Hate to say it but Stormgate seems subpar. The art style doesn't mesh, the factions look like they are from two different games, and the gameplay isn't anything new. Personally I would rather just keep playing SC2. If they went for a different aesthetic or faction design I'd be more interested rather than not-terrans and not-undead
Dude, I stopped watching you when you left SC2, then I stumbled upon this video. It reminded how brilliant of a mind you are. Great content all the time, please continue!
I like what you're saying about the difference in units. I think it's important that every race can do all of the same things (ie rush out flyers, seige, drops, melee, ranged attacks, break seige lines, worker harass, turtle, cheese, go super late game, etc) but have to do them in different ways (ie tanks vs swarm hosts vs tempests as a seige option or zealots vs liberators vs blinding cloud for a breaking seige line option). Ideally these differences would feel flavorful due to their lore based thematic differences. I think the best example of this is the workers in SC2. The hard working terrans building their buildings, while the pompous protoss simply warps things in and the gross/ugly zergs sacrificing their own workers for buildings.
Ya. I really regret backing this game. It’s not at all what they said it was going to be. Definitely not a “next-gen” RTS, but just another basic RTS that is no different than what we’ve had since the 90’s, and honestly, the ones from 20 years ago played and looked much better.
have you seen the closed beta for aoe2, aoe 4 and warcraft 3 and sc2? You do understand this game is in open beta and its extremely fun? its missing so much stuff
google what starcraft 2 and age of empires looked like in the beta, you would be a hater for those game during those times too. If you are hating on a F2p game there must be something wrong with you@@allanshpeley4284
I didn't enjoy it, but I think it's because I like RTSes as campaigns and as a slow tutorial. Like I didn't like how it took a minute or two for me to figure out what the unit spawn system for the demons were. After trying to spawn like 5 workers, I was like "oh maybe I have to wait for larva like the zerg". Nope, they spawn instantly but you have to let them charge. Couldnt figure out why they wouldn't let me eject people from my overlord. I saw the option to crash land, but I didn't know it was a requirement. Stuff like that kinda annoyed me that it wasn't explained well. Hell, I couldn't tell how to heal my demons until I took a guess - "oh, is it the creep?"
Fully agree. Looks terrible. The Art is way more important to me than to Beasty. I don't play games I don't like the flavour of. This looks like a cheap version of SC2. Not buying it personally or even downloading it if it was free
I really fail to see how this game is going to appeal to a large audience. I understand most competitive people/pros don't care about graphics. I'm in the same boat but we have to acknowledge that a huge portion of your playerbase will. Same with presentation. I'd love any RTS about vampire houses, mafias, pirates or murderous penguins. Really don't care but just don't recook the same thing over and over again. Even in Sci-Fi there is plenty of creativity to be had that isn't terran/zerg/protoss. It's kind of hard to answer the question "why should I play this game" for a large portion of the audience. Yes some of the competitive folks might say "well gamplay is better than sc2 and this is supported", but anyone else ? How is this game standing out at all? The "casual friendliness" seems also misguided. Not having to select your worker to make a building doesn't make a game more accessible when you have a dog in your base at the 28 second mark and have to micro your workers while building every building. Same with the good old "drop deletes you in 3-4 seconds". Moving to AoE4 has really shifted my perspective on what is fun gameplay (for me) in RTS. I get the same vibes with SG than with SC2. I might watch tournaments if they are fun, but I am not playing this for sure.
It's 2024, People don't care about graphics in video games, If they do then its not a comp game. It's a casual game. Regardless imagine letting graphics change your opinion on a game or gameplay lmao. Look at The LOZ Ocarina of time, Game made in 1998 has pretty bad graphics, Good graphics for its time but overall bad. Yet the game is insanely good. Better than 99.99% of AAA games that are released nowadays as well with being better than 99.99% of solo player campaign games as well. A game made from a small team back in '98 built from the ground up within like 7 months bro. Graphics literally mean NOTHING.
@@sublimeqt420 That example doesn't work at all. OoT was _praised_ for its graphics on release, and it also has its own recognizable style, something that SG sorely lacks. And yes, you might get away with bad graphics if you have exciting gameplay, but SG is just a rehash of SC2 and WC3 mechanics, and it doesn't even copy the cool ones like nukes or PLAGUUUU.
Very good point about the casual friendliness. Watching Beasty play this vs AOE4, it’s clear this is just a different SC2. Maybe the units don’t die as quick, but I remember watching my first game and this dog appeared and started attacking workers and I was like uhhh wtf I can get harassed within 30 seconds??
I can't help seeing this game as starcraft at home. And I think the mass consumer will see it this way too. It seems like they are making a game just to make one.
I really wish this game to succeed, but they need originality BADLY. The gameplay and general design is painfully derivative of WC3 and SC2 with almost no mechanics to set it apart from those games, and the graphics look like it's a generic mobile game that wants you to pay $9.99 for 100 gold coins. They might make the most mechanically sound, balanced and polished RTS ever made, but I don't see many people beyond competitive RTS players being interested in it if it looks like this on release.
I don't think the game is bad, but after playing the beta for about 10 hours, I can confidently say that I am no longer that excited about stormgate. As surface level as it sounds, it is just a worse SC2 and I don't see that changing by the time it releases in early access. I also doubt their plan to release this game in EA, even if its gonna be f2p.. In my experience, multi-player live service games don't really get a second release day like single-player EA games do. Not to mention, we are talking about rts that already have issues onboarding and retaining new players. When it releases in EA later this year, that will functionally be its release, and that will also be at a time when the game is incomplete and unpolished by nature. I don't see a 1.0 release later on in its life bringing much more attention or players into the game that haven't already tried the game during its EA. My prediction is that this game will be a flash in the pan at the end of the day, and people will go back to the tried and true rts that already exist and are polished. Now, it still is early days, so much can change and probably will. I have no doubt the game will get better, but I don't think the masses will stick around for it, nor will people who have hundreds/thousands of hours in objectively better games.
@@sublimeqt420 No it wasn't. There was a lot of balancing issues like Roaches costing 1 supply and some bad maps, but the beta was 95% the same game as release.
personally the art and setting comes first for me over gameplay but i get it if for some folk it just doesnt matter. I guess i am just not as serious about strategy, more just in it for the vibes
I'm pretty sure there are more people who are like you than competitive cutthroat people. And the competitive people also started out playing RTS for the vibes.
Not feelings this game tbh. If were gonna get a new rts, a unique & creative rts would be great. But a clone of a old game just isn’t exciting, to me atleast. Aoe4 just has something special in it right now. I like how unique each civ is and how you can literally do any strategy you want and it could maybe be viable in some way. Games like starscraft feels pretty lateral, they have prebuilt bases, which offers not much room for creativity, and 2 resources. Stormgate expanded on that by making one of the resources spawn slightly further way from these pre built bases, and it can generate a higher quality resource if you let it build up. Wooohoo I guess. And you have camps which is elements from league of legends, but cool nonetheless. Idk im trying to give it a chance but its not catching me. Aoe4 is the best rts currently in my opinion, great graphics, gameplay, and they give so much room for creativity for the players .
