At around 7:20, something happened that I am really interested in. Elgin escapes after getting the kill on the Novaria but then goes back into the fight for another go. He disengages almost instantly due to his low HP, but as he runs away, Helcurt's passive kicks in to (in tandem with Regen) heal him at an alarmingly fast rate. I imagine that under the right circumstances, or with some refinement to either playstyle or kit, Helcurt could end up being a very unique assassin. Currently the standard among assassins is that true to their name, they assassinate a target and then get out. Depending on how Helcurt develops from here though, he could end up playing more like a skirmisher than a standard assassin, where instead of one single swoop to assassinate a target, he instead goes in and out multiple times to repeatedly harass enemies throughout an extended clash, using his mobility and regen to take trades, wearing the enemy down or breaking up their formation instead of killing a target outright. The revamp is still fresh in development so we can't say for sure how he'll turn out just yet, but since the comments so far are considering him overpowered, that's one way I could think of that the developers may try to balance him: by keeping his burst damage low so that it takes multiple sweeps to get a kill.
That kind of game play is hard in MLBB, the enemy won't just stay around waiting for your ambush, the map is also too small for that, probably will work in Early to Mid game where your targeting a hero without a blink skill but even that is still hard since Jungler Gameplay always focused on farming in the jungle from Early to mid, I think the only hero who can play like that is Natalia and the only reason it work is because she is a roam.
@@saaskkehhuciha2949 The enemy won't stand around waiting for you to ambush? Exactly the point. With a more skirmish-based hero, you get to bring the fight to them instead of waiting for someone to step out of position as a traditional assassin would. You get to actively harass enemies not because they don't know you're there, but because they legitimately just can't do anything about your presence when you have so much mobility and longevity. That's one of the reasons Tank Lancelot was a thing for a while, and he doesn't have the excuse of "because roam". Ling to a lesser extent also has a similar strategy, where his mobility allows him to exert his presence all over the map, while being absurdly slippery and difficult to take down. The map is too small? I disagree, if anything the size of the map allows mobile heroes such to set the pace really well. A small map allows a high mobility hero to have presence over a ridiculous amount of space, and it's not like the map is so cramped that a hero just gets trapped in an engagement, especially not one that can blink past walls. The only reason this skirmishing type of playstyle isn't so common in my opinion is because we just don't have the heroes for it. Natalia's invisibility takes a couple seconds to reset and she doesn't have any natural source of longevity. Lancelot's dashing isn't infinite, and it takes a couple of seconds for recovery from Guardian Helm to kick in if it's in use. Ling for all his mobility is always on a timer because of his energy requirements. This new Helcurt though? Stealth returns as soon as he's out of sight and his entire kit is spammable, giving him the immense uptime and consistency that these other assassins haven't quite perfected. Right now, he's the closest fit for this playstyle. Again, he's early into development, so maybe once everything's been finalized we'll find out that it's just not meant to be, but as for now, I think it's a very nice possibility.
@@lesmoonwalker Lancelot Tank can do that because He is more sustainable and can go in and out easily with his first and ult, Beside most people use Lancelot Tank is because he more sustainable so he can stay longer in war especially in War for Lord, from my experience, all they do is targeting MM or Mage, and if it's failed he didn't go back since the enemy will ready for back up, so it's not exactly "Harrasing" the enemy, it just a Failed ambush. Lancelot also have Immune and a lot of Blink Skill, it's hard to CC him, while Helcurt is prety much predictible since the only blink skill he has is his First skill. I guess you can target an enemy who go Solo but it's pretty rare in Late Game, Enemy's Damage is also too huge for Helcurt in Late Game that's why i said it only work in Early to Mid, but that kind of Playstyle will make you stay too long in Lane, and it's bad for Assasins since they need to Farm not to mention the enemy can also go to the tower, and if the enemy has a CC or Blink Skill then it just stupid if you still try to harass them
@@lesmoonwalker it's better to make his Gameplay more like Finisher Type like Karina, targeting Enemy who have Low HP, kill them so your passive can kick in, then you turn invisible and gone, so you can target more enemy or just retreat. More simple and i think it's also better, his passive also make him a good chaser and can rotate faster, which is great for this Gameplay.
@@saaskkehhuciha2949 I don't think Helcurt is that predictable at all. Sure Lancelot has multiple dashes and immune skills, but Helcurt runs so fast during Stealth that he can engage and disengage just by running, saving his blink skill for when he's in a real pinch. Its cooldown is also no problem since Stealth speeds its cooldown up enough to make it spammable. As for that kind of playstyle forcing you to stay too long in lanes, that's exactly why you need a hero that can rotate fast. Current Helcurt is already a pretty fast jungler, and I don't see that changing with this Revamped Helcurt, the difference though is in movement speed, which makes Revamped Helcurt just that much better. He can afford to spend more time in-lane because he spends less time getting there. It's the same logic as cutting lanes with heroes like Benedetta or Joy. Tower-hugging is a concern if you've revealed your presence, sure, but Assassins in general are able to dive enemies (within reason) due to their in-and-out playstyle, and with natural regeneration Helcurt would be able to trade his HP away with far more confidence, repeatedly even. It's also nice that you brought up Karina's reaping playstyle, because I would say that's already an inherent quality that a skirmisher-type assassin can offer, and I do agree it's very effective, but I still think a skirmisher-type of assassin is more flexible. Think about it, an assassin like Karina can chain kills on enemies that are roughly half health. For a skirmisher-type that would take let's say 2-4 repetitions to get a kill on their own, they can still finish off in one go if that enemy is already low from engaging a teammate, but in addition to that, the Revamped Helcurt would also be able to just get the enemy to that point of low health on his own because the regen just makes him much more suited to taking trades than your usual assassin. Aamon's regen actually allows him to do the same if he has to, it's just that it's never practical for the reason you have brought up-it takes him too much time-but since Helcurt is more mobile, I believe it wouldn't be as much of a problem.
the thing is, hororo is weaker than most mlbb youtuber. the last time he met betosky in ranked, hororo lost due to big gap in skill difference. also i subscribe to other mlbb youtuber such as mobazane and fywdchickn. i'd like hororo to fight such people to prove himself.
honestly as an helcurt main, it’s definitely gonna take some time to know the new features, real happy to say that helcurt’s skills is now lore accurate, LONG LIVE THE NIGHTCRAWLER!
