but what is 'a lifetime?

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  • čas přidán 4. 11. 2023
  • how i think about lifetimes.
    hope it helps!
    the article: smallcultfollowing.com/babyst...
    discord: / discord
  • Věda a technologie

Komentáře • 163

  • @mikkelens
    @mikkelens Před 7 měsíci +265

    Love these videos! I'm tired of content talking about this language as if the viewer hasn't heard about it, there really needs to be more higher concept stuff out there.

    • @Master59514
      @Master59514 Před 6 měsíci +4

      I watched the whole video through and haven't even touched Rust yet and enjoyed it. Planning on diving in completely in the upcoming few months, but I've been holding off to mentally prepare since it sounds.. different haha.

  • @hyper7354
    @hyper7354 Před 7 měsíci +51

    This is by far the best understanding of lifetimes I’ve ever heard. So much easier to understand by lifting the hood a little bit

  • @amagicpotato5511
    @amagicpotato5511 Před 7 měsíci +59

    Dude you did hella well with this video. The pace at which you speak, the visuals and the way you explain make this perfectly enjoyable and helpful. Please keep doing this

    • @leddoo
      @leddoo  Před 7 měsíci +7

      dude, you're too kind :D
      i do have some more vid ideas lined up, aiming to publish the next one in 1-2 months. in the meantime, my focus is getting my language usable (haven't posted about that one yet, it does have a borrow checker though 👀).

  • @laurenlewis4189
    @laurenlewis4189 Před 7 měsíci +41

    I thought I understood lifetimes, but this completely reframed my understanding. Well done!

  • @jm-alan
    @jm-alan Před 7 měsíci +57

    I smashed head-first into the lifetime system about a year ago when I was working on some WASM stuff
    Tl;Dr I was trying to make a builder pattern struct that carried a reference to a canvas render context for efficiently batching stroke calls
    I wound up drowning in

  • @matthias916
    @matthias916 Před 7 měsíci +19

    Wow, this is so much easier to understand than how rust by example explains it. Awesome video!

  • @eldarshamukhamedov4521
    @eldarshamukhamedov4521 Před 6 měsíci +8

    This was great. The way lifetimes are usually taught felt like learning some incomplete mental model/abstraction to me. Having to think of "time", aka the temporal aspect of execution, is always hard, whether it's concurrency, event loops, networking, or, as they are taught, lifetimes. Thanks for providing a better mental model that is not as dependent on time.

  • @Atheismo1
    @Atheismo1 Před 7 měsíci +7

    Thanks. What I found really helpful about this explanation was being shown lifetimes as compound objects. That there are "atomic" lifetimes only correspond to a single variable and that other lifetimes are compounds of these.

  • @marcoantonio7648
    @marcoantonio7648 Před 7 měsíci +13

    please continue the series, it's good to learn new things based what others discovered through great effort

    • @leddoo
      @leddoo  Před 7 měsíci +7

      i have 2-3 more vid ideas around borrow checking. they won't come before december/january though :P

  • @arielalon4156
    @arielalon4156 Před 7 měsíci +12

    That was the best video about lifetimes I've ever watched! Thank you, leddoo!

    • @leddoo
      @leddoo  Před 7 měsíci +1

      thanks so much! 😄

  • @yosephjeong3283
    @yosephjeong3283 Před 7 měsíci +15

    I'm currently learning Rust, and to rethink lifetimes as not just time, but memory space makes it so much clearer to what they mean! I like this explanation :)

  • @magikmw
    @magikmw Před měsícem

    This is awesome, you have a way of breaking down complex things and using comparison that resonates with me. Looking forward to the borrow checker video.

  • @calisti9308
    @calisti9308 Před 7 měsíci +4

    I think what’s really missing is the for

  • @SkegAudio
    @SkegAudio Před 7 měsíci +10

    Good timing. I'm taking freshman-year classes and one of them is discrete computational structures the moment you mentioned lifetimes as subsets of other sets it finally clicked! 😂 two years and I finally fully understood them.
    Thanks for that!

    • @leddoo
      @leddoo  Před 7 měsíci +4

      that's awesome!
      yeah, for me, reading that article (link in description, you might enjoy it) was also the first time, i actually understood lifetimes :D

  • @nirajpaudel6072
    @nirajpaudel6072 Před měsícem

    This video explaining Rust's lifetimes is the best I've seen! Looking forward to more from you! Keep it up!

