The Atrocious Gacha Review | Path to Nowhere
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- čas přidán 1. 06. 2024
- Welcome to the world of sin. This video will be the third volume of the Atrocious Gacha Reviews. Today, we will be taking a look at one of the most stylized and unique tower defenses I've seen: Path to Nowhere. Developed by a relatively unknown Chinese studio, Aisno Games, let's dive into this hidden gem and explain if it's worth your time.
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Timestamps:
0:00 - Intro
0:42 - Overview
5:22 - Gameplay
8:18 - Progression
15:51 - Gacha & Monetization
20:10 - Presentation
23:28 - Late game content
27:52 - Fear of Missing Out
29:25 - Variety & Content frequency
31:36 - Final rating
Music used:
pastebin.com/NveqJ0ZP
Outro music:
• Special Record Vol.2 -...
References:
Dark Zone Sample Video:
• [ Path to Nowhere ] Da...
#gacha #pathtonowhere
v1.0 - Hry
The next Atrocious Gacha Review will be Tower of Fantasy. It's gonna be a fun one
Oh boy, that going to be an adventure LOL.
I’m excited lol
blue archuve whennnn
review arknights please, plus they just revealed wisadel
When are you coming back to NIKKE man? Miss your analysis and guide to these newer characters 😢
For those who don't know, "Dis" is a reference to Dante's Inferno; Dis is the name of a ring-shaped city that encompasses the sixth through ninth circles of hell and is moated by the river Styx.
PtN is the first game where my favorite character is straight up the idiot MC/cheif. They always get the short end of the straw, gets beat up, kidnapped so often it even became a running gag. I love it so much
Lmao true, our Chief always serves on the frontline so being hurt so often is inevitable. Chief isn't an idiot though, we're certainly flawed (loves rushing headlong into danger) but far from being dumb. Also this may not be related but I love that we get different outfits - still waiting for swimsuit chief (the Cabernet event outfit) to someday be added...
"I know genshin was the first one to do this mechanic"
What? Fate/grand order? Arknights? Epic seven? Heck even granblue had elemental material quests that would change depending on the day, this is not something brought by genshin. There's a reason why it's archaic, because it's an old practice
Azur Lane too
oh as far as I remember, it's way older. I remember I played a very old gacha game, call brave frontier, it is possibly 1 of the first popular gacha. It already had that mechanic
Even dead gachas like Brave Frontier had it, lol
Even girls frontline does this. In fact between the oldest gacha's GFL's character like azur lane, grand blue, GFO, and that one ship gacha that was both the inspiration for azur lane and GFL, GFL is the most forgiving character gacha. In fact you don't even need money. Just wait and you get at most 5' and 4 stars. But holy crap the game is the hardest gacha I've played. Even if the story was good the campaign is puzzles are hard.
@@anhkhoanguyen8562brave frontier mentioned 🗣️🗣️
Truly a hidden gem. I just wished that it gets the attention and love it deserves. But not to the point its popularity becomes overblown and has instances of conflict within their communities.
Weird. The discord has been pretty chill.
@@QuickQuips The subreddit as well, most of the time people are just thirsting over lesbian fanart or simping for characters xD
@@WadeWontson this is the best gacha fandom currently
It’s a solid little community, where thirsty lesbians and sweaty malders discuss their favorite walking disasters.
@@adroitws1367probably one of the benefit of being a hidden gem.
Aisno games is actually a subsidiary studio from Papergames, a Chinese studio.
Papergames' global releases has been under their subsidiary, or a re-name of their company all over.
In fact, their other Gacha games have been targeted towards women, such as :
Mr Love Queen's Choice
Love Nikki
Shining Nikki
Love and Deepspace
In fact, Love and Deepspace is also released under their subsidiary / rename 'Infold'.
In contrast to Tencent, which required all subsidiary games to include Tencent in their launch up, Papergames doesn't require that unless the game is being published by a different publisher, for example Mr Love Queen's Choice and Love Nikki (published by Elex globally).
LOVE NIKKI?!!!? LOVE AND DEEPSPACE?!!!??!?!!?
yeah i think that confirms my female appeal point.
@@everyyxy8425 funnily enough they have old gacha ads but it was mostly appealed to male players with like the lewd direction of like free the character or some lewd ads.
But the playerbase ended up being mostly dominated by female players who are lesbians and are attracted to the characters
@@stuckerfan2563 lmaoo 😂thats so good, even when trying to appeal to men they just end up appealing to women once again
@@everyyxy8425 yeah it's hilarious.
I mean there are male players.I'm one of those but it's been dominated by mostly female players
@@everyyxy8425 hey it attracts man too. Im 1 of them lol. But yeah somehow this game becomes a lesbian hub lmao
Path to Nowhere has one of the best writing I ever witnessed. Main story, and the events around it, are honestly Chef's kiss. Sinners interrogation, majority wise, are Top tier stories.
Not only I would recommend the game for the tower defense game style and above good gacha experience(F2P), but I would also recommend it to people who love a good well written story. (Only bad part is waiting for past events to rerun. Would've liked it if they just offered the events stories for free, for those who did not play it.)
According to information from China, in the near future all events will become available in the archive. But it’s not yet known whether it’s free or for some kind of in-game currency.
Don't you mean...Chief's kiss?
I'll show myself out
yeah, it's amazing
In terms of mobile game story it is 100% S tier, I can literally count on 1 hand how many mobile game stories I've paid attention to and Path to Nowhere is definitely one of them.