Ml really gave him akali's shroud, evelynn's demon shade, fiddlestick's terrify and called it a day lol. jokes aside, helcurt's kit is obviously overloaded and op, and another huge issue that I see is that his kit is basically a huge middle finger to natalia lmao.
As a fiddlesticks and hc main, We copy those Also yeah nat kit has been shunned out of existence with the assassins hero that is coming lately (Nolan can just straight up delete you while having infinite dashes to escape from the scene and joy having a potential to do stupendous damage while having a dash and speed up either to chase or escape) granted she have a niche role being the roamin assassin where nowhere is safe... Oh wait... Revamped hc took that too.... Well at least she has a strong early game right?
This Revamp adjustment from montoon is pretty smart. Since his ultimate can obscure the vision of the enemy so they make the adjustment that can make advantage of it and that was stealth mode not only all of his skill are all connected than before it also compliments his character as the abyss of darkness and design is very well done. That’s the remodeland revamp we would like to see that given you the thought that his original appearance is enough no skin needed just like what they did to aurora.
yessss exactly. "we served the light while working on the dark". but nowadays, natalia's working in broad daylight she can't even kill squishy mages. sad
@@lycopenetomato7540maybe try tank build version of her but this build need item so yeah try to play in exp Spell: petryfi Build: magic boot, endless battle, thunder belt, guardian helmet, ahtena's shield, ( immorality or twilight armor ) Emblem: basic common emblem [ vitality,( tanacity or master assassins or bargain hunter ), concussive blast ] Also try to play in exp lane cuz it deal alot of damage in early game but try not to play roam with this build it is quite hard to play cuz you have no CC plus your damage is ganna fall behind
Well Yessss😊 maybe they will buff Natalia since she got a new skin but honestly I hope she get revamp because the new helcurt skills looks like Natalia 😢
@@khkiller2550There are many better options for exp lane, why would you choose Natalia? Not to mention her terribly awful siege and high ground capability.
@@royzeeco5574they might have to change her 2nd skill considering it’s the source of complain from a lot of basic attackers and basically why the devs don’t want to buff her.
I don't think so... His stingers deals less damage and his terrify that makes him a nightmare for heroes that rely on combo .. he is now weak to getting chain cced
I hope moonton make more heroes like helcurt or beastlike characters instead of human all the time. Heroes with unique design is the most intriguing hero that I would love to play.
I have a unique hero concept for it. Her name is Lilian (if you've read Nolan's lore, you'll know who she is) and she sacrificed her life so that Nolan will have more time to stop the Calamity. Here the concept is: When Nolan thought that Calamity is finally gone, it used the soul of Lilian to turn her into a void-like being (something similar to Yve and Novaria but scarier) so that she can continue what Calamity is going to do. Upon arriving the Land of Dawn, she found herself in Laboratory 1718, and she was trapped inside of a highly advanced robotic armor [It's something like that ghost-like character in an armor (forgot his name) from Fullmetal Alchemist]. The armor synchronized with her, allowing the armor to use her void energy for highly destructive attacks. I feel like it's unique by itself. This concept can not only tell a glimpse of what really happened to Lilian after her sacrifice, but it can also expand the lore of Eruditio's nemesis, Laboratory 1718. If you've read this far. You've made my day. Have a nice day.
At least compared to LoL, ML does release non human heroes more frequently. Tanks are abundant with nonhuman heroes so I think they should do it for other roles too. Look at Ornn being stuck as their recent monster hero since 2017 and that streak only broken when Naafiri arrived in 2023.
This is very creative. A natalia like gameplay but still different in his own ways. With the remove of silence when he received cc ,now i can use Franco ult on him. Before this I will always get cancelled. And most of the time when i use Khufra its always messed up. With hp healing and no mana consumption, I dont think he will ever recall to base for generating. With this he can even play as exp lane to some point rotating when team needs, get a kill and went back to his lane again I think this new HC really suits his nickname "The Nightcrawler".
Something that wasn’t mention was that he now pretty much has a radar for people in the bush, since he’ll go into discover mode if someone sees him from a bush
So now the only hero with silence effect is Natalia. I actually like the idea of silence, it gives more variety, not just stun and slow. I hope moonton add more heroes with that effect
@@romatawazu8038u know what is the funny thing ? they remove the invi of natalia because its too op but now they give it to helcurt 🥴 and now moonton wants to delete natalia
With Helcurt's new passive and skills, they gave him proper poking abilities! I had this strategy I call Hit and Run Helcurt. You can use that mm talent thing that boosts your mvspeed after a basic atk (Forgot what it's called) First skill onto an enemy and use second skill then move away out of sight, maybe even inside a bush would be better. Then go back to do it again but this time you finish them. What's good about this is that you can always do it again and again.
I think it’s more likely people will run more damage on Helcurt like the emblem lethal ignition since his passive has a shadow smoke effect when he kills an enemy which gives him a lot of movement speed. Also I think discovered does already have some pretty nice movement speed to do hit and run with already.
@@itsEarlll I think he gains attack speed on the discovered state so it's not that bad. Also he can just run away and re-engage with the ultimate again if he needs to.
The new Passive is so much like LoL Evelynn's. But I love the creativity to still make his version of this Passive to make it more unique and fun. I can't wait for it to release.
Another good advantage with his passive! He can almost never be ambushed! You're usually always on stealth mode now, when you randomly get out of stealth mode in the jungle it means there is an enemy or some trap/ward (Sele S1, Popol S3, etc.) hiding in the bush!☝️
Many CZcamsrs have posted about this Revamped Helcurt since yesterday and I couldn't understand a thing they're explaining. So, I waited for Elgin to post this video. And you know what, Elgin is the best Mlbb tutor as ever.