  • @andr6192
    @andr6192 Před 6 měsíci +2

    Great video! I think a very important note about ‘static is that it also refers to owned values when used as a trait bound. That tripped me up when first learning, thinking I effectively required leaked resources if adding that bound

  • @voluptua
    @voluptua Před 7 měsíci +6

    Man that was a good explanation! I skipped lifetimes a bit while learning Rust but this really helped me understand it.

  • @jotch_7627
    @jotch_7627 Před 7 měsíci +5

    nice explanation! i would recommend closing down your aperture and turning off continuous autofocus and autoexposure during the whiteboard scenes. that way both your face and the drawings can be in focus without any unexpected shifting during the shot

    • @leddoo
      @leddoo  Před 7 měsíci

      those sound like some really good tips, will try those, thank you!

  • @roscopetracula
    @roscopetracula Před 7 měsíci +5

    Great video this is probably the clearest explanation of lifetimes I've heard. I think the spatial metaphor is incredibly helpful thank you so much

    • @leddoo
      @leddoo  Před 7 měsíci +2

      look mom, there are actually people who think like me!

  • @thereclaimer3634
    @thereclaimer3634 Před 7 měsíci +6

    I still don’t get it…

  • @laundmo
    @laundmo Před 7 měsíci +1

    this is probably the best explanation for lifetimes i've seen. its rewiring my brain.

  • @playerguy2
    @playerguy2 Před 7 měsíci +1

    While less rigorous, I've always read them as "implements" or "at least", as in
    ... where T "implements" AsRef
    or
    ... where 'a (lives for) at least 'b
    so in the `longest` example:
    's1 lives for at least as long as 'out
    'out's actual liveness can be determined by the compiler, I'm just making the connection (or even "chain of responsibility") between the out value's lifetime and what it relies on: the inputs.

  • @DB-go6rv
    @DB-go6rv Před měsícem

    As a pretty senior developer coming to Rust, this explanation in terms of memory was really helpful to grok the concept. Nice examples, clearly annotated too!

  • @mikemardis
    @mikemardis Před 3 měsíci

    Newbie here, struggling (of course) with Rust concepts. I really like your alternate approach to understanding lifetimes. It helped me a lot.

  • @japedr
    @japedr Před 7 měsíci +5

    To me the way to think about lifetime annotations, from a practical perspective, is that they are just a mechanism to tell the compiler the dependency between function arguments and returned value/s; the only case where is no such dependency is when a 'static reference is returned (i.e. the use of global variables as escape hatch). The use of annotations somewhere else is too artificial and unusual IMHO.
    Also lifetime annotations are only used on references, so, in structs, the annotations are indirectly being applied to inner reference-type fields, possibly under some nested layers.

  • @jessebracho1985
    @jessebracho1985 Před 7 měsíci +3

    marvelous, magnificent, stupendous - my brain has expanded thank you

  • @MasterHigure
    @MasterHigure Před 7 měsíci +2

    The part about subtyping and outliving of lifetimes is so often overlooked an unexplained. The rewrite you start at 9:35 is, in my opinion, crucial and something that should have been done in The Book.
    I have done basically the same code (with an attempt at subtyping and variance explanation) in several youtube comments on other "What are lifetime" videos which were lacking.

  • @Leonhart_93
    @Leonhart_93 Před 28 dny

    Re-inventing the wheel trying to fix a problem by making the implementation overly obscure.

  • @Dygear
    @Dygear Před 7 měsíci +2

    Ok. The first three minutes of this video is exceptional!

  • @hansdampf2284
    @hansdampf2284 Před 6 měsíci +2

    I will try to use that model in the future let’s see how it goes.
    Having some more examples would be helpful in those videos I think

  • @mnemotic
    @mnemotic Před 6 měsíci +1

    Great video! For me as a Rust novice, this interpretation of lifetimes is very intuitive and useful! Looking forward to your next vid!

  • @rampoudel660
    @rampoudel660 Před 7 měsíci +1

    This one is gold. Give the perception to view the lifetime. Please make more video about lifetime please

  • @genericcheesewedge4870
    @genericcheesewedge4870 Před 7 měsíci +20

    This was actually very helpful, thank you

  • @paulmaccormick
    @paulmaccormick Před 7 měsíci +1

    Awesome video man! I feel like I couldn't fully wrap my head around lifetimes as explained in the official docs, but after watching the video I now understand the other half of the picture. Thanks for sharing your knowledge!

