Star Citizen Live Q&A: FPS in Alpha 3.23

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  • čas přidán 14. 03. 2024
  • Join us today as we answer your questions about the upcoming changes to FPS in Alpha 3.23, following the First-Person Assertion episode of Inside Star Citizen.
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    Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
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Komentáře • 638

  • @wickedwookie
    @wickedwookie Před 2 měsíci +166

    So about that night vision lol

  • @gotphill
    @gotphill Před 2 měsíci +71

    Can we get binoculars that don't have glint for seeing farther without the glint for a more stealth recon situations since its not attached to a weapon

    • @greenblazes
      @greenblazes Před 2 měsíci +9

      Yes please

    • @rooster1012
      @rooster1012 Před 2 měsíci +5

      Binoculars have even more glint in real life than a scope does.

    • @gotphill
      @gotphill Před 2 měsíci +9

      ya but they said in the video its for balance in a video game.

    • @4hire565
      @4hire565 Před 2 měsíci

      That idea. I really like

    • @Birbucifer
      @Birbucifer Před 2 měsíci +6

      @@rooster1012 Yea but they even said that the glint mechanic is for gameplay balance reasons, which makes sense. If they're going to go that route then I think binocs or something would be nice for scouting.

  • @CrueOndanet
    @CrueOndanet Před 2 měsíci +299

    Night vision when?😂😂

    • @rhwlol
      @rhwlol Před 2 měsíci +5

      yesterday

    • @ccatlett1984
      @ccatlett1984 Před 2 měsíci +22

      How about FLIR (thermal vision)?

    • @yous2244
      @yous2244 Před 2 měsíci +4

      Don't want night vision

    • @pebegou
      @pebegou Před 2 měsíci +5

      But again, we need a helmet or visor piece with this technology. Not like that combat crosshair wich is turned off in the settings...

    • @jello_cudgel9213
      @jello_cudgel9213 Před 2 měsíci +6

      Soon ™

  • @joellouisfire
    @joellouisfire Před 2 měsíci +74

    An emp grenade would be pretty cool to turn off enemy HUDS and electronic assists.

    • @DawnstealerGaming
      @DawnstealerGaming Před 2 měsíci +4

      .....and titan suits. One day.

    • @vorpalrobot
      @vorpalrobot Před 2 měsíci +5

      And night vision

    • @jbirdmax
      @jbirdmax Před 2 měsíci +1

      Even affecting the digital ammo counters on weapons. And maybe laser weapons too?
      I’m thinking laser based weapons in Star Citizen might need some physicalized ammunition lore though.
      You know, with their recoil and all.

  • @supposedlyiamaphilosopher587
    @supposedlyiamaphilosopher587 Před 2 měsíci +141

    Nightvision?

    • @jello_cudgel9213
      @jello_cudgel9213 Před 2 měsíci +2

      Eurovision!

    • @Bastienreturn
      @Bastienreturn Před 2 měsíci +2

      no it's op

    • @explorer47422
      @explorer47422 Před 2 měsíci +1

      You have a HUD ping in combat helmets that illuminates people's bodies right through to their bones and lights them, and things around you like vehicles, up like a Christmas tree, which they've demonstrated a few times. This is your night vision - combat ping. You also have a torch.

    • @futbolita89742
      @futbolita89742 Před 2 měsíci +1

      Dobly Vision

    • @LIMERAGE
      @LIMERAGE Před 2 měsíci

      @@Bastienreturn No it's not, being able to see at night isn't OP. Also, ReShade isn't banned bt CIG

  • @TheBod76
    @TheBod76 Před 2 měsíci +14

    So what about the invisible 3rd person camera drone? Will this stay or will it at least get physicalized`?

  • @ThorbjrnPrytz
    @ThorbjrnPrytz Před 2 měsíci +15

    Increase the difficulty of sniping.
    Long range shooting is a precision task. To hit you need to know all about the ballistics of the bullet, weather, atmospheric and gravity conditions on site, and shooting position.
    Then you need to settle into position, relax, and time your shot to your heartbeat to avoid the pulse beats in your hands affect your aim.
    Remember that your movements are amplified by the range, at 100m moving the rifle 1cm will result in a 1m change of impact.
    Each shot takes time to aim, so you could simulate this by several means. a 2 sec "settle" timer for 80% accuracy, and then a "hold aim" function mini-game that could affect the aim by having to time your pulse to the trigger pull to gain the last 20%...

    • @ausecurity1
      @ausecurity1 Před 2 měsíci

      unless youre firing a laser

    • @Pneuma777
      @Pneuma777 Před 2 měsíci

      Could you imagine the charts that people would have for each planet, atmospheric conditions and coriolis effects being so different lmao would be cool

    • @TheNorthHawk
      @TheNorthHawk Před 2 měsíci

      I do think that this has to be heavily dependent on range. Any semi trained individual should be able to manage a good grouping at 100m. Anyone familiar with shooting and with good vision can do that easily at up to 300m. I'd rather not juggle a million inputs unless I'm trying to land a shot at more than 500m. Let's handle this like ARMA.

    • @ThorbjrnPrytz
      @ThorbjrnPrytz Před 2 měsíci

      @@TheNorthHawk The options when shooting are Fast or Accurate. You can't have both. With training you can improve a little, but accuracy will still take some time to settle and aim.
      Shooting sub MOA grouping will take you more than 1 second to aim each shot.
      But shooting fast and hitting within the 1'x1' upper torso /CM at 100m is not hard.
      My long range reference was to more then 200m range.

  • @0nlyRenzo
    @0nlyRenzo Před 2 měsíci +33

    The batteries of energy weapons will autocharge ? That's a shame. I liked the "recharge them at your ship" idea

    • @4hire565
      @4hire565 Před 2 měsíci +6

      That should be the way to be honest

    • @davidlondon9242
      @davidlondon9242 Před 2 měsíci +2

      This is the way.

    • @vorpalrobot
      @vorpalrobot Před 2 měsíci +3

      They've mentioned both before. The suit charge would be more passive I think, but they'll balance it for gameplay I'm sure.

    • @4hire565
      @4hire565 Před 2 měsíci

      @@vorpalrobot copy that

    • @enricod.7198
      @enricod.7198 Před 2 měsíci

      Just slower charge rate. I think it would be cool to have the magazines in the suit to recharge walking and moving but that is at slower rate. Otherwise there would be no point in energy weapons vs ballistic.

  • @tomsbasement4884
    @tomsbasement4884 Před 2 měsíci +5

    All I know is that special smile I get after squeezing off the last round in my P6-LR mag and hearing that oh-so-satisfying ping that reminds me of the Garand when the en-bloc clip gets ejected. Whoever made that call I owe you a coffee. My bunker setup for the P6 is a suppressor, a Behring 4x scope, and an E250 underbarrel laser pointer.