I really like this new Helcurt he became the ambush predator that his lore implies but I think he'll need a little bit of def nerf and maybe silence when attacking with 1st skill only during stealth state cause he's a predator of the Leonin and Leonin are known for their skills
If we think about it the the lost of the silence effect its a major buff cause when he was hitted by a cc skill sometime you would get that moment to escape and it was better even in his ult cause with scare effect if you target an hero he can have the opportunity to dodge it thanks to this 2 details of the scare effect: first detail enemys will move all in different directions so it becomes more difficult for us helcurt user to hit more enemies and this will get some enemies to have a chance to not get hit by the 2 skill and second detail is that you can sometime miss an enemy cause of it and someone can say "but i can aim so no problem" but maybe if we are in a streassful situation we could miss it. But for the rest its a really good buff i will miss this current version and the old one too i always asked my self why they have to nerf the passive it wasnt too strong after all every hero that hitted him with cc would get silenced it wasnt too good😂😅🫣.
It's a great revamp, but I think the Sky Guardian Helmet feature of his passive is a bit broken when going in and out. Maybe change it instead to which he heals 5% of his lost hp 3 times when going stealth, then it stops after that. Also his s1 terrify becomes spammable when going in and out of bushes with his passive, the terrify should have a seperate cooldown after using it that's not affected by his passive.
I hope they retain silenced coz terrify would scatter enemies and u can whiff ur second skill Edit: You cannot hard counter cc anymore coz terrify just pushes back away the enemies a little bit and they can use skill again after a few moments.
i was thinking the same, but now i realize the terrify effect just make the enemy walk away or back off a little bit from you.. so enemy position or direction is at the same line from where it was just a bit further
well, good job moonton, did you know, his passive is inspired by Evelynn (from lol) passive and also, the smoke is literally Akali's (also from lol) 2nd skill, wtf? i am so happy moonton is becoming really creative
Bro played lol too much First, helcurt can’t go invisible with his passive. His passive is just franco Second, why tf conceal in smoke is akali? Their skills do not even work the same
@@lyao4320 nah its the idea The passive, its for rotate faster and heal after combat, the conceal is for reposition after you get a kill Imagine how much you can do if its not that simple Like, conceal after you kill someone in the middle of team fight Or, heal after unsuccesfully ganking someone, like idk, hanabi 1st skill is faster now, and shes fed, oh how do old helcurt kill her? Full stack 2nd skill and non of the damage go through, bruh she buy armor Oh yeah, are you epic?
3:24 Wow! The devs really took their time to realized hellcurt needed a automatic 2nd skill stacking system and not a lose stack over time.... Also....his passive is franco's but on steroids....like really.... Movement speed✓ Regen✓ Dmg✓(Stacking) But he gets bonus atk speed and movement speed when entering combat but loses the regen(Unlike franco who loses all)
Helcurt roam will be op once this got released into the og server. Sure he lacks the intiation but his ult removes vision and this revamp makes it easier to kill and run makes it scary for heroes. Scarier than Saber or Kadita
@@Greatest_VillainNo wtf, his kit isnt even designed to be a frontline tanker. Only reason why lance tank work is because he has lotta immune and dash, and the same goes for Benedetta.
God damn this is what i was waiting for, when helecurt came out, i was quite good at him, but as time went on, new heroes came, and ways to counter helecurt started to show up, I just stopped playing him The biggest problems i saw were that if you don't have his stingers ready, you'd have to spend some time basic attacking enemies before using it, and the fact it was incredibly hard for him to escape after entering a fight, since his first skill has a long cooldown he'd essentially kill one person then die cuz he can't run away These changes will definitely being me back to playing him
when you ult right after you pounce on the enemy, stealth mode will activate meaning you can CC them twice with the 1st skill he is very similar to nat now
They should “adjust” by making him lose health when in vision. Just like masha’s first skill. Which will basically counter the buff of health regeneration in stealth mode
They gave helcurt every upgrade possible lmao 1. Terrified Effect which is stronger CC than silence 2. Autoreload stingers 3. Faster Movement boosts 4. Smoke that makes you invis(This should've been on Natalia honestly) 5. Spammable first and second skill with no mana costs 6. HP regen for some reason
Like Helcurt once said, "I'm the worst thing you have ever seen" Now every squishy hero gonna hug their turrets when Helcurt ults, just like the good ol' days But for me I'm gonna say that I like the old Helcurt design
I mean for me, Old Helcurt seemed OP with that Silence passive. Literally everytime I ult that thing as franco or tig I always get cancelled out and dude just casually runs away
I remember maining Helcurt back then when he was released, Heck, I was better than my cousins at using Helcurt. Now, I'm more Fighter & marksman blend, but seeing this video, Guess Im going back to maining Helcurt
I hope not too much is changed. This is what Helcurt was meant to be. An assassin in the shadows for the squishy to fear. Dont take this as a Helcurt main wanting an op hero. I main Moskov, Hanzo, and Lou yi. This new Helcurt will be fun to fight against.
Very interesting revamp to helcurt,I personally think is a really good buff considering he has small cc, francos passive, and an actual invisibility though playstyle will not change in the the slightest. He definitely can be strong in the current meta but hopefully not bannable because i can sense there will be 85% chance of getting banned 7-8/10 games
This Revamp is actually Better than the first Original if you think about it this has a higher Dps since lower Cooldown on his stinger and blink and more consistent CC that doesn't rely too much on ult can help gank and secure kills in early game and on top of that You can rotate faster and jungle faster don't have to worry about stacks anymore you can and if we look about it closely if the mechanic for his stealth mode is that he is revealed/seen by enemy units such as towers and minions, if my theory is correct you can see if someone is trying to steal a buff from a bush
Dude, if these changes apply into the game helcurt will be banned every single time in high ranks. He can cc you, his speed is unseen, the only heroes that are faster than him are probably johnson, ling and fanny no other heroes are faster than him, for example there is no way that you can catch up to his speed even with natalia, benedetta, or even baxia.... you will be able to reach anywhere in a few seconds... you could be taking the buff near the bottom lane and when a 1 vs 1 starts on the top lane you could reach there before the fight ends (if both the heroes are tanky the fight will last long enough) in like 8 - 10 seconds, and the discovered mode makes him so hard to overpower and impossible to run away with most heroes... if he comes to the game like this it will be the most banned hero, sronger than most fighters, faster than almost any hero, has the best chase, has very good stealth, can one shot you, can cc you with terrify effect which is basically a stun.... Too OP
The new version requers completely new playstyle - poke instead of burst. The fact that Aurora was hit 2 times whith full stack of stingers and didnt die kind of disappoints me , but on the other side , jungle clear and rotation will be much better. Who knows , we should wait and see but so far the developers creativity was at its best this time 😊
As a helcurt main, thats perfect for me, also we dont need silence too much cause if enemy dont have a flameshot they already cant escape from you, so thats is just a significant buff i see About the lower damaga of strings, still no problem with the correct build, everyones DEAD
Model wise i like how he gets bigger i thnk its because the new cap,but if i want to have a sthealty gameplay i prefer the old version but ithink they want to be lore accurate with helcurt gameplay
The passive is literally Evelyn's passive, the healing is so broken at least in WR Evelyn's main execution skill is her Ult but for Helcurt his Execution is his 2nd skill meaning he can go in and out and with his teleport and Blinding ult its gonna be broken
Helcurt buff so good he’ll never see the light of being played again.