There are some lukewarm stories like some of the Garden sinners like the new one, which was basically just attacking us > regret > becomes a friend.
Only thing i have to point is the OST.
The music in this game is just phenomenal. They music team know what they're doing.
They range from chill to metal to jazz to eerie and creepy sounds, this guys are amazing.
>be me
>saw zoya
>instant download
SHES SO HOT
welcome aboard, chief
Must've saw one of those Zoya cosplayers. Everyone turned rabid at that convention.
Same brother
PREACH BROTHER 🙌
The "Atrocious" in the title of the video gave me expectations that the game or the developer was up to unsavory shenanigans. I was surprised to see that your actual overall reception of the game is quite positive. I've tried playing Path to Nowhere a couple times but the combat didn't really grip me since I'm already playing Arknights. Your video made me think about giving PtN another chance.
I think the word "Atrocious" was perfer to the review itself
The combat gets much better in late game. Doesn't really feel like tower defense at all
@@iamrick4469 end game become high-speed chess instead of tower defense with all the micro-management/character move lol.
@@air1744 now that I think about it, you are right!
It is atrocious
Its bias and there are misinformations here and there, this is what happen when review only for the sake review
A typical r/gachagaming behaviour
PTN gave me the same vibe as Punishing Gray Raven, they both started late in their own respecting genres, but managed to carve out their own little niche thanks to the refined game design and genuine dedication to the players.
Your review made me reinstall the game and man... the returning player event is straight up adorable wtf
Welcome back fellow Chief! I am a returning player too (day 1 player but took two breaks, missed about maybe 5 months total?) and it's good to be back, though I came back of my own volition before watching this review.
Good timing. Deren is back.
welcome back chief, the story is crazy, you better catch up
Is it worth? Cause I remember I left because the levels are getting impossible to beat, and I'm only a 'after-shift' kinda player that can't focus much. Got frustrating though I love the story so much.
@@Haru-rs2su Nope i unstalled fairly quickly afterward, even with over leveled characters i got dumpstered on and couldn't progress
It's the only mobile game I've kept playing for over a year straight, and I'm still hooked.
the story is crazy good, I need their cocaine when writing it
I loved this game
The story immediately hooked just by the prologue alone because it's such an interesting premise.
And the story gets better in later chapters and events
I mean the half and 1st anniversary event story is amazing.
Heck their second event which was with serpent had amazing writing
As someone who has played for over a year I feel like there is another point you didn't mention about the gacha. The game feels very generous compared to other gacha games I've played with it's distribution of Hypercubes. As a mostly F2P player (look, the skins are pretty), I've never once converted Ultracubes to Hypercubes, but I do have almost every sinner, with some S-ranks at multiple shackles and most A-Ranks at full or near full shackles.
It is also worth mentioning that the power creep is low, and some new Sinners will make old Sinners viable (such as Dreya enabling the Life Loss team). This is partially because the game is only PvE, and means you can skip banners much more easily than some other games.
I hope they make enough money 😂
There are quite a few inaccuries, but overall, quite a solid video!
l'll just list the most important parts that I think are worth noting (that I haven't seen other comments mention)
- Broken Frontline is arguably the main game mode of the game, pushing Path to Nowhere further as not just a tower defense game but a tower defense game where you have a boss rush. It also does not allow you to lower the difficulty, which is a pain. It is highly recommended for beginners to deliberately avoid hitting 720k points (and reaching the next difficulty) until they find the current difficulty easy (or at least not hard, if you're willing to spend a lot of time to clear the hard stages).
And speaking of being pushed further into the tower defense niche, due to the ability to move Sinners, there's a lot of micromanagement as you've already mentioned. It is highly beneficial in Broken Frontline to learn how to properly animation cancel. Ideally, you'd end your Broken Frontline run with exactly 0 moves remaining.
Interrogations are not "just" bonding with the characters. I mean... well it kinda is. But that's downplaying it. One problem I have with Path to Nowhere is actually how much stuff is locked behind these Interrogations. For example, Ariel's Interrogation shows how her father is so disgusted by Sinners that he is glad when his Sinner daughter is reported to be dead. This mirrors most Eastsiders' views on the matter. Or NOX, which shows Chief how it feels to enter DisSea, as her consciousness erodes. (Edit: Just finished Summer's Interrogation. She explains how Mania crystals work and talks about stuff relating to how the gangsters got access to Mania weapons)
Or Cabernet. In Cabernet's event, she only really was evil towards Chief, who she decided to let go. Other than that, she's more so allowong awful things to happen around her and knowing that she indirectly causes it (someone is doing these things to win her approval) and not stepping in... but not actually doing anything evil. Then you go to her Interrogation and you see how she tortured these two lovers to the point where both lovers are willing to do anything to please Cabernet to maybe get his/her lover free, and also wanting to die so that his/her lover will stop being willing to do anything to please Cabernet to maybe get his/her lover free. And Cabernet is completely unfazed when Chief finds out and confronts her and keeps talking about how delicious their souls have become. It is also revealed that Cabernet is willingly shackled by Chief because Chief's aroma is too nice. She also makes a vague threat that she will one day feast when Chief's soul is properly cultivated (even though the Shackles stop her from harming Chief). The Interrogation fleshes out her character imo.
Also keep in mind that some characters have no stories except for their Interrogations.
