Advanced LSDJ Tutorial - The Ghost Channel
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- čas přidán 1. 07. 2024
- Here is another LSDj tutorial. This one is all about how to get an extra channel of sound out of your wav channel. This will allow your to achieve 4 note polyphony (Not including noise channel).
You may download the lsdj song file here: app.box.com/s/dxrylydzu2hrv6j...
Join in the forum descussion here: chipmusic.org/forums/topic/116... - Hudba
It'd be nice if LSDJ implemented this kind of thing in software...
unsure how possible this would be. if so, some kind of wave adder would be nice, yeah.
Someone should give awards for these kinds of achievements.
I'm too impressed by the gameboy's capabilities and your knowledge about it all. WOW
Dude you are cool as shit bro. Finally helping me understand the actual basis of this. I love when people break it down like this.
This leaves me wondering if there could be a way Johan could program a little addition into LSDJ that would handle the waveform generation to create these "hybrid" vvaves without going into the wave editor so much.
Thank you so much for taking the time to do this, man.
Respect!
you've blown my mind man, great tutorial.
Really, really great stuff here. Thank you, lots of people will benefit from this.
This is amazing. Also, your voice makes my head tingle.
This concept has been really inspiring to me; Thank you
you are THE MAN for putting this sav file up. really great tutorial too. clear and to the point. ive thought about doing similar sort of things with the manual wav synth, but ive never had the patience to work it out. this is comprehensive though! all the variations to copypasta all over.. i might have to create a video response :X
this is so cool!
also the song is a bop
oh man, so awesome you included that sav file.... :D :D :D
This is interesting. Thank you for sharing this in great detail with us all
I am an utter newbie to making chiptunes but this will come in very useful indeed. Many thanks.
This is brilliant. Thank you so much!
Love the solo in phrase 12! Also amazing tutorial but yeah you knew that.
If anyone wants a very simple way to do this (but only with the one-octave ghost tone), you can usually just draw one waveform using half of the spaces and draw another using the other half. Perfect for square-saws, etc.
Thanks!
interesting stuff. I went experimenting some more, and made frames that contained 2 sines, and then put in 2, 3, 4, 5, and 6 square waves.
creates cool sounds where you have more freedom in playing different notes together, not just octaves etc.
and here i was syncing two gameboys like a noob, awesome vid ttvm
100% thumbs up rating doesn't lie.
really informative video about how shaping waveforms to hear what you think you want to hear. I may see about doing this for a square + saw somepoint, or just messing with having more granular wav volume than 0 1 2 3. Thank you so much!
Its not just what you think you want to hear, it is what you actually hear. If you had 2 channels on lsdj, one with a sine and one with a square wave, it would be the exact same as doing what this guy does in the video. Literally, if you recorded what the speaker on the gameboy would look like with a slow motion camera, in both cases, it would move in the exact same way.
The gameboy does this when you have more than one channel, it merges the waves into one (in a mono speaker that is), but the GB's processor can only handle merging 4 sound waves at a time so this is a clever cheat; it basically allows the GB to play all 5 sounds by only having to process 4 of them, you do the gameboys work for it by already merging one manually.
If you already knew this then cool, I just thought i'd comment it for those interested.
this is so sick
not to mention how good your noise channel drums sound
JacobShulman Thank you. It was certainly a challenge to get decent drums with only the noise.
uhhh holy shit. that's awesome! thanks for passing on the knowledge! :)
Awesome, thanks for this! Really helpful :D
i have no idea whats going on but your voice is very soothing
that was freaking amazing! i heard Alec Empire made an album with nothing but a game boy thought it was insane so i looked it up on you tube and BAM!!! this is crazy ass stuff!!!!
Brilliant!
Thank you!!
owsum, no limits!
xyz: For different intervals goto chipmusic org/forums/topic/11649/advanced-lsdj-tutorial-the-ghost-channel/ Replace the '.'
and go read nitro2k01's post
Wow, I had a feeling you had to do -something- like this, maybe programmatically generating it, but all that manual work... wow. Respect.
