Indigo Park Had Potential (and still has)

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  • čas přidán 29. 06. 2024
  • Indigo Park is the newest game in the Indie Horror, more specifically 'Mascot Horror', genre. The game was recieved very well when it was released on March 18th, players falling in love with the game's mascot character Rambley The Raccoon, especially. However, despite the game doing alot of things very well, there were alot of things about the game I felt could've been improved upon. In this video, I'll be going over these points and discussing possible solutions to better Indigo Park!
    TWITTER: x.com/goatcheesejuice
    KICKSTARTER: www.kickstarter.com/projects/...
    MAKESHIP: www.makeship.com/products/ram...
    CHAPTERS:
    0:00 Introduction
    1:42 Commendations
    3:25 Criticsms
    13:45 Conclusion
    14:53 Outroduction
    MUSIC USED:
    bbl drizzy jersey club remix (w/fazobeats) - • bbl drizzy jersey club...
    Rambleberry Woods - • Rambleberry Woods (Ram...
    Rambley Express - • Rambley Express (feat....
    Heavens Choir - • Heavens Choir Sound Ef...
    Meathook - • DOOM Eternal OST - mea...
    Punk Skunk Funk - • Punky Skunk Funk (Ramb...
    Mining Melancholy - • Donkey Kong Country 2 ...
    Paris St. Germain - • Club Penguin - Ice Fis...
    Skin On Our Teeth - • Left 4 Dead 2 Soundtra...
    Apprehension And Evasion - • Half Life 2 Soundtrack...
    The beginning of the story - • Garten of Banban 1 OST...
    The Nerve Cutter - • FNAF Security Breach O...
    Silent Hill Theme - • Silent Hill Theme
    Ghost House Theme - • [OST] Super Mario Make...
    Saferoom - • My Friendly Neighborho...
    Love Song For a Raccoon - • Love Song For A Raccoo...
    Airplayin' - • Airplayin' (feat. Seek...
    GAMEPLAY USED:
    Indigo Park Chapter 1 - • Indigo Park: Chapter 1...
    INDIGO PARK - • INDIGO PARK | Full Gam...
    Reincarnated - • Reincarnated - Full No...
    Doom Eternal (All Glory Kills) - • DOOM Eternal - All Glo...
    SUPERMAN SUPERMOVE (INJUSTICE 2) - • SUPERMAN SUPER MOVE | ...
    Poppy Playtime Chapter 1 - • Poppy Playtime - Chapt...
    Total Chaos Chapter 1: Arrival - • Total Chaos TC for Doo...
    Undertale (The Ruins) - • Undertale Walkthrough ...
    BATIM Chapter 3 - • BENDY AND THE INK MACH...
    FNAF: SB (All Prize Box Items) - • Five Nights at Freddy'...
    FNAF: SB VIP ENDING - • FNAF Security Breach V...
    Resident Evil Longplay - • Longplay of Resident E...
    BATIM Chapter 1 Beta - • Bendy And The Ink Mach...
    BATIM Chapter 1 - • BENDY AND THE INK MACH...
    SOURCES:
    Resistance - www.oreilly.com/library/view/...
    MagicBands - www.undercovertourist.com/blo...
    Animatronics - en.wikipedia.org/wiki/Animatr....
    TAGS:
    #indigo #park #indigopark #chapter1 #mascot #indiegame #horrorgaming #all #youtube #gartenofbanban #reincarnated #bendyandtheinkmachine #uniquegeese #goatcheese #fivenightsatfreddys #fnafsb #fnafsbruin #securitybreach #ruin #rambley #lloyd #mollie #gaming #longformcontent #videos #edit #bbl #drizzy #metroboomin #jerseyclub
  • Hry