  • @emptysplit
    @emptysplit Před 2 měsíci +34

    Night vision and team bed logging!

    • @bob-rg7vo
      @bob-rg7vo Před 2 měsíci +5

      Yes to team bed logging

  • @Khinouille
    @Khinouille Před 2 měsíci +12

    A sniper should be deadly.
    A sniper which you don't know where he is depending on the situation might indicate that the said sniper has been here for a while so you wasn't here when he landed, which means that the sniper have been waiting patiently which should be rewarded, and not punished by a big flashlight indicating the position.
    The Sniper should not generate any reflect flashlight scope if it's nightime or the sun is behind the said sniper which prevent light from direct bounce on the scope
    just my take
    if the sniper is facing the sun, 100% it should reflect light and reveal position for sure.

  • @FNLastname
    @FNLastname Před 2 měsíci +23

    all i have to say, is add the same things that SCUM does for snipers. require adjustments for Range, Coriolis, Windage, Humidity, Bullet shape, and Gravity to snipers. with these changes, make glint based only on if they are in line of sight of a light source. this will allow for powerful shots, but require sniper's have actual knowledge and skill to get long range kills. sniping should be the slow paced, planned shots. not the COD one-shot super rifles that somehow you can run around with even though your carrying 100's of lbs of kit. as for post shot identifier, you have sound options, muzzle blowback (kicks up dust). or laser fade away effects for EM weapons.
    Just a few ideas that I've seen other games do that work.

    • @vorpalrobot
      @vorpalrobot Před 2 měsíci

      SCUM also has that nutrition simulation system where you kinda need to eat varied foods to avoid debuffs?
      I don't think star citizen is going for that type of gameplay/realism.

    • @StarFireG3
      @StarFireG3 Před 2 měsíci

      @@vorpalrobot Only the gun stuff. SC is future. A bottle of Cruz should contain all you need

    • @Apocalomega
      @Apocalomega Před 2 měsíci

      If they do that, and add recoil in space where I shoot a sniper and I start flying backwards, I would be ecstatic lol.

    • @FNLastname
      @FNLastname Před 2 měsíci

      @@Apocalomega would be interesting to have different ammo types too, since most projectile ammos using gunpowder, wont work in space, unless its made to self oxidize.

    • @Apocalomega
      @Apocalomega Před 2 měsíci

      ​@@FNLastname I would have assumed that we would have to use laser weapons in space.

  • @ICLASHERI
    @ICLASHERI Před 2 měsíci +15

    Sniper glint makes me want to vomit lol. I really hope for systems where it’s like hardcore survival mode. Realistic, 1st person and no sniper glints! 😂

    • @BreadTheLoaf
      @BreadTheLoaf Před 2 měsíci +2

      Yas please

    • @TheBod76
      @TheBod76 Před 2 měsíci +4

      Realistic as in actually having to account for wind, coriolis effect and bullet drop when sniping?
      Oh wait it doesn't take any skill to snipe in the GAME other then aim and shoot and I don't see you complaining about that. I guess you simply want the sniper to be easy to use and allmost impossible to counter!

    • @aedus2814
      @aedus2814 Před 2 měsíci +2

      Having played games with those features I would take that over the idiotic scope glint any day.@@TheBod76

    • @lazycrate71
      @lazycrate71 Před 2 měsíci +1

      the arma way is perfect. afaik in arma even earth rotation gets accounted.
      but people grief way too much already...

    • @ICLASHERI
      @ICLASHERI Před 2 měsíci

      lol i wouldnt say no to that !@@TheBod76

  • @Tainted-Soul
    @Tainted-Soul Před 2 měsíci +22

    you dont have to add a slug shotgun just the ammo change eg. bird , buck , and slug.

    • @mabs9503
      @mabs9503 Před 2 měsíci +2

      They probably do, actually. Either they don't have the skill to code it this way or maybe there's an engine limitation preventing it.

    • @RyoninShonin
      @RyoninShonin Před 2 měsíci +4

      A shotgun to me is a very difficult to balance weapon. It has more ammo types available IRL than any other firearm. A slug from a rifled shotgun is devastating to anything it hits and has incredible accuracy. 00buck shot is like shooting a handfull of .45acp rounds at the same time with a wider hit pattern( only need to get hit by one to kill you). Lots of less lethal options, and many more lethal ones. If i had to pick from a lineup or IRL firearms , i would pick a shotgun every time. The sound they make when fired is terrifying to anyone who recognizes it. They are overpowered up to 100yds.

    • @MWTGoldenGun
      @MWTGoldenGun Před 2 měsíci +2

      ​@@mabs9503you could change ammo types on weapons in Crysis which uses the same game engine

    • @rivit7615
      @rivit7615 Před 2 měsíci +1

      Actually a slug gun needs a different barrel. True slug guns have rifling to keep that chunk of lead spinning accurately at range.

    • @Tainted-Soul
      @Tainted-Soul Před 2 měsíci +2

      @@rivit7615 no true shotgun is smooth bore and the slugs have rifling on them to help keep them on target I have shot 100's of slugs from 25mtrs to 100mtrs and have quite a bit use of firearms for more than 40 years in target shooting in the UK

  • @robwoodring9437
    @robwoodring9437 Před 2 měsíci +25

    I started using LMGs only because y'all made my fav (the Karna) take a whole mag to kill one guy.

    • @chawkes70
      @chawkes70 Před 2 měsíci

      Its why I started using the P6.

    • @zackn8745
      @zackn8745 Před 2 měsíci +4

      Agreed, they made some of the guns almost unusable. The longer time to kill also makes long range combat way less viable, and dramatically reduces the rewards for tactical gameplay. If I take the time to get a good position and put the first shots on target, it's kinda garbage that if I miss just a couple rounds the guy whose just going full Leroy Jenkins can medpen and essentially reset the whole fight.

  • @shaneedwards596
    @shaneedwards596 Před 2 měsíci +6

    problem is Sniper's while versatile and powerful and very mobile, are very susceptible to armour (vehicles, ships etc.)
    and the vision of what a sniper can see at night, is extremely diminished in low light/dark conditions and even in poor weather... plus once a sniper has fired, or been spotted you must move....
    the issue is... if done, right it could be ok... but the thing is "scope glint" can be an extremely bad disadvantage to the Sniper's, and it's the target's job to adapt... but also the sniper having to set up for range, drop etc... glint can just add more issues which can be more detrimental to the sniper's out there...
    though that being said I will test it, and see what i think personally and see from both sides of the barrel

  • @Scr33d
    @Scr33d Před 2 měsíci +29

    So instead of adding a arcade gameplay night glint, maybe:
    1. Make it harder to hit targets at longer ranges by having that weather tech affect bullet trajectory? Long range sniping isn't easy in real life so make it hard ingame so people look for a easier playstyle.
    2. Have military helmets alert the wearer of high speed bullets flying by, make it a gameplay feature just like hud cross hairs. Make the helmet amplify the sound and give a visual warning when someone is shooting at you. If a military helmet can scan a room and have a cross hair hud they can have a system to detect bullets.