Lol yeah
Lol ya
Lol ya
Perma ban lmao
for real xD@@propablyconfused
this is very op since Helcurt's playstyle is stealth.
I mean, cockroaches are meant to be scary anyway.
What about natalia
I don't understand why people are scared of cockroaches
@@ishigami5071 You never met one before?
@@ishigami5071 Because they are delicious food for eating
@@godzillaking7820Chinese? 😳
Devs got really creative this time, man. Hot damn Nightcrawler.
Like Slark from Dota 2.
1st name come after see the regen hp
All these heroes are "inspired" from other games
or Evelyn kit from wild rift
nah its Evelynn passive from lol, and Akali's 2nd skill for kill an enemy, lol player i am
At around 7:20, something happened that I am really interested in. Elgin escapes after getting the kill on the Novaria but then goes back into the fight for another go. He disengages almost instantly due to his low HP, but as he runs away, Helcurt's passive kicks in to (in tandem with Regen) heal him at an alarmingly fast rate. I imagine that under the right circumstances, or with some refinement to either playstyle or kit, Helcurt could end up being a very unique assassin. Currently the standard among assassins is that true to their name, they assassinate a target and then get out. Depending on how Helcurt develops from here though, he could end up playing more like a skirmisher than a standard assassin, where instead of one single swoop to assassinate a target, he instead goes in and out multiple times to repeatedly harass enemies throughout an extended clash, using his mobility and regen to take trades, wearing the enemy down or breaking up their formation instead of killing a target outright. The revamp is still fresh in development so we can't say for sure how he'll turn out just yet, but since the comments so far are considering him overpowered, that's one way I could think of that the developers may try to balance him: by keeping his burst damage low so that it takes multiple sweeps to get a kill.
That kind of game play is hard in MLBB, the enemy won't just stay around waiting for your ambush, the map is also too small for that, probably will work in Early to Mid game where your targeting a hero without a blink skill but even that is still hard since Jungler Gameplay always focused on farming in the jungle from Early to mid,
I think the only hero who can play like that is Natalia and the only reason it work is because she is a roam.
@@saaskkehhuciha2949 The enemy won't stand around waiting for you to ambush? Exactly the point. With a more skirmish-based hero, you get to bring the fight to them instead of waiting for someone to step out of position as a traditional assassin would. You get to actively harass enemies not because they don't know you're there, but because they legitimately just can't do anything about your presence when you have so much mobility and longevity. That's one of the reasons Tank Lancelot was a thing for a while, and he doesn't have the excuse of "because roam". Ling to a lesser extent also has a similar strategy, where his mobility allows him to exert his presence all over the map, while being absurdly slippery and difficult to take down. The map is too small? I disagree, if anything the size of the map allows mobile heroes such to set the pace really well. A small map allows a high mobility hero to have presence over a ridiculous amount of space, and it's not like the map is so cramped that a hero just gets trapped in an engagement, especially not one that can blink past walls. The only reason this skirmishing type of playstyle isn't so common in my opinion is because we just don't have the heroes for it. Natalia's invisibility takes a couple seconds to reset and she doesn't have any natural source of longevity. Lancelot's dashing isn't infinite, and it takes a couple of seconds for recovery from Guardian Helm to kick in if it's in use. Ling for all his mobility is always on a timer because of his energy requirements. This new Helcurt though? Stealth returns as soon as he's out of sight and his entire kit is spammable, giving him the immense uptime and consistency that these other assassins haven't quite perfected. Right now, he's the closest fit for this playstyle. Again, he's early into development, so maybe once everything's been finalized we'll find out that it's just not meant to be, but as for now, I think it's a very nice possibility.
@@lesmoonwalker Lancelot Tank can do that because He is more sustainable and can go in and out easily with his first and ult, Beside most people use Lancelot Tank is because he more sustainable so he can stay longer in war especially in War for Lord, from my experience, all they do is targeting MM or Mage, and if it's failed he didn't go back since the enemy will ready for back up, so it's not exactly "Harrasing" the enemy, it just a Failed ambush.
Lancelot also have Immune and a lot of Blink Skill, it's hard to CC him, while Helcurt is prety much predictible since the only blink skill he has is his First skill.
I guess you can target an enemy who go Solo but it's pretty rare in Late Game, Enemy's Damage is also too huge for Helcurt in Late Game that's why i said it only work in Early to Mid, but that kind of Playstyle will make you stay too long in Lane, and it's bad for Assasins since they need to Farm not to mention the enemy can also go to the tower, and if the enemy has a CC or Blink Skill then it just stupid if you still try to harass them
@@lesmoonwalker it's better to make his Gameplay more like Finisher Type like Karina, targeting Enemy who have Low HP, kill them so your passive can kick in, then you turn invisible and gone, so you can target more enemy or just retreat.
More simple and i think it's also better, his passive also make him a good chaser and can rotate faster, which is great for this Gameplay.