Komentáře • 64

  • @goatcheesejuice
    @goatcheesejuice  Před 29 dny +24

    I had some other points about the game that didn't really fit into the video for one reason or another, so I'm just gonna note them down here!
    My main one was regarding the cutscene in which Lloyd goes to attack the player, before cowering away due to a ringing noise. It's suggested that the ringing noise is a safety precaution built into the Critter Cuff wristband thingamajig but I feel it wasn't shown that clearly. I think it would've been better if it was more of a gameplay mechanic introduced to the player, perhaps needing it to fend off Lloyd whilst you go through the backstage of the theatre. I think the Critter Cuff will probably serve more of a gameplay purpose eventually down the line, so I'll hold my tounge for now.
    Another point I was going to mention was more of a response to a possible rebuttal for why the gameplay is the way it is, that being due to the incredibly small budget UniqueeGeese and his team had to make the game with. I don't necessarily believe the budget was the main reason, but instead just the general focus. Knowing the budget they had, focusing on the right details must've been important to the developers. However I feel in focusing on the characterization of Rambley and his friends, the developers sacrificed the chance to fully flesh out the gameplay. I deided not to include this point in the video as I didn't really know where to put it, as well as it sounding a bit schizo lol
    These are just my thoughts though, I'd love to know what you think!

  • @thepagansu_u
    @thepagansu_u Před 29 dny +58

    I feel like the reason why rambley shows the directions of "where you need to go" is for the people that actually need help, most games just put you somewhere and expect you to know were something is, and i feel like indigo park has fixed this with there character "rambley" and using him to show were your supposed to go without having to google it or suching it up on CZcams. I also feel that making rambley nice is a good call for the game, too many games (at least from what I've seen) have been using the "tutorial/nice character is evil" / "tutorial/nice character is bad" for so long its not even surprising anymore. Anyhow, indigo park does have its flaws but thats what makes the first chapter different, and the living mascot are probably for lore reasons but we're not sure at the moment. Nothing is perfect and thats okay! Indigo park has potential and thats awesome! I hope to see indigo park improve :]

    • @TeamFieldAustin
      @TeamFieldAustin Před 28 dny +6

      Thank youuuuuu. Ppl think that it’s just a walking simulator but it’s just rambly helping you go somewhere. He just HELPS, that’s all. You have the choice to go somewhere and also collectible’s make you want to explore. AND ALSO it’s just the first chapter, key word FIRST

    • @goatcheesejuice
      @goatcheesejuice  Před 28 dny +10

      I understand where you're coming from (getting lost in games is a common thing for me lol) but I feel if the purpose of Rambly was to just purely guide the player, then that'd be kind of weak design. Usually, stuff like enviornmental lighting and general details in the map would aid in helping the player find their way, which is a lot less intrusive and allows the player to still feel somewhat independant. If you literally have a character that tells the player where to go, that might appear kind of patronising.
      Having Rambley be some 'wholesome 100' type character is not a bad direction for game really, as I do find him really endearing and nice as he is. I just felt if the game wanted to be more horror-focused, allowing the guiding character have brash or untrustworthy traits would help in doing so as the player would be alot more on edge (not being sure who to trust and whatnot). Again, though, I think I was just nitpicking with that part as I do like how Rambley's characterised in the game. I'm not sure if having tutorial characters be evil is an overdone stereotype but idk maybe i haven't played enough games to notice it lol
      Thanks for commenting and I also hope to see Indigo Park improve :)

    • @redacted2458
      @redacted2458 Před 28 dny +1

      ​​@@goatcheesejuicei think UniqueGeese did mention something on the lines of part 2 will contain more horror, like 50% horror and 50% whatever you'd call part 1 without the horror (of course that's not exactly what he said, I'm just using my own words)

    • @adamvancleave9200
      @adamvancleave9200 Před 28 dny +1

      And some games withhold the tutorial until after some “entrance exam” stage. Which is an ass thing to do.
      One such game had “tutorial character is cultist to the final boss”.

    • @adamvancleave9200
      @adamvancleave9200 Před 28 dny

      @@goatcheesejuice his naivety might give us SOMETHING later. Who knows?