the thing why Stormgate is not for me is that, like you know, when StarCraft 2 was in alpha phase they showed this cool stuff and all Like when mothership had a fucking Planet Cracker as an attack, or when it had Vortex (you may not think it's much in today's age but around 20 years ago when graphics were a luxury abilities like Vortex were truly shining) And that was not it yet even then. Dragoons that teleport? The fuck? That's absolutely amazing. Terrans get giant Mecha that cover 1/4 of your screen and are bigger than even Command Centers (granted, Thors got downscaled but they're still the best gigantic mechas in our hearts)? Holy shit, I'm in. A zerg spellcaster that can infest half of your opponents army and make them YOURS for a period of time and spawn an ungodly amount of Infested to fight for you? Darn man. In those early StarCraft 2 alpha trailers you could clearly see the passion and the stupid childish excitement that devs shared with the players; in a way, they loved to play with overpowered sci-fi stuff too a lot With Stormgate however? None of the teasers I've seen ever shows that. Every unit is BALANCED, and on paper, that's a good thing; but in practice, this is gonna mean that the games are gonna be stale as bread. Noone will play a game that doensn't have a pinch of absurdity and extreme power level thrown into it. Brood War is a great example of this; Defilers, Arbiters and... Ghosts (yes, but that's only because they have Nukes) are incredible spellcasters that, when thrown into the game, are so powerful that they can throw your opponents offguard. Hell, even some of the less advanced units are cool as shit as well - Siege Tanks, Battlecruisers, Wraiths, Science Vessels, Mutalisks, Lurkers, Ultralisks, Zerglings, Dark Templar, High Templar, Carriers, Reavers. All of them were fun to play with because Brood War wasn't intended to be 100% balanced; ladder was an afterthought ONLY and, I repeat, ONLY when the game gained enough popularity for the playerbase to come up with their own strategies. Here? Instead of letting their players do the work... the devs are ALREADY working on ways to create set strategies from the get go...? And instead of showing every bit of cool stupid overpowered stuff, that might attract every player... they just show how """competitive""" their game is? How """balanced""" it is? Really? And even when the game isn't even finished, they're...already like making tournaments?... Shouldn't that only happen when the game has grown enough to firstly, create, and then, support its ever growing audience? tl;dr: I don't think people will like a game that's advertising itself to be the best E-SPORT, rather than (what it honestly should be) the best GAME to play. Kind of a shame, if you ask me, because the casual audience is what got StarCraft and WarCraft attention in the first place
@@aloe7794 Yes, lack of *cool* *stuff* is a big problem. Stormgate looks like the RTS equivalent of a hospital meal - it's got balanced nutrients, but nobody's excited to eat one.
I think you’re right that a lot of the ‘safe’ design was intended to keep things feeling fair for competitive players. But, I think over-the-top design makes things more fun, even for hardcore
I've watched a good amount of the gameplay for this, and it just looks... off. it has a lot of good ideas mashed with some tried-and-true bad ones. I think it can be fixed, but it really matters on if the devs truly are willing to go back to the drawing board entirely with a lot of things. if they dig their heels in, the game is doomed.
Yeah, agreed. A worrying state is people knowing the game doesn't look good yet (it very well could look excellent by the end) and hand-waving the presentation as if it shouldn't matter. They want me to put my time into this and care.
If this game wasn’t made by some of the SC2 devs nobody would even care about this game at all. Everyone was hoping it would be comparable to StarCraft and it’s not even close.
@user-ur4nl6dq2x you can say that isn't what they were aiming for but let's be completely honest if it wasn't they wouldn't mention starcraft so much and have pretty much the exact same UI and visuals. It absolutely is just a worse version of starcraft 2, even their command centers look like the Terran starports just got pulled directly from the game. They were clearly trying to make a starcraft 2 with some of the campaign elements implemented into melee
I mean, half the game isn't even in the game yet, I think it is a bit premature to say the gameplay is the worst ever when a beta is unfinished by definition. I bet even AoE would suck if all you had was the French.
i think the problem with the apologists' argument is that the game direction just isn't very good in any area. Regardless of if it's alpha, beta, whatever, you need some things to be excited about and this game doesn't have anything to latch on to other than "new RTS". I'm not saying it's dogshit, btw. Game is somewhat OK. But the design choices are a bit amateurish and show a lack of deep understanding of game design, and the art direction as everyone has mentioned needs to be completely rethought. The only thing that seems cool is their general attitude towards team play and community in that regard. But we haven't seen anything on that front really so it's all talk at this point.
Its very good that you say all this stuff. I agree to all of it and I want to add some opinions. I have the feeling the developers try to build a better SC2, but forget that the best rts should collect the best things of all rts and the things they picked up from Age like building structures with multiple workers or having a scout from the beginning of the game is not enough. There are much more really good things in Age that could be picked up and would improve every rts. For example: auto generated maps. One really fun thing as a casual player is to play like on maps like nomade. Why is it fun in Age? Because maps are auto generated and to find fast the best spot for the first TC is a really exciting thing. Especially in team games when you talk with friends how good or bad your position is. Furthermore wood is a really interesting resource in Age because it fullfills two roles. Its first role is obvious it is a basic resource to build first structures, combat units and upgrades. On most maps wood is available on many places. That means there are a lot of places where a TC can be built and you are not limited to a few spots like in SC, WC or Age of Mythology. The second role is wood works as a wall that can be destoryed through harvesting over time or later through special units. That makes wood to the most interesting resource in my opinion. For me in the best rts something that works like wood is absolutely a must have. Otherwise developers haven't tried to build the best rts and to pick up the best things of all rts. Of course all tiny pieces have to fit together, but I see no reason why a resource like wood should not fit into stormgate. In such a world you can imagine there are cristals all over the map like wood that could work in the same way. Why not? And it would also be no problem when in a future world races need something that is inside of wood or can be produced something out of wood, even if they don't need the wood itself. There are even more things that can be picked up from Age because they are really good mechanics and features that would be good for every rts. For example to have buildable walls so other structures are not needed any more for that role, unit formations or different ways to get the same resource (farms, berries, deers, boars, fish, marketplace etc.) I hope the developers will get this early enough otherwise they have a better sc2 which will have its fan base, but they will not have the best rts and will not reach enough players for their goal and will be on the same level as Age 4. A good rts, but beyond its potential like Starcraft 2 in its time. Developers need to understand this more or they will go around in circles. They should really stop to produce better iterations of games they already have built. They should really start to really combine the best things of all rts without saying we want to be more SC or more Age or more what ever. There is no need to limiting yourself. When developers say they want to to build a Blizzard like rts they also say they want to keep some of the main issues Blizzard rts have. The crazy thing is they think to build a Blizzard like rts is something good or something with more quality than other rts, but the truth is blizzard rts have as many good as bad things like Age 2. The problems just lie in other areas. Why they don't try to make the best fusion of it? That would be smarter in my opinion. I see less benefits to have a few fixed starting positions or only hand crafted maps or still no interesting resource like wood or food from age.
Decent gameplay, but boring to watch. I don't know if it is because of artstyle or pacing of the game but one of the most boring RTS game to watch for me. Ngl every time i watch it, just makes me want to reinstall SC2 and WC3 instead of getting into Stormgate
100% Agree with the walling, I always hated Blizzard design and refusal to introduce proper walls in both RTS games they did, in the end players always wall up with "we have walls at home", but feels weird and not natural to wall up using bunch of buildings and units and shenanigans, since this game took inspiration in Starcraft... oh well....
8 race? The reason why so many games are similar is because they are trying to make more and more "NEW" games but don't have any really "NEW" ideas. I mean, how many different ideas can you have with what we know.. 3-4 races are probably better number and improving the current games is better idea then try to keep making "NEW" similar games.
If this is what they had in mind for the future of StarCraft 2, I am kind of glad they didn't get to do it. This may be good, but it seems like they don't seem to have the RTS expertise people think/expect.
Was really hyped for this for the longest time, but after playing the beta a bit it felt like they took all the worst parts of warcraft and starcraft and mashed them together.
That's interesting because I feel like they took the better parts and mashed them together. SC2 (especially towards the end of the end) punished tactical mistakes way too much as opposing to punishing strategic mistakes. You army/mineral line would just die in 0.5s if you messed up. WC didn't have this problem, but it e.g. was very heavy on hero units that I also really dislike (just like Beasty). I have a few more examples but in general I feel like they are striking the perfect balance so far in terms of the highest-level design principles. Obviously the game has a long long way to go wrt lower-level design.
@BeastyqtSC2 it’s your insights into game mechanics such as you comments on snowballing starting at 8:05 that I find most interesting. I think that by nature losing a unit is a snowballing mechanic that is already inherent to strategy games and as a result developers need to be careful about implementing (admittedly exciting) mechanics such as veterancy and spawning units from enemy deaths. These additional snowball mechanics further propagate the issue. Of course there should be advantages and windows of opportunity generated but if a comeback feels impossible why play out the game hell why even play out the remainder of the fight… just gg.
For those of you who read the massive comment above, thanks. This is a comment about snowball mechanics. I think that the reason we see them in games is that they feel rewarding and fun. We killed some enemies and survived! We should be rewarded! But the issue is in a multiplayer pvp mode this creates game balance issues. In co-op go ham with mechanics like those. But in competitive they can’t be too impactful. There are many ways to limit the power of these mechanics and I’m sure frost giant are considering them. One thing I’m curious about though is Anti-snowball mechanics. Like when the brute dies and he spawns fiends, like the infernal accumulation of top bar power through the loss of units. What if veterancy was gained by a unit surviving battles in which his brothers in battle died ? Thus helping a losing player to put up a bit more of a fight. Mechanics like these allow for more battles, more games “played out” and more impactful moment to moment gameplay. Thanks for reading, have a good one.
