Quasar Cannon Nerfed: Helldivers 2 Patch Notes 01.000.300

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  • čas přidán 28. 04. 2024
  • Quasar Cannon Nerfed: Helldivers 2 Patch Notes 01.000.300
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Komentáře • 1K

  • @Kublai_jesus
    @Kublai_jesus Před měsícem +288

    The poor Hulk getting violated...love it

  • @teejaded
    @teejaded Před měsícem +204

    Oh man thank you for putting photos of the weapons next to the patch notes. So hard to remember the names of these guns I don't use

  • @louiswinterhoff334
    @louiswinterhoff334 Před měsícem +263

    It annoys me that they still haven't fixed the scope for the AMR

    • @dmwanderer9454
      @dmwanderer9454 Před měsícem +39

      Whats worse, they "fixed" the double mag glitch for the AMR, but if you still try to perform it you waste 2 mags with no benefit. so now its possible to waste 2 mags on 1 reload where previously you would get a double stacked mag.

    • @IRMentat
      @IRMentat Před měsícem +24

      or the HMG, the ADS scope on the HMG is literally upside-down in the model.

    • @louiswinterhoff334
      @louiswinterhoff334 Před měsícem

      @@IRMentat are you serious 😂 I wouldn’t know bc I don’t use them

    • @Raionhardt
      @Raionhardt Před měsícem +16

      Sorry, making quazar 5 seconds longer is more important

    • @raf8758
      @raf8758 Před měsícem +2

      They acknowledged it at least at the bottom of the patch, but yeah same

  • @FastForward025
    @FastForward025 Před měsícem +335

    I just hate how their way of nerfing a weapon is just making it feel worse to shoot. Fun gunplay is crucial in any shooter. So why does that not seem to be the goal at all?

    • @actinium2754
      @actinium2754 Před měsícem

      Because they're stat whores and don't understand proper playtesting. All they look at are people's numbers (what is used, what is killing, etc.) and then balance from there. It's why their updates are so tone deaf.

    • @cahsahhhhhhhn
      @cahsahhhhhhhn Před měsícem

      If devs would just listen to PirateSoftware they wouldn't make these mistakes

    • @BackwardsPancake
      @BackwardsPancake Před měsícem +23

      Doubly so when the changes are never even tested.
      Like how the Punisher Plasma just explodes instantly in your hands instead of firing a projectile. Did they not even try to fire one shot from the weapon to make sure their changes worked?

    • @ShiningDarknes
      @ShiningDarknes Před měsícem +32

      @@BackwardsPancake No, we all know they don't test ANYTHING. Every single patch they put out makes it more and more obvious they let an AI looking at a spreadsheet "balance" their game and make alterations to weapons without doing any testing, probably not even proper simulations.

    • @Paradox1012
      @Paradox1012 Před měsícem +1

      ​@@BackwardsPancakeit only does that when you have a sheild pack on or when you are near a randomly of an enemy

  • @kleindropper
    @kleindropper Před měsícem +141

    Stalkers: Biggest, most annoying a-holes in the game, everything else in the mission stops until their bug hole is plugged on every mission.
    Arrowhead: Better give the stalkers a buff

    • @light3267
      @light3267 Před měsícem +4

      I played it today and they really have becomed annoying as hell now.

    • @agedgouda8809
      @agedgouda8809 Před měsícem +11

      Stalkers were buffed? Was this not in the patch notes?

    • @littleoneintheflask7707
      @littleoneintheflask7707 Před měsícem

      Have one Arcthrower on team and you‘r good. They get stunned with each shot

    • @Sombriage
      @Sombriage Před měsícem +1

      @@littleoneintheflask7707 Eruptor can 1 shot them in the face.

    • @Kobratero
      @Kobratero Před měsícem +18

      @@agedgouda8809i think he’s referring to the patch note that says „made stalkers more difficult to spot in fog”

  • @xROJANBOx
    @xROJANBOx Před měsícem +227

    Air burst stopped bursting near turrets players and resupply. The fact that they tried to gaslight us all with that post saying we weren't reading the manual and using it correctly is hilarious 🤣

    • @harleyx7332
      @harleyx7332 Před měsícem +12

      "Its working as intended" 😂

    • @George_M_
      @George_M_ Před měsícem +45

      The Ministry of Truth is always right.

    • @Adeon55
      @Adeon55 Před měsícem +3

      @@George_M_ Including when they get around to fixing the things that they said weren't broken. :)

    • @alexc9434
      @alexc9434 Před měsícem +4

      It is hilarious because that’s exactly what manager democracy government would say lmao

    • @ShiningDarknes
      @ShiningDarknes Před měsícem

      @@Adeon55 You mean like solo patrols?

  • @ClonedGamer001
    @ClonedGamer001 Před měsícem +63

    Pretty sure the increased recoil for the machine pistol is intentionally minor and mostly exists just so it isn't a direct upgrade over the starting pistol (without overbuffing the pistol since it also got a boost in this update). There's still very little reason to use the pistol over the machine pistol, but at least it isn't literally just "starting pistol but better" now.

    • @IRMentat
      @IRMentat Před měsícem +9

      agreed, the secondary changes actually feel like they are light-tweaks rather than speculative sandbox changes like those DEEP ammo nerfs for the AoE and overheat-weapons. IMo this "may" have killed the bow but puni--plasma may be right in there to replace the bows former low-utility area-spam.

    • @sirdiesalot2975
      @sirdiesalot2975 Před měsícem +6

      I wish they'd tell us how much health, say, a hunter has. Because the Peacemaker's buff of 15 extra damage feels like nothing imo. It's still eclipsed by the Redeemer in semi-auto, which also has more ammunition overall and gives the option of going full-auto when you need it.
      Even the Senator doesn't put hunters down with a single bodyshot, and that got a bigger buff to 165 damage. And the Dagger still does next to nothing at 200 damage. So purely from a effectiveness/efficiency standpoint, why would I choose anything other than the Redeemer or a Grenade Pistol for utility? I get doing it for 'fun,' but that only goes so far.

    • @Soneoak
      @Soneoak Před měsícem +2

      I use the revolver over machine pistol vs bots now, can just press R to keep it topped rather than saving mags, and it 1 shots the small bots that are the only things that get close.
      Lots of people who stealth use it.

    • @brilobox2
      @brilobox2 Před měsícem +1

      @@sirdiesalot2975 bro no primary except the Eruptor can kill a Stalker with a body shot what are you smoking thinking a somewhat spamable pistol should be able to do that.

    • @ClonedGamer001
      @ClonedGamer001 Před měsícem +2

      @@brilobox2 Stalkers and Hunters are not the same enemy lol

  • @wemej4545
    @wemej4545 Před měsícem +143

    I just want Arc Thrower to be fixed and Spear to get some lock on changes + maybe slight damage buff, and of course the DoT damage fix.

    • @chaywarburton3488
      @chaywarburton3488 Před měsícem +6

      Fix it how? It works great. It's worthelss against BT's and tanks but everything else is a cake walk with it. The only thing I dislike is the 50 meter range. The new stagger and damage output from forcing a full charge is great. The 4th arc due to the ship upgrade is basically a 25% damage buff/kill increase.
      You can arc over anything by aiming high.

    • @riven4121
      @riven4121 Před měsícem +46

      @@chaywarburton3488 Each shot has a good chance of misfiring and doing nothing even if you've fully charged it.

    • @igorroon7987
      @igorroon7987 Před měsícem +36

      @@chaywarburton3488Arc Thrower doesn't throw any arcs at all whenever there is any amount of debris in the way, even if said thing in the way is a good 5 feet below the path of the Arch Thrower
      Barbed Wire, dead bots/bugs, flags, mines, dead civilians/helldivers, eggs, explosive environmental things (stuff that blows up when touched or shot by anything) some fences (even fences laying down)
      The only time the Arc Thrower CONSISTENTLY throws Arc is when shot at anything over natural terrain, even a natural terrain that was deformed by bombardment can cause it to choose to not fire, even if there is ABSOLUTELY nothing in the way

    • @Rafael96xD
      @Rafael96xD Před měsícem +1

      Yeah they said its a known issue, so it should be fixed someday...

    • @chaywarburton3488
      @chaywarburton3488 Před měsícem +1

      @@igorroon7987 I honestly haven't ran into this often enough to notice :/

  • @user-zb6gt7og9q
    @user-zb6gt7og9q Před měsícem +36

    I don't see enough people talking about the reworked Stalkers. They are literally invisible and is actually scary now because the only way you know it's there is with your HP getting low very quickly!

    • @slayzet4293
      @slayzet4293 Před měsícem +2

      they stalk now... which i dont like

    • @Skeleton52925
      @Skeleton52925 Před měsícem +14

      Great, they made the worst enemy even worse

    • @tiestofalljays
      @tiestofalljays Před měsícem +2

      Good, they should be scary af. Wait until REDACTED shows up, Stalkers will feel like a cakewalk lmao

    • @terrificpilot
      @terrificpilot Před měsícem +1

      ​@@tiestofalljays i can already guess you mean one of those illuminates that can go invisible? Ah hell nah

    • @mrROAR104
      @mrROAR104 Před měsícem

      @@Skeleton52925 bold of you to call them worst enemy when spewers and hunters exist

  • @kongxiong543
    @kongxiong543 Před měsícem +42

    Fire nerf before a fire bug fix is CRAZY

    • @MythicTF2
      @MythicTF2 Před měsícem +3

      At the very least, they did say in the patch notes that they are working on the fix as the patch dropped and the fix for it SHOULD be in the next patch. Be great to have it now though.