  • @ironencepersonal9634
    @ironencepersonal9634 Před 28 dny +16

    "Had potential (and still does)" is such a weird way to put it. It makes indigo park feel like a game that came out 20 years ago, which hasn't been followed up at all.

    • @goatcheesejuice
      @goatcheesejuice  Před 28 dny +6

      yeah fair enough, i think what i meant with the title was that chapter 1 had potentional and that the following chapters still do

  • @whitelisted2333
    @whitelisted2333 Před 29 dny +22

    Completely agree with the point you made about the evil versions of the mascots being shown too much. Most of the OG horror games such as outlast, and amnesia were some of the scariest of their respective decade just because the fear factor came from NOT knowing what the creature hunting you was looking like. I've found that many horror games of the last few years have leaned away from this method which is a shame, as it was so effective.

    • @TeamFieldAustin
      @TeamFieldAustin Před 28 dny

      But… Mollie Macaw is always hunting you. If you look on the camera after the train you can see Mollie running tword your location. Also multiple times you can see Mollie watching you. Mollie always hunts you, HOW DO YOU THINK THEY DON’T HUNT YOU

    • @TumbleWeedGames0917
      @TumbleWeedGames0917 Před 28 dny +1

      ​@@TeamFieldAustin
      "HOW DO YOU THINK THEY DON’T HUNT YOU"
      That's what they're saying, the fact that it is constantly shown that Macaw is hunting you just makes it worse. The fact you didn't actually read the points the comment made is kinda sad, go back to Cocomelon.

    • @TeamFieldAustin
      @TeamFieldAustin Před 28 dny

      @@TumbleWeedGames0917 I read the comment, BUT I was talking about the hunting part not the part about you not knowing what they look like. Also that’s a horrible insult, overused. Get a better one

    • @TeamFieldAustin
      @TeamFieldAustin Před 28 dny

      @@TumbleWeedGames0917 also respect the good vids🫡

    • @adamvancleave9200
      @adamvancleave9200 Před 28 dny +1

      I find “the creatures hunting you mutate as you progress” more effective.
      Like the human flesh rotting off only to reveal bug parts underneath. But I doubt mascot horror could do that.

  • @maravreloaded
    @maravreloaded Před 27 dny +4

    Also. You know how Disney has been trying to make "fake cities"?
    Like a place to live that's mostly just a stageplay. The uncanny factor that all your life could be made just to fit a script.
    Dude. THE POTENTIAL IS THERE!!

  • @shawnrankin6708
    @shawnrankin6708 Před 27 dny +3

    The point on rambley being more creepy is to have Molly repeat the words he said to bring the player to her or to miss lead us in different locations on the map, hoping for chapter 2 finnly or the sea serpent (can't spell his name right) looks to be blind when you see him swim by at the end, so he could make it to were he's sensitive to sound so for the opening of chapter 2 or later down when we get to the tanks he destroys the speaker or screen to shut rambley up and leave you lost with nothing but neon pattern to guide you would be a good change of pace from chapter 1.

  • @maravreloaded
    @maravreloaded Před 27 dny +3

    I'd make the base idea "the perfectionist company that wants to make a perfect city, and ends up replacing human entertainers with robots. That costed like all of their budget, getting them in bankruptcy."

  • @bella_daze3092
    @bella_daze3092 Před 28 dny +3

    I DO feel like Inidgo Park can improve and I want to see it grow. I can see when it does develop further we can see a REMASTER of chapter 1. Like how Bendy got a remaster of its first chapter when the devs worked on it. I hope to see this game grow and turn into something good❤❤❤

  • @SpookyLittleDude87
    @SpookyLittleDude87 Před 28 dny +6

    When you say that there's to much Rambley it feels like saying that the Stanley Parable has to much of the narrator, and Rambley helps provide a secure feeling so that you feel even more scared when they take him away.