I am a big WC3 and SC2 fan. I have not played AOE2 much at all. I only played campaign a bit when I was a kid. I was hoping for a blizzlike RTS to come out for a long time. That being said i got into AOE4 recently. I can honestly say now that I think Age of Empires 4 is the BEST RTS of today by far. And now I dont wish or hope for any other game. I just wish ot long life with big community and a lot of patches. Cheers
I guess it depends for what you like. For me responsiveness, lack of RNG and boring units/fights makes SC2 > AoE4 for me, but I really enjoy AoE4 as well.
Yea I do love Starcraft. Its just that its very old by now and in maintainance mode and AOE4 is actively developed. Starfcraft 2 campaign is the BEST but i prefer AOE4 multiplayer now. Its got a lot of variety with so many different matchups.
I kind of wish a new game would just go crazy with the design. I don’t care about balance. I love the idea of 8 races that are vastly different. I hate the idea of 2 races that are basically exactly the same.
I was really really hopeful for SG, but it feels like they wanted to make a weakly asymmetrical but competitive and fair game instead of a compelling game. Good thing Unicord Overlord is coming out.
I remember in the SC2 Beta the Spine Crawler looked much different. But just because something looks bad/inferior doesn't mean I can't mention it. If someone serves me a good tasting meal but the presentation on the plate is abhorrent I am obligated when asked to mention that. As for me I do care about how silly the units are. One defensive building shoots out circular saw blades? Why not bubbles? I feel the unit and gameplay design is "Let's set up for mechanics" first. But these games are complicated to design and balance. I am reminded of the Swarm Host in SC2. When Wings of Liberty came out people complained of 1A Doomstacks. "Don't you miss all the map control you could get from a Lurker or a siege tank wall?" So the Swarmhost entered the scene and the regret came quick. What's actually fun to use? Also all these games will die without new players. Having The Paw Patrol as a unit that attacks a chicken to get Big Stats is more of a MOBA thing.
my problem with Stormgate is that it just looks WAY too similar to Starcraft. It doesn't have it's own identity, so it's hard to feel excited about it. The UI and the Vanguard units are practically ripped out of SC. it needs to go in its own new, more interesting direction if it wants to label itself as the "future of RTS"
I don't see any appeal in Stormgate. It just copies Starcraft and does it just...worse. Why playing a cheap copy when there is an original? It looks worse and it looks boring. I don't get why all the people are playing this...are they so desperate for another RTS that they just take every cheap trash they see?
@@TagaBearClaw I doubt I am a minority in this opinion but hey..the time will show. I am open for a pleasant surprise and the game becomes actually good...but as it is right now...nope.
The genius of S1 is that the bigger your army the harder it is to control everything. And yes, I agree, Stormgate is too difficult to distinguish between each player. Confusion is definitely not entertaining
There should be a spider race with big chunky spiders, spider eggs and creepy webs all around. They could slow down enemies with their webs, or even capture them and mutate them. I would love to see cohesive factions with newechanich you have never seen in SC2. Hit me up if you need more tips
if it aint good, theres always SC2 & AOE4 anytime of the day, but hey when's the last time we had a really promising RTS in the veins of SC2 in the making? Must have been decades ago
I remember after WC3 they had a bonus scene where they had a zergling in the game. People lost their minds, and then silence. SC2 trailer dropped a long, long time after that brief tease. People lost their minds. Even watching all the videos leading up to launch there was no doubt SC2 was going to crush everything. What a time to be alive. Now? "Its Warcraft 3 with the Paw Patrol." uhhh.
Eh, there’s a bit of contradiction in what you are saying about the art. As you point out brilliantly, visibility is a big problem, and that is related to art. StarCraft hits the nail on the head, as their aesthetic style is functional, and there is still nothing that comes close.
The issue its lacking originality & fundementals structure, the building design is fine but the army looks very comic / hero type and overloaded with splashy abilities, the sizing of units i feel too small, the maps are very narrow.. kinda similar league of legends, etc.. i feel the game overall lacking alot
Stormgate feels to much like SC2. i dont like the basebuilding and map style. good about stormgate is the longivity of fights and unit micro. i would like more bold game design decision like starting not only starting with workers but also a small group of fighters for example. whats keeping me hyped is the promised mod support, i liked all the different mini games in WC3
Zerg purple pink red. Fleshy+teamcolor Terran white light metallic. Clean metalic+teamcolor Protoss gold metallic. Gold+teamcolor It makes thing so clear
It's too safe. And i've watched and played too much starcraft, so i'm done with that game, and if this one is the same as starcraft i'm done with this one as well.
Stormgate looks like a budget version of Star craft 2 This game will be dead if they dont figure out a way to capture a casual audiance and introduce RTS to a new genre of players.
The more I see about Stormgate the more underwhelmed I am. Looks like a cheap mobile clone of Sc2. I also disagree art plays no role. Part of my fascination for Sc2 was the immersive and believable world. I can't connect with a world that looks like toy soldiers from a Pixar kids movie.
They brough back the micro bonsu for brutes, now if you manually click you get full white health on it if you don't you get zero white health. IMO it's perfect solution for this issue looking at different skill level of players using it.
I mean the game just feels uninspired and bland. The RTS genre is dominated by AOE and they really set the standard. Really rooting for them to pull off a fun game but its current state is not enjoyable because of how cut and dry it currently is. I hope they build around the feedback, if they dont its GG.
You know what I want Brutal difficulty to be in co-op? I want the AI to play like actual humans, I want all the handholding mechanics to disappear, and I want the AI to fight tooth & nail to get their bases back when they lose one. Brood War AI even does the latter!
I don't like the view angle on the camera, it's too top down and you end up just seeing a bunch of head and shoulders, making it hard to tell what the units actually look like.
Looks like a beta version of StarCraft 2 rather than a 2024 next-gen RTS. I was hoping they'd incorporate new design mechanics, maybe borrow best-in-class concepts from other RTSs: the squad concept of old RTS games like Kohan Ahriman's Gift, where flanking actually made a difference, was ahead of its time, and then there was Total Annihilation. But I'll keep an open mind and hope they can deliver a great RTS.
I really tried to get into it but it is just too damn boring. Feels and looks like a mobile game. Nothing new and creative. We need fresh blood to build the next type of RTS game.
20:00 Funny enough, basic Vanguard play felt a lot easier to me, compared to Infernals, just because massing ranged units is so much more effective for A-move. The strength of Infernals at low level is mostly the easy macro. Both of those things are obviously less relevant at high level, though. My interest in the game is mostly in 3v3/3vE, and that's where it has a good chance of getting a new audience, but I already like the things they're doing different from SC2 in 1v1 (higher TTK with less AoE dmg, less focus on air, it's harder to mass a deathball efficiently, specially for Infernal).
every time I play or watch it, it just feels like a 6/10 type of game. I think it comes down to the units being really meh to me, there's so much clustering in the game. Sure there's something going on but at the same time it feels like nothing much is happening. coop is very bare bone atm. I personally think BAR is the best modern RTS ever made by quite a margin, it's the only RTS that I really can sit down and have fun for hours (other than BW and SC2)
This game has one critical problem. It's not fun. The developer may have worked hard, but honestly, I don't even know what this game is and I just don't want to play it. No matter how well it does, it will only be evaluated as an imitation of StarCraft.
Protip: saying this particular time you're being honest makes me think you weren't being honest the other times. It also reeks of clickbait drama stuff so it makes me leave a dislike and click off the video.
Attention to detail is important though. Ultimately I don't care either of there's a chicken in the game or dogs shooting lasers if the game is amazing. However, if there is a chicken in the game, and dogs, the game is not going to be amazing.
Hey Beasty, super small thing but is it possible to not have aoe4 background music playing during videos like this. Ik its just a clip from your stream and you have aoe4 open but it can be a little distracting for me.
