I would love a tutorial on how you did the hair placement before texturing! The texturing looks so much better than any Xgen cards I've seen, but there are no tutorials about hair placement!
Exactly, It's so hard to find a proper tutorial on how to create and place hair cards. The only one's that show up are how to make them from xgen and those don't look good with my models (cards going through one another and too many polys)
Learn how to style real hair, like how to move and place pieces of hair to especific hair cuts, its a very especific thing for every hair cut, there is a CG cookie course on it tho if you want to check it out
This looks amazing and is so much faster than the Xgen haircard way way..the results look just about the same too! Thank you!! Ill try this method!! This is beautiful!
Hello Ash :) I wanted to ask you if you achieved exactly the same result as in the video. I do what he does in the video but it doesn't work out to me. I have a lot of emptiness so I can see the scalp under the hairs, while in fact I have covered my whole head with planes/cards, so I can't figure out what the problem is. Do I have to have hair in a group like in the video? I have done unwrapping correct like in video and I have choose the same texture in substance, exactly the same steps like video, but I don't have the same result. Do you think is something about mesh/planes? Thank you.
how do you convert a layer to alpha and get the geometry to disappear just leaving the hair material? I tried to follow that step but I can't see clearly what was done and it's not working on mine.
Thank you, this saves my day. I am no character artist buy now making a female character. I have done body, and cloth. However the hair has been torturing me for 3 days. I tried Xgen. Working with Xgen is a time consuming process and I only have 2 days left and I haven't tried Xgen baking to cards features so I really prefer making hair material procedurally in substance suite.
Fantastic tutorial! I'll be coming back to this when I'm ready to start doing hair. I was really dreading that, and this tutorial makes it look easy and fun. Thanks!
So I'm not positive, but I think la cup's fur 3 is inverted by default (which is why his icon is lighter). I think if your fur 3 is dark like mine, it means you have to invert the fur 3 fill, and then follow every other step like normal.
Wow, I'm very surprised that you barely did anything about the UVs (like having a few sets of the same cards, not overlapping) and yet the result looks very neat.
This is cool but the UV placement was very sloppy in the beginning , there are better ways for sure , for example if you so much as wanted 1 mesh with different hair variations or braids , or curlier parts and you only wanted 1 single image texture then it would be impossible , you could maybe do this more times and export every mesh as a separate skeletal mesh but the more meshes you have sharing 1 animation the less efficient it will run and you run risk of de syncing , it's better to keep separate meshes to as few as possible . in terms of the shape of the hair card i see some comments asking how to do this , basically as long as you have a common material for a collection of the cards , you can unwrap 1 of them as a rectangle first and then link that uv map to all the other cards sharing the same material , then edit the 1 card into desired shape in this case pointy and simply transfer object data to the rest AFTER you unwrapped as the rectangle first or else your cards will unwrap in the pointy shape and not rectangular like the video , causing some warping possibly
How can I download the substance painter?? I am confused with all the painter. There were many painters with almost same name Corel painter, Substance 3D painter.... So which painter that I need to download
I would love a tutorial on how you did the hair placement before texturing! The texturing looks so much better than any Xgen cards I've seen, but there are no tutorials about hair placement!
Exactly, It's so hard to find a proper tutorial on how to create and place hair cards. The only one's that show up are how to make them from xgen and those don't look good with my models (cards going through one another and too many polys)
maybe can use the textures ,then in maya place the hair cards uv's place when the material is the textures in sb painter
@@VFORVICTORY1000 i was looking for specific techniques on the placement of those cars
@@bigkh3 You can use Zbrush to easily place planes using curves and then manually move them to get the desired result. Works pretty well!
Learn how to style real hair, like how to move and place pieces of hair to especific hair cuts, its a very especific thing for every hair cut, there is a CG cookie course on it tho if you want to check it out
맨날 영어 튜토리얼보다가 한글 들리니까 너무 좋네요
맞아요 정말로..
this tutorial is gold...with a few trial and errors later, it worked!..love from the middle east
this is the simplest and best tutorial I ve seen for making hair's Oo, many thank for this tutorial !!!
Incredible you kept it low poly and realistic, Well done!
Dude you just blew my mind, 4 layers lol! Awesome!