A Rank and B Rank Sinners are cheaper to build, but they really aren't as good as S Ranks. B Ranks have Che (always good) and Laby (always decent, sometimes OP), and Pepper (optional for Life Loss team but falls off as you get more S Ranks). A Ranks are typically specific to a specific team, like Levy and Sumire being made for Life Loss team or Thistle being best when supporting Yao, or Priscilla being good only with Coquelic team. Or they're healers. Who are indeed good at healing. There's only 1 or 2 non-healer A Ranks who are good in general.
Speaking of Coquelic... we do not talk about what happened to Coquelic on CN.
Speaking of which, Limited Sinners come every half a year. Deren (arguably the strongest character in the game) came in the first half-anniversary and is now rerunning in the second half-anniversary.
For the Shop, please don't rush to buy the Sinner Mark. In almost all cases, using Soul Marks to unlock the ECB is much more important than an extra Shackle. You won't have enough to buy them if you save for the Sinner Mark.
Also I'm pretty sure it's 2 Sinner Marks per account
For skins, I don't think that Battle Pass skins have ever rerun.
For events, they get added to the archive if you've played it.
The community also really likes the game's music. I'm not really a music guy (rather, I'm most interested in the lyrics lol) but I think it's up to standard with all the other bigger gacha games
Battle pass skins started rerunning on CN this month.
You can also lower the difficulty of DZ, you can't go back to high risk if you're in dark zone or anything like that but you can use the drop down menu on the difficulty selector to always be fighting the boss at difficulty 2 instead of 3.
@@joannespluym6109 Damn, they actually rerun BP skins? That's pretty cool. As for your second point, you're right, though players should be confident that they can achieve at least 160k per BFL DZ boss.
Cheers, thanks for explaining some details about PTN. I already had a bad impression of Cabernet from what she was doing, but I really dislike her now after reading what you said. She's one of the few sinners who is a genuinely horrible person. As for Coq, my condolences to CN players who will never be able to get her if they don't have her already, and best of luck to global players who can only hope to get her from 50/50s. Perhaps they could add her permanently in the arrest exchange for global?
Regarding BFL, ani cancel is important for some sinners like Luvia, Serpent and Nox (typically normal atk focused sinners with slower atk spd) but not for everyone. For example, Deren doesn't benefit that much since she attacks quite fast anyway. Fair point about A ranks, most work best in certain teams with a few exceptions like Luvia, who is a pretty versatile magic dps that works well with Lamia.
@WadeWontson For Cabernet, yeah, she's like most serial killers, not having any moral compass and genuinely not feeling that what they're doing is wrong (or at least it seems that way for Cabernet)
Also animation cancelling is significant for probably more than two-thirds of all Sinners. Deren does have animation cancelling and is a decent candidate because though she only saves a bit of time, her attacks are really strong (and also you need to move her once every 10 seconds so learning attack cancelling for Deren is always useful)
Although you just spoiled Cabernet interrogation, im glad i read it because i was not willing to do her interrogation. There's only two sinners in this game that i really don't like, she and oliver.
No matter how good she can be, if a character is a piece of crap i just dont play it. lmao
Funny enough, playing Epic Seven back in the day i also unequiped everything i had farmed for Lilias because some events that happen later in the story, proving her as also being a piece of crap.
3:06 tbf with AK, their art style isnt the usual cute anime stuff and is actually the biggest reason why I started playing; the drip is just too good and the fact you can buy skins "for free" helps a lot.
also, genshin's lore just seems lighthearted, thing is as dark as the old testament.
Apart from the lack of content at late game and the lack of diversity in stages (something like letting players rotate characters in arknights), i would say i love Path to Nowhere and i think it deserves attention just like arknights. Badass character design, wonderful waifus, stories of conspiracies above conspiracies, you named it.
im very intrigued to be honest
pretty women…
if you play for like 3-4 months, 1 annoying thing will start notice is that it took forever to max out 1 sinner.
It has more endgame content than most gachas though. And it's not really less diverse than Arknights. Being able to move Sinners around makes up for not being able to deploy new operators, especially when you factor in animation cancelling. My main critique would be that the events only have 1 difficult stage, the boss fight, and you get most rewards with just decent gameplay... then to get the last reward you need a really good team plus play really well so it's usually not worth the effort (or your team isnt good enough)
@@byeguyssryTo be fair, the fact that the rewards decrease as you transition from the "intended performance" zone into the "over performing" zone just means that they don't encourage pay to win the way some games do.
@@byeguyssryi agree about the gameplay, but tbh i felt like the game is easy and stuffs at late game is kinda boring to do. I remember doing many very hard stages and still passes with a lower level team lol
I got into Path to Nowhere during it's Western release launch because of just how AWFUL the advertising was. I expected a game I could dunk on and delete, but 🤡 now it's my favorite mobile game... The story, voice acting, music, and art are all amazing, and the monthly bonus pack is pretty cheap so... Scratches my head. They got me good. As a side note! Like you said, most Sinners do go into the general pool as soon as their banner is done. "Limited" Sinner arrests are very rare; theyre definitely not the norm. As of right now, we only have 3 limited S-ranks out of 86 total units (so 3 out of 31 S-ranks if I'm counting correctly) bc AISNO only puts 1 Limited sinner out every half-year (1 for chinese new year, and 1 for the anniversary event). Gives lots of time to grind up currency for them 👌
I hope more people play it! It's genuinely enjoyable
Edit: I forgot to say, but concerning FOMO, according to the official Chinese updates, they're going to start leaving old event stories playable in the game permanently, starting with the dreamy bubble event and the raging sands event 🥳 hopefully this extends to other events in the future too 👍
Path to Nowhere review! Can't wait to watch it
Oh you're here too, hello fellow Chief
@@WadeWontson Hello! I love seeing people's opinion on Path to Nowhere! Of course I will be there haha
How can anybody dislike the art style of ptn? This has one of (if not the best character art ive ever seen in gacha games. Waaaaaaay better than games that just focus on oonga boongas fan service cause have you seen the new nikke characters? i feel like the new designs are pushing the limit
listen, that's was your taste, i do like ptn artstyle but i also like the simple looks like BA or Nikke so i kind of get them. Can't really blame the fanserive if it was what get people hooked because in the end of the day that just mean the majority of player like it
But that's the main charm to it and you can't deny their sexiness.