Beasty, u need to play Empires dawn of the modern world, if u not try.. it would destroy mental health, cuz u will see mechanics that are was better 20 years ago, but this game is absolutely insane
Going with Blizzard nostalgia was the wrong direction. I get the developers have a Blizzard pedigree, but they should have taken their experience and then build on it. Stormgate feels too much like Warcraft 3, which in 2024 does not cut it for me. Very sad about that for sure.
Well, everything is subjective. But that does not mean that we cant draw any conclusions. Stormgate brings nothing new, its just a SC WC clone with poor graphic and playstyle we have seen million times. It will fail, even through massive marketing, mark my words, and then we can talk about subjective and crap ;)
@@ON-xw4or Maybe. I suspect it will still have a larger player base than BAR though. But that's a pretty low bar. Pun aside, I do respect BAR. Coming from traditional RTSes, it's very different with its streaming economy and mouse drag control which is mind blowingly awesome. The competitive scene in it is lacking though due to its small player base. I suspect Drongo and WinterSC2 stopped playing it because they prefer competitive 1v1 where they can control the narrative. It's hard to try hard in 3v3s and 8v8s in BAR when your team mates just want to chill and do meme strats.
Sounds like a game that cluld be good and is full of potential. But at the moment I spend my money some where else because there are too many things i don't like.
Totally agree with you bro, besides art style and story development is trully important for me 😅 so... yeah IT WAS A 2 or 3 of 10 for me... (i would have spected less but they hyped the community so bad that now is even worse... i dont spect good stuff next years if they keep doing things like this.)
In the past, I'd been watching SC2 because I enjoyed Beasty's videos. I couldn't get myself to like AOE4, thus I am rooting for some other RTS to be a new great thing, so that I would be able to watch Beasty's videos again. In other words, I wish Stormgate to be grand, but, realistically, I kinda have low expectations of it.
Stormgate does feel like a cheap chinese bootleg Starcraft atm Sure they are mostly EX devs from Blizzards golden era but like cmon they need to move from that style of gameplay AoE 2 and AoE 4 play completely differently and look different to a degree and this is what they need as well If you cant innovate and stick to same decades old design and hope it works while providing almost nothing unique boy do i have bad news for you.... People are tired of shit like this already, market is oversaturated with clones and reskinned games especially from AAA companies and there is a reason why some indie games blow up like crazy from very small dev teams... Palworld is just the recent hype, previous big hype was Vampire Survivors, Before we had Fall Guys and ect People want either new designs or super old game designs that were ahead of their time but held back by technology or knowledge of the era If you cant provide any "innovative" gameplay you might as well just not make the game and waste your time unless you want to end up like the "Day Before" shitshow If you are going to make Starcraft clone why people should buy your game when they can buy SC2 that is already polished and has loads of content waiting
tbh i dont like the hotkeys that are bound to the grid position. id rather like it like in sc2, where you can choose. art style idc, as long as its not extremly horrible. big factor for me is that its rlly hard to spot the amount of ressources you got and supply. those are rlly important so id rather have some vibrant colours for those. but tbh im a coop player, against the ai you usually win anyway. but if you have problems spotting stuff in pvp, cause you cant rlly spot things correctly, that i can see is super frustrating. this is basically a child between wc3 and sc2 without the IP, i mean makes sense if you look at the devs. i hope this will be the spiritual successor to sc2, since blizzard has no interest in developing good games anymore.
I tried stormgate during the open beta, and it felt souless and boring. 20 years ago this would have been a cool game but today, it is the same chess set we have always had just with different colors.
I agree with ur many races thing. I think it should be like heroes of the storm where you have a 'nexus' of sorts connected by these stormgates so you have all of these goofy factions going crazy. Like family friendly Warhammer 40k almost 😅😅
I played sc2 pro 12 years ago and wanted so bad to like this. But the timing is terrible it seems like they took away the ginormous skill gap which makes games boring as hell.
You're blue, da-ba-di-daba-dye, you're blue. Lol. Quite frankly, I was hoping for the motif to be close to SC2 instead of Warcraft, no offense, just more partial to SC2. However, gameplay will always beat visuals. Fingers crossed.
Just as it was obvious they'd make SC2 with the same limitations WC3 had to ensure ppl have to buy multiple expansions, so it was obvious them creating a game of their own would result in a hilarious failure. They never had a clue what they were making. The only thing they can do is plagiarize the old work & someone else's ideas.
In hindsight, this was pretty clear from the start when Frost Giant was fishing for ideas, suggesting stupid things like "space cowboys"??? and waiting to hear what we thought. Their leadership lacks any real imagination or creativity and it shows in nearly every aspect of the game. They come across as coders who think that art style, lore and creativity don't matter.
Hate to say it but Stormgate seems subpar. The art style doesn't mesh, the factions look like they are from two different games, and the gameplay isn't anything new. Personally I would rather just keep playing SC2. If they went for a different aesthetic or faction design I'd be more interested rather than not-terrans and not-undead
Dude, I stopped watching you when you left SC2, then I stumbled upon this video. It reminded how brilliant of a mind you are. Great content all the time, please continue!
I like what you're saying about the difference in units. I think it's important that every race can do all of the same things (ie rush out flyers, seige, drops, melee, ranged attacks, break seige lines, worker harass, turtle, cheese, go super late game, etc) but have to do them in different ways (ie tanks vs swarm hosts vs tempests as a seige option or zealots vs liberators vs blinding cloud for a breaking seige line option). Ideally these differences would feel flavorful due to their lore based thematic differences. I think the best example of this is the workers in SC2. The hard working terrans building their buildings, while the pompous protoss simply warps things in and the gross/ugly zergs sacrificing their own workers for buildings.
Ive been hoping to be pulled towards this game and Im just not. I want a cool sci Fi rts post StarCraft but this... Doesn't seem like it ATM.
Facts!!!
It's meant to cater to younger generations. "Badass" was replaced with wax figures
Ya. I really regret backing this game. It’s not at all what they said it was going to be. Definitely not a “next-gen” RTS, but just another basic RTS that is no different than what we’ve had since the 90’s, and honestly, the ones from 20 years ago played and looked much better.
@@calebwilliams586that's a fail from the start, the younger generation doesn't play RTS games
@@boynextdoor1951 that can change.
it's just soulless man, i see no reason to play this. AoE2, age of mythology, wc3 had far more soul, even aoe4 has way more soul than this
have you seen the closed beta for aoe2, aoe 4 and warcraft 3 and sc2? You do understand this game is in open beta and its extremely fun? its missing so much stuff
@@TagaBearClaw I agree it's missing stuff - like a soul.
google what starcraft 2 and age of empires looked like in the beta, you would be a hater for those game during those times too. If you are hating on a F2p game there must be something wrong with you@@allanshpeley4284
Command & Conquer 3 Kanes Wrath clears this mediocre looking game
The third race its either space elfs or angels, calling it.
I don't like Stormgate at all so far (maybe that'll change when they introduce more factions)
ye its still beta i dont like it too tbh but im gonna see full relese if they gonna change a pace of game
Yes u need at least 5 nations
That make fun
I didn't enjoy it, but I think it's because I like RTSes as campaigns and as a slow tutorial. Like I didn't like how it took a minute or two for me to figure out what the unit spawn system for the demons were. After trying to spawn like 5 workers, I was like "oh maybe I have to wait for larva like the zerg". Nope, they spawn instantly but you have to let them charge. Couldnt figure out why they wouldn't let me eject people from my overlord. I saw the option to crash land, but I didn't know it was a requirement. Stuff like that kinda annoyed me that it wasn't explained well. Hell, I couldn't tell how to heal my demons until I took a guess - "oh, is it the creep?"
Fully agree. Looks terrible. The Art is way more important to me than to Beasty. I don't play games I don't like the flavour of. This looks like a cheap version of SC2. Not buying it personally or even downloading it if it was free
Soo everything besides the white HP you mentioned last is actually in the description of the abilities. @@ninjaguyYT
I really fail to see how this game is going to appeal to a large audience. I understand most competitive people/pros don't care about graphics. I'm in the same boat but we have to acknowledge that a huge portion of your playerbase will. Same with presentation. I'd love any RTS about vampire houses, mafias, pirates or murderous penguins. Really don't care but just don't recook the same thing over and over again. Even in Sci-Fi there is plenty of creativity to be had that isn't terran/zerg/protoss.
