Depth Buffer Explained! Painter's Algorithm?

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  • čas přidán 30. 05. 2024
  • In this video, we'll take a deep dive into one of the most fundamental concepts of computer graphics - the depth buffer. The depth buffer, also known as the z-buffer, is a crucial tool used in 3D graphics rendering to determine the depth of objects in a scene and ensure that they are displayed correctly on screen.
    Throughout the video, we'll use visual examples and interactive graphics to help illustrate the concepts and make them easier to understand. Whether you're a seasoned graphics programmer or just getting started in the field, this video will provide a solid foundation for understanding one of the most important concepts in 3D graphics - the depth buffer.
    Concepts Explained Series: • Depth Buffer Explained...
    AntiAliasign Series: • Anti-Aliasing 101: A B...
    Contents:
    0:00 - Intro
    0:15 - Before Z buffer
    2:45 - Problems of Painter's Algorithm
    3:35 - How Z buffer solves the problem?
    7:02 - Pros and Cons
    8:00 - More uses of Z buffer
    8:25 - Outro

Komentáře • 10

  • @user-zo5nz6fd1y
    @user-zo5nz6fd1y Před 7 měsíci +1

    Very well explained. Your english is also on point.

  • @habibosaye
    @habibosaye Před měsícem

    Can you do a video about the fwidth function?

  • @95VD
    @95VD Před měsícem

    man youre just a great professor and a genius, ive finally been able to understand why playstation 1 graphics wobbles, ty

    • @RGBguy
      @RGBguy  Před měsícem

      Thank you so much! Means a lot! :)

  • @abhishekshinde8747
    @abhishekshinde8747 Před rokem

    These videos are super useful for interviews! Waiting for a series on shaders!

    • @RGBguy
      @RGBguy  Před rokem

      I’m going to take everyone with me on a journey of depths of graphics and the visual world. Stay tuned! 😁
      And thanks for watching!!

  • @joehahn21
    @joehahn21 Před rokem

    Super informational. Looking forward to more such in-depth explainer videos. 🤘🏻

  • @samcal740
    @samcal740 Před 2 měsíci

    Wow, very well explained!

  • @5-742
    @5-742 Před 6 měsíci

    Underrated channel

  • @oleksandrnahlenko9398
    @oleksandrnahlenko9398 Před 6 měsíci

    But how do I get Z coordinate during rastering?