    • @aaronhumphrey3514
      @aaronhumphrey3514 Před měsícem +8

      It's pretty much par for the course with these dumbass developers. They made a great game, but holy hell do they seem intent on messing it up.

  • @S_naptrap
    @S_naptrap Před měsícem +28

    Diligence CS is STUPID good now. One-shots Devastators, low recoil, really quick fire rate. Panic-shootong into a Dev's face is basically a guaranteed kill.
    It's also super fast now! No more uber-heavy weight!

    • @someone-ji2zb
      @someone-ji2zb Před měsícem +5

      Yea I find it funny. Counter sniper now much be the best bot option (perhaps better than scorcher, we will see), yet they nerfed slugger to the ground for similar reasons lol

    • @Soneoak
      @Soneoak Před měsícem +1

      Slugger is a shot gun, not a sniper.

    • @TheDapperSaint
      @TheDapperSaint Před měsícem +1

      IKR? its funny cause the original diligence made the CS redundant, but with this update it might now be the opposite lol

  • @SuperSilvi1990
    @SuperSilvi1990 Před měsícem +68

    I'll keep saying this, but these devs are balancing things based on spreadsheets and not actual gameplay.
    Oh, look, this gun has more kills than this gun=nerf.
    Oh, look, this gun isn't being used=buff, but it can't be too powerful, so Nerf ammo count too.
    Oh, look, people are challenging themselves by playing solo=nerf the playerbase.

    • @jreut09
      @jreut09 Před měsícem +5

      "Oh look, people are challenging themselves to play solo, let's make it an actual challenge" - FTFY

    • @defianceb3m
      @defianceb3m Před měsícem +14

      For me, the solo play isn't a way to "challenge" myself. It's the only options I have with my work to free time schedule. I don't have people to play with for the short time I have and, due to experience with previous games, will NOT que with randoms no matter how good the community is. So this is just a fuckin slap in the face for me spending $40 on their fuckin game.

    • @SuperSilvi1990
      @SuperSilvi1990 Před měsícem +7

      @jreut09 have you ever tried to solo helldive? It was fing brutal, and some missions were impossible.
      But what people are missing is that it scales with LESS PEOPLE. It's absolutely insane "balancing".

    • @SuperSilvi1990
      @SuperSilvi1990 Před měsícem +3

      @@defianceb3m agreed some missions people will just not join too.

    • @GRIFFYJAMS
      @GRIFFYJAMS Před měsícem

      Well said

  • @acidnine3692
    @acidnine3692 Před měsícem +10

    honestly I am sick of how tanky scout striders are to non explosions... and then they just got worse.
    seriously, this one 'light' enemy dictates my entire play style.

    • @kleindropper
      @kleindropper Před měsícem +2

      I wonder if grenade launcher even takes them down now. What exactly are we supposed to do with a bunch of devastators and striders coming at us now?

    • @thecornfieldiii2069
      @thecornfieldiii2069 Před měsícem

      Real

    • @MrVelociraptor75
      @MrVelociraptor75 Před měsícem

      @@kleindropper Autocannon is still a workhorse here. 1-2 taps the striders (sometimes the angles allow them to take a few hits. Generally the hips are a 1 shot though). 2-3 taps devastators reliably
      Those two enemies are by far the most common (helps that there's 3 types of devastators haha) so that makes the AC a solid choice. You can still deal with heavier armour (although having teammates with dedicated AT is preferred)
      I can't answer the GL question though, haven't tried it since update

  • @gasalpha879
    @gasalpha879 Před měsícem +14

    Whats very amusing to me was that they nerfed the railgun when it was popular , and they re-buffed it now while nerfing other weapons that are now popular, so to me it shows it's not about balance, but about forcing players to play what you want, so i shall be taking a leave of absence from Helldivers until that stops. I was forced to redo my entire play style once, and now they do it again while redoing what originally made me change into this, and i shall not have it.

    • @antynomity
      @antynomity Před měsícem

      If you're talking about the quasar nerf then bro cmon it's still super good lol

    • @Deadestest
      @Deadestest Před měsícem +1

      alright then goodbye

    • @thecornfieldiii2069
      @thecornfieldiii2069 Před měsícem

      You don't sound amused at all

    • @iTzPookie_
      @iTzPookie_ Před měsícem

      Maybe you should leave.. if you only play meta like youre insinuating.. that's pretty bad. I have about 6 or 7 reliable builds, for many different occasions. From soloing, to defense missions to eradicating missions.. all completely different equipment and strats.
      This update only strengthened 90% of them. Quasar is litterally no different. Omg 5secs..
      They didn't nerf the railgun, they fixed it. A fix and now a buff.
      Which btw you cant even notice. Its still garbage, idc what yall might say about the pos. But keep bringing that trash gun cause some video told you otherwise lol.. freakn meta chasers

    • @antynomity
      @antynomity Před měsícem +2

      @@iTzPookie_ railgun went from useless to just ok in this patch, hopefully they buff it again soon enough
      At least it went from being completely and utterly embarrassing for bugs to actually doing some damage to the big targets

  • @fernandis7808
    @fernandis7808 Před měsícem +640

    I really dislike how the devs "balance" this game, it's basically, item being popular=nerf, it's just a pve game, let people play what they like.

    • @Axel23410
      @Axel23410 Před měsícem +205

      No, just because it's a "PVE" game doesnt mean we should just throw the balance out the window.

    • @godsteeth1574
      @godsteeth1574 Před měsícem +184

      Did you really think an infinite ammo anti tank rocket launcher didn’t need a nerf at all? If 90% of the player base is using something it clearly needs to be adjusted

    • @ThatsOk83
      @ThatsOk83 Před měsícem +90

      @@Axel23410The popular stuff isn’t even broken op tho they’re just good so majority of people use them

    • @aziouss2863
      @aziouss2863 Před měsícem +105

      Quasar was overshadowing everything else.
      It needed it...Come on man.

    • @MajinII
      @MajinII Před měsícem +83

      Poor players will now have to wait till the next CZcams video called "OMG this LoaDout jusT brOKe the GaMe, NeW metA" to play the game again :'(

  • @SlimP515
    @SlimP515 Před měsícem +87

    Why do they hate solo players so much?

    • @Skeleton52925
      @Skeleton52925 Před měsícem

      They made a change for solo players wdym?

    • @65555fdv
      @65555fdv Před měsícem +30

      @@Skeleton52925 what do you mean they litterally increased spawns for solo players

    • @TheBarkster
      @TheBarkster Před měsícem +4

      You can still solo helldive. It isn’t that huge of a change.

    • @Skeleton52925
      @Skeleton52925 Před měsícem +1

      @@65555fdv nvm misread it

    • @jreut09
      @jreut09 Před měsícem +9

      ​@65555fdv they scaled the patrol amounts in solo to be 1/4 (instead of 1/6) of what it is with a squad, an increase in difficulty yes but a proportionate one. Please actually read next time.

  • @KiiruskKM
    @KiiruskKM Před měsícem +111

    huge amount of PC players are experience severe performance issues after this update, have any creators acknowledged it yet?

    • @RPod89
      @RPod89 Před měsícem +44

      Creators plays on rtx 4090 they feel absolutly nothing.

    • @marzialalfonzocanada888
      @marzialalfonzocanada888 Před měsícem +7

      yeah I'm getting frame drops when I used the eagle cluster bomb on hordes

    • @Planterobeets
      @Planterobeets Před měsícem +1

      Is running perfectly on PS5

    • @JayNicolasHackleman
      @JayNicolasHackleman Před měsícem +36

      @@RPod89 I'm playing on a 4090, and performance keeps getting worse. There's times I'm dropping below 60fps, and my system is a beast.

    • @lizardking6501
      @lizardking6501 Před měsícem +3

      @@JayNicolasHackleman if its dropping below 60 at times with a 4090 you might wanna update your drivers and optimize the settings in helldivers a bit

  • @8-7-styx94
    @8-7-styx94 Před měsícem +66

    Biggest things for me are no longer being sucked in. That's killed me so many times I've lost count. That and the skorcher now doing less damage is amazing, I always felt like I got one shot by those.

    • @mawnkey
      @mawnkey Před měsícem +3

      Yeah. Explosions have a nasty habit of happening near things you have no desire to be near, so getting dragged in made explosive weapons pucker factor 11 to use.

    • @IRMentat
      @IRMentat Před měsícem +2

      yep those implosions rag-dolled me into rush-mobs way more times than i was willing to put up with.
      It turned already self-sudoku weapons that would not just hurt you but also bring you to your knees in front of a bunch of angry meat/metal running a "no prisoners" doctrine.

