The inclusion of Prayer at the start was a fantastic idea, this goes so hard. This would fit right in in a zone in The Messenger, this sounds incredibly Rainbowdragoneyes
How do you make these? Are you manually putting in all these notes and stuff? I know nothing about how this tracker stuff works. But every time I see this stuff it looks so difficult to make.
the best way i can describe it is like making music with a music box, similar to something like this one. - czcams.com/users/shorts8CL3aSC-2iI the notes you input are played as the cursor runs over them, including any effects you input as well (pitch shifts, volume effects, instrument parameters, tempo changes, ect.). each big column represents a sound channel, and each smaller column within the channel is the note being played, the instrument, the volume, and any effects you add. it can look daunting, especially if you're using a lot of different sound channels/chips, it was for me when i first started making these lol. once you understand how one sound channel column works that knowledge can generally be applied to every other channel. my style has always been to use a fast scroll speed so i have more control over how i design my sounds, it's more noticeable in my famitracker covers; there's a lot of copy and pasting and adjusting the notes i input. if you're interested in trying trackers out, i'd recommend this famitracker tutorial, it helped me with getting started and most of what i've learned with famitracker has worked in furnace as well. - czcams.com/video/dDaFhlBCZZ4/video.html
If you're used to sheet music or guitar tabs it probably looks impenetrable. Something trackers have going for them is that they've been around since nearly the dawn of computer-generated music so a lot of people just know how they generally work regardless of application or platform.
i'm planning on uploading updated module files and vgm/nsfs for all of my covers soonish, been a little busy but once they're organized i'll leave a link
not bad!! but the patch for the main melody in channel FM 4 doesn't quite feel right to me. feels like a hollow siney / filtered-square moog synth with too much portamento, when in my mind it should be a bit more raspy, saw-like and harpsichordy on the attack, with more noticable FM modulation on the vibrato.
The inclusion of Prayer at the start was a fantastic idea, this goes so hard. This would fit right in in a zone in The Messenger, this sounds incredibly Rainbowdragoneyes
duuude i remember playing the messenger forever ago, i wanna revisit it now
Can never listen to this without Prayer at the beginning, thank youuuuuu 🙏 lovely work
One of my favorite Castlevania songs. 👌
the fact you included Prayer makes this just perfect
HELL YEAH!!!!!!!! This version is so plucky, I love it!
What a beautiful night to have a cover
Nice Sega Genesis cover of the song!😄🤩😎👌
i just listened to the whole thing, and i have to say, the remix is truly remarkable.
i''m glad i'm subscribed
Fantastic rendition
oh FUCK! this is one of my favorite OSTs. bomb ass cover
brb babe gotta so slay dracula
Brilliant!
so good
Great job ❤
Another glorious day for the Algorithm. Fantastic!
Awesome. 🤘😎
If Konami decided to make Castlevania 3 for the Sega Mega Drive back in 1989 instead of the NES.
Very original interpretation! Me likey!
B A N G E R
How do you make these? Are you manually putting in all these notes and stuff? I know nothing about how this tracker stuff works. But every time I see this stuff it looks so difficult to make.
the best way i can describe it is like making music with a music box, similar to something like this one. - czcams.com/users/shorts8CL3aSC-2iI
the notes you input are played as the cursor runs over them, including any effects you input as well (pitch shifts, volume effects, instrument parameters, tempo changes, ect.). each big column represents a sound channel, and each smaller column within the channel is the note being played, the instrument, the volume, and any effects you add. it can look daunting, especially if you're using a lot of different sound channels/chips, it was for me when i first started making these lol. once you understand how one sound channel column works that knowledge can generally be applied to every other channel.
my style has always been to use a fast scroll speed so i have more control over how i design my sounds, it's more noticeable in my famitracker covers; there's a lot of copy and pasting and adjusting the notes i input.
if you're interested in trying trackers out, i'd recommend this famitracker tutorial, it helped me with getting started and most of what i've learned with famitracker has worked in furnace as well. - czcams.com/video/dDaFhlBCZZ4/video.html
If you're used to sheet music or guitar tabs it probably looks impenetrable. Something trackers have going for them is that they've been around since nearly the dawn of computer-generated music so a lot of people just know how they generally work regardless of application or platform.
@@bbbeeerrrhow did you change the pattern length 😢 I wanna do it too
Square 3 just sitting there like 😐
Who needs it lol, i never use square 3 in my tracks ever
It's really hard to use the third square channel while the noise channel is being used
How do you make the psg sound so layered? teach me your ways, mighty one
Sounds great! But where is link fr VGM file?
i'm planning on uploading updated module files and vgm/nsfs for all of my covers soonish, been a little busy but once they're organized i'll leave a link
not bad!! but the patch for the main melody in channel FM 4 doesn't quite feel right to me. feels like a hollow siney / filtered-square moog synth with too much portamento, when in my mind it should be a bit more raspy, saw-like and harpsichordy on the attack, with more noticable FM modulation on the vibrato.