Depth Buffer Explained! Painter's Algorithm?
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- čas přidán 30. 05. 2024
- In this video, we'll take a deep dive into one of the most fundamental concepts of computer graphics - the depth buffer. The depth buffer, also known as the z-buffer, is a crucial tool used in 3D graphics rendering to determine the depth of objects in a scene and ensure that they are displayed correctly on screen.
Throughout the video, we'll use visual examples and interactive graphics to help illustrate the concepts and make them easier to understand. Whether you're a seasoned graphics programmer or just getting started in the field, this video will provide a solid foundation for understanding one of the most important concepts in 3D graphics - the depth buffer.
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Contents:
0:00 - Intro
0:15 - Before Z buffer
2:45 - Problems of Painter's Algorithm
3:35 - How Z buffer solves the problem?
7:02 - Pros and Cons
8:00 - More uses of Z buffer
8:25 - Outro
Very well explained. Your english is also on point.
Can you do a video about the fwidth function?
man youre just a great professor and a genius, ive finally been able to understand why playstation 1 graphics wobbles, ty
Thank you so much! Means a lot! :)
These videos are super useful for interviews! Waiting for a series on shaders!
I’m going to take everyone with me on a journey of depths of graphics and the visual world. Stay tuned! 😁
And thanks for watching!!
Super informational. Looking forward to more such in-depth explainer videos. 🤘🏻
Wow, very well explained!
Underrated channel
But how do I get Z coordinate during rastering?