This guy deserves a medal ❤
Bro, I just want to say... I LOVE YOU!!!!!! Greetings from Colombia and thanks SO MUCH for the tutorial
Korean plus English Subtitles, this tutorials is my favorite. More please. You have my subscribe.
Thank you!! I've been trying to figure out the best way to make hair for weeks now, and this is the one for me!
Thank you so much. There are not a lot of [good] hair texture tutorials out there, so this is greatly appreciated.
I am struggling with a project for a while but your video and how you explaining made my doubt clear. Cheers man
Many many thanks mate. We don't usually get many tutorial like this. Thanks for share your knowledge 👍👍👍👍
Awesome Technique! Thank you for the tutorial
This looks amazing and is so much faster than the Xgen haircard way way..the results look just about the same too! Thank you!! Ill try this method!! This is beautiful!
Hello Ash :)
I wanted to ask you if you achieved exactly the same result as in the video. I do what he does in the video but it doesn't work out to me. I have a lot of emptiness so I can see the scalp under the hairs, while in fact I have covered my whole head with planes/cards, so I can't figure out what the problem is. Do I have to have hair in a group like in the video? I have done unwrapping correct like in video and I have choose the same texture in substance, exactly the same steps like video, but I don't have the same result. Do you think is something about mesh/planes?
Thank you.
Amazing tutorial
Thank you so much
Could you please create more tutorial like this
how do you convert a layer to alpha and get the geometry to disappear just leaving the hair material? I tried to follow that step but I can't see clearly what was done and it's not working on mine.
This is such a great tutorial - thank you for taking the time to add some english subs too - daedanhi gamsahabnida
진짜 최고에요...5년전 강의인데 남겨주셔서 감사할따름입니다ㅜㅜ
영어강좌일줄알고 들어왔는데 한국어라니ㅋㅋㅋ너무 좋네요. 이런 방법으로도 만들수있군요. 좋은 테크닉인것같습니다 유용하게 쓰겠습니다ㅎㅎ
Thank you, this saves my day. I am no character artist buy now making a female character. I have done body, and cloth. However the hair has been torturing me for 3 days. I tried Xgen. Working with Xgen is a time consuming process and I only have 2 days left and I haven't tried Xgen baking to cards features so I really prefer making hair material procedurally in substance suite.
Awesome Tutorial. Can you also provide a tutorial for texturing that model in subtance.
Thank you very much for this beautiful and easy to understand tutorial! Beautiful hair, keep making videos, your models are great!
Make sure to include a cursor in your screen recording, this is the first tutorial of SP I'm watching and it's very confusing sometimes :')
hello, did you figure out how he shaped the UVs like that?
Thank you for sharing this technique!
You are a godsend. Thank you for this tutorial♡
정말 감사합니다. 헤어 제작 때문에 항상 고민하고 있었는데..
that would be greater if u show ur pointer
Fantastic tutorial! I'll be coming back to this when I'm ready to start doing hair. I was really dreading that, and this tutorial makes it look easy and fun. Thanks!
Very cool this technique, thank you for the video, but where can I find the Fur textures?
Such a clever way!
どうもありがとうございました、あなたは本当に私がたくさんの細部の髪型を達成するのを助けました。
ありがとうございました。
Thank you! I'll try this technique. (thank you for english captions also)
This tutorial is amazing, it helped me a lot. Thank you for your effort.
amazing tutorial thank you so much
So I'm not positive, but I think la cup's fur 3 is inverted by default (which is why his icon is lighter). I think if your fur 3 is dark like mine, it means you have to invert the fur 3 fill, and then follow every other step like normal.
thank you!!!
귀한 강의 너무나 감사드립니다!!!
Thanks for the amazing tutorial It helped me a lot.. thanks for sharing your technic.
Thank you for this nice tutorial. Can you make another tutorial about how to modeling hair cards like this?
thank you i use this method when i learn more about substance painter
thank you very much
very clear and straightforward. thank you. and thanks for the english subs also
Wow, I'm very surprised that you barely did anything about the UVs (like having a few sets of the same cards, not overlapping) and yet the result looks very neat.
Simply GENIUS. Thank You
한국어듣고 제 귀를 의심 했습니다 ㅋㅋㅋ
extremely clever was trying to do something similar before but the levels is what i missed i think great job !! :D
Thank you! This tutorial is really great!