  • @CrystalLily1302
    @CrystalLily1302 Před 6 měsíci +1

    Just getting into rust and one thing I wish was clearer was a way to cleanly tell the compiler "this reference will be valid during this scope"
    i.e. fn foo(bar: impl Iterator) does not compile but for some reason
    fn foo) does compile and I don't really understand why that lets the compiler accept it
    I appreciate that this lets it compile but I haven't guaranteed any information about that reference, only named it, but maybe this will enforce that the references in the iterator cannot go out of scope during this function call, if that is the case then I wish that was more obviously written in the lifetimes documentation.

  • @Gabzim
    @Gabzim Před měsícem

    man, what a great video. subscribed! 100k subs with this level of quality content is inevitable.

  • @RevHardt
    @RevHardt Před 7 měsíci +1

    I'm new to Rust, and ended up developing similar intuition regarding lifetimes. Thanks for validating it - can't wait for the follow up videos. Excellent stuff!

  • @Howtheheckarehandleswit
    @Howtheheckarehandleswit Před 7 měsíci +2

    Very insightful! I thought I had a pretty good grasp on lifetimes before watching this video, but it still managed to get looking at them in a completely new way.

  • @Starwort
    @Starwort Před 7 měsíci +3

    8:33 I'm pretty sure 'a is the *intersection* of 'x and 'y, not the union as stated and drawn. That is, the largest lifetime which is fully contained within both 'a and 'b, rather than the smallest lifetime which contains both 'a and 'b

    • @leddoo
      @leddoo  Před 7 měsíci +2

      that section of the vid assumes you're thinking of "lifetimes" as memory regions.
      then, "the output can point to whatever the inputs can point to".
      so, "both input regions need to be contained in the output region" -> union.
      the intersection of the "memory regions" 'x and 'y would be empty, cause they point to different strings.
      (technically their intersection would be the 'static region, cause all regions contain 'static)

  • @ChainOfCommand12
    @ChainOfCommand12 Před 7 měsíci +2

    very competent pedagogy, thank you.

  • @kenneth_romero
    @kenneth_romero Před 7 měsíci +2

    sick ass video bro. i was thinking the same thing to with set theory and then you just bring it up. Really gave me a new perspective on it

  • @akshay-kumar-007
    @akshay-kumar-007 Před 6 dny

    Thanks for the video. New to Rust as I'm trying to go through a codebase written in Rust.
    The shear amount of syntax in Rust is overwhelming tbh. This cleared some bits

  • @giahy105
    @giahy105 Před 6 měsíci +1

    Thank you! This is the only video that actually makes me understand the concept

  • @0xrafaelcosta
    @0xrafaelcosta Před 7 měsíci +1

    Game changing for my understanding of lifetimes. Thanks *so much*!

  • @MikeKrasnenkov
    @MikeKrasnenkov Před 7 měsíci +2

    Subtyping can be unintuitive, but it makes perfect sense for lifetime outlives semantics. Subtype can be naturally used in place of its supertype, much like a reference with outliving lifetime can be substituted in place of another one with lifetime it outlives (assuming covariance).
    What I found missing about regions is that they still should carry notion of where in code they are alive, and determining what region a reference can point to would still be ultimately determined by liveness and usage. In that sense, this model seems like it would do the same but with an extra step, maybe.

    • @leddoo
      @leddoo  Před 7 měsíci +1

      yeah, the models are different sides of the same coin.
      both liveness and aliasing matters.
      since the official rust learning resources emphasize the liveness aspect, i decided to focus on the aliasing aspect for this video.