    • @ShiningDarknes
      @ShiningDarknes Před měsícem

      They no longer suck you in because they are now way smaller.

  • @wallao2231
    @wallao2231 Před měsícem +7

    The airburst rocket launcher should be manual remote detonation instead of proximity sensing imo

    • @MidMan98
      @MidMan98 Před měsícem +4

      They should atleast have that as an alternative firing mode.

  • @urara1501
    @urara1501 Před měsícem +100

    Eruptor got butchered. Crossbow was already bad and now it's worse.
    The counter sniper is now quite nice against bots and the senator buff is alsp awesome.

    • @ItsOlDino
      @ItsOlDino Před měsícem +3

      real asf

    • @dmwanderer9454
      @dmwanderer9454 Před měsícem +4

      Eruptor was pay2win tbf

    • @ClonedGamer001
      @ClonedGamer001 Před měsícem +18

      I really wouldn't call the Eruptor "butchered." They halved the max magazines, which hurts, but with how slow it fires isn't _that_ big, and I don't think anyone was using it for its splash damage in the first place considering how small the explosion radius is.

    • @goose886
      @goose886 Před měsícem +17

      I like how the patch notes said "slightly reduced" but man its like 1/3 of the previous AoE. Can't kill striders at all now. Used to be able to shoot the side of the leg and have it kill by explosive area.

    • @ZIM252
      @ZIM252 Před měsícem +27

      @@goose886 That's probably more the buff to Strider Pilots explosion resistance.

  • @Pand0rasAct0r_
    @Pand0rasAct0r_ Před měsícem +70

    the patrol changes aint a simple from 1/6 to 1/4 lol its way more crazy. its super annoying now at higher difficulties when playing solo

    • @dovahkat9635
      @dovahkat9635 Před měsícem +9

      Yeah, on paper it doesn't seem like much just looking at fractions. But do the math and you're going from .1666... to .25
      That's greater than a 50% spawn rate increase for solo players.

    • @hiramesensei3112
      @hiramesensei3112 Před měsícem +1

      good, solo helldive should be an almost unmanageable challenge

    • @thegreycrusader
      @thegreycrusader Před měsícem

      ​@hiramesensei3112
      It really shouldn't, it should be grueling, but still entirely doable if you play your cards right and bring a good loadout. I don't understand why they want to punish you for having less people to play with. I'm not playing with randoms and I don't have more than one other friend to play this game woth consistently.

    • @hiramesensei3112
      @hiramesensei3112 Před měsícem

      @@thegreycrusader you're not being punished, just lower the difficulty dawg. why does everyone have this crazy stance that the highest difficulty needs to be soloable?

    • @thegreycrusader
      @thegreycrusader Před měsícem

      @@hiramesensei3112 there are certain difficulties you have to play to get samples. The highest I generally do is 7 solo. And only to get 3 super samples and jet. I've done level 8 with a friend to get 5 supes as well and very rarely helldive. But making it artificially harder just becsue you have less people just doesn't make sense. Especially when patrols just know where you are most of the time and head straight for you even if they don't actively attack you they follow you around the map instead of passing by. And there's many patrols on the higher levels that force you to engage and then spiral into bug breach/bot drop if you run away to disengage and trip into another patrol.

  • @aziouss2863
    @aziouss2863 Před měsícem +11

    Aww look at how happy that hulk looks.
    My democracy officer shared this wonderful presentation with me explaining the new housing re-educative units for the hulks!

  • @godoftsukuyomi7480
    @godoftsukuyomi7480 Před měsícem +31

    They have things so assed backwards lmao, It should be more patrols the more players you bring.

    • @CrazyLikeUhFox
      @CrazyLikeUhFox Před měsícem +8

      It is, that’s how it works lol

    • @ododa763
      @ododa763 Před měsícem +7

      @@CrazyLikeUhFox "Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

    • @tiestofalljays
      @tiestofalljays Před měsícem +2

      It is. Can you not read? lol. Solo players get 1/4 the patrol spawns. It used to be 1/6th. Now it scales correctly.
      The devs must've noticed players can actually solo Lvl 9 fairly easily, which was originally in a nerfed state vs. 2, 3, and 4 player Lvl 9. Now it should feel basically the same, all things considered.

    • @CrazyLikeUhFox
      @CrazyLikeUhFox Před měsícem +1

      @@ododa763 Let me explain this to you as best I can.
      Pre patch, when playing solo you only saw one SIXTH the patrols a four man party would.
      Now post patch you will see one FOURTH the patrols a four man party would.
      It’s still fewer patrols than a four man party.

    • @ShiningDarknes
      @ShiningDarknes Před měsícem +2

      @@CrazyLikeUhFox I do not trust that in the slightest. We all know they don't play above like 4 and they have only just now with no prior notice said "this was broken so we fixed it." Yeah, okay, nobody noticed and you "fix" it. But all the shit people are constantly noticing is broken you have yet to fix... sure, I'll by that for a dollar.

  • @singed420snowinit9
    @singed420snowinit9 Před měsícem +20

    Another patch, another set of nerfs and major bugs not fixed, I like how they nerfed fire dot damage when it doesn't even work anyway, how they figured something was overpowered that doesn't even work is mind boggling.
    Insane how dots STILL don't work.

    • @IRMentat
      @IRMentat Před měsícem

      cross-platform net code is way harder to fix than a number on a spreadsheet.

    • @ragingmonkey4592
      @ragingmonkey4592 Před měsícem +1

      @@IRMentat You know how much effort it takes not to touch the spreadsheet at all til the bug is fixed?

    • @verdanteridium
      @verdanteridium Před měsícem

      So, a lot of the direct fire damage remains the same as far as I can tell, the main victims being the IncenBreaker (as host) and Scorcher Hulks (thank god). Given there is a hotfix also scheduled this week, that's probably where the weapon fixes are sitting.
      Basically, you no longer need to pre-dive or spam stims to survive a scorcher blast to the face (Spam as in, rapidly press to get the first one as soon as a damage instance happens, not use several stims)

  • @azraelmk3
    @azraelmk3 Před měsícem +4

    redeemer getting more recoil as the machine pistol secondary doesn't feel undeserved at least, and really hasn't made it unfun. The senator speed loader might get me to shake things up a bit, I just really like the utility the grenade pistol offers.
    The HMG sight was a massive gift, it already wasn't that hard gauging the center of the screen kinda close but this just gave a huge boost in confidence firing it.

  • @DarthNokie
    @DarthNokie Před měsícem +14

    “There’s a lot of larping happening” 😂

  • @N00BSYBORG
    @N00BSYBORG Před měsícem +183

    >Make game where all but 4 or 5 weapons are garbage.
    >Notice everybody only uses those 4 or 5 weapons.
    >"Must be OP. Nerf."
    Amazing balance philosophy.

    • @derkaiser9881
      @derkaiser9881 Před měsícem +16

      They've convinced me Sweden ain't real.

    • @MetaMdad
      @MetaMdad Před měsícem +25

      Just gonna ignore all those buffs to the other 20 or so weapons then?

    • @avancult
      @avancult Před měsícem +5

      and their answer is skill issue

    • @KevinFromHPCustomerSupport
      @KevinFromHPCustomerSupport Před měsícem +13

      My brother in christ they buffed like 7 or 8 weapons and the quesadilla cannon was just better than anything else in the category (and they forgot the scorcher)

    • @N00BSYBORG
      @N00BSYBORG Před měsícem +43

      @MetaMdad What part of buffing the bad weapons means you have to nerf the ones that are perfectly fine? They're just going to nerf those weapons once they get popular too.

  • @BenjaminMarshallScienceMan
    @BenjaminMarshallScienceMan Před měsícem +6

    Bro, I genuinely don't understand why it's so hard for the devs to fix the misaligned crosshairs on the AMR and other weapons.

    • @OhDough
      @OhDough  Před měsícem +4

      it's the main reason I don't use AMR

    • @Elit3Nick
      @Elit3Nick Před měsícem +1

      They stated that it is actually a complex issue that requires reworking how aiming works for all weapons

    • @psychocrysis2
      @psychocrysis2 Před měsícem +2

      @@Elit3Nick Have they considered never going with the idiotic decision to use modeled scopes rather than just a plain HUD like sane games?

    • @crashdummyfreed9088
      @crashdummyfreed9088 Před měsícem

      ⁠​⁠@@psychocrysis2 Honestly I liked how the first person used the actual model but with all the aiming problems and visual bugs they should’ve just went with an animation based HUD

  • @biggreen8025
    @biggreen8025 Před měsícem +44

    i'm ok with everything but the nerf to the mags from 12 to 6, how hit in the head can u be to nerf the ammo on the guns with one of the worst ammo efficiency and that nerf to be (almost) half the fucking ammo, so dumb and annoying

    • @UmbraWeiss
      @UmbraWeiss Před měsícem +37

      They want to patch out the fun from the game and increase the frustration, frustration = more difficult in their head... it's that easy.

    • @225Reaver
      @225Reaver Před měsícem +4

      People barely call down supply packs as is. Given resupply got buffed for basically everything it's just a change of play to just call down supplies more.