Absolutely awesome! Thank you so much.
Amazing. Very Informative and Useful. Thank You for Making this Tutorial. This have made the process easy.
Great tutorial! Thank you for sharing!
Awesome tutorial man. Thanks a lot. Can you share your hair-card creation process....
I like ur FP profile photo!
When I try to add the fur texture, it won't let me. why is not allowing me to apply a texture to a layer?
Tutorial lengendario. muchas gracias
Great work!lots of help for me
I love this tutorial it's amazing thanks master
Este método es uno de mis favoritos, gracias :D
와 이렇게 쉬운 방법이 있었다니 ㅠㅠ 몇주를 렌더링을 이용해서 만들려고 삽질했었는데 ㅋㅋ
Very easy and simple tutorial, thank you!
Amazing and truly a very simple way to get hair from sunstance. Thank you
와 정말 절실히 찾던 자료입니다ㅠ 감사합니다ㅠ
Спасибо
평소에 파이버매쉬로 했는데 이건 완전 좋네여.
finally i found a very good hair tutorial! thanks for this! subscribed!
Amazing stuff! Thanks for sharing.
한국어 강좌라니 감솹니다..감솹니다ㅜ
This is cool but the UV placement was very sloppy in the beginning , there are better ways for sure , for example if you so much as wanted 1 mesh with different hair variations or braids , or curlier parts and you only wanted 1 single image texture then it would be impossible , you could maybe do this more times and export every mesh as a separate skeletal mesh but the more meshes you have sharing 1 animation the less efficient it will run and you run risk of de syncing , it's better to keep separate meshes to as few as possible . in terms of the shape of the hair card i see some comments asking how to do this , basically as long as you have a common material for a collection of the cards , you can unwrap 1 of them as a rectangle first and then link that uv map to all the other cards sharing the same material , then edit the 1 card into desired shape in this case pointy and simply transfer object data to the rest AFTER you unwrapped as the rectangle first or else your cards will unwrap in the pointy shape and not rectangular like the video , causing some warping possibly
앗! 튜토중에 한국말들으니 엄청 반갑네요ㅋㅋ
이런 양질의 퀄이라니... 일단 구독!
That's that and this is this
That's so cool! Also, your voice's amazing!
So simple, thanks for sharing.
why do you not keep making videos? man, you are awesome
WOW, u made it look so simple :) Awesome
안녕하세요 머리카락은 하나하나 하신건가 궁금합니다 이것저것 레퍼런스 자료도 찾아보고 있는데 뭔가 자연스럽지 않아서요 맞으시다면 좀더 공부해봐야겠네요 ㅎ😊
Great video! I needed this so bad! Thanks!
共有してくれてありがとう
Great tutorial and fast, thanks for sharing!
Hey thanks! This was very helpful.
Awesome stuff dude. Thanks for sharing.
How can I download the substance painter?? I am confused with all the painter. There were many painters with almost same name Corel painter, Substance 3D painter.... So which painter that I need to download
can you show how you made the Meshes for this turtorial ? i got some issues with that
if you have zbrush, check out imm hair card brushes. if not you can extrude a single plane into hair strips
yeah do i createthe rect. mesh, unwrap the uvs and than deform it by adjust the edges manually?
Just wanting to give a "thank you" to the one who typed the subtitles.
thanks obba kamsamida! you're my life saver
AWESOME! thank you very much
you are a fking genius even though I don't understand Chinese.
간단하고 멋지네요 감사합니다.
gold
This was amazingly helpful, thank you!!
감사합니다. 질문하나만 할께요. 얼굴메쉬와 헤어메쉬 사이에 어두운 메쉬를 만들어 준건가요 아니면 얼굴메쉬에 어두운색을 칠한건가요. 따라해서 다 만들어 놨는데 너무 투명에서 뻥 뚫리게 나오더라구요
How can I use anisotropy shader in marmoset toolbag??
Oh my god... it works. Thank you (Thank you)
need to learn this, thx!
would love to see the UV grid for the straightened UVs...Is UV stretching at the tips allowed or a no-no?
How to set up the textures in blender? The alpha is confusing me
이방법 끝내 줍니다
Lovely... Just lovely ❤❤❤❤
great tuts. thanks man
This is great! i'm going to try it :D
Thanks your tutorial!! really helpfull!!