@@saaskkehhuciha2949 I don't think Helcurt is that predictable at all. Sure Lancelot has multiple dashes and immune skills, but Helcurt runs so fast during Stealth that he can engage and disengage just by running, saving his blink skill for when he's in a real pinch. Its cooldown is also no problem since Stealth speeds its cooldown up enough to make it spammable. As for that kind of playstyle forcing you to stay too long in lanes, that's exactly why you need a hero that can rotate fast. Current Helcurt is already a pretty fast jungler, and I don't see that changing with this Revamped Helcurt, the difference though is in movement speed, which makes Revamped Helcurt just that much better. He can afford to spend more time in-lane because he spends less time getting there. It's the same logic as cutting lanes with heroes like Benedetta or Joy. Tower-hugging is a concern if you've revealed your presence, sure, but Assassins in general are able to dive enemies (within reason) due to their in-and-out playstyle, and with natural regeneration Helcurt would be able to trade his HP away with far more confidence, repeatedly even. It's also nice that you brought up Karina's reaping playstyle, because I would say that's already an inherent quality that a skirmisher-type assassin can offer, and I do agree it's very effective, but I still think a skirmisher-type of assassin is more flexible. Think about it, an assassin like Karina can chain kills on enemies that are roughly half health. For a skirmisher-type that would take let's say 2-4 repetitions to get a kill on their own, they can still finish off in one go if that enemy is already low from engaging a teammate, but in addition to that, the Revamped Helcurt would also be able to just get the enemy to that point of low health on his own because the regen just makes him much more suited to taking trades than your usual assassin. Aamon's regen actually allows him to do the same if he has to, it's just that it's never practical for the reason you have brought up-it takes him too much time-but since Helcurt is more mobile, I believe it wouldn't be as much of a problem.
I literally watch hororo video like 10 times and can't understand a thing and elgin just explains everything in a minute
Elgin’s explanation is the clearest. When I look at other people’s explanations, I be like: What?
Yeah, he is best at explaining. I only watch hororo and Elgin. Hororo is fast in updates but Elgin explains it clearly.
@ZANDACROSS7 I might be wrong but he doesn't seem like a good speaker. (Honestly same if it's the case).
Hororo
the thing is, hororo is weaker than most mlbb youtuber. the last time he met betosky in ranked, hororo lost due to big gap in skill difference. also i subscribe to other mlbb youtuber such as mobazane and fywdchickn. i'd like hororo to fight such people to prove himself.
Ha! told y'all (in Isoya's streams) that Elgin's fan always throw hates on other Ml youtubers >:D
Moonton has been cooking with the revamps lately, they literally made helcurt into a horror film
They always break game with too op revamps. Sad
@@palmakertesz-xx8bdSay this to Lolita
cuz they dont make new heros anymore
@@systemdatabase9710wow, I didn't know that Cici was launched 5 years ago
Helcurt is now a predator
This makes helcurt actually what you would kind of think of his skill set
I wish they revamp Clint :( hes so boring
@@Hamsterdamned Fucking slow too
Yeahh agree 💯... He now plays like a wild animal/creature
@@Hamsterdamnedby wdym boring?
@@Hamsterdamned I mean he already got revamp before so we will see
honestly as an helcurt main, it’s definitely gonna take some time to know the new features, real happy to say that helcurt’s skills is now lore accurate, LONG LIVE THE NIGHTCRAWLER!
Ml really gave him akali's shroud, evelynn's demon shade, fiddlestick's terrify and called it a day lol.
jokes aside, helcurt's kit is obviously overloaded and op, and another huge issue that I see is that his kit is basically a huge middle finger to natalia lmao.
Ikr? Devs really took nat's invisibility away because it was op and gave an even better one to helcurt lmao.
As a fiddlesticks and hc main,
We copy those
Also yeah nat kit has been shunned out of existence with the assassins hero that is coming lately (Nolan can just straight up delete you while having infinite dashes to escape from the scene and joy having a potential to do stupendous damage while having a dash and speed up either to chase or escape) granted she have a niche role being the roamin assassin where nowhere is safe... Oh wait... Revamped hc took that too.... Well at least she has a strong early game right?
They could even get Evelynn's passive healing by adding a cap to it, so he won't be healing to full for a random reason
Helcurt are now suited for those that have social anxiety
Nice one
Damn, that hurts me
perfect
OK, I'll main him now.
Used to be Old Natalia, her old stealth gave you anxiety, not sure where she is
Why does it seem like more and more heroes are getting franco's passive lmao
True😂
Helcurt isn't a new hero
And cici ( my favorite fighter) ain't can't even heal while not in combat
They gonna nerf it like Amon
yeah,like new hero have so many unnecessary attribute
This Revamp adjustment from montoon is pretty smart. Since his ultimate can obscure the vision of the enemy so they make the adjustment that can make advantage of it and that was stealth mode not only all of his skill are all connected than before it also compliments his character as the abyss of darkness and design is very well done. That’s the remodeland revamp we would like to see that given you the thought that his original appearance is enough no skin needed just like what they did to aurora.
Bro is back on the ban list💀
@@Youraveragecomment. Bros be like" guess whos back" then later getting ban. 💀
Need more heores/playstyle like this, complex yet easy and also creative..makes the game more fun
This revamp will definitely takes Helcurt's hit and run playstyle to the next level
I just realised THIS IS WHAT NATALIA WAS MEANT TO BE
yessss exactly. "we served the light while working on the dark". but nowadays, natalia's working in broad daylight she can't even kill squishy mages. sad
@@lycopenetomato7540maybe try tank build version of her but this build need item so yeah try to play in exp
Spell: petryfi
Build: magic boot, endless battle, thunder belt, guardian helmet, ahtena's shield, ( immorality or twilight armor )
Emblem: basic common emblem [ vitality,( tanacity or master assassins or bargain hunter ), concussive blast ]
Also try to play in exp lane cuz it deal alot of damage in early game but try not to play roam with this build it is quite hard to play cuz you have no CC plus your damage is ganna fall behind
Well Yessss😊
maybe they will buff Natalia since she got a new skin but honestly I hope she get revamp because the new helcurt skills looks like Natalia 😢
@@khkiller2550There are many better options for exp lane, why would you choose Natalia? Not to mention her terribly awful siege and high ground capability.
@@royzeeco5574they might have to change her 2nd skill considering it’s the source of complain from a lot of basic attackers and basically why the devs don’t want to buff her.
"After Helcurt Revamp release at Official Server"
Mythic Rank Player : Welcome to the ban section
Alongside chip, like god damnit, 2 Permabans in one update, that's gotta be a record
@@Yukio1701they did nerf a few heroes like Nolan and Lunox so maybe they will replace them as the premier ban.