    • @goatcheesejuice
      @goatcheesejuice  Před 28 dny +4

      I haven't played alot of The Stanley Parable, but the importance of the Narrator in that game, I think, made sense as the gameplay revolved around the Narrator. Having the Narrator be a constant in The Stanley Parable thus didn't feel like he was weighing the game down. However, Indigo Park establishes gameplay elements and mechanics seperate to Rambley so alot of his appearances (mainly when he's teaching you the game) end up slowing the game down, as the player is unable to complete the gameplay objectives with Rambley talking.
      Also, I get how Rambley could help to provide security for the player, so the game can be more tense when he's unable to help you, but I feel there are better ways to create tension with Rambley other than just having him not be present. That part on Rambley's Railroad where the train abruptly stops, I thought, was a good example of this as the tension in that section was first created by having Rambley glitching out and being unresponsive. The scare factor there is debatably alot better as the section then establishes Rambley as someone who can go dark at any point.
      These are just my opinions, thoughts and things though, thanks for commenting!

  • @maravreloaded
    @maravreloaded Před 27 dny +3

    The mascots don't say Disney parody they say Fursona no. 8563

  • @Red_Chicken_Gaming
    @Red_Chicken_Gaming Před 28 dny +3

    Very underrated video and I fully agree with a lot of your points but it's an introduction that was made in a year I'm sure they will fix these and make the next chapter less rambling and more exploration.

  • @shortstreet53
    @shortstreet53 Před 29 dny +12

    I liked Indigo Park, it definitely had big potential. But yeah it kind of flopped, my biggest issue was the ending. I don’t like how they kill of Mollie, nor do I like the “monster” design of Lloyd, feels kind of barren and lame. I really wish the game take a unique spin on the genre, or at least be more original. I hope the second game can improve these features,
    great video btw

  • @WMBCo
    @WMBCo Před 29 dny +4

    I really hope Rambley doesn't become the equivalent of comic relief in silent hill
    Or become a sort of scrappy doo type character

  • @maravreloaded
    @maravreloaded Před 27 dny +1

    If I made this I'd make my mascots to have
    1- a 60's Hannah Barbera style.
    2- a 90's Tiny Toons/Animaniacs style.
    Because rubberhose cartoons have been overexploited.

  • @maravreloaded
    @maravreloaded Před 27 dny +1

    4:30 I mean SB ruin did it better with the AR and real world mixing, the M.X.E.S keeping you from staying too much in the AR world, and the animatronics are a threat in the real world lockers that get you stuck in AR and all that to do the simple task of "see garbage, press E, complete minigame" there's risk and reward.

  • @DunnoWhatToPut
    @DunnoWhatToPut Před 28 dny +1

    I mean it makes sense he is the AI guide for the park. AI as in artifical inteligence not just a mindless robot

  • @Timidogbumpstudio
    @Timidogbumpstudio Před 29 dny +5

    9:17 He is a park mascot .. also the animatronics in lore have been replaced
    Oh no theres gift items in the gift shop!

    • @goatcheesejuice
      @goatcheesejuice  Před 28 dny +1

      By 'lore' did you mean that costume voiceline thing? because I completely missed that on my playthroughs lol but my main point about the evil versions of the mascot characters was that the developers missed an opportunity to be more thematically cohesive by playing on disney's use of animatronics.
      The fact gift shops were in this game wasn't really my concern, if anything their inclusion is good because it echoes the disney park's use of gift shops, my concern regarding the gift shops was how the merch was presented as being potential ideas for real products, figurativley edging players (for lack of better term). If this was UniqueGeese's motive for the gift shops in Indigo Park, it would also go against what he has said in his videos talking about the game and how it's a passion project of his, hense why I decided to mention it.
      That's what I meant anyway, hope this all makes sense and thanks for commenting :3

    • @Timidogbumpstudio
      @Timidogbumpstudio Před 28 dny

      @@goatcheesejuice lol i mean also theres the fact the animatronics are in a backroom kinda where they put items that aren’t in use. But no hard feelings just thought the criticism was a little funny
      I kinda failed here basically i had issue with you saying rambly was “too friendly” when wouldn’t they want there ai character to be friendly. We currently don’t know the level of sentience rambly has.
      Also the gift shop criticism I’ll say is straight up silly. Like most big theme parks have gift shops themed around rides. But no hard feelings this video was a pretty fun watch

    • @goatcheesejuice
      @goatcheesejuice  Před 28 dny +1

      @@Timidogbumpstudio yeah that's fair enough with rambley's sentience and the gift shop stuff, im glad u enjoyed the video btw!

