experimenting some more, and made frames that contained 2 sines, and then put in 2, 3, 4, 5, and 6 square waves.
    creates cool sounds where you have more freedom in playing different notes together, not just octaves etc.

  • @slatodotnet
    @slatodotnet Před 11 lety +1

    and here i was syncing two gameboys like a noob, awesome vid ttvm

  • @AB-gt3py
    @AB-gt3py Před 8 lety +1

    100% thumbs up rating doesn't lie.

  • @jethinabox
    @jethinabox Před 8 lety +4

    really informative video about how shaping waveforms to hear what you think you want to hear. I may see about doing this for a square + saw somepoint, or just messing with having more granular wav volume than 0 1 2 3. Thank you so much!

    • @Ambidextroid
      @Ambidextroid Před 7 lety +8

      Its not just what you think you want to hear, it is what you actually hear. If you had 2 channels on lsdj, one with a sine and one with a square wave, it would be the exact same as doing what this guy does in the video. Literally, if you recorded what the speaker on the gameboy would look like with a slow motion camera, in both cases, it would move in the exact same way.
      The gameboy does this when you have more than one channel, it merges the waves into one (in a mono speaker that is), but the GB's processor can only handle merging 4 sound waves at a time so this is a clever cheat; it basically allows the GB to play all 5 sounds by only having to process 4 of them, you do the gameboys work for it by already merging one manually.
      If you already knew this then cool, I just thought i'd comment it for those interested.

  • @euclid1618
    @euclid1618 Před 5 lety

    this is so sick
    not to mention how good your noise channel drums sound

    • @TrebleWing
      @TrebleWing  Před 5 lety

      JacobShulman Thank you. It was certainly a challenge to get decent drums with only the noise.

  • @kriskeysermusic
    @kriskeysermusic Před 11 lety

    uhhh holy shit. that's awesome! thanks for passing on the knowledge! :)

  • @_plzl
    @_plzl Před 11 lety

    Awesome, thanks for this! Really helpful :D

  • @snatcherofpeachs
    @snatcherofpeachs Před 11 lety

    i have no idea whats going on but your voice is very soothing

  • @ericdanjah
    @ericdanjah Před 10 lety

    that was freaking amazing! i heard Alec Empire made an album with nothing but a game boy thought it was insane so i looked it up on you tube and BAM!!! this is crazy ass stuff!!!!

  • @bigfootlil
    @bigfootlil Před 5 lety

    Brilliant!

  • @almohadillaseisefes
    @almohadillaseisefes Před 9 lety

    owsum, no limits!

  • @TrebleWing
    @TrebleWing  Před 11 lety +2

    xyz: For different intervals goto chipmusic org/forums/topic/11649/advanced-lsdj-tutorial-the-ghost-channel/ Replace the '.'
    and go read nitro2k01's post

  • @TahreyUK
    @TahreyUK Před 11 lety +1

    Wow, I had a feeling you had to do -something- like this, maybe programmatically generating it, but all that manual work... wow. Respect.
    Sadly, when you do the demonstration you do on the PC in the middle, the sine wave is far too low pitched to come through on laptop speakers :/

  • @HarhaMedia
    @HarhaMedia Před 10 lety

    Quite clever method. I just like to preserve the wave channel for juicy and clear PWM leads so I probably won't use this.

  • @RareBrink
    @RareBrink Před 10 lety +2

    Amazing! Really good song too.
    I am pretty curious as to the setting of your noise channel kick too. It is so deep and bassy for a noise kick.

    • @TrebleWing
      @TrebleWing  Před 10 lety +3

      Feel free to download the provided sav file. All the patterns and instruments from this tutorial are still intact.

    • @RareBrink
      @RareBrink Před 9 lety +1

      Tyler Barnes
      Thanks! I learned a ton from the save file.

    • @DereadLordLives
      @DereadLordLives Před 8 lety

      +Tyler Barnes I can't add the .lsdsng to a .sav file. Could you perhaps do some sort of tutorial on all your noise channel drums?

  • @mopedale
    @mopedale Před 9 lety +1

    inspired me to pick back up my cart, and missiah

  • @OxideEndeavor
    @OxideEndeavor Před 7 lety

    Get Up and dance This shit is bananas

  • @boozerverif
    @boozerverif Před 10 lety +3

    There's a surprising amount of comments on here from people who don't know what lsdj is.

  • @antonmarek6377
    @antonmarek6377 Před 7 lety +1

    This seemed like an overwhelming task until I discovered it was possible to copy and paste wave forms

    • @TrebleWing
      @TrebleWing  Před 7 lety +2

      Yeah I didn't know copy past would work on the waveform screen when I made this. :P

    • @antonmarek6377
      @antonmarek6377 Před 7 lety

      Tyler Barnes that must have been pretty brutal. That being said, I really appreciate this tutorial. After hearing your explanation, I went back and read the commands section of the user manual as well as the synth screen part. All of things the that didn't make sense, are suddenly so clear. It's about to go doooooown!!