It's kind of hard to answer the question "why should I play this game" for a large portion of the audience. Yes some of the competitive folks might say "well gamplay is better than sc2 and this is supported", but anyone else ? How is this game standing out at all? The "casual friendliness" seems also misguided. Not having to select your worker to make a building doesn't make a game more accessible when you have a dog in your base at the 28 second mark and have to micro your workers while building every building. Same with the good old "drop deletes you in 3-4 seconds".
Moving to AoE4 has really shifted my perspective on what is fun gameplay (for me) in RTS. I get the same vibes with SG than with SC2. I might watch tournaments if they are fun, but I am not playing this for sure.
There is almost 60% of the game missing, how can you state so firmly that you'll not be playing???
It's 2024, People don't care about graphics in video games, If they do then its not a comp game. It's a casual game.
Regardless imagine letting graphics change your opinion on a game or gameplay lmao.
Look at The LOZ Ocarina of time, Game made in 1998 has pretty bad graphics, Good graphics for its time but overall bad. Yet the game is insanely good. Better than 99.99% of AAA games that are released nowadays as well with being better than 99.99% of solo player campaign games as well. A game made from a small team back in '98 built from the ground up within like 7 months bro.
Graphics literally mean NOTHING.
Saying " I don't care about Unit Design/Art just Gameplay = I'm desperate for a new RTS to make content pls huff this copium and ignore your eyes
@@sublimeqt420 That example doesn't work at all. OoT was _praised_ for its graphics on release, and it also has its own recognizable style, something that SG sorely lacks.
And yes, you might get away with bad graphics if you have exciting gameplay, but SG is just a rehash of SC2 and WC3 mechanics, and it doesn't even copy the cool ones like nukes or PLAGUUUU.
Very good point about the casual friendliness. Watching Beasty play this vs AOE4, it’s clear this is just a different SC2. Maybe the units don’t die as quick, but I remember watching my first game and this dog appeared and started attacking workers and I was like uhhh wtf I can get harassed within 30 seconds??
I can't help seeing this game as starcraft at home. And I think the mass consumer will see it this way too. It seems like they are making a game just to make one.
The Developers are all ex Blizzard devs who worked on StarCraft.
@@ZennZennster yeah. kind of a blessing and a curse, though.
I really wish this game to succeed, but they need originality BADLY. The gameplay and general design is painfully derivative of WC3 and SC2 with almost no mechanics to set it apart from those games, and the graphics look like it's a generic mobile game that wants you to pay $9.99 for 100 gold coins. They might make the most mechanically sound, balanced and polished RTS ever made, but I don't see many people beyond competitive RTS players being interested in it if it looks like this on release.
@@musashigundoh pretty well put. I just hope they take all this feedback in
@@ZennZennster I put little faith in ex-____ devs as a marketing strategy. Ex-L4D2 devs come to mind...
I don't think the game is bad, but after playing the beta for about 10 hours, I can confidently say that I am no longer that excited about stormgate. As surface level as it sounds, it is just a worse SC2 and I don't see that changing by the time it releases in early access. I also doubt their plan to release this game in EA, even if its gonna be f2p.. In my experience, multi-player live service games don't really get a second release day like single-player EA games do. Not to mention, we are talking about rts that already have issues onboarding and retaining new players.
When it releases in EA later this year, that will functionally be its release, and that will also be at a time when the game is incomplete and unpolished by nature. I don't see a 1.0 release later on in its life bringing much more attention or players into the game that haven't already tried the game during its EA.
My prediction is that this game will be a flash in the pan at the end of the day, and people will go back to the tried and true rts that already exist and are polished.
Now, it still is early days, so much can change and probably will. I have no doubt the game will get better, but I don't think the masses will stick around for it, nor will people who have hundreds/thousands of hours in objectively better games.
Sc2 in beta was completely different than SC2 WOL on release, I don't doubt they can change the game up at all.
@@sublimeqt420 SC2 beta was also waaaaay farther into development (like 7 years compared to Stormgate's 2).
@@sublimeqt420 No it wasn't. There was a lot of balancing issues like Roaches costing 1 supply and some bad maps, but the beta was 95% the same game as release.
personally the art and setting comes first for me over gameplay but i get it if for some folk it just doesnt matter. I guess i am just not as serious about strategy, more just in it for the vibes
I'm pretty sure there are more people who are like you than competitive cutthroat people. And the competitive people also started out playing RTS for the vibes.
A good campaign will get me invested I think. I dislike the graphics but a killer campaign will more than compensate I think.
we love RTS games bro, is not that :3 👍 (this game was just bad that confuse you maybe 😅)
Imagine graphics making a game good lmfao, Noob.
Not only that the Units are boring to play with
Not feelings this game tbh. If were gonna get a new rts, a unique & creative rts would be great. But a clone of a old game just isn’t exciting, to me atleast. Aoe4 just has something special in it right now. I like how unique each civ is and how you can literally do any strategy you want and it could maybe be viable in some way. Games like starscraft feels pretty lateral, they have prebuilt bases, which offers not much room for creativity, and 2 resources. Stormgate expanded on that by making one of the resources spawn slightly further way from these pre built bases, and it can generate a higher quality resource if you let it build up. Wooohoo I guess. And you have camps which is elements from league of legends, but cool nonetheless. Idk im trying to give it a chance but its not catching me. Aoe4 is the best rts currently in my opinion, great graphics, gameplay, and they give so much room for creativity for the players .
Yeah i think my problem is that too. It doesn't really have much to make me choose it over SC2 or WC3.
the thing why Stormgate is not for me is that, like you know, when StarCraft 2 was in alpha phase they showed this cool stuff and all
Like when mothership had a fucking Planet Cracker as an attack, or when it had Vortex (you may not think it's much in today's age but around 20 years ago when graphics were a luxury abilities like Vortex were truly shining)
And that was not it yet even then. Dragoons that teleport? The fuck? That's absolutely amazing. Terrans get giant Mecha that cover 1/4 of your screen and are bigger than even Command Centers (granted, Thors got downscaled but they're still the best gigantic mechas in our hearts)? Holy shit, I'm in. A zerg spellcaster that can infest half of your opponents army and make them YOURS for a period of time and spawn an ungodly amount of Infested to fight for you? Darn man. In those early StarCraft 2 alpha trailers you could clearly see the passion and the stupid childish excitement that devs shared with the players; in a way, they loved to play with overpowered sci-fi stuff too a lot
With Stormgate however? None of the teasers I've seen ever shows that. Every unit is BALANCED, and on paper, that's a good thing; but in practice, this is gonna mean that the games are gonna be stale as bread. Noone will play a game that doensn't have a pinch of absurdity and extreme power level thrown into it. Brood War is a great example of this; Defilers, Arbiters and... Ghosts (yes, but that's only because they have Nukes) are incredible spellcasters that, when thrown into the game, are so powerful that they can throw your opponents offguard. Hell, even some of the less advanced units are cool as shit as well - Siege Tanks, Battlecruisers, Wraiths, Science Vessels, Mutalisks, Lurkers, Ultralisks, Zerglings, Dark Templar, High Templar, Carriers, Reavers. All of them were fun to play with because Brood War wasn't intended to be 100% balanced; ladder was an afterthought ONLY and, I repeat, ONLY when the game gained enough popularity for the playerbase to come up with their own strategies.
Here? Instead of letting their players do the work... the devs are ALREADY working on ways to create set strategies from the get go...? And instead of showing every bit of cool stupid overpowered stuff, that might attract every player... they just show how """competitive""" their game is? How """balanced""" it is? Really? And even when the game isn't even finished, they're...already like making tournaments?... Shouldn't that only happen when the game has grown enough to firstly, create, and then, support its ever growing audience?
tl;dr: I don't think people will like a game that's advertising itself to be the best E-SPORT, rather than (what it honestly should be) the best GAME to play. Kind of a shame, if you ask me, because the casual audience is what got StarCraft and WarCraft attention in the first place
@@aloe7794 Yes, lack of *cool* *stuff* is a big problem. Stormgate looks like the RTS equivalent of a hospital meal - it's got balanced nutrients, but nobody's excited to eat one.