    • @AnonymousVenator
      @AnonymousVenator Před měsícem +1

      ​@@225Reaver Yeah and I rarely see Eruptors running out of ammo, probably because of it being bolt action.

    • @Soneoak
      @Soneoak Před měsícem +3

      Still not running out of erupter mags, crept when pushing gunship objectives with arc thrower instead of antitank. Still, 3 shot gunships out strikes what scorcher can do, and scorcher had 6 mag limit to deal with all along.

    • @DrBodyshot
      @DrBodyshot Před měsícem +1

      If you ever went below 6-7 magazines when running the Eruptor, you're doing something wrong. Even with the nerf, I haven't actually went down to 0 magazines on the damn thing because each shot is just that potent and resupplies/ammo boxes are so easy to find.

  • @farsighted6407
    @farsighted6407 Před měsícem +8

    Stunning to me that the damage over time wasn’t fixed. The spear lock-on has been broken since launch.

    • @someone-ji2zb
      @someone-ji2zb Před měsícem

      yea, AMR, HMG and slugger sights still not centered as well. annoying to say the least

    • @Albedomancer
      @Albedomancer Před měsícem

      Think dot bug will take time since they're basically rebuilding how it works since it's causing too much problems at the moment. spear lock on fix has been confirmed and should be in this week's hotfix

    • @dukes4636
      @dukes4636 Před měsícem

      ​@@Albedomancerthis week? Where u heard that? I'll hold that to you tho lol

    • @Albedomancer
      @Albedomancer Před měsícem

      @@dukes4636 One of the community managers on discord mentioned both those things, said the spear lockon was fixed in the dev build more than 2 weeks ago, just waiting for certification from sony for the update it's rolling out in. said it's likely to be with this week's major update or a hotfix thereafter iirc.

  • @TheReykjavik
    @TheReykjavik Před měsícem +21

    I'm extremely not convinced that the quasar actually needed a nerf. I think 10 seconds was plenty of cooldown for any in combat situation, 10 seconds in combat is a long time. Outside of combat, the main effect this has is on sniping shrieker nests, which took around 78s before and was a bit tedious, now will take about 108s, and be even more tedious. If they really think the cooldown was too short for combat, maybe try 12 seconds, but also give us 3 spare heatsinks that have a slightly longer reload time than the RR. The other place this has an impact is sniping super turret towers from the front, where the 3 shots necessary will now take about 54s instead of 39s. Fighting a super turret or tank from the front already bogged us down pretty badly before the nerf. If you want to have other AT weapons get played more, I'd make them a little bit more powerful, strong enough to reliably two shot tanks and super turrets from the front in two hits so a single EAT cooldown can do the job. And if they one hit shrieker towers (3 for the whole nest) I'd consider them a lot more useful for the job. Right now it takes close to two and half minutes for EATs to clear a shrieker nest.
    Oh, and let us team reload from someone's own backpack. If player 1 had an RR and RR backpack, player 2 should not need their own RR backpack to reload player 1. People mostly only wear a backpack for their own weapon, and while the current system does slightly encourage people to drop in with no backpack and pick up an ally's second support weapon, it doesn't encourage it enough to make it happen regularly. Most players bring a backpack of their own, and unless you happen to match weapons, no team reloading happens. This is the first buff the RR needs, and if it isn't enough to make it a viable pick, then work on other tweaks..

    • @someone-ji2zb
      @someone-ji2zb Před měsícem +3

      Me neither, at least not a 50% charge time nerf. EAT was and still is the top anti heavy pick in the game. So they choose to nerf quasar because it was used a lot. It was used a lot because despite being a worse overall option on 7-9 difficulties, it required less effort. EAT requires more effort and it is better for it. It made sense to me that both go forward relatively untouched.
      With that said, maybe their move should have been to tweak recoiless a bit more to get people bringing it again.

    • @TheReykjavik
      @TheReykjavik Před měsícem +8

      @@someone-ji2zb It seems like the balance team doesn't have a good understanding the relative impact of changes. Queso Cannon has the slowest rate of fire of any weapon in the game, 50% is a massive increase. Meanwhile the extraction booster takes 18 seconds off the 40 minute mission. A 20% nerf to the queso cooloff time would be substantial, and honestly not needed to begin with.

    • @scoople6
      @scoople6 Před měsícem +2

      That backpack team reload idea is huge. It would make a niche and tedious mechanic way more viable while still making sense.

    • @JayB_GB
      @JayB_GB Před měsícem

      Eat is 70s cooldown, which mean 70s/2 shots, not often will u have the chance to fire both consecutive, so more often than not is a 35s per shot on average
      Recoiless rifile have slow reload and require user to stand still , during a bug breach/bot drop most likely u wouldn't even have the time to reload
      Autocannon has less damage make up for in mag size has a major weakness by require ur backpack slot, which reduce ur defensive option substantially
      AMR has even lower damage than auto cannon but has better mobility than the rest and doesn't require ur backpack slot, but it's still need percise aiming and has low ammo per mag
      Spear require lock-on and has low ammo count, and the lock isn't even work properly
      Then come Quasar with near identical dmg output as EAT and RR, but has the mobilty of a AMR with passive reload and doesn't require a backpack, yes you can say u must charge the shot but is not even that much of a downside, given how well quasar is compared to others. Even after the nerf is still more than usable and still easilly top 2 when it come to anti-tank
      I don't need buff to any other AT, u r not supposed to kill heavies easily on ur own, coordinate fire with teammate or a role with gear specialized in tank-dealer should be the way to go

    • @someone-ji2zb
      @someone-ji2zb Před měsícem +3

      @@JayB_GB This is just a divide between lower difficulty argument vs high. On impossible/helldive, you do not have time during breaches/patrols at objectives to stand there charging a quasar, but picking up an EAT and hitting a headshot is quick and easy (quasar also has sway).
      Quasar is good, even now. It has uses like killing shrieker nests and the like, but it is not something you can rely on while kiting a titan, where as EAT you can rely on it.

  • @eugeneastroner242
    @eugeneastroner242 Před měsícem +58

    Do we really need to move towards +15/-15 dmg on a weapon? Like, it is not a PvP game to make this kind of changes, am I wrong?

    • @IRMentat
      @IRMentat Před měsícem +13

      What else are they going to do?
      The weapons were underperforming and for the most part those buffs are unobtrusive but enough to consider trying again. all games need an overall sense of balance benefits/detriments when picking gear. those buffs may well have been enough to get a few weapons a little bit more use in standard combat.

    • @effive7817
      @effive7817 Před měsícem +10

      ​@@IRMentatDo more things that are more meaningful? Like the buffs to plasma punisher, increasing speed and aoe? And not incremental dmg nudges usually done in competitive games where the devs are afraid of ruining tournament/ranked play.
      Overall it's alright, but could of been better. The bug fixes are a huge W though.

    • @eugeneastroner242
      @eugeneastroner242 Před měsícem +9

      ​@@IRMentatI mean, do you really think that increasing Liberator dmg by 5, devs are going to make someone play with it? Like, man, look at the buffs and look at the nerfs. They are buffing weapons with literal oneliners and making an entire post with weapon nerf. It is too radical, especially for a PvE game.
      Liberator: +5dmg
      Fkng crossbow: Oh boy, you are a crossbow and we are Arrowhead. UP RIGHT DOWN DOWN DOWN

    • @taelib1425
      @taelib1425 Před měsícem +9

      @@eugeneastroner242 Depends. Very simplified; if an enemy has 100 hp, and a weapon does 95 damage, a 5 damage buff is practically a 2x buff against that enemy. Can massively change how a weapon feels to use.

    • @ShiningDarknes
      @ShiningDarknes Před měsícem +3

      @@taelib1425 Unless that 100 health enemy has a small damage reduction making the +5 meaningless since it still takes two shots.

  • @Planterobeets
    @Planterobeets Před měsícem +13

    The Senator’s new reload is all i wanted, the Blitz shotgun is also faster now

    • @IRMentat
      @IRMentat Před měsícem +2

      1.33 seconds per shot instead of 2 is HUGE given it's flinch heavy and unlimited ammo.

    • @BackwardsPancake
      @BackwardsPancake Před měsícem +2

      These and the DMR changes are the MVPs of this patch.
      The armor actually doing something against headshots is also a step in the right direction (But I still rather think that random headshots just should not be a feature in this game in the first place).

  • @Strothix
    @Strothix Před měsícem +48

    Nothing "slight" as they call it, about that Eruptor aoe nerf. Shoot into the middle of a pack of hunters and maybe kill 2-3. Or even 1 now.

    • @Adeon55
      @Adeon55 Před měsícem +19

      And now you can do that with half the ammo, wowee!

    • @calimantis
      @calimantis Před měsícem +10

      Yeah, the Eruptor nerf is a lot more significant than I think people reaize

    • @BackwardsPancake
      @BackwardsPancake Před měsícem +8

      Most critically, it no longer one-shots a scout walker on a good frontal shot. You need to hit the gooch/legs now.
      Shame, really. It's the only thing that made bringing a machinegun support weapon feel somewhat worthwhile.

