How To Fix Valorant's Most Hated Map

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  • čas přidán 3. 08. 2022
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    #Valorant #Tips&Tricks #Analysis #Breeze #Map

Komentáře • 283

  • @leprechaunsh3938
    @leprechaunsh3938 Před rokem +344

    Hi, I make csgo map as a hobby and I agree with ~80% of your ideas and hope you make more of these videos (especially an icebox one). Also, I have been planning to make a similar video/videos for a while now and love that you're doing it :)

  • @abel-xc5ib
    @abel-xc5ib Před rokem +319

    dude just wanted to say that the quality of last like 10 video’s have been so good! the titles are so interesting, great thumbnail’s and like i already said, the quality you bring is unmatched and there is no other youtuber doing it like you and the way you break down plays in your stream is super entertaining

  • @vaanci4357
    @vaanci4357 Před rokem +145

    I think this map is great for pro play when they have the team coordination and synergy. I feel like the problem is it's complexity. It's roo complex for ranked play. Unless you have a full communicating and cooperating team (which is rare, even in Ascendant) the map is impossible to play to a consistant level. Valorant's problem is that the game is a lottery of what teammates you get, and on Breeze that is made so much worse.

  • @ozma2985
    @ozma2985 Před rokem +72

    This 'design series' of videos have been great, would like to suggest a companion series about how players could also have more fun with and enjoy these 'flawed' things in VALORANT.

  • @semicharmedkindofguy3088
    @semicharmedkindofguy3088 Před rokem +60

    For me the biggest problem of this map is if you don't have a viper it's near impossible to play good. No other map has this reliance on a specific agent.

  • @laissez2402
    @laissez2402 Před rokem +41

    what i think makes a map good is how creative you can get with the comps you make. as for breeze, having 4 must pick agents in order to make the map playable is what makes it a boring map to watch.

  • @Dn-td8lx
    @Dn-td8lx Před rokem +8

    I don't mind long range gunfights, I don't mind slow rotations, but holy fuck it's so uncomfortable and exhausting to play on the map where you consistenly being overexposed whatever you do.

  • @milosperhour_
    @milosperhour_ Před rokem +3

    I think that right corner coming in from the mid door is a very needed change. It is also very in line with what the devs have tried to do in the past with eliminating 50-50 angles. I think the issue with the mid split from elbow and having to watch nest + mid door + tunnel is also a huge issue. I think right now it can kind of be abated with utility (smokes, mollies, and the like), but it requires too much when you also need that utility for taking the site. I think there are many possible solutions, but the issue is clear (the main problem being the 180 you have to do between mid and tunnel). I also agree that adding a way to get into window would be nice, though I could see issues with it potentially being too strong for defenders. Perhaps making it impossible to do silently could help balance it? Some sound queue so that any nearby attackers are alerted. The simplest idea I have is to raise the bottom edge of the window high enough so that you can't drop off it or jump over it without making noise.

  • @mudkipdragneel1848
    @mudkipdragneel1848 Před rokem +24

    I actually kinda like breeze, maybe thats cus im a viper 1tp. But i find this map pretty free in terms of flanks or lerks and i like the color templet alot

  • @tylerlocke2603
    @tylerlocke2603 Před rokem

    been here for a while and i’m so surprised that you are not bigger, keep producing this level of content and you will blow up, love the variety recently too

  • @TraeBaldwin
    @TraeBaldwin Před rokem +1

    very high quality. We need more content like this on youtube. ty friend. Might start doing some of this map analysis myself. Also are you associated with Ascend?

  • @turtwigproductions9928
    @turtwigproductions9928 Před rokem +1

    As someone who studies the Valorant design philosophy and makes my own agents/map concept, This is cool to see. I haven’t seen a video like this and I wish there where more like it. I agree with what you have going on here. I like the balance decisions that you preposed; however, one of the problems with Breeze is it’s lack of agent pool verity. So while I think your changes might make the map more fun and easier, I don’t think it will help with the other agents that need help on this map.

  • @ShadyProductionsMC
    @ShadyProductionsMC Před rokem

    damn, i really didnt expect actually viable ideas, but these are really solid. love your idea for the boxes by b window.

  • @RenphOfficial
    @RenphOfficial Před rokem +16

    One idea I noticed is that on attack for the A site chambers trip can completely cover flank vrs the B site where there is always a route to get around his trip.

  • @thrivinganarchy5267
    @thrivinganarchy5267 Před rokem

    I'm not a map designer either but I like your suggestions. I think moving the boxes is the best since you give defenders a flanking round while also kind of removing some cover for attackers who could sometimes hide behind it in a postplant.

  • @Ben-bv9zr
    @Ben-bv9zr Před rokem +1

    I like the idea of pushing flanks for the defenders but while there may be numerous routes they all eventually lead to 1 or 2 points. So someone flanking a from b has 2 options, mid doors or t spawn but if attackers have tube control then a chamber trip more than covers the flank.

  • @krotonval
    @krotonval Před rokem +14

    I feel like Breeze B window jump should be a skill jump like Mirage Mid Window jump, so that not everyone can utilize it every round easily and it becomes a bit challenging

  • @The13thDOOT---TrailBlazer

    I like most of your choices for the main movement of walls. On b could you move the box's on main to the right for a risky rat spot as well as add those jump up boxes?

  • @lesterprins5552
    @lesterprins5552 Před rokem +2

    To be honest I really like that A site doesn't have a long choke point. Almost every single site in the game has a large one and it feels so good to actually have a map that's different and more focussed on the post plants (fast takes combined with long rotates). It feels fresh imo

  • @puthandlehere
    @puthandlehere Před rokem +1

    I love Breeze as a map just as it is (being a Viper player from the start really helps), but I also love your ideas for changes. Maybe you should give your number so that Riot can contact you.