  • @angeldude101
    @angeldude101 Před 7 měsíci +2

    This makes it look like the lifetime is actually a part of the _value_ of the reference rather than the _type,_ which feels _weird._ In example 2, I'd expect it to only be valid if one of the two reassignments was a let-binding, shadowing the previous r with a new r with a different lifetime, meaning a different _type_ according to the model I expected. In most places in Rust, lifetimes are seen as type parameters (either to a struct or a reference) or type constraints, so the lifetime being attached to the value is non-intuitive unless you make references the only values with polymorphic types.
    Then again, there are higher-rank trait bounds (for

    • @leddoo
      @leddoo  Před 7 měsíci

      interesting observation!
      yeah, the "lifetime" is in fact a part of the value, cause that's a lot more flexible. or if you think about code from more of a "functional perspective", reassignment just creates a new `let` binding, that later uses bind to.
      you can also make it make sense with functions, as those are "generic over" lifetimes. so you could imagine them being monomorphized for the specific lifetimes at the callsite (or you could imagine them being equivalent to their inlined body).
      where it perhaps gets a little weird is in structs. although you could imagine those being replaced by their aggregate parts.
      regarding traits, i think of them more as requirements for the type.
      and even though T: Trait, T: 'a, 'a: 'b use the same syntax, i think of them as completely independent things.

  • @zactron1997
    @zactron1997 Před 7 měsíci +2

    10:54 I understand what you're saying here, but I personally find Rust's trait system a better way of explaining this syntax. 'a: 'b means 'a implements the trait 'b. What does a lifetime mean as a trait? To implement 'a is to be valid for 'a. 'static is therefore only implemented by 'static, and 'static implements every lifetime.
    Otherwise, great explanation!

  • @DiogoBaeder
    @DiogoBaeder Před 2 měsíci

    Really nice video, man, it helped improving my understanding of lifetimes. Thinking of memory regions made more sense to me.

  • @DesyncX
    @DesyncX Před 6 měsíci +1

    I never coded anything in rust and I was only aware of lifetime/borrow checker existence but never guessed them to be this deep.
    Your video is super good nonetheless since I think I got an intuitive understanding of the issue. Thanks! :)
    In "example_1", I got that the lifetime of r starts when it is being assigned and also an implicit dependency is made to x's "memory region" to be valid (r is only valid if x is valid and usage outside of x being valid causes an error due to attempting to extend r's lifetime outside of x's valid scope)
    And in "longest" example, I understood that the lifetime of 'out depends on both the lifetime of 's1 and 's2 (both shall have valid "memory region" for 'out to be valid; value of 'out can be anywhere between 's1 and 's2 but not outside of them -> usage of 'out outside of either of 's1 or 's2 valid scope will cause an error due to attempting to extend 'out lifetime where 's1 and/or 's2 no longer have valid "memory region")
    One thing I don't get is why multiple lifetime parameters in functions (9:33 in video) can't also have their dependency deduced by the compiler instead of requiring explicit outlives constraints? It's more verbose and clearer for me as a reader that s1 and s2 should be allowed to have different lifetimes ('a on both makes me think their lifetimes are linked but it's not since it also has 'a on the output?). I would like to have multiple lifetime parameters but still have the compiler attempting to deduce the lifetime relations itself. Why not both? If I really want to actually tie the lifetime of s1 and s2 then I could use 'a on both but am forced to use something else (e.g. 'out) on return just to be different? And I also lose the compiler's help in deducing the lifetimes relations just because I want to tie s1 and s2's lifetimes? (for whatever reason) Wouldn't it be super simple for the compiler to do this deduction with one less lifetime even?

  • @AK-vx4dy
    @AK-vx4dy Před 7 měsíci +1

    Incredible explanation. You are genius man 🤯

  • @ryutenchi
    @ryutenchi Před 7 měsíci +1

    Fantastic! First time lifetimes have really clicked for me! Thank you!

  • @lucvaroqui2754
    @lucvaroqui2754 Před 4 měsíci

    Very nice alternative view on lifetime understanding, I'll try to apply it in my day to day Rust thinking and see how it helps! Bravo 👏

  • @Ubervisor_
    @Ubervisor_ Před 7 měsíci +2

    great video, u have a great way of explaining concepts, keep it up! :)

  • @hotdog2c
    @hotdog2c Před 7 měsíci +2

    This video is amazing, great job!

  • @sefumies
    @sefumies Před 2 měsíci

    Excellent, clear and concise! Thank you!

  • @cos2518
    @cos2518 Před 5 měsíci +1

    wonderful lecture!
    thanks

  • @LeviNotik
    @LeviNotik Před 3 měsíci

    Amazing explanation and presentation. Keep 'em comin!