    • @ShiningDarknes
      @ShiningDarknes Před měsícem +10

      @@BackwardsPancake It is such a fucking stupid nerf to the CLUNKIEST weapon in the game. It needed that explosion radius because it takes as long to fire a second shot as most automatic weapons take to dump 30 bullets down range or its direct competitor, the dominator, takes to fire 3-4 accurate shots. So it NEEDED to be able to take out 3-5 light enemies in one well placed shot. Now... I mean I still use it because it is funny but like everything in this game, a week or two after you get it they go an make it significantly less fun.
      Arrowhead's balancing philosophy is: if the players are having fun, put a stop to it.

    • @Albedomancer
      @Albedomancer Před měsícem +3

      This. Their "slightly increased damage falloff" was probably applied after cutting away half the aoe radius. Shrapnel explosion gun without the shrapnel explosion. Can't have fun or utility in our vision for the game, oh no siree.

  • @headlesshiidra
    @headlesshiidra Před měsícem +3

    The recoil increase on the redeemer is probably to make sidearm selection more diverse. Before the pk and redeemer were literally carbon copies except for ammo and mag size. Now the pk has slightly more damage and the redeemer is more like the full auto glock in every other game.

  • @BillMcChode
    @BillMcChode Před měsícem +6

    3:14 love how u kept ur own airburst rocket image🤣🤣

  • @warfish0r
    @warfish0r Před měsícem +3

    Bit of a troll move to nerf the fire damage but not fix host damage over time

  • @SaberiaArthuria
    @SaberiaArthuria Před měsícem +4

    Finally... someone shows the change with pictures... tysm! ❤

  • @markpetrochenko8402
    @markpetrochenko8402 Před měsícem +8

    Guys Punisher plasma is bugged now , someone write a review to the support team that Punisher plasma did not work with a shield BP , it explodes inside your shield and did not fires properly with it

    • @MidMan98
      @MidMan98 Před měsícem +3

      I was caught off guard when I was firing, and it blasted point blank in my face.

    • @Adeon55
      @Adeon55 Před měsícem +1

      Oh no, I'd heard the airburst launcher did the same thing with the bubble shield strat, but now it seems the virus is spreading.

  • @danielcope7492
    @danielcope7492 Před měsícem +19

    how are they gonna nerf fire damage, but not fix the bug making fire damage only good if you're the host?

    • @BackwardsPancake
      @BackwardsPancake Před měsícem

      This may have been an attempt to make getting set on fire less of a one-shot against players.
      But tbh, having the same damage/resistances for players and enemies is kinda weird in the first place.

    • @dukes4636
      @dukes4636 Před měsícem

      It's to increase your chance of surviving fire tornados and hulk flame thrower.plus they are currently still working on fixing that bug you mentioned, it's been confirmed for next patch in a week or 2

  • @marzialalfonzocanada888
    @marzialalfonzocanada888 Před měsícem +6

    arc blitzer buff is my favorite I was already using it on difficulties 7- above but having trouble with the stalkers and hordes....now with the increased fire rate I can actually stun lock stalkers to the point they'll run away without getting hit, also its nicer to use on hordes now
    the stalkers got their cloaks buffed they're literally invisible now and no longer has those blurry invi look they look like predator cloaking now
    spore spewers now have the same HP as shakira hotels needing two AT shots to destroy

  • @Alsborg
    @Alsborg Před měsícem +5

    Air Burst needs to change square shape to cone

  • @AnInsaneOstrich
    @AnInsaneOstrich Před měsícem +3

    The Senator change is a very welcome one, pairing that with the Ballistic Shield fix my anti-devastator loadout of choice just got SO much more Viable.

  • @Insandom
    @Insandom Před měsícem +5

    What about the gunship cap change do you disagree with? Seems like a win for when there's two spawners next to each other.

  • @taleril5815
    @taleril5815 Před měsícem +4

    Sounds interesting, the mag amount nerfs won't impact me that much, I hardly burn through ammo on a few of those weapons before i come across random ammo boxes on the map.
    Can't wait to test these

    • @someone-ji2zb
      @someone-ji2zb Před měsícem +3

      I think the plasma shotgun ammo nerf is the only thing that confuses me. It already has some ammo sustain problems for its overall efficiency. Not sure what sparked their decision on that one.

  • @petty5709
    @petty5709 Před měsícem +3

    The bonus friendly fire damage from if they slapped the upgraded Scythe onto the Rover without reducing its damage would have probably been funny for a minute or two.

    • @adambielen8996
      @adambielen8996 Před měsícem

      That thing already had a chance to practically instagib Divers.

  • @Basically_Anybody
    @Basically_Anybody Před měsícem

    I'd still like to see the spread on Airburst adjusted so not as many explosions happened behind the shot, but strategems no longer triggering burst is nice

  • @kalkkar
    @kalkkar Před měsícem +4

    5:00 poor hulk asking step helldiver, he stuck

  • @jortand
    @jortand Před měsícem +11

    bro is digging that hulk a grave

  • @macapia3148
    @macapia3148 Před měsícem +5

    GUYS HIS DOING IT AGAIN, HIS MAKING A HOLE 🕳️

  • @Sharsis8
    @Sharsis8 Před měsícem +2

    I would love it if the HMG had a unique perk where recoil & reloads are insanely good if you're prone. Really sell the heavy suppressive fire aspect of the gun to give it that risk/reward element, and help it differentiate it from the other machine guns.

  • @someone-ji2zb
    @someone-ji2zb Před měsícem +2

    First patch that really sapped me a bit. Solidifies their balancing style. Popularity of something will lead to a heavy handed nerf, and even some random things like plasma punisher get some unfun tweaks to ammo... why? It already had ammo issues and was just a mid tier weapon.
    Also, I expected a quasar nerf, but 50% charge time is simply unfun at that point. It will be left in the dust back with slugger outside of the lower difficulties.

  • @Heliorous
    @Heliorous Před měsícem +4

    Is there any chance that you could make an updated railgun testing video, please?

  • @riven4121
    @riven4121 Před měsícem +60

    Actually kinda weird they buff and nerf a lot of weapons based on popularity in a PvE game. A lot of people gravitate towards certain weapons because the alternative is trash.

    • @KevinFromHPCustomerSupport
      @KevinFromHPCustomerSupport Před měsícem +5

      How many people are gonna keep parroting the same crap over and over again? They buffed a literal shit ton of weapons

    • @guardiantko3220
      @guardiantko3220 Před měsícem +19

      While actively harming what was popular because the "shit ton of weapons", were shit​@KevinFromHPCustomerSupport

    • @KevinFromHPCustomerSupport
      @KevinFromHPCustomerSupport Před měsícem +3

      @@guardiantko3220 i feel like i’m typing into the void here, it’s pointless
      The guns ARE STILL GOOD, why are you all being dramatic over an S tier to A tier nerf LMAO
      Go play the game before you whine

    • @nikoabaidze3574
      @nikoabaidze3574 Před měsícem +12

      @@guardiantko3220 its no point telling it , the idea that nerfing a weapon that people like in a pve game just sucks the fun out of it just cant get through them, either the meta will always change or it will go into a slump where everything is equally shit. ya cant get rid of the meta, because most people would just gravitate to certain loadouts no matter how good or bad they are on an excel spread sheet which seems to be how the devs figure out what they wanna nerf

    • @someone-ji2zb
      @someone-ji2zb Před měsícem +1

      Yea, they nerfed the crap out of slugger because it was being taken bot side constantly. Yet scorcher was and still is top bot pick by quite a bit. They wont touch scorcher because it isn't commonly used.

  • @-JF-
    @-JF- Před měsícem

    I've noticed you can't seem to find secondary objectives my pinging on the map until you find them

  • @CheapCreep
    @CheapCreep Před měsícem +2

    RIP the eruptor and rover guard dog.

    • @tiestofalljays
      @tiestofalljays Před měsícem +2

      My guess is the Rover change may not be as big as we think it is. The Scythe got a damage increase. The Guard Dog uses the Scythe.

  • @DivingHawker
    @DivingHawker Před měsícem +4

    I have no idea why they nerfed the crossbow, especially compared to the Eruptor. Same with the Punisher Plasma, I have never seen somebody use that gun outside of the early days of the warbond.

    • @IRMentat
      @IRMentat Před měsícem +1

      i liked it, it could land a grenade on-target quickly every second and had just enough ammo to make the 3-4 shots needed for med-enemies worth risking.
      I need to see what they have done to my boy as this nerf makes it sound even more like the eruptor than it was previously and still without ANY of that weapons utility, weird range, no scope, no anti-spawner capability and now with 1/3 less ammo in a gun that could already run dry in a little over a minute.

    • @dukes4636
      @dukes4636 Před měsícem

      ​the crossbow now arcs less and stuns enemies more efdectively, plus it's no longer fatal I believe when you shoot tge ground. It did get nerfed a bit but I'm enjoying it still haha

    • @DivingHawker
      @DivingHawker Před měsícem

      @@dukes4636 Yeah, but it still pales in comparison to the Eruptor. The lack of utility and armor pen is pretty noticeable.