    • @PterAntlo
      @PterAntlo Před 2 měsíci

      Who says that it isn't your helmet registering the scope and adding a marker if they look at you and you at them? I don't see how your suggesting differs materially from what they've implemented. Just note that the important part is you need information *before* the shot, because snipers will often be one-hit-kill weapons. Not much use in a helmet telling you "oh, by the way, a sniper has shot at you, in case you didn't notice it by the big hole in your head" when you're already bleeding out on the ground.

    • @Scr33d
      @Scr33d Před 2 měsíci +1

      ​@@PterAntloYou are assuming that every sniper always hits and there are no recourse for finding them. Yes it is very hard since we do not have a way to find electormagnetic fields yet which the armor, sights and some weapons will give off. But punishing a sniper regardless of skill by letting a potential target know you are there as soon as you aim is not a solution, it's squashing a type of gameplay.
      But i do recognise those that camp JT just to snipe to be a nuisance, but JT really is not a 2-3 person group event. You need security both on the ground and in the air. It's simply not for everyone.
      My opinion is that it's way to easy to land shot today, they need to make it harder by implementing more effects on bullet trajectory so those more skilled can enjoy the gameplay and be rewarded for their skill while those who suck and are looking for easy kills might need to do it some other way.
      I suggest they get a move on to implement some sort of backpack EM radar. It's needs to be bulky so not everyone runs around with a radar all the time but be a tool to find people based on EM signatures, useful for the ones scouting and big groups that are defending.
      Regarding my suggestion about a helmet system, you are arguing in bad faith with snyde comments. My suggestion is simply to have the helmet amplify sound from bullets whizzing by your head and have the helmets sensors registering that the player is being shot at so they can take cover and react. The "glint" just feels like a arcade way of giving the player a way to find people that are far away before a action has been made. And how would the "glint" be described ingame? The helmet is so good it can find a scope from 2000 meters out and pinpoint for you? Just sound like a bad solution to a problem that needs to be solved by promised game mechanics.
      Instead they are removing features and adding a bad solution.
      So to reiterate, my suggestion is.
      1. Make landing shots harder, have the promised weather tech and physics make it hard hit long range shots.
      2. Add a ingame mechanic to find people based on their EM signature as already mentioned, but it must be bulky so not everyone runs around and sees every player within 5 kilometers.
      3. Instead add a helmet feature that amplifies sound of bullets whizzing by your head (just like cockpits simulate space combat), a varning message that your helmet has registered shots close to you. (within 2 meters).
      4. If there is to be a glint, make it belivable. Not this works at night bs. That is just lazy.

    • @Pneuma777
      @Pneuma777 Před 2 měsíci

      @@Scr33dCompletely agree with your points here, great suggestions.
      1. Weather and Planetary Body Effects (Individual to each planet/moon) on bullet trajectory/laser weapon effectiveness to increase the skill ceiling and add immersion/depth to that gameplay style.
      2. I think the EM idea would be really cool, maybe the less tech the sniper is wearing, the closer they could get without being detected, weather could also effect this.
      3. Modern military systems already have this (At least for rockets, not sure about small arms fire) so I don't see why it wouldn't be smaller/more widely available in the future.
      4. Lazy solutions = Future problems for someone else.
      My idea to add to this is to perhaps make all long range scopes (above 4x maybe?) have a range-finder built in, and project a laser to do so. Tie this with the new helmet system to inform people when an unfamiliar laser is picked up, tie that in with existing weapon lasers. Have weather effect this as well.

    • @Scr33d
      @Scr33d Před 2 měsíci +1

      @@Pneuma777I think your suggestion with lasers incorporated into long range scopes sounds great. It would give off a higher EM signature when the player uses it (player optional). The lasers could be explained as rangefinders which would be completely reasonal since the weapon systems are supposed to work on completely different settings and planets.

  • @thekaxmax
    @thekaxmax Před 2 měsíci +8

    I'm assuming you can't get scope hoods like you can get now, then, to eliminate glint

  • @AeternumPhoenix
    @AeternumPhoenix Před 2 měsíci +18

    Give helmets SUB MODULE SLOTS. The mods will install in the helmet and allow the player helmet visor to have, let's say, an awareness feature that would give them a "sniper glint" feature. A general ping direction or ping area on the HUD. This would simulate realism and fun better. Those who what it can have it and those who what a challenge can go without this "sniper glint" MODULE (official name pending). These modules would also be able to facilitate the combat crosshair as another example. Furthermore, modules could have types of general mods that are compatible with all helmets and specific or specialist modules that only install with specific helmets for specific game loops.

    • @davidlondon9242
      @davidlondon9242 Před 2 měsíci +1

      I had a similar idea that they add technology in game like the Shotspotter and Boomerang systems that are available today. That these types of modules or gadgets could be used to triangulate small arms fire. The draw back is that they are less useful in low or no atmosphere conditions.
      I think there should be some glint, but not to the level of a beacon broadcasting a sniper's location.

    • @davescott7680
      @davescott7680 Před 2 měsíci

      The benefit of this is that can have much more flexibility to balance.
      Currently they're limited to what can do within a bell curve of realism.
      But with modules/snsors/SciFi magic. If they so want to, they could have a high accuracy sensor that paints on the HUD a huge marker 'sniper over here', if they want to.

    • @davescott7680
      @davescott7680 Před 2 měsíci

      Another option might be UAV that scans for threats. Sniper has option to shoot it down, but it'll highlight last place where they were.
      Can make the UAV small and sit high, so only sniper really has option to shoot it down

    • @Pneuma777
      @Pneuma777 Před 2 měsíci

      Great idea, maybe they can add onto the upcoming helmet system. I know they've said they want to tie the crosshair to "combat helmets" and have other helmets give other types of information based on their role (mining, engineering maybe?, etc). Don't see why they can't just add a notification system to that tied to sniper scopes and laser pointers

    • @DoriYano-ve2ub
      @DoriYano-ve2ub Před 2 měsíci

      Stupid idea. I'm glad CIG is making the game and not you.

  • @Silv3rShadow1
    @Silv3rShadow1 Před 2 měsíci +5

    27:00 Gun ammo recharging terminal within armouries

  • @LarsHoppa
    @LarsHoppa Před 2 měsíci +37

    Does night vision really not exist?

    • @TheBod76
      @TheBod76 Před 2 měsíci +7

      Nope unless you use a 3rd party software which is downright silly.