I don't think so... His stingers deals less damage and his terrify that makes him a nightmare for heroes that rely on combo .. he is now weak to getting chain cced
@@MyTran-gn4rk*Perma
@@navis_6383Terrify is better than silence and now he can use it without the ultimate
I’m a main and top in my state so when I look at this revamp…LESGOOOOOO!!!!!!!!!
This is literally the most insane revamp ever 💀
I hope moonton make more heroes like helcurt or beastlike characters instead of human all the time. Heroes with unique design is the most intriguing hero that I would love to play.
Chip left the chat
@@IAARPOTI”make more”
I have a unique hero concept for it.
Her name is Lilian (if you've read Nolan's lore, you'll know who she is) and she sacrificed her life so that Nolan will have more time to stop the Calamity. Here the concept is: When Nolan thought that Calamity is finally gone, it used the soul of Lilian to turn her into a void-like being (something similar to Yve and Novaria but scarier) so that she can continue what Calamity is going to do. Upon arriving the Land of Dawn, she found herself in Laboratory 1718, and she was trapped inside of a highly advanced robotic armor [It's something like that ghost-like character in an armor (forgot his name) from Fullmetal Alchemist]. The armor synchronized with her, allowing the armor to use her void energy for highly destructive attacks.
I feel like it's unique by itself. This concept can not only tell a glimpse of what really happened to Lilian after her sacrifice, but it can also expand the lore of Eruditio's nemesis, Laboratory 1718.
If you've read this far. You've made my day. Have a nice day.
At least compared to LoL, ML does release non human heroes more frequently. Tanks are abundant with nonhuman heroes so I think they should do it for other roles too.
Look at Ornn being stuck as their recent monster hero since 2017 and that streak only broken when Naafiri arrived in 2023.
lore accurate skill for helcurt
And the new design tho🤑
hopefully they won't change his voice lines
NATALIA: let’s play hide and seek
HELCURT: aight you sure?
This is very creative. A natalia like gameplay but still different in his own ways. With the remove of silence when he received cc ,now i can use Franco ult on him. Before this I will always get cancelled. And most of the time when i use Khufra its always messed up. With hp healing and no mana consumption, I dont think he will ever recall to base for generating. With this he can even play as exp lane to some point rotating when team needs, get a kill and went back to his lane again I think this new HC really suits his nickname "The Nightcrawler".
Something that wasn’t mention was that he now pretty much has a radar for people in the bush, since he’ll go into discover mode if someone sees him from a bush
Helcurt went from a cockroach to a scary Nightcrawler..
He was never a cockroach. In right hands he can destroy the enemy team
Well, Helcurt is more of a Cockroach now, because cockroach can heal themselves pretty fast like helcurt passive in stealth mode...
😂@@_Potato08
no they revamp him from normal cockroach to flying cockraoch💀
2:49
Just like OG Old Vexana 1st Skill.
actually it's dancing, there is a difference.
So now the only hero with silence effect is Natalia. I actually like the idea of silence, it gives more variety, not just stun and slow. I hope moonton add more heroes with that effect
funny thing is, even natalia's silence feels nonexistent (0.25s) 🥴
@@romatawazu8038 back then she have 2 seconds full of silence 🥺. Trully silence moment for the enemy 💀
@@romatawazu8038u know what is the funny thing ? they remove the invi of natalia because its too op but now they give it to helcurt 🥴 and now moonton wants to delete natalia
Minsitar Ultimate has silent effect too
@monsterejosh_ i know, they really powercrept her.. I'm a nata main and the new nata is a letdown
I only hope his voice over does not change
Holy shit...
They COOKED with my Boy! I might start playing Mobile Legends again after this!!
With Helcurt's new passive and skills, they gave him proper poking abilities!
I had this strategy I call Hit and Run Helcurt.
You can use that mm talent thing that boosts your mvspeed after a basic atk (Forgot what it's called)
First skill onto an enemy and use second skill then move away out of sight, maybe even inside a bush would be better. Then go back to do it again but this time you finish them.
What's good about this is that you can always do it again and again.
Elgin already used this in the video
I think it’s more likely people will run more damage on Helcurt like the emblem lethal ignition since his passive has a shadow smoke effect when he kills an enemy which gives him a lot of movement speed. Also I think discovered does already have some pretty nice movement speed to do hit and run with already.
@@MyTran-gn4rk Overall Helcurt's revamp is just solid, except for the ulti atk speed removal
@@MyTran-gn4rk His ulti feels like a little less of a threat without it tbh
@@itsEarlll I think he gains attack speed on the discovered state so it's not that bad. Also he can just run away and re-engage with the ultimate again if he needs to.
helcurt 2019 is back
Remember when helcurt was not use to be meta back then in 2019-2020
Helcurt now feels like an actual assassin with this revamp
The new Passive is so much like LoL Evelynn's. But I love the creativity to still make his version of this Passive to make it more unique and fun. I can't wait for it to release.
Moba games are for lonely losers, bra
They made my role as a markmans even more terrifying as ever
Helcurt is finally living up to his design
Natalia *”Who are you?”*
Helcurt *”THE TRUE INVISIBLE CHARACTER”*
Miya *”I’m here too”* 🥲
Yes
better if Helcurt says "I'm You but Better"
@@ioi.t3082yeah cause they really thought of helcurt’s revamp while natalia’s feel like it’s rushed also does helcurt really need a revamp?
Helcurt will say: I am your shadow
@@broareyouserious Yeah helcurt deserves it he never had a revamp before
This is better than the previous one. Helcurt is back as hell.
Nah all my homies gonna ban him with that 10 ban system
Another good advantage with his passive! He can almost never be ambushed! You're usually always on stealth mode now, when you randomly get out of stealth mode in the jungle it means there is an enemy or some trap/ward (Sele S1, Popol S3, etc.) hiding in the bush!☝️
this is so broken lol
No wonder nata lose hers... Helcurt stole it and made it better
👁👄👁 now that you mention it
Maybe i will start playing Helcurt now, a hero that can never be ambushed? Yes, please.
Did we see that in the video?
bro's passive is like Evelynn one but the only thing is that she's the og queen
Yeah ml is amazing with their plagiarism 😂
ban section : Welcome back bro 🔥🗿
guess helcurts going back to the ban section
No you lowrank.
