Materials Ep8: Dirty Windows | All 3D Software

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  • čas přidán 1. 07. 2024
  • Yo guys, today on ‪@RenderRam‬ I'm sharing my approach on how to make dirt on window glass, hope you like it.
    And ofcourse, if you wanna have ultimate swag, visit ‪@evermotion‬ s website at evermotion.org/
    Also check tree models used in the video here: evermotion.org/shop/show_prod...
    Texture used in video is ‪@TextureSupply‬ available at texture.supply/
    Room Lighting HDRI by ‪@stableworks3071‬ Vermeer: stableworks.tech/

Komentáře • 22

  • @RenderRam
    @RenderRam  Před 2 měsíci +20

    Two things I forgot to mention/do in the video:
    1) My glass is a box with 3mm thickness and it has a Cast/Receive shadows turned Off
    2) I forgot to set the color of my translucency to a yellowish tone to simulate that brownish/yellowish dirt color

  • @WaspMedia3D
    @WaspMedia3D Před 2 měsíci +2

    Dirt is literally one of the most important aspects of creating realistic 3D - so often overlooked. Great tips!

  • @L30nHbl
    @L30nHbl Před 2 měsíci

    great stuff! Now i can combine the Bump Glass from your last tutorial with this and get the most realistic glas ever :D 🙂

    • @RenderRam
      @RenderRam  Před 2 měsíci +1

      I wanted to add that here, but didn't wanna overcomplicate things for people who didn't see that tutorial :D

  • @YesMyLordLtd
    @YesMyLordLtd Před 2 měsíci

    Thanks for showing us this. You have no idea how many years I've been battling windows and never quite got there. The explanation of how refraction cancels translucency was exactly what I needed.

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 Před 2 měsíci

    I regularly use your realistic mirror material. Window glass is the next great one !

  • @dimitrispappas2411
    @dimitrispappas2411 Před 2 měsíci +1

    Amazing tutorial as always Vjekoslav. Keep up the good work.

  • @yashpandya100
    @yashpandya100 Před 2 měsíci +1

    Thankyou for sharing such subtle and deep knowledge !!

  • @MarcoHayek
    @MarcoHayek Před 2 měsíci +1

    It's always fun to watch your videos. Thank you Vjeko. 👍

  • @naxosCG
    @naxosCG Před 2 měsíci +1

    Very nice result !

  • @simeon_vkv
    @simeon_vkv Před 2 měsíci +1

    You are the best!

  • @jakubstawiany8759
    @jakubstawiany8759 Před 2 měsíci +1

    awesome tip! you are doing great job!

  • @deskreanimation
    @deskreanimation Před 2 měsíci

    good trick bro

  • @sebastianreuter85
    @sebastianreuter85 Před 2 měsíci +1

    whooop whooop!

  • @Sergij_Vari
    @Sergij_Vari Před 2 měsíci

    Double-glazed windows are often used, which also adds to the effect

    • @WaspMedia3D
      @WaspMedia3D Před 2 měsíci

      Yup, dust and condensation can get in between those panes too.

  • @cgimadesimple
    @cgimadesimple Před 2 měsíci +1

    cool dirty stuff 😊

  • @ThePatrvq
    @ThePatrvq Před 2 měsíci +1

    nice!

  • @wanisz_
    @wanisz_ Před 21 dnem

    Hi, great tutorial! I have a question, how did you make this bumpy bevel on the wall? 3:02 Adds realism but I have no idea how to approach creating it, is it only a texture or geometry?

    • @RenderRam
      @RenderRam  Před 21 dnem +1

      Yo! If I remember correctly that was FStorm’s bump

  • @FRIBIDIBIBIDI
    @FRIBIDIBIBIDI Před měsícem

    Not sure why as I’m copying what you’ve done but in corona and it just doesn’t work very well. am I missing something ?