    • @explorer47422
      @explorer47422 Před 2 měsíci +1

      You have a HUD ping in combat helmets that illuminates people's bodies right through to their bones and lights them, and things around you like vehicles, up like a Christmas tree, which they've demonstrated a few times. This is your night vision - combat ping. You also have a torch.

    • @StarFireG3
      @StarFireG3 Před 2 měsíci

      CIG has approved the use of 3rd party tools like re-shade. Better than nothing. Without I could not play the game (eye issues).

    • @Stellar-Nucleosynthesis
      @Stellar-Nucleosynthesis Před 2 měsíci

      ​@@explorer47422No it isn't, stop gaslighting yourself simp. 😂

  • @Ultrajamz
    @Ultrajamz Před 2 měsíci +27

    Sniper glint is a shortcut… real answer is give us ways to scan or look for snipers, and if we don’t take the precaution then we deserve to get owned.

    • @MersageSW
      @MersageSW Před 2 měsíci +5

      It really is the lazy way to solve the sniper balancing, especially for a half a billion dollar game.

    • @DiscoBiki
      @DiscoBiki Před 2 měsíci +5

      It's SUPER lazy and they have missed some super fun opportunities to do something cool instead of some COD style glint. Makes me SICK!

    • @ReaperS2109
      @ReaperS2109 Před 2 měsíci +5

      glint should only happen in relation to light sources so positioning becomes important

    • @AshU-ug2fy
      @AshU-ug2fy Před 2 měsíci +1

      I don't feel like it's lazy though.... I've never come across a sniper in the game. I am a sniper, I have never come across a fellow sniper. Even when being a criminal, Over the several years I've been playing, I've never seen an enemy sniper. I feel like players are making a bigger deal about it then it is. Unless theaters of war is coming where it's pure PVP, the chance of finding a random Sand Person sniper in the mountains just terrorizing people seems like a one off chance.

  • @Apocalomega
    @Apocalomega Před 2 měsíci +3

    Now fix the armor clipping when you look at mobiglass and can't see the bottom left buttons.

  • @eigos
    @eigos Před 2 měsíci +37

    Night. VISION.... when?

  • @MrFoxxRaven
    @MrFoxxRaven Před 2 měsíci +33

    But seriously, nightvision is pretty important.

  • @previzslagaming
    @previzslagaming Před 2 měsíci +40

    Gee Jared why would someone want to see in the dark? it's not like it's 50% of your time in the game or anything... oh wait!

  • @DeadWayfes
    @DeadWayfes Před 2 měsíci +36

    Night glint!! Wow

    • @StarWreckSalvageCo.
      @StarWreckSalvageCo. Před 2 měsíci +5

      Its called moonlight reflection, its a real thing

    • @zarbonthedestroyer7232
      @zarbonthedestroyer7232 Před 2 měsíci

      So if I'm a werewolf hiding under cover and I catch the moonlight glint, will I transform?

    • @DeadWayfes
      @DeadWayfes Před 2 měsíci +5

      @@StarWreckSalvageCo. and you do know today scopes have anti glint and you can just wrap a piece of camo net on one end of the scope and you dont have reflections...

    • @enginerd22
      @enginerd22 Před 2 měsíci +5

      @@DeadWayfes…and I’d hope we’d have an even better anti-reflective solution far into the future 😂

    • @boukm3n
      @boukm3n Před 2 měsíci +6

      Glint is lame, considering modern day active duty snipers specifically have anti glint attachments on their scopes.

  • @vladimirtarasenko3433
    @vladimirtarasenko3433 Před 2 měsíci +5

    The sniper scope glint is not an FPS experience improvement, it's a step back. It looks arcade, please get rid of that idea. We need lore based countermeasures, don't break the immersion.

  • @SurrealNirvana
    @SurrealNirvana Před 2 měsíci +5

    Can we have a lore reason for why there is no night vision please?

    • @StarFireG3
      @StarFireG3 Před 2 měsíci

      I don't want lore, I want night vision and thermal.

  • @latjolajban81
    @latjolajban81 Před 2 měsíci +12

    Remove scope glint...

  • @itsbadlols
    @itsbadlols Před 2 měsíci +15

    Don't nerf ground combat! Ppl in massive ships behind shields, cannons, & bombs, don't need to be able to scan for infantry who only have a gun and cruz lux....

    • @zackn8745
      @zackn8745 Před 2 měsíci

      They gotta do something, because right now a couple guys with railguns are a menace. Even just making that shot easier to see and trace would help solve the problem, but RN you might not even see that you are taking damage until you go down.
      In general though, the strength of ground combat is it's low detection range, without that it's almost worthless so yeah I'd prefer it still retain some kinda edge there.

  • @alexanderdooley5833
    @alexanderdooley5833 Před 2 měsíci +15

    answer the question about it and it wont get asked. lol. you have to have an idea how you wanna do Nightvision.... its prob in sq42. just say its in there coming later for no spoilers....

    • @SuperlunarNim
      @SuperlunarNim Před 2 měsíci +4

      They kind of answered it a few SCLs ago -- Basically they said they were confused why people wanted it so much and that they would "think about it" in kind of a non-committal way. I think Huckaby basically counts that as the answer we're all meant to accept.

    • @mabs9503
      @mabs9503 Před 2 měsíci +4

      They don't know why we want it because they don't play the game. Same reason they're making all these dumb changes. CIG is the blind leading the blind.

    • @fishbaitx
      @fishbaitx Před 2 měsíci

      ​@@mabs9503 they DO play the game though.

  • @Ultrajamz
    @Ultrajamz Před 2 měsíci +7

    Nothing on excessive TTK.

  • @Citizen_Slambo
    @Citizen_Slambo Před 2 měsíci

    The comments on lmgs were heartening and I already lub shottys so interested to see the changes to those. Ty for the show

  • @tyller77189
    @tyller77189 Před 2 měsíci +5

    I posted questions and time stamps 20 min after this video was up but the comment isn't showing up for some reason???

  • @Cr4y7-AegisInquisitor
    @Cr4y7-AegisInquisitor Před 2 měsíci +4

    Can you not use the planetary fog or cloud system to make smoke grenades (and bomb fallout!) last longer than a few seconds without sacrificing too much performance?

  • @cryingsurrogate
    @cryingsurrogate Před 2 měsíci +1

    Curious that people ask about civilian clothes and weapons - pistols and multi-tools can be used with clothing right now in PU

  • @sly567
    @sly567 Před 2 měsíci +2

    With regards to charging batteries for laser weapons. Why not have the battery, clip back into a dedicated spot in the ammo belt for rapid charging (say 1 minute) which has a stored amount of power for charging like 30 batteries and an additional 30 batteries which drains your amour suit. I understand in law our amour suits are powered and could have the ability to do this. Then you could limit the amount of charges ammo has for balancing. Also, if you run out of power in your suit this can be part of medical game play, instead of meds you use battery packs to repower the suit back up.

