Create a Landscape using FREE Quixel Assets in Cinema 4D & Redshift

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  • čas přidán 19. 03. 2022
  • In today's video, we're looking at how to create a landscape using native Cinema 4D and Redshift tools, combined with Free Quixel Megascans assets. We talk about a new technique I'm using for my landscape scenes, scattering methods, as well as briefly talking about Color User Data.
    Download Project Files here:
    gumroad.com/iamrossmason
    Make sure to turn on my notifications!
    My Links!
    / iamrossmason
    / iamrossmason
    For business inquiries:
    hello@iamrossmason.com
    As always, if you enjoyed the video, please leave a like or comment below!
    Have a great day :)
    Time-stamps:
    00:00: Intro
    00:46: Scene Setup
    01:06: New Landscape/Water Method
    04:03: Water Shader
    05:48: Sand Shader
    06:05: More Scene Setup
    08:23: Scattering Grass
    13:10: Color User Data
    15:46: Using Effectors
    18:28: Outro
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Komentáře • 73

  • @jaredstevan
    @jaredstevan Před rokem

    Awesome tutorial, really detailed and explaining exactly what you did. Love the landscapes. Thanks!

  • @MarkyMark662
    @MarkyMark662 Před rokem +1

    Great tutorial! The plainer with the field to limit the height is something I had been looking for forever!!!! Thank you!

  • @StepanHKA
    @StepanHKA Před 2 lety

    I love the way you talk I can see you really know what you talking about so easy to watch. Thanks for all the information shared here 😌🙌

  • @ryanelliott197
    @ryanelliott197 Před 2 lety

    This video has helped me at least 3 or 4 times when I inevitably forget a part of the process. Thank you for a great tutorial.

  • @AlexExperimenT
    @AlexExperimenT Před 2 lety

    Love your tuts!

  • @kja359
    @kja359 Před 2 lety

    Another great one!

  • @kostyakharitoniuk
    @kostyakharitoniuk Před 2 lety

    Thanks for this amazing tutorial!

  • @dino.ravelo
    @dino.ravelo Před 2 lety

    Can't wait for the video on user data, and how you use it in your projets!

  • @TheHarris78
    @TheHarris78 Před 2 lety +1

    As always, amazing work Ross. Always bringing something new to learn cheers !

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Thank you Harris, I'm just glad I can help!

  • @zblack8329
    @zblack8329 Před 2 lety

    Thanks for the sharing that has always been great

  • @madhanparthasarathy9013

    This is the content we need in this community! Thanks for sharing!

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Thank you, I'm trying my best to give back. Lots more to come ;)

  • @cheeseandegg
    @cheeseandegg Před 2 měsíci

    very nice tutorial, thank you Ross

  • @FufelSchmerzowitsch
    @FufelSchmerzowitsch Před rokem

    Thanks, very useful tutorial!

  • @wallymismail55
    @wallymismail55 Před rokem

    you are a life saver thank you so much for the great video very detailed and informative

  • @abinari
    @abinari Před 2 lety +14

    you can also tick the visibility box in your plain effector to further optimize and its good practice as the hidden clones are also removed from the memory cache

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      That's wicked, I'll check that out, thank you!

  • @user-rh8sf4qu9f
    @user-rh8sf4qu9f Před 2 lety

    really thanks!!

  • @shinichi106
    @shinichi106 Před 2 lety

    Thank you so much, amazing work as always

  • @christian_spies
    @christian_spies Před měsícem

    A nice way to keep it procedural is to instance the water plane instead of duplicating it, then add the displacement on the instanced object

  • @Monad.x
    @Monad.x Před rokem +1

    Amazing! Thank you. Could you do a full video just on lighting as well? I couldn't get it to work like yours.

  • @justingraham8160
    @justingraham8160 Před 2 lety

    Super helpful video! Thanks for sharing :)

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Thank you Justin! Glad you found it helpful :)

  • @arleksey
    @arleksey Před 2 lety +1

    simple, clear and very informative tutorial, good trick with color user data as external fast control, good one Ross!

  • @carlosmunnoz4188
    @carlosmunnoz4188 Před 2 lety

    You are the boss, mate... Awesome, thank you :)

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Thank you Carlos! Appreciate your kind words 🙏🏼

  • @_thomasrichter_
    @_thomasrichter_ Před 2 lety +2

    Hi Ross, first of all I want to thank you for this great video. It is really inspiring and informative. I still have some questions. :) I hope you could answer them. Do you subdivide the geometry in the Redshift Object tag because it's so smooth? Could you please share the camera settings and would it be possible to share the render settings (or have you shared them in another video)? That would be awesome. Thank you and keep up the great work.

  • @SergioSalloum
    @SergioSalloum Před 2 lety

    Really nice tutorial!!

  • @notharsh
    @notharsh Před 2 lety +1

    AMAZING TUTORIAL ☺

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Thank you!! I really appreciate it 🙌🏼

  • @rainerrossgoderer78
    @rainerrossgoderer78 Před rokem

    Great Tutorial! Have you already found fitting settings for creating the subsurface water with the new redshift material system? I gave it a try but couldn't achieve a look like in your video.

  • @Mohammad_Imran_
    @Mohammad_Imran_ Před 2 lety

    very helpful... you are awesome bruhh.

  • @doziefranklin2490
    @doziefranklin2490 Před rokem

    Thanks!