    • @dukes4636
      @dukes4636 Před měsícem +1

      @@DivingHawker yeah and now it's gotten even worse, 2 shotting striders now, i also wish that wasn't the case. It's why i rock the quasar now , though it got nerfed lol. But for some reason i can't get over the stealth capabilities of it

  • @MrPanggs
    @MrPanggs Před měsícem +9

    why the FUCK did they nerf the eruptor?

    • @Underground3
      @Underground3 Před měsícem +6

      Blame click baiters calling it "OP"

    • @IRMentat
      @IRMentat Před měsícem

      it's a pseudo support weapon in primary form, it's actually way better than the actual GL call-in.
      Thus, ammo-nerf to force more people to run something alongside it.

    • @MrPanggs
      @MrPanggs Před měsícem

      @@IRMentat they completely butchered the AOE damage. With a sniper that has a lower velocity than grenade launchers, worse handling, reloads, and mag capacity - it needs to be buffed

  • @Crimnox_Cinder
    @Crimnox_Cinder Před měsícem +1

    The hit to the heatsink count for my baby sickle hits me REALLY hard. Hell, just yesterday I did a simple level 4 solo on bugs, there were so many of them that within 5-10 minutes I had already burned through 3 heatsinks! But, they made the Blitzer fire faster. You wouldn't think a fire rate increase of 15 per minute would be noticable, but by God it is so much faster and it's so much fun to use on bug planets. It's usable on bots, but their lack of numbers in comparison to bugs means I can still safely use my sickle on bot missions. Also, you can 1-2 shot a hulk to the face with a railgun on SAFE MODE. Took me about 18 shots to kill a titan, all but one shot hit the head, one in the side, and it was in safe mode. 4-5 safe mode shots to strip the leg armour on a charger. 2-3 60-70% charge unsafe shots to kill a charger when hitting his forehead. Railgun is now viable again, it's nowhere near the beast it was pre nerf way back when, but it no longer feels useless against heavy targets. Sadly I didn't have enough time to test it on tanks or cannon towers or factory striders. Oh, it one shots scout striders to the main cabin plate in safe mode, it still takes two shot to the chest to kill a devastator (any type) in safe mode. While some of the changes are a bit weird, I'm not at all angry at this update. Hell I now have a new energy weapon to play with (Blitzer) I really want more energy based weapons (NO PLASMA DOES NOT FUCKING COUNT AS ENERGY BASED! IT IS STILL LIMITED ON "AMMUNITION" OF SOME SORT! I want more weapons like the scythe and sickle, bring back my damn Trident!

  • @Thesavagesouls
    @Thesavagesouls Před měsícem

    The plasma punisher is great now, the projectile size is enough to touch the target and not go between the limbs and explode behind.

  • @VictorWeismann
    @VictorWeismann Před měsícem +7

    Love this chanel, the others just read the update, and didn't make an effort to illustrate everything like you did. It may seem like a small thing, but it makes a huge difference, especially for me who doesn't know the names of the weapons I don't like using.

  • @raf8758
    @raf8758 Před měsícem +17

    Quasar had it coming, and it's not even that bad of a change, shoot,switch, and shoot some bugs/bots,throw a nade here, call in a strat, and then shoot it again.

    • @someone-ji2zb
      @someone-ji2zb Před měsícem +7

      I think it is considered an odd change to hit it so hard all at once, despite EAT being the absolute top tier option for heavies before and after patch (since the headshot changes).
      They seem to heavily nerf things that were being used too much, rather than nerf things are are straight up better in general. Good example of this was the slugger nerf. Why nerf slugger when scorcher was way better than it on bots anyway? Both were not used much on bugs to begin with, so on a single faction they both dominated, but scorcher has gone untouched this entire time and it is still an insane weapon lol

    • @raf8758
      @raf8758 Před měsícem

      @someone-ji2zb Yeah, I see where you're coming from, and you can't help but wonder why. Because if popularity = good, then yes, it's a flawed way of dishing out nerfs and buffs. But to be fair, it was getting a lot of use, and a nerfs like this could just be a push to get people to use different things. As much as people may not like that.

    • @someone-ji2zb
      @someone-ji2zb Před měsícem +4

      @@raf8758 I use to play a ton of vermintide 2, and that company had a similar style. It did not matter if a weapon was good, but if it was only used by 5% of the community then the devs saw it as a failure despite there being 5 classes and over 30 melee weapons between them.
      One day they decided to rework the melee weapon I used in the first game and in the second to great effect, and they did it for no reason other than a lack of popularity despite it simply being a niche pick.
      Point being, that if a game has many options, then it is impossible to have all of them see equal use among many people. This idea that pushing people to niche choices "just because" has frustrated me ever since automatic game patching became a thing 15~ years ago.

    • @raf8758
      @raf8758 Před měsícem

      @someone-ji2zb Yeah, I get that. That's very valid, and I think it would do arrowhead some good to maybe step back and reevaluate some future changes and try to bring things up to the level that the "popular weapons" are at or instead of bringing things down. Weapons should strive to be a side-grade compared to and up or downgrade. And if you buff the less popular options, I think that alone would get players more to use them. Game balancing is difficult.

    • @SirMattomaton
      @SirMattomaton Před měsícem

      It's not the change itself. It's the act of nerfing is the core issue. Not to mention it's something that's unlock at level 18 and most of the vocal buffoons on Reddit and X seem to forget that detail.

  • @BruddaDawg
    @BruddaDawg Před měsícem +1

    it was prolly me with the damn gernade glitch missing the bug hole 😭

  • @Rockforce80
    @Rockforce80 Před měsícem +2

    Also for the Dough man, you can no longer use the secondary objective ping technology with the minimap. The bug with radar towers where you can mouseover and see the minor poi text before doing the tower and before the diamond/kite is revealed still happens though.

    • @logandavis6261
      @logandavis6261 Před měsícem +1

      This happens because of the scout armor your wearing

    • @Rockforce80
      @Rockforce80 Před měsícem +1

      @@logandavis6261 My testing does not agree with this statement. My testing the cause was always the map having a radar station secondary objective, I always wore medic armor and was in solo lobby. I tested with scout armor as well on post patch and nothing was changed.

    • @logandavis6261
      @logandavis6261 Před měsícem

      @@Rockforce80 where’s your proof or video on this instead of 1 random guy telling me otherwise?

    • @Rockforce80
      @Rockforce80 Před měsícem +1

      @@logandavis6261 I can only speak from what my experience is. I can't guarantee I'm correct but the only common factor of it bugging like that from my own testing is Radar Station existing as a secondary.
      Edited my prev. comment as I meant to say "My testing" rather than testing in general.

    • @thedarksideofgaming8834
      @thedarksideofgaming8834 Před měsícem +1

      @@Rockforce80 This has neither to do with radar stations on the map nor the armor you're wearing. After starting up the game the FIRST mission will always have you unable to locate P.o.I. on the map. Every mission that follows your first successfully completed mission will allow you to hover-find P.o.I. on the map.
      Hope this helps 👍

  • @jmcclain33
    @jmcclain33 Před měsícem +12

    Not sure about the dominator, eruptor and redeemer nerfs. None of them seemed broken or OP.

    • @cslpchr
      @cslpchr Před měsícem +1

      The eruptor had it coming. 12 mags for an explosive sniper rifle that can take out bug holes and medium Armor pen, with this slow of a fire rate always seemed fishy when most of the other stuff in the war bond had comparatively terrible ammo economy. They could've at least buffed the grenade pistols resupply to compensate.

    • @PomegranateJuiceSmoothie
      @PomegranateJuiceSmoothie Před měsícem +9

      @@cslpchrit was pretty balanced for a gun that takes a lifetime to reload and takes 4 years to shoot another shot and it’s slow to aim

    • @jmcclain33
      @jmcclain33 Před měsícem +1

      @@PomegranateJuiceSmoothie my thoughts too. You also had to balance it with something else if you got swarmed or you killed your self. With 6 mags now they might as well make it a stratagem weapon.

    • @D.Ku_03
      @D.Ku_03 Před měsícem +1

      the redeemer was nerfed to allow the peacemaker to have a use (especially with its buffs), since it was outshined in basically every category by the redeemer

  • @johnmoore2329
    @johnmoore2329 Před měsícem +3

    Here for the Hulkano

  • @MidMan98
    @MidMan98 Před měsícem

    One thing rarely brought up is the call in time for stratagems being off even with the ship upgrades.

  • @mikkelangelokers9965
    @mikkelangelokers9965 Před měsícem

    The Eruptor was my favorite gun by far but after the nerf I think I have to go look for a new primary.