I think you’re right that a lot of the ‘safe’ design was intended to keep things feeling fair for competitive players. But, I think over-the-top design makes things more fun, even for hardcore
Camps are from warcraft
I've watched a good amount of the gameplay for this, and it just looks... off. it has a lot of good ideas mashed with some tried-and-true bad ones. I think it can be fixed, but it really matters on if the devs truly are willing to go back to the drawing board entirely with a lot of things. if they dig their heels in, the game is doomed.
Yeah, agreed. A worrying state is people knowing the game doesn't look good yet (it very well could look excellent by the end) and hand-waving the presentation as if it shouldn't matter. They want me to put my time into this and care.
the ranking up in Command and Conquer was nice, because even high units died very easily. Here...not so much.
I don't think anyone is worried about Stormgate killing their game anymore lol.
savage
😂😂🤣
If this game wasn’t made by some of the SC2 devs nobody would even care about this game at all. Everyone was hoping it would be comparable to StarCraft and it’s not even close.
I mean...that's not what the devs were ever aiming for. So your comment is not the burn you think it is 🤣
@user-ur4nl6dq2x you can say that isn't what they were aiming for but let's be completely honest if it wasn't they wouldn't mention starcraft so much and have pretty much the exact same UI and visuals. It absolutely is just a worse version of starcraft 2, even their command centers look like the Terran starports just got pulled directly from the game. They were clearly trying to make a starcraft 2 with some of the campaign elements implemented into melee
This game looks so bad omg... Not only the graphics, but the gameplay looks worse and less interesting than warcraft 3 which is two decades old...
its in closed beta. starcraft 2 took 7 years to come out of beta, using sc1 models. theres a reason everyone is playing it, because its extremely fun
@@TagaBearClaw Frost Giant, is that you?
@@allanshpeley4284 seen starcraft 2 alpha? it was closer to starcraft 1
I mean, half the game isn't even in the game yet, I think it is a bit premature to say the gameplay is the worst ever when a beta is unfinished by definition. I bet even AoE would suck if all you had was the French.
i think the problem with the apologists' argument is that the game direction just isn't very good in any area. Regardless of if it's alpha, beta, whatever, you need some things to be excited about and this game doesn't have anything to latch on to other than "new RTS".
I'm not saying it's dogshit, btw. Game is somewhat OK. But the design choices are a bit amateurish and show a lack of deep understanding of game design, and the art direction as everyone has mentioned needs to be completely rethought. The only thing that seems cool is their general attitude towards team play and community in that regard. But we haven't seen anything on that front really so it's all talk at this point.
Its very good that you say all this stuff. I agree to all of it and I want to add some opinions. I have the feeling the developers try to build a better SC2, but forget that the best rts should collect the best things of all rts and the things they picked up from Age like building structures with multiple workers or having a scout from the beginning of the game is not enough. There are much more really good things in Age that could be picked up and would improve every rts. For example: auto generated maps.
One really fun thing as a casual player is to play like on maps like nomade. Why is it fun in Age? Because maps are auto generated and to find fast the best spot for the first TC is a really exciting thing. Especially in team games when you talk with friends how good or bad your position is. Furthermore wood is a really interesting resource in Age because it fullfills two roles. Its first role is obvious it is a basic resource to build first structures, combat units and upgrades. On most maps wood is available on many places. That means there are a lot of places where a TC can be built and you are not limited to a few spots like in SC, WC or Age of Mythology. The second role is wood works as a wall that can be destoryed through harvesting over time or later through special units. That makes wood to the most interesting resource in my opinion. For me in the best rts something that works like wood is absolutely a must have. Otherwise developers haven't tried to build the best rts and to pick up the best things of all rts. Of course all tiny pieces have to fit together, but I see no reason why a resource like wood should not fit into stormgate. In such a world you can imagine there are cristals all over the map like wood that could work in the same way. Why not? And it would also be no problem when in a future world races need something that is inside of wood or can be produced something out of wood, even if they don't need the wood itself.
There are even more things that can be picked up from Age because they are really good mechanics and features that would be good for every rts. For example to have buildable walls so other structures are not needed any more for that role, unit formations or different ways to get the same resource (farms, berries, deers, boars, fish, marketplace etc.)
I hope the developers will get this early enough otherwise they have a better sc2 which will have its fan base, but they will not have the best rts and will not reach enough players for their goal and will be on the same level as Age 4. A good rts, but beyond its potential like Starcraft 2 in its time. Developers need to understand this more or they will go around in circles.
They should really stop to produce better iterations of games they already have built. They should really start to really combine the best things of all rts without saying we want to be more SC or more Age or more what ever. There is no need to limiting yourself. When developers say they want to to build a Blizzard like rts they also say they want to keep some of the main issues Blizzard rts have. The crazy thing is they think to build a Blizzard like rts is something good or something with more quality than other rts, but the truth is blizzard rts have as many good as bad things like Age 2. The problems just lie in other areas. Why they don't try to make the best fusion of it? That would be smarter in my opinion.
I see less benefits to have a few fixed starting positions or only hand crafted maps or still no interesting resource like wood or food from age.
I was really down on stormgate but now that I've got a chance to play it the game's really growing on me
Stormgate is just a Starcrfat with Fortnite skin
Decent gameplay, but boring to watch. I don't know if it is because of artstyle or pacing of the game but one of the most boring RTS game to watch for me. Ngl every time i watch it, just makes me want to reinstall SC2 and WC3 instead of getting into Stormgate
I would like something like DoW: Dark Crusade, but made into a competitive game any day over something like Stormgate.
lol you mean the greatest RTS of all time? I been praying for a game like that again for ages, never gonna happen
@@tryrestartingit Hopefully some developers prove us both wrong and make a game like that. But I think you are right.
@@exalted-champion-of-grinch yup... maybe some developer catches us off guard. anyways, im happy that game existed anyway
100% Agree with the walling, I always hated Blizzard design and refusal to introduce proper walls in both RTS games they did, in the end players always wall up with "we have walls at home", but feels weird and not natural to wall up using bunch of buildings and units and shenanigans, since this game took inspiration in Starcraft... oh well....
8 race? The reason why so many games are similar is because they are trying to make more and more "NEW" games but don't have any really "NEW" ideas. I mean, how many different ideas can you have with what we know.. 3-4 races are probably better number and improving the current games is better idea then try to keep making "NEW" similar games.
If this is what they had in mind for the future of StarCraft 2, I am kind of glad they didn't get to do it. This may be good, but it seems like they don't seem to have the RTS expertise people think/expect.
Boring to play Repulsive to look at
its in open beta. not hard to understand.
open betas can be good though @@TagaBearClaw
@@TagaBearClaw Well it should be closed and throw away the key beta.
@@andreicristian9575 lmaoo
uhm, unfortuatenly you guys have become the minority uhm... everyone likes this game... sorry
It sucks but no units appeal to me, graphics are generic, there is no flavour in there. Wanted to like it, but not in this state.
this game woulda been crazy in 2006
for mobile...
Was really hyped for this for the longest time, but after playing the beta a bit it felt like they took all the worst parts of warcraft and starcraft and mashed them together.
That's interesting because I feel like they took the better parts and mashed them together. SC2 (especially towards the end of the end) punished tactical mistakes way too much as opposing to punishing strategic mistakes. You army/mineral line would just die in 0.5s if you messed up. WC didn't have this problem, but it e.g. was very heavy on hero units that I also really dislike (just like Beasty). I have a few more examples but in general I feel like they are striking the perfect balance so far in terms of the highest-level design principles. Obviously the game has a long long way to go wrt lower-level design.
@BeastyqtSC2 it’s your insights into game mechanics such as you comments on snowballing starting at 8:05 that I find most interesting. I think that by nature losing a unit is a snowballing mechanic that is already inherent to strategy games and as a result developers need to be careful about implementing (admittedly exciting) mechanics such as veterancy and spawning units from enemy deaths. These additional snowball mechanics further propagate the issue. Of course there should be advantages and windows of opportunity generated but if a comeback feels impossible why play out the game hell why even play out the remainder of the fight… just gg.