  • @sandyscreengrab
    @sandyscreengrab Před rokem +1

    hi ross - really great tutorial. Learning a lot from you! I dont suppose you would know how to animate a mograph object along a surface. For example i want to find a way to give random motion to a bunch of objects along a surface. Any ideas?

  • @user-gp6on3ng6f
    @user-gp6on3ng6f Před 2 lety

    Thank you very much🧡💛💚

  • @Omardtd
    @Omardtd Před 2 lety +4

    Really helpful tutorial! What about the lighting and the BG Sky? It's similar as previous tutorials or different approach? Thank you for this!

    • @iamrossmason
      @iamrossmason  Před 2 lety +2

      I’m glad it was helpful! The lighting is just a redshift sky and sun and then the bg sky is a sky image i found on unsplash, which I then projected onto a plane - I do talk about it briefly in the video. Hope that helps :)

  • @AntonioManaligod
    @AntonioManaligod Před 2 lety

    What hotkeys do you press to put different nodes onto the output node?

  • @ezekie9491
    @ezekie9491 Před 2 lety

    Thanks for sharing the tutorial, can you explain the scene using the focal length of the camera, this kind of scene focal length has been bothering me.

  • @zadetaher2583
    @zadetaher2583 Před 2 lety

    Hi ross,
    Amazing tutorial, really appreciate the time and detail you pay to us. I would subscribe to a patreon in a heartbeat if it was there.
    Im seeing a lot of banding when i apply the maxon noise as transmittance color for the water, in the render itself there is clear banding accross the image in parts of water where it changes color, i copied your setting exactly to see if i did something wrong but no difference unless i reduce contrast entirely for the maxon noise and that just negates the effect entirely. does this happen for you or is it just me? maybe its a redshift thing, im just hoping its not my GPU

  • @oceanejacquet5331
    @oceanejacquet5331 Před 8 měsíci +1

    I can't find the "reft transmittance" on the base properties, why ?

  • @KriptexHD
    @KriptexHD Před rokem +1

    any good ways on how to get the grass moving in the wind in c4d?

  • @longpham3877
    @longpham3877 Před měsícem

    crazy tutorial!! but how did you tweak your sun and sky to look like that?

  • @shadermotionchannel6193

    About Sky texture, could you show me the realationship between its RS object and the sky? Thank you!

  • @theodoredaley2229
    @theodoredaley2229 Před 2 lety

    Really well explained and concise! Do you have any particular luts or exposure settings on your camera?

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      I used one of the built-in luts and also enabled 'Photographic Exposure' in the camera to lift some of the shadows and clamp any blown out highlights. If you want me to be more specific let me know. Really appreciate your support!

    • @theodoredaley2229
      @theodoredaley2229 Před 2 lety

      @@iamrossmason Maybe next video (on whichever topic) do a quick jump to what RS looks like pre and post your changes (I know taking into AE or Pshop is the compers way) but certainly be helpful to see what RS looks like when you open it and then how you set this up.

  • @Dawood.k
    @Dawood.k Před 2 lety

    Feelz good when i see your video i dont know why 😂, maybe your tuts are professional and unique

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Haha thank you, I'm taking that as a huge compliment

  • @AerysBat
    @AerysBat Před 2 lety

    Hi Ross, I had an awesome time following this tutorial! I couldn't find the project files for this on Gumroad so I purchased a different scene to check out next. Thank you for the great tutorials!

  • @drewendly89
    @drewendly89 Před rokem

    So are you using the quixrl bridge plugin? Thought megacans is only free for UE5?

  • @nicolealonso4604
    @nicolealonso4604 Před rokem

    Heyy! I tried following your tutorial but for some reason quixel does not support the new cinema 4d. I was wondering what you think I should do? Forester is really expensive.

  • @radjantalaspayev
    @radjantalaspayev Před rokem

    Спасибо, это очень крутая техника по мультиклонеру

  • @darenzd4939
    @darenzd4939 Před 2 lety

    Why did you use a matrix object and not a cloner?

  • @umairsworld
    @umairsworld Před 11 měsíci

    can we get this project file please?

  • @user-um8jn5ou5i
    @user-um8jn5ou5i Před rokem

    How to make this scenery by Octane

  • @carolinaharo5879
    @carolinaharo5879 Před 16 dny

    why can´t find the scene to buy ?

  • @facts-n-stats4696
    @facts-n-stats4696 Před 2 lety +1

    Great tutorial! Will you be posting it on Gumroad?

    • @iamrossmason
      @iamrossmason  Před 2 lety +1

      Thank you! I'd love to, however, I can't share Quixel assets, even if they are free.

  • @Somethinginvisible1
    @Somethinginvisible1 Před 2 lety

    WHAT MORE CAN I SAY???????? BEST. even though im using houdini

  • @awakemf3312
    @awakemf3312 Před 2 lety

    my Quixel Bridge aint working anymore :(

  • @loganpatrick1469
    @loganpatrick1469 Před 2 lety

    how do you prevent the grass scatter from scattering on water plane? cheers

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Using a plain effector set to affect scale to -1 combined with a linear falloff

    • @loganpatrick1469
      @loganpatrick1469 Před 2 lety

      @@iamrossmason ohhhhh, totally makes sense. thanks for the speedy respone. love the channel, keep it coming!!!!

  • @ASDLOR
    @ASDLOR Před 2 lety

    Your PC specs !

  • @zadetaher2583
    @zadetaher2583 Před 2 lety +1

    okey dokey, can you please upload this project file to your gumroad then?