  • @frankxxx211
    @frankxxx211 Před měsícem

    Thank you, this video is a life-saver.

  • @williamragstad
    @williamragstad Před 7 měsíci

    I like to explain lifetimes as ranges on a timeline, where some ranges contain others. This way we can visualize the whole program as a “tree” spanning the duration of the program.

  • @stercorarius
    @stercorarius Před 2 měsíci

    you did a good job on this one! what do you use to create / edit your videos?

  • @adante270
    @adante270 Před 6 měsíci +1

    great little video, thanks!

  • @cameronrutherford1765
    @cameronrutherford1765 Před 7 měsíci +2

    How do you make the animations you have in your videos? I’m working with manim for math stuff, but your coding visuals are very slick

    • @leddoo
      @leddoo  Před 7 měsíci +2

      i have a pretty silly workflow right now :D
      prepare code in neovim, take screenshots,
      arrange in google slides, take screenshots,
      put over audio in davinci resolve and add orange highlight rects.
      the "memory to subset" animation was made with motion canvas.

  • @flflflflflfl
    @flflflflflfl Před 7 měsíci +12

    I can't help but read fn as 'f*ckin' whenever I look at Rust code

    • @mikkelens
      @mikkelens Před 7 měsíci

      this is real as hell

    • @merlindru
      @merlindru Před 7 měsíci

      thanks now i can never unsee this

    • @flflflflflfl
      @flflflflflfl Před 7 měsíci +2

      @@merlindru my pleasure, that's fn awesome!

    • @carlosmspk
      @carlosmspk Před 7 měsíci +4

      fn your(member: FamilyMember)
      ...yes, I'm a man child

    • @flflflflflfl
      @flflflflflfl Před 7 měsíci

      @@carlosmspk fn hell(mate: YouGotMe) { println!("lmao"); }

  • @lukdb
    @lukdb Před 4 měsíci

    You really helped me out with this one. Thanks.

  • @raeplaysval
    @raeplaysval Před 6 měsíci

    i don’t know rust so i thought this was some cryptic philosophy take

  • @hacktor_92
    @hacktor_92 Před 6 měsíci

    some folks: "rust has no manual memory management"
    'a: 'try, 'me

  • @annusingh4694
    @annusingh4694 Před 6 měsíci +1

    Amazing stuff! May I know what tool are you using for presentation?

  • @dingalong14
    @dingalong14 Před 7 měsíci

    I appreciate the pun in the title.

  • @comcxyang7395
    @comcxyang7395 Před 5 dny

    Best lifetime video ever!

  • @clonkex
    @clonkex Před 7 měsíci +1

    I don't use Rust. I find it great on paper but tedious in practice (although I haven't put much time into it). I still found this video useful and interesting.

  • @maximus1172
    @maximus1172 Před 7 měsíci +1

    Outstanding !! Please more videos centered around this covering various cases that might arise.
    Also just wondering how would we apply this thinking in this example from the lifetimes chapter in the book:
    fn longest y.len() {
    x
    } else {
    y
    }
    }
    fn main() {
    let string1 = String::from("long string is long");
    {
    let string2 = String::from("xyz");
    let result = longest(string1.as_str(), string2.as_str());
    println!("The longest string is {}", result);
    }
    }
    I mean how we define what region 'a is pointing to?

  • @polares8187
    @polares8187 Před 7 měsíci

    Great video. It refined my understanding of lifetimes

  • @meka4996
    @meka4996 Před 4 měsíci

    Very clear! Thank you

  • @Lena-qg8bd
    @Lena-qg8bd Před 7 měsíci

    'static isn't just leaked allocations/the .data section of the executable
    a 'static lifetime constraint is also valid for any lifetime always guaranteed to outlive anything in the function/struct

  • @NDValle
    @NDValle Před 5 měsíci

    Great video! Thanks!

  • @der.Schtefan
    @der.Schtefan Před 7 měsíci +2

    This is a great video, it really is, and I am sure there are people who don't immediately get a seizure and fall onto the floor when they have to read

    • @C2H6Cd
      @C2H6Cd Před 4 měsíci

      I get your point, lifetimes are very unique, not seen in any other languages, that's why it can be quite annoying for me too. But it's OK somehow because a lot of people struggle with it. What really upsets me is anonymous lifetimes at the end of function signatures, I don't understand them at all.