    • @Timidogbumpstudio
      @Timidogbumpstudio Před 28 dny +1

      @@goatcheesejuice thanks im glad you didn’t take the criticism poorly

    • @sugarp1e174
      @sugarp1e174 Před 28 dny

      @@goatcheesejuice​​⁠ I consider the canonical replacement of the animatronics with real creatures to be a what-if cautionary tale similar to Jurassic Park. "What if Disney decided to stop using the animatronics they're known for and instead create real anthropomorphic animals for their attractions?"
      Sure, being flesh and blood creatures makes them similar to the monsters from Poppy Playtime or Garten of Banban, but I think Indigo Park puts its own spin on the concept. Poppy's monsters used to be children before they had their minds transferred into toy-like vessels, Banban's monsters are essentially half-human half-animal clones who *believe* they’re the originals, and Indigo Park's monsters (from what we can gather so far) seem to be genetically-modified animals.
      And considering some of Mollie's voicelines when you die to her, the mascots may have been neglected if not outright abused, just like how the movie NOPE covered how unethical it is for the media to treat animals as if they were props for the sake of spectacle. If they were animatronics, their mistreatment would be less similar to animal abuse and more similar to FNAF: Sister Location or FNAF: Security Breach.
      On a less logical and more personal note, I think the use of animatronics (thematically appropriate or not) would’ve just led to more comparisons to FNAF. It's bad enough we have some people calling the Critter Cuff a Fazwatch. XD

  • @rayzain7686
    @rayzain7686 Před 29 dny +7

    7:22 theft king ptsd

    • @carriejh
      @carriejh Před 12 dny

      Who's that

    • @rayzain7686
      @rayzain7686 Před 12 dny

      @@carriejh a certain person who did a lot of bad things on twitter and CZcams.

  • @maravreloaded
    @maravreloaded Před 27 dny

    You know the more modern animatronics with projector faces?
    That could be used to morph and deform their features to make them uncanny.
    Or hell, even turn their faces off making them more like weeping angels.

  • @tikitophatter5099
    @tikitophatter5099 Před 28 dny +3

    You looking for the word “has” my guy? That title done flagged my mental google underline after reading it fam

  • @BigBurkMachine
    @BigBurkMachine Před 29 dny +1

    Video was fire dawg

  • @sarafontanini7051
    @sarafontanini7051 Před 28 dny

    i mean making the threat animatronics raises questions about why animatronics are trying t kill you
    making the monsters organic raises questions too but they're interesting questions. Why are they alive? What exactly are they? Did the park make these abominations? why do that instead of rely on animatronics? And what part did they play in the park's desrtuction?
    I also feel making rambley an ally is more interesting than "Oh nooo he's secretly evil and trying to kill you for some reasooonnn", it helps seperate him further from the other mascots who are definitely antagonists.

    • @goatcheesejuice
      @goatcheesejuice  Před 28 dny

      yeah, I mean I felt that doing something with animatronics and Disney robotics generally could've also been interesting; both outcomes have the potential to be really good and the choice of choosing between them based on which would've been more interesting just comes down to personal preference, I feel.
      I think with most of the points I was mentioning in the video, I was speaking from more a thematic perspective. Like Rambley, to fit the themes of horror this game was trying to achieve, could've had more negative attributes that would've showed the player that they were alone in the park and couldn't trust their surroundings, making the game more tense. However, in comparision to other games, having Rambley be this twist villian type character would've felt quite predictable as it's been overdone. That wasn't what I was advocating for when I was saying my point, mind you, but that would've been the logical conclusion I spose. I noted that the point I made about Rambley being too nice was a nitpick and it kind of was. Rambley, as he is, does work well and the idea I was suggesting was only to really fit his character in with the more horror-based aspects of the game.
      But anyway, thanks commenting!