  • @Yargenshmoler
    @Yargenshmoler Před měsícem +4

    BRUH they made solo spawn higher lol I'm not even mad I just don't know if i can even play helldive solo

  • @Rockforce80
    @Rockforce80 Před měsícem +3

    Headshot test vs scavenger, no VitaBoost unless stated, post patch.
    Legend: ArmorValue, Headshots lived, Approx. Health remaining
    |100A 2HS 5%HP | 129A 2HS 15%HP | 150A 2HS 20%HP (VitaBoost 3HS 5%HP) | 200A 3HS 5%HP (VitaBoost 3HS 25% HP)

    • @leonardorossi998
      @leonardorossi998 Před měsícem

      Wait, so 2 headshots will leave you with 60% HP, while 3 headshots will kill you? Weird

    • @chaywarburton3488
      @chaywarburton3488 Před měsícem

      @@leonardorossi998 Nice! I was sick of getting one shotted in the head wearing heavy explosive resistance armor. Unrealistic.

    • @Rockforce80
      @Rockforce80 Před měsícem +2

      @@leonardorossi998 Appreciate the callout! There was an issue with transposing the data to a shorter format and that number was typed incorrectly. the remaining health was 20%

    • @leonardorossi998
      @leonardorossi998 Před měsícem +1

      @@Rockforce80Oh, I see, thanks for clarifying and also thanks for the tests!

    • @leroyjenkins9035
      @leroyjenkins9035 Před měsícem +1

      thanks for the tests, armor still seems a little bad if it takes 200 AV just to take an extra headshot of damage :/

  • @xxiSHTAr9000x
    @xxiSHTAr9000x Před měsícem +1

    I tried the Adjudicator just today when I found out about the patch, aaaaand I kind of like it now, it’s not as uncontrollable and blinding as it was before, and it better serves as a heavy hitting assault rifle than it does a marksman rifle

  • @ra1nyran
    @ra1nyran Před měsícem +1

    i love using the HMG now that i can actually aim with it; hoping they do the same for the AMR

  • @Hamppdur
    @Hamppdur Před měsícem +4

    Spore spewers take two EATS to take down

    • @OhDough
      @OhDough  Před měsícem +13

      yeah, that's scuffed. shoulda just increased health and not make them immune to medium armor pen

    • @Hamppdur
      @Hamppdur Před měsícem +2

      @@OhDough lol figured that out after wasting a full mag from break incin. It looks like they bumped them up to match the shriekers nests as far as health/armor. Takes 9 auto can shots to take them down.

  • @JaaaaaaaC
    @JaaaaaaaC Před měsícem +31

    Above all else this is a game it's supposed to be fun. See people having fun make sure they have less fun. Nerf nerf nerf.

  • @US_Romm
    @US_Romm Před měsícem +1

    Time for you to re-test the Railgun for us, OhDough. we'll be waiting to watch!! :D

  • @Neon1928
    @Neon1928 Před měsícem +1

    Arc Thrower also received an indirect nerf as it can no longer stun Hulks.

  • @farsighted6407
    @farsighted6407 Před měsícem +8

    I’m really sick and tired of the nerfs. Fix damage over time and the spear lock on for godsake. It’s been broken since launch.

    • @dukes4636
      @dukes4636 Před měsícem

      They will fellow helldiver, we must be patient for next patch

  • @KamilDevonish
    @KamilDevonish Před měsícem +19

    respectfully, people are thinking about the quesedillo nerf all wrong. every other anti-tank 1)has limited ammo and 2) has you motionless for an extended period of time while reloading. EAT has a 70 second cooldown for every two shots. If you had a choice between any of those or a AT with unlimited ammo that reloads while you switch to another weapon and continue firing and shooting, who would ever pick the first option? AH's job isn't to make the Quasar the obvious pick for AT - otherwise why even have the other ones in the game. Their job is to make it so that you actually have to think about which one to take.
    The problem is: why make Quasar so good in the first place? The cooldown time that I'd be willing to pay for the ability to keep moving and have unlimited ammo is a lot higher that the 5 seconds it takes to reload a recoiless. Why didn't anyone at AH understand this BEFORE releasing it?

    • @IRMentat
      @IRMentat Před měsícem +4

      fully agree
      AH's sense of weapon balance is not even fit for their old top-down game (tho there's more hits than misses here) but their constant trimming of primary-utility while not fixing obvious issues with certain weapons (AMR not aiming on-point, HMG having an upside-down red-dot, GL being effectively useless as a support weapon, quaso being introduced after a railgun nerf to become the next anti-everything weapon (even with that awful scope, muzzle-flare and tedious as hell firing-cycle). It was still a direct fire EAT-adjacent weapon on a 10 second auto-reload (plus 3 seconds firing) had unlimited range, near-pinpoint accuracy, travelled faster than the actual propellant weapons and had no need for a backpack so you could shield/dog/extra-boom your way through a level.

    • @sirdiesalot2975
      @sirdiesalot2975 Před měsícem +4

      It's likely because AH promised to release new content every month. We can see this with the Airburst Launcher, which is confirmed to be a bugged test-version. They had to roll something out, and the incredibly powerful Quasar was there to he released.
      They're also probably afraid that if they don't, Helldivers will receive the same criticism something like Darktide does from many lobotomites that play it: that it's a dead game with no value if they don't release new things constantly. I'd rather they bug-fix and test their new stuff first personally. But hey, that's just me. Live-service is a curse.
      Agree with everything you're saying about the Quasar vs other AT options. It was just the Recoilless Rifle with unlimited ammo, no backpack necessary, and no need to be a stationary target when reloading, but with a slight wind-up time. A nerf was necessary, and a longer recharge feels like the best way to do it.

    • @calimantis
      @calimantis Před měsícem +2

      Agreed. The old CD was such that you could fire it off, switch to an EAT, then pick the Quasar Cannon back up with another shot ready to go, rinse repeat. It became stupid easy to lock down bot missions for defense and extermination when you and one other person could shoot down every drop ship that showed up

  • @biggreen8025
    @biggreen8025 Před měsícem

    i only used the grenade bug with the stuns and i would still use them like i had limited amount

  • @orangejuice9396
    @orangejuice9396 Před měsícem +1

    The railgun is BACK baby.

  • @MrPawsPause
    @MrPawsPause Před měsícem +5

    An influx of “balances” usually comes with a influx of bugs. The player base has declined, not by much, since launch. I wish they would stop toying with nerfs for the folks that still play this. No weapon was breaking the game as far as ease. What they really need to fix is automatons able to shoot through rocks. Also, firing at them makes them susceptible to worse aim? Simply not true lol

  • @DocDictator
    @DocDictator Před měsícem +5

    Im very confused bout this 'Rover nerf' so many are talking bout, the Steam Patch Post clearly states that the AX/AR-23 Guard Dog had its damage decreased by 30%, thats the bullet dog, not the laser one, the Rover is called AX/LAS, which isnt even mentioned in the patch notes...

    • @BARBARBINKLE
      @BARBARBINKLE Před měsícem +12

      steam patch notes are wrong

    • @D4rkM4773r
      @D4rkM4773r Před měsícem

      from discord post:
      Guard Dog Rover
      Decreased damage by 30%
      Guard Dog
      Slight increase in damage

    • @jevmenyt3422
      @jevmenyt3422 Před měsícem +3

      rover was simply too strong but since the shield pack is so much better it feels unfair to nerf the rover when the shield is so much more popular

    • @avancult
      @avancult Před měsícem +1

      Laser Rover was perfect to kill trash bots

  • @ClonedGamer001
    @ClonedGamer001 Před měsícem +1

    I've used the Quasar a bit today, and I've gotta be honest I haven't really noticed a difference. Maybe the change didn't properly take effect or something, but it really doesn't feel like there's a full five extra seconds between shots compared to before

    • @avancult
      @avancult Před měsícem +1

      okay, next patch +10 sec more

    • @ClonedGamer001
      @ClonedGamer001 Před měsícem

      @@avancult Doubt it. Either the change didn't actually take effect, or it did so without disrupting the feel of the weapon (which is what you want most of the time with weapon tuning)

    • @tiestofalljays
      @tiestofalljays Před měsícem

      @@avancult Even +10 would be manageable.
      Quasar is not a weapon I've ever sat around with waiting to cool off. I'm not sitting in one spot waiting for the Hulks to come to me lmao - I shoot, switch to my primary, and relocate. Pretty much every time I get to a new position, the Quasar is ready to fire again, even with the +5.

  • @d3knot
    @d3knot Před měsícem +1

    They need to add the ability for crossbow to close bug holes.

  • @SilverDrgn14
    @SilverDrgn14 Před měsícem +25

    I can understand some nerfs. The dominator going from 300 to 275 probably wont do much. The issue I have is they tend to over nerf things. The quasar cannon getting nerfed on cooldown by 50% is a huge deal. I was already straying away from it because it took to long and now I don't think I will touch it again. Nerfing things because they are popular is killing this game for me.

    • @Hac-dieu
      @Hac-dieu Před měsícem +2

      100%. I would love to use a lot of other things, but they either dont work, feel terrible or are completely random. I am honestly going to drop it seeing how shit these patches and updates have been lately.

    • @patrik8296
      @patrik8296 Před měsícem +3

      I’m absolutely agree with you. Developers working on the wrong way and making this game more annoying. For example, I don’t consider with reducing explosive and fire damage. Now R-36 and a Flame are looks more worst.