  • @rogergalindo7318
    @rogergalindo7318 Před 17 dny +1

    still waiting for the struct lifetimes vid!

  • @Cstore999
    @Cstore999 Před 7 měsíci

    Lifetimes is actually a generics, but generics for variable scopes instead of types

  • @jhager03
    @jhager03 Před 5 měsíci

    Very useful, thank you.

  • @theopantamis9184
    @theopantamis9184 Před 7 měsíci +1

    I always had this thought when considering the reversed subtype relation with respect to lifetime duration that there was some kind of "duality" here (in maths when you have subset relationship, you get the reversed relation when considering the "duals" of sets instead)
    You put it very well with the electron analogy, memory region are like the "dual" of time when considering the lifetimes, this was the missing piece I was searching for.
    Thank you for the enlightment 😁

    • @leddoo
      @leddoo  Před 7 měsíci

      that's awesome :D
      imma have to look into duals of sets, that sounds interesting!

    • @theopantamis9184
      @theopantamis9184 Před 7 měsíci

      @@leddoo Just to be sure you won't be confused when looking at it, "duality" has a lot of meaning in math and there is no clear definition of "dual sets". You can define the dual of vector spaces in linear algebra or the dual of functions in convex analysis, they are related but not the same.
      The main idea is that you can associate an action on others for each element of a space and the "dual space" is a set of elements that act on the set you are considered in a special way (for example the inner product of the associated element with any element of your set is always of the same sign). The more constrained the base set (smaller), the easier it is for an action to act "in a special way" (to keep the same sign) on it, so more elements are in the "dual". This is how subset's relationship ends up reversed in dual space.
      Hope you enjoy the food for thought haha !

    • @leddoo
      @leddoo  Před 7 měsíci

      @@theopantamis9184 i'm not gonna pretend i understood the middle section yet, but i do appreciate it haha, thanks :D

    • @leddoo
      @leddoo  Před 7 měsíci

      so that basic example on wikipedia with the complement of a set makes sense.
      i guess what's a bit weird is how with lifetimes, one perspective is based on sets of program points, and the other based on sets of borrows. so they have different "types". i wonder if there's some deeper reason for why the subsets are reversed in this case 🤔

    • @theopantamis9184
      @theopantamis9184 Před 7 měsíci

      @@leddoo sets' complement is a bit "too simple" and not very insightful 😅
      This is closer to contravariance for function argument: the more arguments you allow as inputs of your function, the more constrained the function is if you want it to have a certain behavior (which is what you want as a dev).
      I think we can put it that way: as you have shown, lifetimes are some kind of typed memory regions that must satisfy certain constraints (which are coded in the types relationships) but the usual way we look at it is through their dual: programs point are how you act on it, so we are often talking about functions on lifetimes, so on memory region.
      That's why subtype relationships hold for the memory regions and is weirdly reversed when considering lifetimes as program points !
      Obviously, this reasoning is not fully correct but reflects what I was thinking about 😁

  • @adamurban6904
    @adamurban6904 Před 17 dny

    Brilliant!

  • @oglothenerd
    @oglothenerd Před 7 měsíci +4

    Hello, world!

  • @martinfilteau8668
    @martinfilteau8668 Před 6 měsíci

    Well done!

  • @mohaniya15
    @mohaniya15 Před 7 měsíci

    Dude i made a video JUST like this i love this perspective of looking at lifetimes

  • @Cmax15
    @Cmax15 Před 2 měsíci

    Duddeeeeee! You are awesomeee!

  • @Schweppese
    @Schweppese Před 7 měsíci

    Awesome work, great video!
    I have an oftopic question. Do you mind sharing the font and color scheme you used for the code example. I find them very easy on the eyes and easy to read, something that I struggle with many other color schemes.

    • @leddoo
      @leddoo  Před 7 měsíci +1

      thanks!
      color scheme is ayu mirage 👌
      (i replied twice, cos "something went wrong")

    • @Schweppese
      @Schweppese Před 7 měsíci

      @@leddooThank you very much! Do you mind also sharing the font name? It's really close to "Hack Font" but not quite and I really like it.

    • @leddoo
      @leddoo  Před 7 měsíci

      @@Schweppese should be SF mono (nerdfont version).
      if not then Source Code Pro.
      editor is neovim ;D

    • @Schweppese
      @Schweppese Před 7 měsíci

      @@leddoo Thanks again!