For those of you who read the massive comment above, thanks. This is a comment about snowball mechanics. I think that the reason we see them in games is that they feel rewarding and fun. We killed some enemies and survived! We should be rewarded! But the issue is in a multiplayer pvp mode this creates game balance issues. In co-op go ham with mechanics like those. But in competitive they can’t be too impactful. There are many ways to limit the power of these mechanics and I’m sure frost giant are considering them. One thing I’m curious about though is Anti-snowball mechanics. Like when the brute dies and he spawns fiends, like the infernal accumulation of top bar power through the loss of units. What if veterancy was gained by a unit surviving battles in which his brothers in battle died ? Thus helping a losing player to put up a bit more of a fight. Mechanics like these allow for more battles, more games “played out” and more impactful moment to moment gameplay. Thanks for reading, have a good one.
You should try Zerospace in march
i think it will be better than stormgate. But time will tell
I am a big WC3 and SC2 fan. I have not played AOE2 much at all. I only played campaign a bit when I was a kid. I was hoping for a blizzlike RTS to come out for a long time. That being said i got into AOE4 recently. I can honestly say now that I think Age of Empires 4 is the BEST RTS of today by far. And now I dont wish or hope for any other game. I just wish ot long life with big community and a lot of patches. Cheers
I guess it depends for what you like. For me responsiveness, lack of RNG and boring units/fights makes SC2 > AoE4 for me, but I really enjoy AoE4 as well.
I enjoyed AoE4 campaign but SC2 is still top tier in every regard. And I say that as someone who prefers medieval setting in games rather than sci fi.
Yea I do love Starcraft. Its just that its very old by now and in maintainance mode and AOE4 is actively developed. Starfcraft 2 campaign is the BEST but i prefer AOE4 multiplayer now. Its got a lot of variety with so many different matchups.
I kind of wish a new game would just go crazy with the design. I don’t care about balance. I love the idea of 8 races that are vastly different. I hate the idea of 2 races that are basically exactly the same.
I was really really hopeful for SG, but it feels like they wanted to make a weakly asymmetrical but competitive and fair game instead of a compelling game.
Good thing Unicord Overlord is coming out.
It feels like they couldn't decide between a moba and a rts and made a worse version of either.
They are so much playing it safe = just not an exiting game. We’ve seen these exact games for decades.
I remember in the SC2 Beta the Spine Crawler looked much different. But just because something looks bad/inferior doesn't mean I can't mention it. If someone serves me a good tasting meal but the presentation on the plate is abhorrent I am obligated when asked to mention that.
As for me I do care about how silly the units are. One defensive building shoots out circular saw blades? Why not bubbles? I feel the unit and gameplay design is "Let's set up for mechanics" first. But these games are complicated to design and balance. I am reminded of the Swarm Host in SC2. When Wings of Liberty came out people complained of 1A Doomstacks. "Don't you miss all the map control you could get from a Lurker or a siege tank wall?" So the Swarmhost entered the scene and the regret came quick. What's actually fun to use?
Also all these games will die without new players. Having The Paw Patrol as a unit that attacks a chicken to get Big Stats is more of a MOBA thing.
my problem with Stormgate is that it just looks WAY too similar to Starcraft. It doesn't have it's own identity, so it's hard to feel excited about it. The UI and the Vanguard units are practically ripped out of SC. it needs to go in its own new, more interesting direction if it wants to label itself as the "future of RTS"
This game will release, be played by the general public for about 2 weeks then hit a overwatch 2 level consistent 20,000 player base
Why does it look like a 2008 game? I hope it won't look like this at launch.
I think it's because they only raised $37M and just don't have the budget for it. Or maybe Unreal Engine 5 isn't capable of better graphics. 🤷♂
@@allanshpeley4284😅
Update, they've now raised $41M, it launches in a week and the game still looks really, really bad.
I don't see any appeal in Stormgate. It just copies Starcraft and does it just...worse. Why playing a cheap copy when there is an original? It looks worse and it looks boring. I don't get why all the people are playing this...are they so desperate for another RTS that they just take every cheap trash they see?
because its fun and unfortunately you have become a minority. we all love this game (and its free to play)!
@@TagaBearClaw I doubt I am a minority in this opinion but hey..the time will show. I am open for a pleasant surprise and the game becomes actually good...but as it is right now...nope.
Yes they are so desperate, did you not see the kickstarter news?
they made 2 million from 100k ''very desperate'' not like the public overwhemlingly loves it@@macariuswrench
@@TagaBearClawFunny how the minority opinion has all the upvotes. Wonder how that works.
Beasty, would you care to try out the RTS Retro Commander? It has nice pixel art and maybe a lot of potential (still in development).
are you going to make an update video that includes the new race?
Starcraft from Wish
I feel like the game is too scared to not be balanced to the point the casual audience won’t care or have fubv
The genius of S1 is that the bigger your army the harder it is to control everything.
And yes, I agree, Stormgate is too difficult to distinguish between each player. Confusion is definitely not entertaining
There should be a spider race with big chunky spiders, spider eggs and creepy webs all around. They could slow down enemies with their webs, or even capture them and mutate them. I would love to see cohesive factions with newechanich you have never seen in SC2. Hit me up if you need more tips
if it aint good, theres always SC2 & AOE4 anytime of the day, but hey when's the last time we had a really promising RTS in the veins of SC2 in the making? Must have been decades ago
I remember after WC3 they had a bonus scene where they had a zergling in the game. People lost their minds, and then silence. SC2 trailer dropped a long, long time after that brief tease. People lost their minds. Even watching all the videos leading up to launch there was no doubt SC2 was going to crush everything. What a time to be alive. Now? "Its Warcraft 3 with the Paw Patrol." uhhh.
FWIW, Zerospace and Gates of Pyre are also two projects trying to be the next big RTS
Eh, there’s a bit of contradiction in what you are saying about the art. As you point out brilliantly, visibility is a big problem, and that is related to art. StarCraft hits the nail on the head, as their aesthetic style is functional, and there is still nothing that comes close.
The issue its lacking originality & fundementals structure, the building design is fine but the army looks very comic / hero type and overloaded with splashy abilities, the sizing of units i feel too small, the maps are very narrow.. kinda similar league of legends, etc.. i feel the game overall lacking alot
its interesting to see how comeing from SC2 to AOE4 has changed your view of SC2 speed and style games
Both games can be played below 100 apm at S rank level.
Stormgate feels to much like SC2. i dont like the basebuilding and map style. good about stormgate is the longivity of fights and unit micro. i would like more bold game design decision like starting not only starting with workers but also a small group of fighters for example. whats keeping me hyped is the promised mod support, i liked all the different mini games in WC3
Zerg purple pink red. Fleshy+teamcolor
Terran white light metallic. Clean metalic+teamcolor
Protoss gold metallic. Gold+teamcolor
It makes thing so clear
It's too safe. And i've watched and played too much starcraft, so i'm done with that game, and if this one is the same as starcraft i'm done with this one as well.
Stormgate looks like a budget version of Star craft 2
This game will be dead if they dont figure out a way to capture a casual audiance and introduce RTS to a new genre of players.
The more I see about Stormgate the more underwhelmed I am. Looks like a cheap mobile clone of Sc2. I also disagree art plays no role. Part of my fascination for Sc2 was the immersive and believable world.
I can't connect with a world that looks like toy soldiers from a Pixar kids movie.
this game has grown on me, i love it
Whenever I see these titles of "my honest opinion" I wonder are they lying in all their other videos?
This game is lazy uninspired garbage can, that looks like it should have been released 10 years ago. Just a sad attempt to milk SC and WC fans
They brough back the micro bonsu for brutes, now if you manually click you get full white health on it if you don't you get zero white health. IMO it's perfect solution for this issue looking at different skill level of players using it.
I mean the game just feels uninspired and bland. The RTS genre is dominated by AOE and they really set the standard. Really rooting for them to pull off a fun game but its current state is not enjoyable because of how cut and dry it currently is. I hope they build around the feedback, if they dont its GG.
You know what I want Brutal difficulty to be in co-op? I want the AI to play like actual humans, I want all the handholding mechanics to disappear, and I want the AI to fight tooth & nail to get their bases back when they lose one. Brood War AI even does the latter!
the veteran units should move more slowly or something, kinda makes sense & helps balance & add new meta structure
it sucks
Someone that isn't being paid by stormgate giving opinion. Thank you.
For real
Just feels like there’s no freedom of expression same reason I prefer aoe 4 over sc2 or storm gate
What do you mean??
I don't like the view angle on the camera, it's too top down and you end up just seeing a bunch of head and shoulders, making it hard to tell what the units actually look like.