@@nanotsuki don't get me wrong im one of those peole who also got pulled in by nikkes fanservice but the new character designs i think are a bit too much. Not gonna stop me tho
A game's art style is entirely subjective, therefore always will be subject to the opinions of players. You may not like Nikke's art style but a lot of other people do - to bash what one likes is discriminatory and inflammatory.
@@ResidentWeevil2077 i never said i didn't
The best feature is the one in audio settings where you can make each character speak a different language of choice. I have seen no other gacha with this but it adds a certain level of customization to the experience. YOu never get stuck with one VA option like other games. Some of my girls speak Korean, others japanese, others english. Superb!
Idk PTN could do this as well, I thought only Arknights do this. I even always asked this to other games whenever they held some questionnaire. It's easy and fun for us who likes certain charas using certain language.
im nearing level 70 on global servers and ive played since launch on cn, the game has received a lot of criticism since then (primarily from cn), but the devs have been very receptive to the community's opinions. this is genuinely one of the best games ive played in recent times, the story is by far my favorite and the writing quality seems to be consistently ramping up, with a notable spike at chapter 9. every event is worth playing, and with them rerunning them theres always a chance for new players to experience them (heavy bias towards flora unfurl & the next main event after ode to sun).
even with the game's large amount of characters, everyone has an interrogation (story quest) available, so even if you have a character you really like that isn't heavily featured in an event or the main story, there is always a chance to get to know them better.
another notable thing about PTN is it's sound design, the music in this game is nothing less than outstanding. i would highly recommend checking it out even if the game isn't that appealing to you.
A fantastic review for a game just as fantastic. For me, PTN was an accidental discovery, but a pleasant one nonetheless. And I could say the same about your review; comprehensive and eloquently narrated. Subscribed. I'm sure the devs would be thankful for your contribution to their game's marketing by thoroughly reviewing it and bringing it into focus of many more potential players.
So glad that someones talking about this game its such a hidden gem
This part in 11:07 that you commented on content locked in by day of the week is not from Genshin, it's quite old in fact summoners wars has had this for years of having material by day of the week
some small corrections:
- About end game contents, there are actually 2 more modes.
+ First is in Oblivion Pit, but you click the down button and switch to Remnants of the depth. This mode changes maps every 2 weeks and is true end game content. Original Oblivion pit doesn't change and can be raided/skipped once you clear.
+ Second is a mode called Mania Training. You have to access this mode in Event tab. Weird, I know. But this mode is presented at any times, like other game modes. This mode is another true end game mode. Its updated every 2 months or so.
+ There is another end game mode, called Tide of Ashes, which is raid boss for guild. But it is treated as recurrent events so you wouldn't know if you don't play regularly.
- I wouldn't say Eternal Nightmare is a late game mode. In this mode you don't use your own sinners, the mode gives all sinners to you at max level. I consider it a fun game mode to fool around and try out new stuff instead.
- About gacha, I would say it is better than Arknights. In Arknights the hard pity only starts at 150+ pull, while this game is 80 pulls, and guaranteed banner is at most at 120 rolls. And you may not know, but you can get gacha currency from base, and you can speed up getting gacha currency too. Oh, and Arknights are pretty bad in limited banners, but this is not a video about Arknights.
Other than that, thanks for this vid. I like this game and also want it to be more popular. From what I heard, this game is pretty popular in CN, consistently in top 10 gacha game or so, so maybe that's why they can afford supporting global.
100% right about Arknights' gacha. The limited banners especially suck, I'm genuinely baffled as to how everyone seems okay with the ridiculous 300 spark that doesn't carry over. And the 6* operator rates are 2% just like PTN iirc. Some will argue that arknights operators don't gain significant benefits from dupes but you don't need dupes in PTN either, although they do give a good power boost. Regardless, PTN's gacha is less RNG-dependent when trying to get the unit you want.
I really respect AISNO for making limited banners identical to regular banners in terms of the rules, i.e. rates, pity, 50/50 and not following in Hypergryph's footsteps when they could've easily decided to increase the pity or reduce the limited sinner rates. Don't forget that AISNO has rerun Deren after just a year too so you won't have to try getting old limited sinners purely by RNG or sparking them like in arknights.
@@WadeWontson "everyone is okay" its because games like genshin and in this case, path to nowhere, are an outlier. huge chunk of gachas that even have pity system have specifically the "gbf-style" pity - which is 200-300 rolls with no carry over, significant % increase only on SPECIAL banners. which works for gbf because they give a LOT of currency and has free roll periods where sometimes you can just get 300 rolls for one banner for free, basically (which, in turn, was made in order to combat just how BLOATED the banners are, holy moley....), but it doesnt work in a lot of games because usually, other games are way more stingy. as to why.... idk, most likely has something to do with it being more profitable and gbf being the mother of pity systems, so other games copy that?