  • @kleinmarb4362
    @kleinmarb4362 Před 5 měsíci

    Very nice!

  • @enriquegarciacota3914
    @enriquegarciacota3914 Před 7 měsíci

    “So let’s think about lifetimes by using the wave-particle duality, a concept that puzzled scientists for decades.” 😅
    Thanks for the video

  • @loucadufault6549
    @loucadufault6549 Před 7 měsíci

    Great video 🙏

  • @kollpotato
    @kollpotato Před 7 měsíci +1

    lets gooo!!! a new video :D

  • @user-rk9rp2ni9l
    @user-rk9rp2ni9l Před 2 měsíci

    Great video! Keep it up

  • @voncth5791
    @voncth5791 Před 2 měsíci

    Still dont understand completely but the regions of memory example is far easier to understand

  • @shiva.sharan
    @shiva.sharan Před 4 měsíci

    Great video 🤘🏽🤘🏽

  • @n3y
    @n3y Před 6 měsíci

    January can't come soon enough

  • @calisti9308
    @calisti9308 Před 7 měsíci

    You always need to think lifetimes in terms of ownership of the pointed-to variable.
    The data is dropped once the variable goes out of scope.
    Any lifetime pointing to it must live no longer than the scope of the owned value.

  • @rasib101
    @rasib101 Před 7 měsíci

    Moreee please

  • @carlosmspk
    @carlosmspk Před 7 měsíci +1

    To be honest, the explanation near the end was helpful, but I fail to see how it differs from the "particle" perspective of lifetimes.

    • @leddoo
      @leddoo  Před 7 měsíci +2

      i mean, they're two sides of the same coin.
      for me, coming originally from c++, thinking about memory is just a lot more intuitive.
      one thing that's a bit weird/counter-intuitive in the "particle perspective" is that `&'a T` is a subtype of `&'b T`, if 'a lives "longer than (or equal to)" 'b.
      and in 'a: 'b, 'a is the "bigger" lifetime.
      whereas in the region/set perspective, 'a is the "smaller (or equal)" set. so you have subtype if subset.
      if that makes sense.

  • @telotawa
    @telotawa Před 29 dny

    8:28, hold on, ch10 of the book says it's the *shorter* of the lifetimes of x and y
    the example that makes me think this model is wrong goes like this:
    say you replaced x and y with Strings so that they aren't `static lifetime
    and if you tried to use l1 after making x go out of scope (and its memory was cleared), it'd still give you an error, even though it points to data owned by y, which would still be valid
    modeling 'a as a set of memory that l1 can point at, which contains both 'x and 'y, seems to contradict this: that would imply 'a is valid when 'x OR 'y is still valid, but the book says it's while 'x AND 'y are still valid
    which one is actually correct? I trust the book more than this

  • @ahm_d3762
    @ahm_d3762 Před 5 měsíci

    here how the 'r can point to &x or &foo while x out of scope? 5:40

  • @broom7294
    @broom7294 Před 7 měsíci +2

    10:58 shouldnt it be 'b in 'a because as far as i know 'a: 'b reads as: 'a outlives or lives atleast as long as 'b

    • @leddoo
      @leddoo  Před 7 měsíci +2

      no, that's the thing, it's flipped!
      with memory regions the thing on the left is actually the smaller thing, like you'd expect (or what i'd expect, anyway :D)
      when something takes &'b T, you can pass &'a T,
      if 'a lives at least as long as 'b,
      or 'a is a sub-region/sub-set of 'b.

    • @broom7294
      @broom7294 Před 7 měsíci +1

      ​@@leddoo sorry if im misinterpreting (english is not my native language) but according to you this code:
      fn some_fn

    • @leddoo
      @leddoo  Před 7 měsíci

      ​@@broom7294
      right, when thinking about the lifetime, the thing on the left of 'a: 'b is greater.
      but when thinking about regions of memory, the thing on the left is smaller.
      your example doesn't compile, cause you're trying to return 'b, but 'b is not "in 'a" (what you're trying to return).
      that's why you need 'b: 'a in this case.
      then:
      returning a is fine, cause it already has region 'a.
      returning b is fine, cause it has region 'b, which is "in 'a".