HERE WE GOOOOO
Looks like a beta version of StarCraft 2 rather than a 2024 next-gen RTS. I was hoping they'd incorporate new design mechanics, maybe borrow best-in-class concepts from other RTSs: the squad concept of old RTS games like Kohan Ahriman's Gift, where flanking actually made a difference, was ahead of its time, and then there was Total Annihilation. But I'll keep an open mind and hope they can deliver a great RTS.
I was so excited for it. Played it for 10 mins and uninstalled. It's just not for me, shame.
I like those faction ideas, I was wondering about trees or Druid or something like that
I really tried to get into it but it is just too damn boring. Feels and looks like a mobile game. Nothing new and creative. We need fresh blood to build the next type of RTS game.
20:00 Funny enough, basic Vanguard play felt a lot easier to me, compared to Infernals, just because massing ranged units is so much more effective for A-move. The strength of Infernals at low level is mostly the easy macro. Both of those things are obviously less relevant at high level, though.
My interest in the game is mostly in 3v3/3vE, and that's where it has a good chance of getting a new audience, but I already like the things they're doing different from SC2 in 1v1 (higher TTK with less AoE dmg, less focus on air, it's harder to mass a deathball efficiently, specially for Infernal).
every time I play or watch it, it just feels like a 6/10 type of game. I think it comes down to the units being really meh to me, there's so much clustering in the game. Sure there's something going on but at the same time it feels like nothing much is happening.
coop is very bare bone atm.
I personally think BAR is the best modern RTS ever made by quite a margin, it's the only RTS that I really can sit down and have fun for hours (other than BW and SC2)
Based on the steam reviews so far you're spot on.
This game has one critical problem. It's not fun. The developer may have worked hard, but honestly, I don't even know what this game is and I just don't want to play it. No matter how well it does, it will only be evaluated as an imitation of StarCraft.
i said the same thing and now im addicted to it lol
addicts don't make good decisions@@TagaBearClaw
lame@@macariuswrench
Protip: saying this particular time you're being honest makes me think you weren't being honest the other times.
It also reeks of clickbait drama stuff so it makes me leave a dislike and click off the video.
Attention to detail is important though. Ultimately I don't care either of there's a chicken in the game or dogs shooting lasers if the game is amazing.
However, if there is a chicken in the game, and dogs, the game is not going to be amazing.
Hey Beasty, super small thing but is it possible to not have aoe4 background music playing during videos like this. Ik its just a clip from your stream and you have aoe4 open but it can be a little distracting for me.
Would be nice to have the splitting sutomatically as an upgrade
lol the turret thing is from red alert 2 and 3
Beasty, u need to play Empires dawn of the modern world, if u not try.. it would destroy mental health, cuz u will see mechanics that are was better 20 years ago, but this game is absolutely insane
Going with Blizzard nostalgia was the wrong direction. I get the developers have a Blizzard pedigree, but they should have taken their experience and then build on it. Stormgate feels too much like Warcraft 3, which in 2024 does not cut it for me. Very sad about that for sure.
Beasty, what about BAR (beyond all reason)? I want to kick your ass in it ;))
Minecraft rts kekw, is what he has said.
Pity he plays this crap instead of BAr which actually has some potential ;)
@@ON-xw4or That's purely subjective. The actual player base numbers will determine what's "crap" or not.
Well, everything is subjective. But that does not mean that we cant draw any conclusions. Stormgate brings nothing new, its just a SC WC clone with poor graphic and playstyle we have seen million times. It will fail, even through massive marketing, mark my words, and then we can talk about subjective and crap ;)
@@ON-xw4or Maybe. I suspect it will still have a larger player base than BAR though. But that's a pretty low bar.
Pun aside, I do respect BAR. Coming from traditional RTSes, it's very different with its streaming economy and mouse drag control which is mind blowingly awesome. The competitive scene in it is lacking though due to its small player base. I suspect Drongo and WinterSC2 stopped playing it because they prefer competitive 1v1 where they can control the narrative. It's hard to try hard in 3v3s and 8v8s in BAR when your team mates just want to chill and do meme strats.
Sounds like a game that cluld be good and is full of potential. But at the moment I spend my money some where else because there are too many things i don't like.
Totally agree with you bro, besides art style and story development is trully important for me 😅 so... yeah IT WAS A 2 or 3 of 10 for me... (i would have spected less but they hyped the community so bad that now is even worse... i dont spect good stuff next years if they keep doing things like this.)
In the past, I'd been watching SC2 because I enjoyed Beasty's videos. I couldn't get myself to like AOE4, thus I am rooting for some other RTS to be a new great thing, so that I would be able to watch Beasty's videos again. In other words, I wish Stormgate to be grand, but, realistically, I kinda have low expectations of it.
Stormgate does feel like a cheap chinese bootleg Starcraft atm
Sure they are mostly EX devs from Blizzards golden era but like cmon they need to move from that style of gameplay
AoE 2 and AoE 4 play completely differently and look different to a degree and this is what they need as well
If you cant innovate and stick to same decades old design and hope it works while providing almost nothing unique boy do i have bad news for you....
People are tired of shit like this already, market is oversaturated with clones and reskinned games especially from AAA companies and there is a reason why some indie games blow up like crazy from very small dev teams...
Palworld is just the recent hype, previous big hype was Vampire Survivors, Before we had Fall Guys and ect
People want either new designs or super old game designs that were ahead of their time but held back by technology or knowledge of the era
If you cant provide any "innovative" gameplay you might as well just not make the game and waste your time unless you want to end up like the "Day Before" shitshow
If you are going to make Starcraft clone why people should buy your game when they can buy SC2 that is already polished and has loads of content waiting
We need a cooler name for "white health" something ingame like shields but not shields.. maybe aura or soul or whatever makes sense lore wise
tbh i dont like the hotkeys that are bound to the grid position. id rather like it like in sc2, where you can choose. art style idc, as long as its not extremly horrible. big factor for me is that its rlly hard to spot the amount of ressources you got and supply. those are rlly important so id rather have some vibrant colours for those. but tbh im a coop player, against the ai you usually win anyway. but if you have problems spotting stuff in pvp, cause you cant rlly spot things correctly, that i can see is super frustrating.
this is basically a child between wc3 and sc2 without the IP, i mean makes sense if you look at the devs. i hope this will be the spiritual successor to sc2, since blizzard has no interest in developing good games anymore.
FINALLY
I tried stormgate during the open beta, and it felt souless and boring. 20 years ago this would have been a cool game but today, it is the same chess set we have always had just with different colors.
I agree with ur many races thing. I think it should be like heroes of the storm where you have a 'nexus' of sorts connected by these stormgates so you have all of these goofy factions going crazy. Like family friendly Warhammer 40k almost 😅😅
Watching that weird electric siege tank thing depressed me 💀
I just get into the first 3odd minutes and then the slow slooooooow Time To Kill bores me out. Edit: Not the gameplay of Beasty, but just EVERY video
it's an RTS watered down to a Dota game
I mean, the campaign for SC1 and SC2 are free. So that’s good enough for me right now.
Enjoy. SC2's campaign is fantastic.
In terms of tempo, I thought Stormgate feels a lot like SC2 campaign.
I played sc2 pro 12 years ago and wanted so bad to like this. But the timing is terrible it seems like they took away the ginormous skill gap which makes games boring as hell.
You're blue, da-ba-di-daba-dye, you're blue. Lol. Quite frankly, I was hoping for the motif to be close to SC2 instead of Warcraft, no offense, just more partial to SC2. However, gameplay will always beat visuals. Fingers crossed.
Opposite for me, it's too Starcraft.
The main problem for it is Starcraft is a better Starcraft than Stormgate. (If that makes any sense)
Just as it was obvious they'd make SC2 with the same limitations WC3 had to ensure ppl have to buy multiple expansions, so it was obvious them creating a game of their own would result in a hilarious failure. They never had a clue what they were making. The only thing they can do is plagiarize the old work & someone else's ideas.
In hindsight, this was pretty clear from the start when Frost Giant was fishing for ideas, suggesting stupid things like "space cowboys"??? and waiting to hear what we thought. Their leadership lacks any real imagination or creativity and it shows in nearly every aspect of the game. They come across as coders who think that art style, lore and creativity don't matter.