Plus compared to AK, I can easily get like 1800 pulls from just logging in for 1 week and doing missions. Unlike AK which you will need 6000 Orundums to just do 10 pull which takes like a few more days. The limited gacha is also better that my pity counter is saved and can be used in the next limited.
@heartunderbruh7735 sorry, don't you mean 1800 hypercubes xD I unfortunately don't remember the exact F2P income for arknights but I don't remember being particularly impressed by it back when I was playing either considering the horrible gacha
@SorarikoMotone I see, so that's why so many games use that annoying spark system. I never played GBF so thanks for providing some background. As for genshin, their gacha system is less RNG dependent but it's certainly not generous. The rates are abysmal and the fact that EVERY 5* other than the original 5 is limited means you have zero chance of getting them when losing a 50/50. The weapon banner is also horrendous.
Where is my chief gang at? Eirene is my girl, zoya my beloved, OwO my kid, don my man. What about ya?
mcqueen
I love ignis so much here 😩
Nox is queen
0:25 LIMBUS COMPANY MENTIONED 🗣️🗣️
I have gotten the three woman advertisment art twice, and i wonder if the game's good.
This video has answered my question.
The ads are sometimes...questionable. That being said, today I got a fairly decent ad with Raven in it (the green haired lady dressed in white and black with, well, a raven) that thankfully didn't give me second hand embarrassment
It's very good. Almost as good as Nikke in it's own way.
Very good and fair review man. concise, brief, and with less or no rambling. funny you said tower defense is not your thing while i also feel the same when i quitted arknight. i tried PTN when it released and it doesnt click also. then retried it january this year and been enjoying it since. PTN made me realize what a gacha dev with common sense could make.
they have strong fanbase in CN (even in global too altho the number is smaller) so i guess that what could keep them going.
The only gacha where I have had an almost entirely positive experience so far is PTN (except in the first month when farming crimebrands was a pain). You can feel the thought, love and care the devs put into both the game and the players. What got me started on PTN were the pretty designs and dark atmosphere, but I stayed because the devs respect my time.
As mentioned in this video, AISNO have thought of almost every QoL feature. You can focus on the gameplay and your actual life rather than waste time idle farming, micromanaging non-gameplay aspects or minmaxing farming efficiency. WHY DO SO FEW DEVELOPERS UNDERSTAND SOMETHING SO SIMPLE? People have a life outside of your game, make it easier for them and they'll play your game for longer.
Hooray! More Path to Nowhere videos!
Ive actual gotten this reccomended by the store and my emulator a few times. Looked nice but I was hesitant to pick up another gacha. Glad to get a rundown and review!
Also I really liked the artstyle but generally am not a tower defense guy so your review helped me out a bit in deciding to give it a try
I never thought that you'd review PTN but nevertheless I'm glad that you gave it a decent score
Waiting for your Crown review as well man. Your vids are amazing. I wish u many more subs. It's only a matter of time for your channel to pop off.
Thanks for covering this hidden gem. I'm a long term PtN player and found you because i started Nikke recently.
Same. Probably won't continue with nikke for long though since I already play PTN and Aether Gazer, no time for a third gacha sadly.
hey, just discovered your channel because of the Limbus Company video and I really enjoyed it. I know you'll probably get sick and tired of recommendations for this series but I think it would be interesting if you're going over lesser known gacha games to review Epic Seven and Counter:Side eventually
I been playing this title since pretty much release and been praising it in the gacha community. Really sad that it hasn't gained much attention/success. I absolutely love the dark story and vibe of the characters. The mature artstyle is really appealing to me and the gameplay is really fun. ❤
Crazy that you've positively reviewed both ptn and limbus, two somewhat obscure games I've been playing since their respective launches.
Thanks for the detailed look at these games and your honest opinion! Like and subscribed 😊
I adore the use of a 3 point rating system in these reviews (below, meeting or above expectations) it's such a clean and clear idea with no ambiguity. Beats the shit out of 7/10 somehow being a low rating.
I usually don't like gacha games, but PtN is a game that I've been wanting to try due to its gorgeous art style. I think you just sold me on this and convinced me to give it a go lol
do it just for the art and story man. you wont regret it.
I think now is a great time to start. You're 1.5 years behind a day 1 player so you won't have many of the top sinners but don't be discouraged, once things stabilize you should be able to get most if not all new sinners, and not every one is a must-pull. In the early game, it's a good idea to build Labyrinth, Che, Hecate, and EMP as you get them for free and they're very good (though EMP falls off in the lategame). Make sure you complete your 14 day missions to get Nox, she will carry you especially for waveclearing. For a healer, Hamel, Ariel or Macchiato are good options (and we have Du Ruo now too, though Hamel is the best out of them all for story imo). You'll get Luvia Ray for free eventually, she's a good magic dps. If you somehow get Lamia from the gacha, she and Luvia pair well together and can be effective even in endgame. For a tank, Demolia is sufficient and you won't need them for earlier stages anyway so don't level her too much.
If you can, try and get Deren from the current banner and if possible, Yao too. Deren is the best single target physical dps and Yao is the best magic dps in short battles (mainly for the weekly boss mode called Broken Frontline) In the early game, build only one or two S ranks max as they're more expensive and will slow your progress through the campaign.
Good luck new Chief! If you need any more advice, feel free to check out the subreddit and discord.
@@WadeWontson Woah thank you for the detailed advice! It's really encouraging and I really appreciate it. I'll keep this in mind as I start this later tonight!
@@ivana2609 no problem, best of luck!
Pretty good review, I'm subscribing!