Sadly, when you do the demonstration you do on the PC in the middle, the sine wave is far too low pitched to come through on laptop speakers :/
Quite clever method. I just like to preserve the wave channel for juicy and clear PWM leads so I probably won't use this.
Amazing! Really good song too.
I am pretty curious as to the setting of your noise channel kick too. It is so deep and bassy for a noise kick.
Feel free to download the provided sav file. All the patterns and instruments from this tutorial are still intact.
Tyler Barnes
Thanks! I learned a ton from the save file.
+Tyler Barnes I can't add the .lsdsng to a .sav file. Could you perhaps do some sort of tutorial on all your noise channel drums?
inspired me to pick back up my cart, and missiah
Get Up and dance This shit is bananas
There's a surprising amount of comments on here from people who don't know what lsdj is.
This seemed like an overwhelming task until I discovered it was possible to copy and paste wave forms
Yeah I didn't know copy past would work on the waveform screen when I made this. :P
Tyler Barnes that must have been pretty brutal. That being said, I really appreciate this tutorial. After hearing your explanation, I went back and read the commands section of the user manual as well as the synth screen part. All of things the that didn't make sense, are suddenly so clear. It's about to go doooooown!!
No prob man. Glad it was a help.
I love you
Great tutorial. Youre amazing! Is that a dmg?
Yes, it is a dmg.
Tyler Barnes
dmg's rule
Whoops, sorry, submitted the comment before I finished. What I meant to say is that if you could start the tutorial a bit earlier than six minutes into the videos. People own their nternet have no attention span. Still, great video.
this is pretty awesome, but honestly i would simply use a second gameboy. less work and not that much more money (if you have two carts already)
Wereupallnighttogetlucky
Wereupallnighttogetlucky
Fits perfectly and sounds awkward to sing along but GREAT. :D
I like the vid and I copied everything verbatim into my lsdj emulator, since I still don't understand the waveforms. As of right now the extra sound that you're getting is only an octave note. That's not bad but I was hoping for notes 2 through 7 (potential for note 4 harmony). Can anybody let me know if I'm missing something? If not, it's still a cool concept, but feels a little lacking(in terms of musical depth).
I was thinking the same thing. I thought maybe it would be possible to have a waveform for each interval but idk if there's enough precision in lsdj to do that
@@CubeBag It is possible to get a few other intervals, like 5ths, or 4ths. But the number of samples the wave channel gives is not enough for the division to work out to be in tune on most other intervals. I am pretty sure nitro2k01 over on the chipmusic forums has a script he made to do this.
Watching this is making me wonder what a saw/sine wave combo would sound like.
Sure, I've played with stacking saws on top of the sine. but the resoltion is not enough to get the many octaves. so the frame switching would not work or sound the same.
dat mario font
what is a version of lsdj?
Holy shit man you have way too much free time.
That is some dedication. Props.
man
do you have the song file in .gqs?
I am quite clearly not running on an emulator. So, no. No I don't.
how?? i need to know the key combinations :(
I recommend reading the entire users manual. Every shortcut combination is in there.
Great tutorial, but next time can you take a little less that
how do you load the song?
You'll have to load the song file into a sav file manager, then drop the resulting sav into you flash cart or emulator.
thanks
I'd dispute that. The problem is that most gameboy *GAMES* have terrible music.
Out of all the ones I've personally owned and played, I only found two with music I'd want to listen to other than whilst playing the game - Zelda and Bombjack. My brother claims Final Fantasy Legend as well, but I never got to play that as he hogged the cart.
Everything else was pretty terrible and miles simpler than even what's shown in this example.
You should play Castlevania.
Mainly because gameboys have really crappy sound reproduction. For me, the music was never one of the gameboy's strengths.
Why would you want a gameboy game stripped down to just the terrible, grating music?