Remember when he's always banned back then? Good times
even if he's not banned as a novaria main i'll be as annoying as i possibly can
Least lesser than before. Than the 'active skill near hc = silenced' which make difficult to fight back. This give more chance to fight back
@@theunknowman12 its because of silence you children
Many CZcamsrs have posted about this Revamped Helcurt since yesterday and I couldn't understand a thing they're explaining. So, I waited for Elgin to post this video. And you know what, Elgin is the best Mlbb tutor as ever.
I really like this new Helcurt he became the ambush predator that his lore implies but I think he'll need a little bit of def nerf and maybe silence when attacking with 1st skill only during stealth state cause he's a predator of the Leonin and Leonin are known for their skills
If we think about it the the lost of the silence effect its a major buff cause when he was hitted by a cc skill sometime you would get that moment to escape and it was better even in his ult cause with scare effect if you target an hero he can have the opportunity to dodge it thanks to this 2 details of the scare effect: first detail enemys will move all in different directions so it becomes more difficult for us helcurt user to hit more enemies and this will get some enemies to have a chance to not get hit by the 2 skill and second detail is that you can sometime miss an enemy cause of it and someone can say "but i can aim so no problem" but maybe if we are in a streassful situation we could miss it. But for the rest its a really good buff i will miss this current version and the old one too i always asked my self why they have to nerf the passive it wasnt too strong after all every hero that hitted him with cc would get silenced it wasnt too good😂😅🫣.
Helcurt has risen from the death abyss to avenge moonton and scare us to death again
It's a great revamp, but I think the Sky Guardian Helmet feature of his passive is a bit broken when going in and out. Maybe change it instead to which he heals 5% of his lost hp 3 times when going stealth, then it stops after that. Also his s1 terrify becomes spammable when going in and out of bushes with his passive, the terrify should have a seperate cooldown after using it that's not affected by his passive.
Bruh that is pretty mid for an assassin but for a tank or fighter it's op
Shut up it would be great Like that this revamp is gonna make him the most banned hero@@waleedabdullahkhan5706
Yeah assassin are quite squishy(unless helcurts get huild for tank build😂)@@waleedabdullahkhan5706
@@waleedabdullahkhan5706helcurt roam tank build with thunderbelt and corrosion scythe will be a slow hell.
He is op after this revamp in every way. With hp healing and no mana consumption, I dont think he will ever recall to base for generating.
I hope they retain silenced coz terrify would scatter enemies and u can whiff ur second skill
Edit: You cannot hard counter cc anymore coz terrify just pushes back away the enemies a little bit and they can use skill again after a few moments.
They can his terrify like vexana
But lorewise, terrify makes sense more.
i was thinking the same, but now i realize the terrify effect just make the enemy walk away or back off a little bit from you.. so enemy position or direction is at the same line from where it was just a bit further
Not supposed to counter hard CC. If he does then this new helcurt is uncatchable. Just burst kill and vanish.
Terrify makes it easier to aim his 2nd skill no? Since their movements are now fixed in a direction instead of having to guess where they''re going
well, good job moonton,
did you know, his passive is inspired by Evelynn (from lol) passive
and also, the smoke is literally Akali's (also from lol) 2nd skill, wtf?
i am so happy moonton is becoming really creative
Bro played lol too much
First, helcurt can’t go invisible with his passive. His passive is just franco
Second, why tf conceal in smoke is akali? Their skills do not even work the same
@@lyao4320 nah its the idea
The passive, its for rotate faster and heal after combat, the conceal is for reposition after you get a kill
Imagine how much you can do if its not that simple
Like, conceal after you kill someone in the middle of team fight
Or, heal after unsuccesfully ganking someone, like idk, hanabi 1st skill is faster now, and shes fed, oh how do old helcurt kill her? Full stack 2nd skill and non of the damage go through, bruh she buy armor
Oh yeah, are you epic?
This is more like slark, way before akali @@ryviusch.nooneid9002
Thats not from Lol(league of legends) its from Dota 2(Slark's passive) the literary copy and paste it
helcurt went from a bed bug to a littleral nightmare
3:24 Wow! The devs really took their time to realized hellcurt needed a automatic 2nd skill stacking system and not a lose stack over time....
Also....his passive is franco's but on steroids....like really....
Movement speed✓
Regen✓
Dmg✓(Stacking)
But he gets bonus atk speed and movement speed when entering combat but loses the regen(Unlike franco who loses all)
Helcurt roam will be op once this got released into the og server. Sure he lacks the intiation but his ult removes vision and this revamp makes it easier to kill and run makes it scary for heroes. Scarier than Saber or Kadita
No don't tell me there gonna be hc's jungler tank
Fuck tank jungle
@@Greatest_VillainNo wtf, his kit isnt even designed to be a frontline tanker. Only reason why lance tank work is because he has lotta immune and dash, and the same goes for Benedetta.
@@rockmaster182 but who knows in the near future
A lot of assasins become tank and works
Maybe same for hc?
@@Greatest_VillainI don't think so
He have own guardian helmet+ Stealth mode as sustain kit
And skill 2 got DMG nerf
Omg that's right lol even better than saber/Natalia roam
Imagine they released fleeting time item but physical version 😂
are you ready to get another 10 seasons ban?!??
Are*
Gildarks helcurt will be very op
Damm they finnally made him op again the old days are coming back, time to use Helcurt again 😈
God damn this is what i was waiting for, when helecurt came out, i was quite good at him, but as time went on, new heroes came, and ways to counter helecurt started to show up, I just stopped playing him
The biggest problems i saw were that if you don't have his stingers ready, you'd have to spend some time basic attacking enemies before using it, and the fact it was incredibly hard for him to escape after entering a fight, since his first skill has a long cooldown he'd essentially kill one person then die cuz he can't run away
These changes will definitely being me back to playing him
Many ML players will gonna be trauma mode of this helcurt revamp.
Bro prime helcurt was a different breed
@@supremegible2042Agreed bro, the ult back then was so loud and scary it was actually a horror game
@@BrewFlow ikr Everytime his ult activates ur best bet is to pray ur not his target
Cannot fight back cause of it 'skill near me = you silenced'
Helcurt will return on his permanent ban on draft picks, like the past season.....
The video I've been waiting for
MM users: am I legally blind?