  • @user-lu2jk6td3f
    @user-lu2jk6td3f Před 2 měsíci

    how long until the retribution class ships are ready?

  • @Creepy-Girl
    @Creepy-Girl Před 2 měsíci +5

    I don't like the crosshair implementation :/ But I'm open to try it in 3.23.

  • @jadensilveira2188
    @jadensilveira2188 Před 2 měsíci

    I love you guys and the work you do I’ve been wanting to play this game for 7 years and now I think I can I just recently upgraded to a gtx 1060 so maybe

  • @jc2k153
    @jc2k153 Před 2 měsíci +6

    I still want a crossbow / silent weapons

  • @RicOfTheWest
    @RicOfTheWest Před 2 měsíci +3

    Great, overpowered glint snipers like COD or Battlefield. Because you want high lethality but won't compromise their mobility. We only need to see 1 second. We have done this before. Endless hours of FPS games. I am going to slap an x4 scope with no glint and rofl stomp people with my shotgun better than a Shotgun.
    So you wont beable to use magnified optics for recon. You will have full ads mobility resulting in irritating duck and jive duels between snipers.
    SLOW DOWN THE SNIPER. Force them to go static in order to effectively shoot. That makes them extremely vulnerable. Any helmet should prevent a OHK.
    Light helmet leaves you with a T1 head injury. Medium leaves you with a T3 injury. Heavy should require two shots to break. First shot no injury, second shot leaves a t2 injury.
    You can either accept that a snipers advantage is the first strike on a target, or you must make bolt action rifles that can win gunfights with machine guns.
    You have two choices. Those are it. People do not want OHK snipers in this game.
    Stop it.
    This is coming from a regular Squad player, COD junky and Battlefield war criminal.
    Fix the concept, because if you give people like me these weapons we will force you to nerf them by abusing other players. Do you understand?

  • @redsamurai6586
    @redsamurai6586 Před 2 měsíci +7

    With the sniper at Jumptown, that could be the least of my worries what are you gonna do about the A2?…..😅

    • @mabs9503
      @mabs9503 Před 2 měsíci +5

      They're gonna add glint to the A2 as well.
      Nah, jk, they're not gonna do anything. A ship killing you from 2km away with absolutely no warning is fine by them but a sniper popping your head at 200m is unacceptable.

  • @bronxgaming4381
    @bronxgaming4381 Před 2 měsíci +1

    what about claymore mines or laptop sentry guns?

  • @cmdr.sypher1820
    @cmdr.sypher1820 Před 2 měsíci +7

    Why cant we get a shooting range that scores for practice. We see the Devs have one? I guess it could have a night time version for the new night vision scopes

    • @uberfu
      @uberfu Před 2 měsíci

      Used to have one until they removed it.

    • @StarFireG3
      @StarFireG3 Před 2 měsíci

      Take a crate of Shmolz bottles and your rifle, drive into the environment with your URSA, put up the bottles for target practise like the rednecks do it 😁

    • @StarFireG3
      @StarFireG3 Před 2 měsíci +3

      Take a crate with bottles of Cruz, your favourite rifle. Get into your Ursa, drive into environment, set up your targets and practise 😁

  • @MWTGoldenGun
    @MWTGoldenGun Před 2 měsíci +3

    What if you take the scope off and use iron sight?

    • @Pneuma777
      @Pneuma777 Před 2 měsíci +1

      ya get the glint

    • @xXBL4KAl3YSSXx
      @xXBL4KAl3YSSXx Před 2 měsíci +1

      Still glint. At night, iron sights, in a cave, on a ship, in a hospital, all glint

  • @raging_casual
    @raging_casual Před 2 měsíci

    well, some of CIG's ideas I really like and some I roll my eyes at...but I do appreciate that the devs are listening and constantly thinking of ways to improve all aspects of the game and make gameplay more engaging.👍

  • @AshU-ug2fy
    @AshU-ug2fy Před 2 měsíci

    Why were these introductions so chaotic?!?! I love it XD

  • @beepbeepbeepgo2122
    @beepbeepbeepgo2122 Před 2 měsíci +1

    When I don’t have to install a third party program for night vision when is night vision again?

  • @sored8705
    @sored8705 Před 2 měsíci +1

    The point in my opinion is not to trying to make every one happy, but to make a good gameplay for people who wan't to play it as their main. Like, I'm not a pilot so it's not really important to me if the new fly model is good or not. If pilots people like him and not me that's good for me. Because this is a gameplay made for us, so I have to adapt and that's all.
    The bad point with the FPS here it's that all people I know who are FPS players and do that as their main gameplay in SC don't like this arcade way.

  • @kalef1234
    @kalef1234 Před 2 měsíci +1

    When does this game come out again? Got it in 2014 lol but i didnt know what to do

  • @Wolfineer_
    @Wolfineer_ Před 2 měsíci +1

    Many a year ago it was requested and denied but we did it citizens, finally confirmed Ballistic Shields are coming. Let's gooo breach and board action!

  • @madphantompixels6478
    @madphantompixels6478 Před 2 měsíci +4

    Jetpack when.

  • @ShadowGirl-
    @ShadowGirl- Před 2 měsíci

    I for one welcome the addition of sniper glint, precisely because of how powerful they are and how damaging death of a spaceman eventually will be. This is exactly the kind of logic we need to ensure good gameplay.

  • @spacep0d
    @spacep0d Před 2 měsíci

    Looking very much forward to 3.23. Dear CIG, can we PLEASE have footstep audio control (including "off")? Those hard-soled Floresheim shoe sounds drive me up a wall...or across a marble floor. Need to control that audio like we can in other space games. Thanks!

  • @valorunkommon799
    @valorunkommon799 Před 2 měsíci

    Don't know why so many gripe about glint. BF3 and BF4 had sniper glint and people still couldn't react or return fire accurately enough to stop the sniper. Most just hopped in a jeep and drove out for revenge afterwards.
    What they need is
    1) a suppression effect like BF does so that IF people can put effective fire on a sniper, you can mitigate his accuracy
    2) bring a tank or APC. Snipers seemed to be weak to 20mm or 120mm rounds for some reason...
    3) ballistic drop. People want to play snipers all the time but most can't calculate drop and miss most of their shots. Bullet drop requires skill to place shots on targets. Particularly moving ones
    4) Give us ways to obscure visibility. E.g. smoke grenades

  • @galathirgames7873
    @galathirgames7873 Před 2 měsíci +1

    Inre Repooling Ammo... this makes it sound like we will not be able to repool ammo in Armistice Zones... since we have to have the weapon in hand to do so (which seems like a very odd choices, I might add).