A few corrections: you cannot fully limit break your SSR characters simply by grinding, the rewards mentioned in the video are in limited quantities. You get one free limit break and that's it.
Also there are other end-game activities besides the BFL and the Eternal Nightmare. Mania Intensifies is kind of like a gauntlet with added roguelite elements, Tides of Ashes allows you to cooperate with your guild to deal as much cumulative damage as possible to a boss and Remnants of the Depths is a thematic challenge, not unlike BFL honestly, only with more twists to it.
Oh and I would say that the soundtrack is a lil bit better than serviceable!
But that's just me nitpicking, I was genuinely impressed by how thorough and accurate this review is.
You can still buy more S rank shackles copies from the shop, but its from a different store, the one which is using yellow marks which you get automatically when you get an A rank or S rabk sinner
I like that you are making other kinds of videos but please don’t forget about nikke! Your character guides were the best on CZcams
Been playing this game since launch and there is lot to like about PTN. I especially like how generous they are with hypercubes and arrest warrants. Every week you can get over 1000 hypercubes.
-40 from daily missions every day.
-150 from weekly missions.
-170 from each of the broken frontline bosses.
-Idk how much but a good amount from the factory, a few from dispatches, and arrest warrants from surveillance orders.
On top of those, add in events, big or small, which give more hypercubes and arrest warrants. You can get a good amount of hypercubes from the archives as you play the game. Interrogations also give hypercubes.
A few more things
-Sin city arrest is kind of useless.
-For Samples exchange buy the discounted soul marks, they refresh monthly. If you have a lot of samples, buy the sinners. This gives you shackles if you don't have them and if you already maxed them out they will give currency for Arrest Exchange.
-Arrest exchange you can get 5 arrest warrants, refeshes monthly.
-Friendship exchange you can get 3 arrest warrants, refeshes monthly.
-B-rank does NOT equal useless.
Thank you for bringing light to my top 3 gacha game.
11:06 If i recall correctly Fate Grand Order is doing this way back in 2015, i dont think Genshin was the first at all.
A lot of gacha games have done it before.
I have been spending and playing this game since release, Thanks for reviewing my favorite gacha game
My favorite feature back when I was still playing was that somewhere in the options you could set which language the in-game voice would be for each character, so if you want one character to speak English while another one could speak Japanese, you could do this. Something I wish more games with different voice language options did.
Thanks man, my go to review for gacha. haha
I like to add some suggestions to play or make a video on because I’m enjoying this type of videos from you! Some games to try out Monster Super League, Grand Summoners, Arknights, Epic Seven, AFK Journey, Brown Dust 2, and Another Eden. Also some dead games that can make a interesting video Brave Frontier, Dragalia Lost, and Kings Raid.
I miss Brave Frontiers every day. It was my first ever gacha game
@@blazez9481 my first mobile game 🥲
Really cool series, I'm interested to see if you come across another game you'll stick with.
I tried this game out a bit ago because it's art style is truly impeccable. I enjoyed what I saw of the story, especially it's dark tone, however the gameplay was a massive barrier to me. I don't like tower defense games in general, but I felt I was not receiving any feedback on why I was failing or passing a stage. It felt like nothing I did really mattered, with only outleveling the content seeming to be truly effective. It was incredibly hard to evaluate what a unit was doing for my team, and if I was placing them wrong or they were just bad. As well, it felt like each unit took quite a lot of farming to level up to even try out, especially once I started leveling people past 40.
It's a shame because I loved everything else about the game, but actually progressing in the story or any of the daily tasks I couldn't skip were just not fun to me. I'm used to Genshin/HSR where there's a pretty vibrant youtube scene of guidemakers, and while I found some text spreadsheets on what units were considered meta, there wasn't that same level of tips and tricks that I could find to try and cut through the haze the TD mode left on me. As well not having a native pc client was a big let down to me as I prefer to game on my pc, especially with how many of the stages can be pretty micro intense.
Great video! A little correction for Oblivion Pit, it is not endgame content and is a part of the daily grind (they added an auto-clear a while ago) and player should prioritize getting the ten 50% off S/A/B-Class Soul mark over the Sinner Marks before the end of each month. Purifiers are one time only (given after the first clear but you can buy some in the BP shop)
Remnant of the path in the Oblivion Pit section however is a bi-monthly content.
BFL are 10 attempts a day
There's also a Seasonal event where you can get endgame Crimebrands (every ~4months). Basically, you and your secret society battle against a boss // 40 levels to clear in 10 days
L2D are for S ranks and any skins, only
Global's revenus are stable since May of last year (500k$-700k$) and revenus doubles for CNY and anni patch (1M$-1.4M$)
As for male Sinners we currently have a couple in the game but there was a CN drama whese some lunatics whined about AINSO releasing a male S rank so I'm not so sure about the future...
JoJo's Collab coming to Global in 3 months from now
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To complete the video, I started the game 1.5year ago thinking that I would drop it quick but got hooked for the following reason:
-A brilliant writing team
-Character writing and their backstory are astounding. I rarely experienced this quality in the anime industry in general because many writers write their characters as archetypes (Shalom won the best 2023 female character on Weibo)
-Interrogation systems are where you'll learn more about a character's story and can last from 30mins up to 2 hours of development
-Events are overflowing with charm and personality
-Professional EN VA with some of the best direction in the gacha genre // Great localization
-Solid take on Tower Defense (reactionary over stationary)
-Mature Artstyle and darker tones
-Quick dailes (4-5 minutes a day)
-A form of sobriety with the playerbase (due its niche aspect, players get along well and the game is free of drama)
-Clean UI, allow you to navigate between menus with ease
-Low spender friendly (BP +/or Monthly)
-Skins actually change everything (voicelines, art, VFX, SFX...)