They removed the satisfying sound on his stinger at full stack, i love hearing that sound because it's so satisfying
OP.... I can smell new helcurt skin coming up.
when you ult right after you pounce on the enemy, stealth mode will activate meaning you can CC them twice with the 1st skill
he is very similar to nat now
They should “adjust” by making him lose health when in vision. Just like masha’s first skill. Which will basically counter the buff of health regeneration in stealth mode
They gave helcurt every upgrade possible lmao
1. Terrified Effect which is stronger CC than silence
2. Autoreload stingers
3. Faster Movement boosts
4. Smoke that makes you invis(This should've been on Natalia honestly)
5. Spammable first and second skill with no mana costs
6. HP regen for some reason
Like Helcurt once said, "I'm the worst thing you have ever seen"
Now every squishy hero gonna hug their turrets when Helcurt ults, just like the good ol' days
But for me I'm gonna say that I like the old Helcurt design
It looks like helcurt steal Aamon's invisible armor
Knowing moonton seeing Helcurt become like Slark (passive Regen at the very least) from dota is not surprising.
I mean for me, Old Helcurt seemed OP with that Silence passive. Literally everytime I ult that thing as franco or tig I always get cancelled out and dude just casually runs away
I remember maining Helcurt back then when he was released, Heck, I was better than my cousins at using Helcurt. Now, I'm more Fighter & marksman blend, but seeing this video, Guess Im going back to maining Helcurt
As a slark main, Helcurt and I are gonna have a lot of fun together
Moonton over buff newly revamped 💪🤯
Nightmare for none TANK hero.
I hope not too much is changed. This is what Helcurt was meant to be. An assassin in the shadows for the squishy to fear.
Dont take this as a Helcurt main wanting an op hero. I main Moskov, Hanzo, and Lou yi. This new Helcurt will be fun to fight against.
Very interesting revamp to helcurt,I personally think is a really good buff considering he has small cc, francos passive, and an actual invisibility though playstyle will not change in the the slightest. He definitely can be strong in the current meta but hopefully not bannable because i can sense there will be 85% chance of getting banned 7-8/10 games
Bruh revamped helcurt will surely make gildark (a helcurt user content creator) will now be more powerful than ever sheeeeesssssh
They made helcurt into a viable roam, kinda like how LoL has Pike, an assassin support, helcurt is a candidate for a roam assasin
Stealth is my main strategy in pretty much any games that i played, so this might br my next fav hero ☺️
Finally I'm not regretting anymore to choose helcurt special skin From M5 pass❤
Bro is literally a horror movie
Miya's ulti as a Passive
Constant HP Regen
U are able to know when the enemies see you
I'm glad they revamp helcurt.
I used to feel helpless sometimes after using his 2nd skill, But now i don't have to run away while facing many enemies.
we're gonna get traumatized again with this one 🗣️💯🔥🔥🗣️💯🔥
This Revamp is actually Better than the first Original if you think about it this has a higher Dps since lower Cooldown on his stinger and blink and more consistent CC that doesn't rely too much on ult can help gank and secure kills in early game and on top of that You can rotate faster and jungle faster don't have to worry about stacks anymore you can and if we look about it closely if the mechanic for his stealth mode is that he is revealed/seen by enemy units such as towers and minions, if my theory is correct you can see if someone is trying to steal a buff from a bush
I feel like HC roamer more crazy
If your jungler pick tank like barat... you got frontliner
Dude, if these changes apply into the game helcurt will be banned every single time in high ranks. He can cc you, his speed is unseen, the only heroes that are faster than him are probably johnson, ling and fanny no other heroes are faster than him, for example there is no way that you can catch up to his speed even with natalia, benedetta, or even baxia.... you will be able to reach anywhere in a few seconds... you could be taking the buff near the bottom lane and when a 1 vs 1 starts on the top lane you could reach there before the fight ends (if both the heroes are tanky the fight will last long enough) in like 8 - 10 seconds, and the discovered mode makes him so hard to overpower and impossible to run away with most heroes... if he comes to the game like this it will be the most banned hero, sronger than most fighters, faster than almost any hero, has the best chase, has very good stealth, can one shot you, can cc you with terrify effect which is basically a stun....
Too OP
I liked first release Helcurt because he was strong, maybe I will like him again with this revamp.
Helcurt will definitely be a new jungler meta if his revamp gets to the official server
The new version requers completely new playstyle - poke instead of burst. The fact that Aurora was hit 2 times whith full stack of stingers and didnt die kind of disappoints me , but on the other side , jungle clear and rotation will be much better. Who knows , we should wait and see but so far the developers creativity was at its best this time 😊
Thank god that his damage ain't broken too. Seems like Helcurt support would be new meta 😂 RIP Natalia
Helcurt skin as a shark for summer skin would be nice since his combo is attack and retreat to charge up.
I think the revamp idea is pretty good, now helcurt truly feels like helcurt
The meta helcurt is back!!!
I remember the old helcurt who pretty much was bullying everyone
This sounds good since the downside of Helcurt is to maintain the stack and nowadays the CCs are too much
As a helcurt main, thats perfect for me, also we dont need silence too much cause if enemy dont have a flameshot they already cant escape from you, so thats is just a significant buff i see
About the lower damaga of strings, still no problem with the correct build, everyones DEAD
Honestly, this could open up the potential for a laner Helcurt.
With his discovered mode he can actually counter ambush pretty well at least while not near enemy's minion
Bro forgot tell us that activating 2nd skill now will trigger basic attack effects excluding critical hits
Model wise i like how he gets bigger i thnk its because the new cap,but if i want to have a sthealty gameplay i prefer the old version but ithink they want to be lore accurate with helcurt gameplay
He ain’t making it out the ban section with this one 🗣️🗣️
Dang elgin is getting more buff before
Now that's a lore accurate helcurt, who sacrificed his soul for abyssal power. One of the Genarals of Abyss.
NIGHT HAS FALLEN ; LET THE KILLING BEGIN!
The passive is literally Evelyn's passive, the healing is so broken at least in WR Evelyn's main execution skill is her Ult but for Helcurt his Execution is his 2nd skill meaning he can go in and out and with his teleport and Blinding ult its gonna be broken
Mom can we get Riki from dota?
Helcurt: The Riki from Meesho.