    • @mabs9503
      @mabs9503 Před 2 měsíci

      Yea you might be right. Another tone deaf, brain dead decision from CIG if true. As if we're going to want to repool all of our ammo in the middle of a gunfight in a bunker. That's the kind of stuff you do after you're done and gone. Guess we'll just have to add another task to the list of things you have to awkwardly cancel a QT jump halfway between two places to do.

  • @ArterialCanine
    @ArterialCanine Před 2 měsíci +1

    Never mind ADS clipping, fix terrain clipping inside bunkers etc its terrible atm.

  • @TheMNWolf
    @TheMNWolf Před 2 měsíci +5

    LIDAR vision? FLIR vision? Ultrasonic ranging vision? Automatic dimming visors? Binoculars? Spotting scopes?
    💜 you Jared

    • @uberfu
      @uberfu Před 2 měsíci

      Frakkin Sunglasses !!

  • @Reaper-VanO
    @Reaper-VanO Před 2 měsíci

    One thing I would love to see added would be something like a Razor from the Red Rising series.

  • @exercitatus
    @exercitatus Před 2 měsíci +1

    Just give weapons of size

  • @megaweasel706
    @megaweasel706 Před 2 měsíci

    Is that KS-620 on your desk?

  • @filipepinho3319
    @filipepinho3319 Před 2 měsíci

    The ability to log out inside a friend ship would be a really nice feature! I'f I'm with a friend in a party and we decide to call it the day right now we can't share the same ship, it would be nice that we can log of and when returning back be inside the same ship, even if for example my friend manages to fly it to another planet and then I log in I should also be there... The only thing I see that can be an issue that prevents this from happening is if I can't connect to the same server as my friend, and in that case I should get to the closest position of where that ship is.
    One thing I saw, if I'm copilot a ship and I request to dock in a station, my friend will not see the marker of the docking spot and I need to guide him verbally, I can't also use sonar ping, it triggers the sonar but I don't get any feedback.
    Inventory items should stack, if I pick ammo for a weapon and I already have some in my inventory it would be nice for it to automatically stack instead of having to do it manually every time, the same goes for every other item.
    I don't really understand the local storage, I guess it makes it easy to transfer items to my ship if I go looting and so on, but it cuts on the immersive side of the game, either the player have a way to manually take them to the ship or he don't, I can understand when you land in a port to have a way to dispatch all to your local storage, but not outside in the wild...
    Why if I steal a ship without the owner being present will trigger a bounty over my head? it's not my fault if other player leave the ship wide open unattended. But that's my opinion

  • @woodenstorm
    @woodenstorm Před 2 měsíci

    Hi! Energy weapons should be replenished from hitting shields if the enemy also uses energy weapons too!

  • @seancpcp
    @seancpcp Před 2 měsíci +1

    Is there support for the Virpil flight sticks yet?

    • @Mike-fg5bz
      @Mike-fg5bz Před 2 měsíci

      It's fully supported, I have 2 sticks

    • @seancpcp
      @seancpcp Před 2 měsíci

      @Mike-fg5bz when you say "supported," are you saying that the Virpil brand has its own drop-down option that I can customize in the game like the Thrustmasters do? I have been using 3rd party software to set my keybinds for the last 2 years.

    • @thetheory291
      @thetheory291 Před 2 měsíci

      It is supported in a sense as you can play with it. You use a third party software that is and will always be 100% better than any in game implementation anyway.

    • @seancpcp
      @seancpcp Před 2 měsíci

      @@thetheory291 I'm using Joy to Key. That's the only 3rd post I'm aware of.

  • @MrChaosi
    @MrChaosi Před 2 měsíci +5

    oh god arcade COD here we come

  • @Accuracy158
    @Accuracy158 Před 2 měsíci +2

    Interesting enough I suppose. At the movement I'm going to need much more compelling reasons to ever get out of my ships that probably aren't UGFs but maybe once we have base building or some kind of surface exploration FPS stuff will mean more to me. It's all out exciting compared to the character creator. :P

  • @primalstorm1029
    @primalstorm1029 Před 2 měsíci +1

    I'm new to these videos. What's Jared's issue with night vision? Has it just been talked to death, or have they said no nightvision for...reasons. It seems a perfectly reasonable thing to ask about to me. Especially since they made the argument recently that the targeting reticle is perfectly realistic based on current military technology.

  • @EdmundRobinson
    @EdmundRobinson Před 2 měsíci +1

    Shotguns are the industrial player's friend. You don't have to be too good at FPS to get some hits in.

  • @Erago77
    @Erago77 Před 2 měsíci +1

    I dont like the idea of the glint. have a sniper with a red dot the same glint? have a 8x optic on a SMG or MG the same glint?
    and really glint at night and is the A2 bomb not the bigger problem for Jumptown?

  • @CodeR3d911
    @CodeR3d911 Před 2 měsíci

    Ya'll should allow C8 and smaller size ships to land ontop if the Carrack. Those doors are there for a reason, and the only reason i can think of is if someone lands on the Carrack and walks into the ship. Plus, it was nice being able to carry both the C8x and C8r on the same ship, easier for us to mount a rescue if our team mates go down.

  • @mikes.9091
    @mikes.9091 Před 2 měsíci +8

    I'm surprised Kill-Markers didn't come up. I saw a lot of feedback regarding them on Spectrum.

    • @Memeguppy
      @Memeguppy Před 2 měsíci +1

      Not their department, death markers is for a question for the actor status team

    • @mikes.9091
      @mikes.9091 Před 2 měsíci +1

      They (these same devs and designers) talked about kill-markers in their last ISC or SCL though - thats what caused a lot of the comments on Spectrum.@@Memeguppy

  • @kevinstout1927
    @kevinstout1927 Před 2 měsíci +1

    I always stop what I'm doing on whatever planet I'm on when the Sun goes down and go to space or something so night vision would be nice

  • @cat_citizen
    @cat_citizen Před 2 měsíci +3

    Won't thermal night vision reveal a sniper? 🤔

  • @nathanielescudero5379
    @nathanielescudero5379 Před 2 měsíci +1

    Could energy mags be recharged at terminals in most FPS locations? Perhaps certain backpacks?
    How does sniper glint work when you have the sun behind the sniper? Also so ironic that the gameplay programmer Pascal shares the same name as a programming language.

  • @axelmousti5812
    @axelmousti5812 Před 2 měsíci

    i usualy play on sound to evade, it's often a lot more reliable than what happend on the screen. However there is no evade in SC so idk. Maybe a war helmet in 2900 have the ability to give a sound alert when you're aimed. There should be helmets that are resistant to snipers, there may be multiple options depending on the helmet that would bring meaning into chosing your helmet. We have materials that harden the harder they're hit nowaday so something that very resistant against hard hiters doesn't sound that impossible I think it's called non newtonian fluids and it's already begin to be used into armors/clothing tech.

  • @smithskyes
    @smithskyes Před 2 měsíci

    What happens to your stack or memory shard thingy when your sniper? Wouldn’t it be destroyed?