  • @Bruhster27
    @Bruhster27 Před 29 dny +1

    peak video as always

  • @SpextraGame
    @SpextraGame Před 29 dny +2

    first impressions of this video kinda made it seem like it was just trying to take something popular and say its *insert negative word* so the many people who did like it click just like a lot of other vids did however on closer inspection most of the points where very logical and i actually agree with. Great editing as usual tho ♥

  • @capsizemoonz2251
    @capsizemoonz2251 Před 2 dny

    I havent watched the video yet but just to toss a point in as ive seen indigo park in full, atleast this chapter in full
    I fully believe indigo park is going down a route of failing due to its success
    Its gotta so much hype as "the savior of mascot horror" its looking like itll be doomed to fall violently and hard which i hopw it doesnt as the game has potential

  • @Just1Fing86
    @Just1Fing86 Před 28 dny +1

    What if Indigo park was called freaky park and- I mean great video, totally agree on these points even if I don’t really care too much about this game lol.

  • @FunnyManCool
    @FunnyManCool Před 29 dny +1

    cool bud

  • @fleurXmeow
    @fleurXmeow Před 3 dny

    Why is bbl one of the tags 💀

  • @kidnamedsolid3547
    @kidnamedsolid3547 Před 29 dny +1

    rambly.

  • @maravreloaded
    @maravreloaded Před 27 dny

    The game is so OBVIOUSLY trying to be FNAF with the "in between lines" of Hand Unit. But nah animatronics was too much.

  • @lancestryker
    @lancestryker Před 24 dny +1

    1 minute and 25 seconds in and I'm already annoyed by the low humming that comes with your vocals. Please fix this by using ai vocal isolation apps or something similar
    EDIT: ok I disabled my sound boost and lowered my volume and can no longer hear it. nvm you're good man

  • @maravreloaded
    @maravreloaded Před 27 dny +1

    I don't want to be mean but... It's very average. It's like Security Breach but without an annoying protagonist. There's no horror for 99% of the game.

  • @plaguous6386
    @plaguous6386 Před 29 dny

    i feel like your drawing criticism too much for what you want it to be and not what it actually is like the about the animations. If they wanted a story about animatronics they would make it this is their story and they are choosing not to do animatronics plus stuff about the gift shop is just assumptions and like… who cares if they made merch it just goes to making better games and its not like it’s a requirement

    • @goatcheesejuice
      @goatcheesejuice  Před 28 dny +1

      yeah i mean thats fair if they didn't want to go that direction but i was just saying that, due to indigo park being inspired by the disney parks, having animatronics would make more thematic sense.
      In regards to the gift shop stuff, it was admittedly quite assumptious of me to say what I said but it was my first impression considering the display of merchandise seemed quite realistic and probable compared to say merchandise in other indie horror games. Like the designs of the plushes could easily work as YouTooz plushes and the T-shirts would fit perfectly if I saw them in real shops. I realise that isn't a strong arguement but it was just the first impression. I guess I focus on it alot cuz I think merchandise is quite a big thing in indie horror games, unlike other genres, considering how games like Garten of Banban and Poppy Playtime pushed their merch when they had only just been released (indicating how the developers were more focused on making money from the game than the game itself). UniqueGeese has said on multiple occasions that Indigo Park is a passion project of his, so if he were to have a similar mindset to that it would be a major contradiction, hense why I thought it worth mentioning.
      Thanks for commenting btw I really appreciate it :)

  • @kittymoon690
    @kittymoon690 Před 28 dny

    It's not a remake of bam bam the gam is it's on thing say the crater.