    • @darkconch5244
      @darkconch5244 Před měsícem +1

      Yeah them nerfing the Quasar cannon is so dumb, it was the best anti tank soley because of its infinite ammo, it would have made far more sense to just buff the ammo economy of other anti tank options as they all struggle from poor ammo economy’s. I really don’t like using the Quasar already due to how sluggish it feels and much prefer the recoilless anyway, but it runs out of ammo so fast and requires the backpack slot, but no don’t put other weapons in the pedestal and just nerf the popular weapon for no reason.

    • @MrVelociraptor75
      @MrVelociraptor75 Před měsícem

      @@darkconch5244 The Quasar is still the best AT in the game, for utility. No backpack and the ability to move while it "reloads". 5 seconds shouldn't change too much (I mean sure, it's a big nerf per the numbers, but in practice you're still able to do anything else while it recharges)
      The recoilless should have gotten a stealth buff with the "superior packing module" being fixed (they say, I haven't tested yet). So you should get your full 6 rockets back per resupply

  • @berserkerpride
    @berserkerpride Před měsícem +13

    I think they specifically nerfed the guard dog plus quasar build.
    I actually think the quasar nerf was somewhat warranted. It was just too simple compared to the recoiless.

    • @Zlittlepenguin
      @Zlittlepenguin Před měsícem +3

      I mean I haven’t tried it yet but it’s probably still better than using any other antitank because you don’t have to stop moving while it recharges.

    • @IRMentat
      @IRMentat Před měsícem +2

      @@Zlittlepenguin no backpack, UNLIMITED AMMO, "reload" on the run by just swapping to another weapon to "start blastin" away with zero downtime, 3 seconds to charge the fastest moving direct-fire (no projectile drop) anti-heavy projectile and you can still drop a second one in a defensive zone to half that cooldown by juggling quaso cannons.
      That's a LOT of utility given how the devs almost ruined the railgun not with the mainline nerfs (tho safe loosing heavy-pen was idiotic and now thankfully reversed) but by the ATAT and gunships being able to tank ungodly numbers of hits each versus any med-pen weapon in the game. 4 sniper hits, 2 AC, 2-3 seconds of laser-pointer, 5-6 GL hits half a plasma mag or 9! railgun unsafe shots (i'm hoping that's down to a more reasonable 4-5 now) which have a 2-3 second charge time per-shot, a reload after every shot AND requires your entire attention to be focussed on that single enemy the entire time for that singular kill. as to the ATAT, they were effectively invulnerable to railgun hits 2-3 minutes of non-stop shooting (with ammo replenishment available) was needed to take one of those with the railgun.

    • @someone-ji2zb
      @someone-ji2zb Před měsícem

      Compared to recoiless yes. Yet EAT reigned and still reigns supreme as the top pick on difficulties 7-9, but you wont see them nerfing it anytime soon lol
      Same with slugger vs scorcher btw... scorcher was better and still is the best bot pick, yet slugger was more popular despite being a bit worse. Slugger was chosen to be nuked out of use by the community. To this day since the nerf I have seen no one bring it again on either faction.

    • @psychocrysis2
      @psychocrysis2 Před měsícem +1

      Guard Dog nerf is imo a buff in disguise. It still kills hunters and small bugs in seconds but deals negligible friendly fire damage now. Quasar feels MUCH worse to use now though.

    • @someone-ji2zb
      @someone-ji2zb Před měsícem

      @@psychocrysis2 Yea, quasar simply not all that enjoyable at this point. Fine by me I suppose, since I like EAT a bit more anyway, but even if quasar is still ok, it just lost fun factor. It is what it is.

  • @artyomnoss6464
    @artyomnoss6464 Před měsícem +1

    Another nerf they forgot to mention in the patch notes is the sickle getting magazines reduced from 5 to 3. Also its recoil went up by 8 points.

    • @MrVelociraptor75
      @MrVelociraptor75 Před měsícem

      They did mention the mags/heatsinks getting reduced (as did the video). Not the recoil though, that's interesting (although I doubt it makes a noticable difference. It was already a tenth of the other rifles - pretty sure)
      I think it's a decent nerf for the Sickle. It already had more shots per 'mag' than a liberator, the same damage and it reloaded just as fast, PLUS the infinite ammo. Now at least you might not be able to sustain that in the heat [of battle] as often (might have to stop firing and let it cool, switch to secondary etc - or make it a hard choice on a HOT planet, as it really wasn't before). But overall, shouldn't actually change anything. I rarely used more than 1-2 heatsinks before finding ammo.
      Overall, they seem to want people to 'need' ammo resupplies more often with this update. That's okay imo

  • @Tamachii12
    @Tamachii12 Před měsícem

    The sentry still blows in 1-2 hits, so nothing changed, there was another guy doing tests and they still blow in the same fashion.

  • @justjoshingya504
    @justjoshingya504 Před měsícem +8

    I'll never understand nerfing weapons that don't need it on a PvE game.

  • @thetalonking7233
    @thetalonking7233 Před měsícem +4

    What did that Hulk do to you man.

  • @zombieninjapitbull3856
    @zombieninjapitbull3856 Před měsícem +2

    You've come a long way since hunting monsters on flying islands!

  • @terrancepumel8681
    @terrancepumel8681 Před měsícem

    idk if its just me but it feels like the eruptor has a slower rof after the patch(feels like it takes just a little longer for the bolt animation than it used to be)

  • @darkconch5244
    @darkconch5244 Před měsícem +8

    Holy shit they actually made the HMG usable

    • @kleindropper
      @kleindropper Před měsícem +2

      You still run out of ammo after 10 seconds

    • @darkconch5244
      @darkconch5244 Před měsícem +5

      @@kleindropper yeah but at least you can make that ammo count since you aren’t forced to aim through a red dot that hits like a foot high at 20 yards.

  • @AbsolemLNG
    @AbsolemLNG Před měsícem +7

    Game gets worse and buggier every patch. Their strategy for balancing is just flavor of the month. Make one weapon the obvious best that everyone uses for a month, then nerf it and sell them a new OP weapon in the new pass. Every patch has new bugs that break missions, last patch I started falling through the ground in half my matches, now I get crashed back to ship half my matches. It's kind of a pitiful state of the game this far into launch.

  • @MarvelousButter
    @MarvelousButter Před měsícem +2

    That background footage was awesome

  • @TinnWard
    @TinnWard Před měsícem +1

    I've already used the revolver since unlocking it so this is good news.

  • @kleindropper
    @kleindropper Před měsícem +3

    So if we encounter an armored unit now, we either have to have an EAT handy or shout some harsh language at it while we run away? That kinda sucks.

    • @225Reaver
      @225Reaver Před měsícem +5

      EAT, Spear, recoilless rifle, two people with quasars, orbital railcannon, eagle 500, eagle airstrike, rocket/autocannon/mortar turret, orbital laser, 380 or walking barrage if there's a lot of them, stun grenade and run round then shoot it in the back or head with a primary or autocannon, call in a walker...
      if you're salty because one weapon no longer deletes all heavies in the game as quick as before, maybe... that weapon was overtuned brought in line with other stratagems???

    • @kleindropper
      @kleindropper Před měsícem +2

      @@225Reaver Spear and recoiless take two slots and spear doesn't even lock on yet. The rest are stratagems, not weapons.

    • @225Reaver
      @225Reaver Před měsícem +5

      @@kleindropper Yeah, the others are stratagems with cooldowns. Are you doing some sort of "only support weapon" challenge or some disability that makes you physically unable to dial in an offensive stratagem?
      If you've got 4 tanks bearing down on you and you've run out of stratagems maybe you SHOULD need to run away for at least a little bit instead of killing all of them "instantly" with one support weapon.
      Or be working with a team.

    • @danielearl3591
      @danielearl3591 Před měsícem

      Yes, you need an anti-armour weapon to kill armoured units. Unless you are playing against bots.

    • @danielearl3591
      @danielearl3591 Před měsícem +1

      You can also use recoilless or quasar

  • @davidchen4592
    @davidchen4592 Před měsícem +4

    Hey RG guy here. only major difference is that instead of max charge shots you only need a little more than safe charge (to 2 shot charger legs and 3 shot head). also safe mode pens BTs and anything else, but who cares since its like 5 safe shots to charger leg or smt like that, too slow. Yet to test vs bots

    • @subarctic6
      @subarctic6 Před měsícem +1

      Big nerf on bots as you can no longer stun lock hulks

    • @OhDough
      @OhDough  Před měsícem +1

      On hulks it's slightly better at removing limbs for the folks that care about that and it's slightly less charge to hulk visor. I'm curious about tanks though

    • @davidchen4592
      @davidchen4592 Před měsícem

      @@subarctic6 can't stun BT spew either

  • @robertprice965
    @robertprice965 Před měsícem +1

    Seen the quasar nerf coming when everyone was bringing it every game i played. Im just glad the laser canon got a buff. Railgun really needs more damage.. its a freakin railgun and theres just really no reason to use it until it can actually kill shit. The eruptor is more of a support weapon than the rg is lol

  • @JustEchoes
    @JustEchoes Před měsícem +1

    i did the grenade bug with smokes, it was fun as shit