-As you mentionned, streamlined progression and balanced ressource usage
Some CONS I can think of rn:
-Lack of specific rewards(incentive) for the most challenging content (ex: Hysterical Mania training)
-Event stages are usually made to make new players experience it from early on but I would love to see the option for higher difficulty level since the gameplay is mindless for veterans players.
-While the Eternal Nightmare monthly content is updated occasionally, there is so far no incentive to explore it after you obtain the one time only rewards and cleared the story (and the 42 achievements eventually)
-RNG Crimebrand are prosaic to get // day restriction
-Unbalanced/underwhelming Potestas (Empower supremacy)
-Would've loved VA for the interrogation system to further strenghten the story experience
-Seasonal Tides of Ashes could get some tuning to make it less repetitive and more exiting
Voilà, as mentionned it's niche so if you feel like giving it a shot :p
This is a very well done review, nice job man! I hope the popularity of the game goes higher in the west after the Jojo collaboration
i've been playing since day 1 and this game has one of the best stories and atmosphere i've seen in a gacha game so far
Love the video, keep up man
Still waiting for that Crown review tho ngl
NUMBERS
from my experience she mostly just takes your dps TO THE MOON
You should review Eversoul, I'm curious what other people think about it and even though I don't play it anymore part of me smiles at the possibility of one day having a decent degree of visibility.
Ive been playing ptn for a year now and i stumbled upon this hidden gem while looking at the appstore for something to download, and I GOT HOOKED and ptn really deserves the attention it needs, its so underrated, and its partially their fault for not having proper advertisement aswell 😅😅 like i only saw 2 ads of ptn through the span of a year
you've been cooking with these vids
I think this is a very fair review. Thank you.
Love your stuff. ❤
Man it's great to see more people know this amazing game. I've been playing this for 400+ days and everything is beyond my expectations especially in a gacha type.
I have been obsessed with this game for quite a while finally I have a video to promote the game to my friends.
Thank you. Finally more people talking about this game, Aisno didn't do any PR for the game at all.
The art style is the main reason I want to try it.
Even thou I already play Arknights and Watcher of Realms.
just curious, are you going to do a video on crown and kilo? enjoying these vids though
im curious to see your review on tower of fantasy. i actually enjoy that game. i dont always play it day to day, but i always come back to it before too long. the last crossover event was short, but it was hype.
25:20 actually when you finish the level 55 oblivion pit, you just got out of the newb zone. There is a rotating challenge changing every 2 weeks.
Just gave a try yesterday, and I liked, usually i just skip the story, but I got interested enough in the characters and story to no skip and try to read everything, Ariel interrogation for example was a good story, probably gonna continue playing.
Watching you say that there's no difficulty spike while I was someone who spent 3 months stuck on one level in Chapter 9 after mostly no problem beating everything else makes me worried LMAO Good luck if you continue the game, it's one of my favs
For these I feel like a dollar per SSR ratio should be included. As in how much USD you should be expected to spend to guarantee a SSR character of your choice. I feel like it is a good indication on how expensive a Gacha game is.
They actually advertised like crazy in Korea lol but don’t think they did a lot of irl subway billboards like genshin or love and deep space tho also the ads looks like a hentai game sometimes lmao
Bruh the ads I saw on CZcams a while back gave me second hand embarrassment. The game is so good but people will get the wrong impression from those ads...I believe they've improved them now after player feedback though, saw a decent 5 second one a few days ago starring Raven iirc.
Oh, Path to Nowhere. I do remember hearing about it, but never got it because I have numerous other games.
Now I'm gonna wait for a review of Figure Fantasy. It's an older gacha game, older than Nikke, but is still going. They often have collab events. I do kinda like it, but I haven't played it in a while.
Another thing that maybe you didn't noticed about the progression is that for time limited / gated content like the events / weekly battlefront is that you only will be blocked by game difficulty from content which rewards simply don't matter for you at your current state.
For example, the battlefront is a major source of the gacha playing currency. But once you rank up it will be difficult to fully complete the rewards, regarless of that they spread the rewards to make sure you get what makes sense for you. While mid-risk battlefront has hypercube spread out on your score rewards, the high-risk has it stacked at the bottom rewards, and the top rewards are late-game only materials. I really liked this cleverness, not a fan of multiple upgrade materials but this is a smart way to go about it.
Glad you're spotlighting this Gacha game! My second favourite after FGO. Yeah, I feel it doesn't get enough attention.
And it nice having a Protagonist that actually speaks for themselves instead of a Paimon type character doing all the talking for them. I like how the Chief has urgency in his/her character.
One more thing that could have been praised is the OST. Absolutely stellar production for making variety of genres and also using english lyrics
A few things I didn't see mentioned:
-Event currency is always based on stamina spending. You can spend stamina anywhere and you'll get currency so there's no need to farm specific nodes for it.
-Oblivion Pit has a skip mechanic, so after you complete level 5 you never manually play it again. Also, the shackle upgrade items from its shop do not refresh. You only get 2 from there. You can still get S-ranks upgraded with these items, but you need to purchase them from the gacha dupe shop.
i'm not one for tower defense games, but GOD do i love the lore of PTN, and the character designs particularly the art style. everything about them to me is gorgeous. if it wasn't a tower defense game, i'd probably continue playing it. occasionally i catch up on it's storyline through videos, an it has me hooked.