  • @wag0NE
    @wag0NE Před 2 měsíci

    They could bring so much interesting gameplay by expanding the mechanics of the different armour types, similar to ships archetypes. Maybe you can slide in light armour but not in heavy, you make less noise moving and detection is harder but in heavy you have like better recoil control or something, this could make gameplay so much more diverse and engaging really making the player think what he needs for the best of a situation.

  • @b4dm0nk18
    @b4dm0nk18 Před 2 měsíci +2

    I wonder if smoke spread from smoke grenades will be effected by different atmospheres and air pressures? I've never seen smoke in 0G

    • @mabs9503
      @mabs9503 Před 2 měsíci +2

      I really doubt it. Lately CIG only does the most basic and lazy implementations then leaves it to be improved indefinitely.

    • @b4dm0nk18
      @b4dm0nk18 Před 2 měsíci

      @@mabs9503 I doubt it too... At least not for 1.0 🤣 I understand why the Devs put the minimal version in though. CIG have to release something that is somewhat feature complete at some point and I think even CR realises that a game can't stay Pre-Alpha forever but I truly believe that CIG will come through in the long run, but there is still a LOT to cram into this thing before we can push it down the stares... Or something... I forgot what I was saying

    • @mabs9503
      @mabs9503 Před 2 měsíci

      @@b4dm0nk18 For a dev company that says they don't like to rework and redo things they should put in a lot of place holders and bandaid mechanic. I'd rather they make smart decisions and do a good job working on what they work on. The game absolutely _can_ stay pre-alpha forever. These terms are basically meaningless now outside of development. Players can join, play, and have fun right no and that's all that matters and should be their primary focus.

    • @b4dm0nk18
      @b4dm0nk18 Před 2 měsíci

      @@mabs9503 When did they say they don't like reworking and redoing things? I thought they have said the opposite. That's what happened with Hacking I believe, and you know... Their entire game engine over the past 3-4 years 🤣 I've been a backer from the start. There have been times that I have been disillusioned with the rate of progression but no matter how many times I cried myself to sleep about it or stamped my feet and pouted, the only thing it effected was my enjoyment of the game. It didn't help development to speed up. It didn't get my ships out of concept any faster... But slowly we have gotten to where we are today and I think a lot of the heavy lifting is behind us. With the majority of the dev tools now online and focuse moving over from S42 I think we are entering the golden age of content... Although.... I have been wrong before

    • @mabs9503
      @mabs9503 Před 2 měsíci

      @@b4dm0nk18They've said that repeatedly all over Spectrum and the community has repeated it for years. It's commonly used as an excuse to not fix X problem. Like not having a button on the Carrack's hud to open the hangar or garage? There's no point because they'll just have to redo the ship again later anyways.

  • @infamoussquire2955
    @infamoussquire2955 Před 2 měsíci

    (7:00) I believe sniper glint should be based on realistic factors, such as other factors in the game. The glint should be based on a light source shining onto the scope reflecting light towards the sniper's targets position, which would be then visible to them ONLY when they were looking at each other. I believe that source could be amplified for balancing reasons, but it should not be akin to COD or Battlefield, but more noticeable if you were paying attention keeping an eye out. This can be visible at night due to moonlight! can be different based on moon phases and which planet and atmosphere and dust and whatnot, but it would be less bright as at dark its much more noticeable but you want the player to have to pay attention!
    (17:18) Personally, if a flash goes off next to you, could a blending affect be used to only affect the half of the screen where the flash went off? it might add a disorientating affect as you'd see straight on one half but phasing vision on the other half, based on angle from where it went off. Duration and noise might have to do with what is between you and it, if its a wooden vs brick or stone wall? but definitely distance would change the duration and severity of the effect. Noise should always be an effect based on distance or if its around a corner or something. Even if it is behind you. (17:43) if you base smoke off of volumetric you wont have to worry about duration or visibility balancing
    (27:03) You might think of adding a kit you can purchase somewhere that had 'converter cables' to take charge off of other batteries and store it in your own to charge your current battery? Additionally you could have a battery based backpack or buying powerbanks to put into your backback to charge your weapons off of and then use the 'converter cables' to plug into that powerbank to take charge off other batteries to charge it. Otherwise it would work the same as ballistic as each weapon battery is shaped different or is simply made just for its own weapon
    (35:30) LOVE the idea of specialists kits! that would add alot of gameplay dynamics and change how we load out for each task or maybe several future tasks! we might consider taking multiple suits and or helmets on our ships with several weapon loadouts incase we needed them. I like the idea of having to pack a ship up before a long trip and planning what you might need.
    (57:40) I don't much take it you guys are going for a 'FPS' game as much as a realistic and immersive space exploration experience. I love the idea of having outposts for organizations to produce goods and manufacture and also space trucking. Combat is great and when you get it right it adds to immersion, but I truly hope your team continues to add additional avenues of gameplay where we might work together for larger scale projects or manufacturing or whatever YOU hope to see! Your world is so alive, i'd hate to see people talk you guys into being combat orientated on such a wonderful game that's so alive in so many other ways already.
    Great Q&A! I have great hopes for you guys and this game. I love to see you guys getting together enjoying answering questions and engaging with the community
    edit: I don't have a programming degree quite yet but I love brainstorming ideas and creative design, I hope this comment finds you guys and helps spark some great ideas!
    *psst looking for a job in my field nudge nudge* haha

  • @churchiee-gaming
    @churchiee-gaming Před 2 měsíci +1

    As a “degenerate” sniper I will find ways around sniper glint.

  • @asog88
    @asog88 Před 2 měsíci +5

    As to glare, make it seen through helmets ( all helmets) so it makes sense. Then it makes sense to even see it at night

    • @Gia010611
      @Gia010611 Před 2 měsíci +2

      That's a solid idea, it could be an IR filter or something like cameras have so basically only your visor would highlight this effect, thus no visor no glint.

    • @davidlondon9242
      @davidlondon9242 Před 2 měsíci

      I'd like to see them add gadgets or helmet modules that add shot triangulation tech like Boomerang or Shotspotters systems that are available today. The drawback being that they are less effective in low to no atmosphere environments. You could also add inferred scanners as another detection method. I don't want to see glint removed but I don't want it ti be akin to a sniper marker either.

  • @THEDARKILLERS46
    @THEDARKILLERS46 Před 2 měsíci +4

    Make sniper gameplay good, give us alternative vision types, and stop trying to sell cheap band aids as clever solutions for the love of Christ Roberts

  • @breezie336
    @breezie336 Před 2 měsíci +1

    I think that question was can you shoot a grenade on someone's armor and it explodes?