    • @TrebleWing
      @TrebleWing  Před 7 lety

      No prob man. Glad it was a help.

  • @tunij
    @tunij Před 10 lety

    I love you

  • @thewaterandearth5471
    @thewaterandearth5471 Před 10 lety +1

    Great tutorial. Youre amazing! Is that a dmg?

  • @Paulwe1
    @Paulwe1 Před 10 lety

    Whoops, sorry, submitted the comment before I finished. What I meant to say is that if you could start the tutorial a bit earlier than six minutes into the videos. People own their nternet have no attention span. Still, great video.

  • @Bamboori
    @Bamboori Před 11 lety

    this is pretty awesome, but honestly i would simply use a second gameboy. less work and not that much more money (if you have two carts already)

  • @remokonyogurt
    @remokonyogurt Před 10 lety +1

    Wereupallnighttogetlucky
    Wereupallnighttogetlucky
    Fits perfectly and sounds awkward to sing along but GREAT. :D

  • @dccgwater
    @dccgwater Před 6 lety +1

    I like the vid and I copied everything verbatim into my lsdj emulator, since I still don't understand the waveforms. As of right now the extra sound that you're getting is only an octave note. That's not bad but I was hoping for notes 2 through 7 (potential for note 4 harmony). Can anybody let me know if I'm missing something? If not, it's still a cool concept, but feels a little lacking(in terms of musical depth).

    • @CubeBag
      @CubeBag Před 4 lety

      I was thinking the same thing. I thought maybe it would be possible to have a waveform for each interval but idk if there's enough precision in lsdj to do that

    • @TrebleWing
      @TrebleWing  Před 4 lety

      @@CubeBag It is possible to get a few other intervals, like 5ths, or 4ths. But the number of samples the wave channel gives is not enough for the division to work out to be in tune on most other intervals. I am pretty sure nitro2k01 over on the chipmusic forums has a script he made to do this.

  • @ryallinkelevra9282
    @ryallinkelevra9282 Před 7 lety

    Watching this is making me wonder what a saw/sine wave combo would sound like.

    • @TrebleWing
      @TrebleWing  Před 7 lety

      Sure, I've played with stacking saws on top of the sine. but the resoltion is not enough to get the many octaves. so the frame switching would not work or sound the same.

  • @GammaBlaster98
    @GammaBlaster98 Před 9 lety +2

    dat mario font

  • @dawidbussu-rajzer7380
    @dawidbussu-rajzer7380 Před 7 lety

    what is a version of lsdj?

  • @nocturnaltroll
    @nocturnaltroll Před 10 lety

    Holy shit man you have way too much free time.
    That is some dedication. Props.

  • @ronaldo.araujo
    @ronaldo.araujo Před 7 lety +1

    man

  • @ezbogey
    @ezbogey Před 10 lety

    do you have the song file in .gqs?

    • @TrebleWing
      @TrebleWing  Před 10 lety +3

      I am quite clearly not running on an emulator. So, no. No I don't.

  • @Shockszzbyyous
    @Shockszzbyyous Před 9 lety

    how?? i need to know the key combinations :(

    • @TrebleWing
      @TrebleWing  Před 9 lety +4

      I recommend reading the entire users manual. Every shortcut combination is in there.

  • @Paulwe1
    @Paulwe1 Před 10 lety

    Great tutorial, but next time can you take a little less that

  • @ThePiGuy24
    @ThePiGuy24 Před 7 lety

    how do you load the song?

    • @TrebleWing
      @TrebleWing  Před 7 lety +1

      You'll have to load the song file into a sav file manager, then drop the resulting sav into you flash cart or emulator.

    • @ThePiGuy24
      @ThePiGuy24 Před 7 lety

      thanks

  • @TahreyUK
    @TahreyUK Před 11 lety

    I'd dispute that. The problem is that most gameboy *GAMES* have terrible music.
    Out of all the ones I've personally owned and played, I only found two with music I'd want to listen to other than whilst playing the game - Zelda and Bombjack. My brother claims Final Fantasy Legend as well, but I never got to play that as he hogged the cart.
    Everything else was pretty terrible and miles simpler than even what's shown in this example.

  • @iconsumeworlds
    @iconsumeworlds Před 11 lety

    Mainly because gameboys have really crappy sound reproduction. For me, the music was never one of the gameboy's strengths.

  • @iconsumeworlds
    @iconsumeworlds Před 11 lety

    Why would you want a gameboy game stripped down to just the terrible, grating music?