Nice overall review.
To me, the cute, light hearted style and story never had much appeal, which is one of the reasons why I could never get into gacha games, but that's exactly why I like PTN. Great art style, amazing music, a good, relatively dark story line and the characters actually have proper depth to them. There is almost never a simple good or evil which makes it a lot more conflicting. Also, the team behind it is not afraid to test out new things like adding live musical videos which keeps the events unique while also matching the mood so well, no matter if it's about horror, partying, film making, traditional mythology or other themes.
As for the tower defense, I wasn't really sure about it either when I first tried it, but it actually grew on me, and I kind of like it now, though I do play it more for the story. On that note, the story will only get better later on.
as a long time player of Path to Nowhere
what keep me going is the music
This game's spread is highly dependent on your preferences in the app store. Tried it, good premises and story building but IMO it's not worth it, but good cover. Great vid, cheers!
Thank you for reviewing my favorite game
I have a urge to revisit this game, and yes. what a coincidence to seeing this, refresh my early memories of playing the cbt version
I never played the CBT but the game has certainly improved quite a lot, with plenty of QoL features added since day 1. It's worth checking out, hope you'll try it and enjoy it enough to keep playing.
@@WadeWontson if I remember correctly, it was probably supposed to be OBT, not CBT. but at that time I got an early access notification from google and no one was talking about it. and at that time I was quite confused about "which one is which", so I didn't really follow the development of the game.
hearing that this game was selling quite well in the last few months on the CN server, made me interested again. but I just looked through the community posts.
Also, thanks for make it clear.
The fact that this video drop coincides with its collab with CoD Mobile is hilarious to me😂
Thank you for the review! Appreciate it! And yes as a veteran PtN player AISNO definitely need to work on their marketing this is probably the only problem with PtN, AISNO doesn't know how to promote their game
This is the game that made me love tower defence which was the genre i hated the most because it was boring to me so I guess that tells you everything
This one definitely came up for me when I was looking for a DC replacement after EoS
i learned a lot from this vid, and opened the game for the first time in a while, ty
i played a bit (joined during OwO), was surprisingly intrigued by the story, got stuck on a stage, arknights updated and my full attention moved back there, and that's my experience of ptn (i still have it downloaded and occasionally just log in)
i think the art is nice, i just don't too much like the oversexualized characters'
my reason for kinda dropping would be all that i felt i had to scroll and click thru for collection dailies every day, but i do still have held a soft spot for the game
omg 7:40 is the stage, 2-9, where i've been stuck for a year. i just logged in, went to the stage, and completed it without changing the setup whatsoever. i've not really a clue what happened wow
i have 3 people i know that play this game. One is an arknight veteran who really like tower defence , the other two is suprisingly female friends of mine. Like the sinners all female, it's clearly a waifu collector but somehow those two friends really like the characters. The only other games they play is either husbando collector (ensemble stars etc) and genshin (to main the hot dude like zhongli etc)
Awesome review, tho I do wish you would go more indepth into the story, I think it is one of the games stengths for sure.
22:55 I agree that the music is servicable most of the time but please listen to some event one. King of the Party, Joyride, Dragon & Isle of Sky
lol this comedian just lists the outro music! The music that plays around 31:00 is from the Danganronpa 2 soundtrack.
For everyone, if you don't like the tower defence aspect and don't plan on playing, check out the PtN music and OSTs
The best music out there. We in the fandom often like to joke that AISNO just might be first and foremost a music company
Very detailed and thoughtful review. Though for the aethetic and tone I want to say as a player
I don't like generic anime look and IF PTN actually went down the generic look of anime genericville I'd have never tried it in a million times. Same with lightehearted or isekai. The very draw in the first place for me is that it looks so unique.
More mature (for the most part) and able to go darker than many other IPs. A bit eldritch (almost darkest dungeon in horror and dark cyberpunk in aethetics and punk like in music) I like it for what it is and what they were trying to do. What's more I hate that a game could try so hard and produce so much beauty and be ignored. So far I don't blame the makers nor the potential fans. I blame the mostly really low tier Advertisements. They were a terrible nightmare and I cringed at most of them.
I never realize that my taste was quite peculiar until he listed the reason this game not popular and it got me thinking. This game really didnt has mass appeal and thats what appealing to me
hopefully jojo collab would bring the right people to the fandom
@@adroitws1367 yeah agreed. Cuz there's be tons of generic games of genericville already. If anything looks like generic anime I won't even touch it
Greta review. This game is underrated AF.
One of my favorite gachas. Such a good story
Crown review when?
I will be patiently wating..
THE NUMBERS MASON
I downloaded the game day one but and played the intro that night. But I was so busy with life and work that I didn't play it. So after 6 months of it being on my phone I just deleted it. But I might check it out again
I've played since the very launch day. I've been enjoying it greatly tbh.
I play this game since day 1 and still playing it. I can say your review is right almost everything about this game but only thing that you miss understanding is "this game is not tower defense game"
This game has tower defense theme, yes! but the gameplay is real time strategy games even if they sell us as tower defense game but gameplay is not like that.
This game's endgame are very hard and you have to move your sinners many many time to win and it's very fun and challenging. You can watching other content creators playing endgame content to understand it but thanks for review by the way, great video.
Seems like a pretty good game. I don't have any plans beyond playing my 2 Gachas, (Arknights, Limbus) but nice to know there is another good Tower Defense game out there.