  • @brssnkl
    @brssnkl Před 2 měsíci +1

    How is flash grenade going to work when some helmets have no eye holes :D

  • @AccidentalFriendlyFire
    @AccidentalFriendlyFire Před 2 měsíci

    If the problem is snipers at Jumptown, fix Jumptown. Reduce or remove long sight lines. Done.
    You already removed the auto zeroing and made damage falloff "strong". We're there tests to see how much tougher that made it to snipe before the decision was made to put glint in?
    Possible solution: meke combat armor able to detect scopes based on if a piece is in view. Maybe purely optical scopes don't get detected but it's easier with more powerful scope assists (active vs passive detection). More pieces might be able to detect this more quickly, and may even be able to detect sniper location. Or some other type of armor, like an exploration variant because it detects all sorts of radiation.
    One of the reasons people are upset about the idea of glint at night is how unrealistic it is when we already can't even SEE at night. Is there nobody on the team who has lived in the country, by which I mean living at least a solid 15-20 mile (24-32km, I think) drive away from major population centers? Add in another five miles (8km?) for every 50k people in the cities nearby to properly escape the light pollution. Even on a moonless night, without clouds the sky can give enough light to see by; with a full moon you can actually drive without headlights and still see the road perfectly well (don't try that, though, because other cars won't see you and you won't see wildlife). Currently, it is pitch black on the dark side of moons and planets, without any clouds to block the light (and even with clouds, unless they're thunderstorms, you can usually still see SOMETHING walking around at night). I'm hoping this will get fixed with global illumination, but I'm not going to hold my breath.

  • @AdhdGamerDadPro
    @AdhdGamerDadPro Před 2 měsíci

    Mid playthrough character customization when? At hospital you can get surgery? Or seprate store for face/body sugery and hair salon? Ex: fallout 4.

  • @gregdavyd4488
    @gregdavyd4488 Před 2 měsíci

    stamina needs to play a huge rolel in weapon sway. Id love a system like tarkov. where the less you die, the better your recoil management, stamina, strength, sniper glint detection gets. stealth etc.

  • @thefryinallofus
    @thefryinallofus Před 2 měsíci +9

    So did they remove the horrible auto reload?

    • @mabs9503
      @mabs9503 Před 2 měsíci +5

      Of course not. Stuff like that is Impossible for CIG. They say we _might_ be able to cancel it soon.

  • @jodomarj9063
    @jodomarj9063 Před 2 měsíci +15

    I am not for sniper glints, give direction of where you are being shot from instead. Than you can allow for Combat Armor or Scout armor to give you the direction of where shots are coming from, thus giving people an additional reason to use different armor sets.

    • @greenblazes
      @greenblazes Před 2 měsíci +5

      That still doesn't help the pre-fire scenario. Snipers can down you in 1 shot. It's not super helpful info to know where you got shot from after you are dead 😂

    • @SuperlunarNim
      @SuperlunarNim Před 2 měsíci +2

      @@greenblazes People act like snipers land all their shots 100% of the time or something. Sniping is skill based, that's the whole point, they should lean into making it more challenging to hit long distance shots than making you visible ton everyone you aim at.
      People act like snipers aren't entitled to balance as well when what they're doing is already difficult.

    • @HeWhoProclaims
      @HeWhoProclaims Před 2 měsíci +2

      ​@greenblazes Exactly. Like, how can you counter a sniper realistically if they're landing all head shots? I'm a primary sniper player but ik that it'd be unfair if no one can counter me as long as as I land my headshots.

    • @DawnstealerGaming
      @DawnstealerGaming Před 2 měsíci

      what the peeps above said, but also I'd say they could tame down the glint if they made a "true headshot" a smaller hitbox inside the head (so baseball or softball sized) - otherwise, it's not one shot/one kill

    • @rooster1012
      @rooster1012 Před 2 měsíci +1

      @@SuperlunarNim Sniping is not difficult which is why noobs in fps games all sit back and snipe, it is the assault classes that die the most in fps games. SC already has laser range finders on their scopes that make sniping so easy and is why you see many videos of people sniping at Jump Town and killing 50 people and never running out of ammo because nobody knows where they are shooting from, glint is a real thing and should be added to the game.

  • @Funkm4ster96
    @Funkm4ster96 Před 2 měsíci +21

    Just make Night Vision!!

  • @astrotraveler6998
    @astrotraveler6998 Před 2 měsíci +3

    I have a feeling Zac plays a lot of Fortnite.

  • @Zeoran
    @Zeoran Před 2 měsíci +23

    The stupid scope glint (solving a problem that did NOT exist) is going to get retracted when the MASSIVE backlash finally hits. Glad to know CIG completely ignores the players when they feel they're in the right. Spectrum has already made it VERY clear that the players do NOT want scope glint. Especially at night, its VERY stupid.

    • @MattA-fi5qe
      @MattA-fi5qe Před 2 měsíci +2

      I'm guessing you like to snipe? The game spaces are so massive, being able to have a sniper barely peaking above a rock with nothing to give you a heads up is just bound for infuriating point of interest camping by snipers.

    • @yushaneliou6308
      @yushaneliou6308 Před 2 měsíci +4

      Spectrum does not represent the majority of players (they’re a loud minority). And players aren’t seeing the gameplay implications of snipers being able to do whatever they want with 0 risk cause no one can see them

    • @Excalabur50
      @Excalabur50 Před 2 měsíci +2

      @@yushaneliou6308Where does it stop though, rocket launchers, grenade launchers C4 the list goes on if someone wants to troll they can use anything ans there's more to SC than just Jumptown and Ghost Hollow!

    • @DiscoBiki
      @DiscoBiki Před 2 měsíci +2

      ​@@yushaneliou6308get good at finding them, like you do in other games that don't have scope glint.

  • @j.d.4697
    @j.d.4697 Před 2 měsíci +2

    Can we get vision at night?!

  • @DiscoBiki
    @DiscoBiki Před 2 měsíci +2

    If anti glare coatings are commonplace in todays optics i can only imagine anti glare coatings are even more commonplace and a lot more advanced 900 years in the future. Glint is not a good idea. Too gamified IMO. Definitely doesnt scream "simulation" but more "call of duty"

  • @o0lunchboxxx0o91
    @o0lunchboxxx0o91 Před 2 měsíci

    So what about cateye vision lenses?cats can see in the dark maybe you can put the cateye lenses onto a pair of binoculars like an attachment you can put on when you need to see in the dark and look around.

  • @THEDARKILLERS46
    @THEDARKILLERS46 Před 2 měsíci +4

    Hmmm, night vision tho

  • @SurrealNirvana
    @SurrealNirvana Před 2 měsíci +1

    7:00 No. Do not do that. This isn't Battlefield or COD.

  • @Citizen-Nurseman
    @Citizen-Nurseman Před 2 měsíci +2

    I really like what u said on reviving gameplay, there's alot of great things in this SCL, many thanks guys,