You should search "Text", and not just because my creation is on there. Although I would love to see your thoughts on it. It has hundreds of number logic blocks in it. Of note, there is a surprising variety of creations that show up, including a trumpet and several vehicles.
The rock crawler can climb such steep inclines due to the lowered cockpit. Gives it a nice, low center of gravity and that makes it able to climb steep slopes like its nothing. The Traxxas Slash has an aftermarket chassis you can buy that capitalizes on this,i since its a pretty tippy truck stock.
Regarding the "since when do Spudguns hit Pistons" and the whole ordeal with collision boxes There are two major kind of "boxes" in many FPS games which also appear in Scrap Mechanic. They are very similar but have different roles. On the one hand, you have collision boxes. These are prism-like shapes enclosing an element of the game, which determines the space "occupied" by that object. It conforms the boundaries used for the game to calculate collisions with other elements in order to prevent clipping, but can also be used for other calculations such as density values or buoyancy. On the other hand, you have hit boxes. Hit boxes (more often called "hitboxes") are a different sort of prism that also encloses an element, but doesn't necessarily need to coincide in shape, orientation or volume with the collision box. This other box is often used to calculate whether a projectile or any other non-physical object in-game (such as particles) does in fact collide with the element it contains. Hitboxes tend to be more accurate in shape and are better adjusted to the contours of each element (including the player), as these calculations need to be more precise in order to appear realistic and avoid any issues with accuracy (for instance, in an FPS game a badly defined hitbox can result in unfair shots being registered, where the point of impact of a bullet doesn't align with the visual model of a character but its hitbox does). To obtain maximum accuracy without the need to add processing weight to the game's calculations, several prism-like hitboxes are often used to enclose more complex shapes instead of using other types of three dimensional shapes that would need of extra calculations. I assume Pistons stack several hitboxes one over the other that get procedurally separated as the Piston extends, thus minimizing computational cost. In Scrap Mechanic, I assume that both entities and blocks have hitboxes, but some entities lack collision boxes such as Pistons, Suspensions and Switches. This makes perfect sense, as the extension of all of these elements shifts every time they interact with their surroundings, and accurately representing their collisions would need of a constant feedback loop that recalculates shape after an interaction, and the consequences of this interaction after the reshape. In short: it would be extremely laggy for a rather negligible result. Here concludes my TED talk, thanks for watching.
A multiplayer challenge would be good using a few of other peoples stuff like a triathlon kind of thing n the 🔥 🌈 would b good for checkpoints Maybe a bad idea because of lag I don’t know I only watch u guys
You guys should have a big solid block of wood blocks and you have to carve your cars out of the wood. You can ok only place bearings, wheels, engines, and seats
I'm happy and dissappointed you downloaded my creation but didn't check it out. It is very boring but I did hype myself up quite a bit when I saw it edit: the really colorful tiny slow tractor. it's my first driving vehicle that wasn't crap but I have not since created a driving vehicle that drives better
Technically some of those weren’t perfect because perfect is when it has no errors and for the ones that didn’t look good at the start they weren’t perfect. Lol
"who ever build this is probably european"
everyone except uk: "say what?"
NekoEko That's what I thought as well! I was like : What in the world is he talking about?!
@Dalmaron The First no
we : all of EU except for UK ( well now actually all of EU xD ) drives on the right side BUT has the driver seat is on the LEFT
Irk what ur saying am USA
Wait, we have the seat in the right and drive in the opposite side? That’s UK
Saying that people drive on the opposite side really doesn't help if you don't know which side of the road the person who said that drives on.
The cube. That, was perfection.
The only item showcased worthy of assimilation.
Kan: "Whoever build this must be european, bc it's right hand driving"
All of Europe: 🤨
UK after Brexit: 🤨
I love that many people associate right hand drive with Europe but in Europe it’s only the UK, Ireland, Malta, Cyprus and the Channel Islands
It's a very widespread misconception. I figured it was like the Metric System XD.
@@KurunesisUwU exactly u guys with the left handed driving smh
BeeimusPrime New Zealand cars too
(Edit) also Japan
BeeimusPrime basically the nations that have right hand drive are almost all former British colonies.
Cars in Australia are right hand drive because the Queen owns Australia
Out of all the creations, I would have to say the rolling box was the closest to being "perfect", as it was indeed a box that continued to roll.
kan: uploads video
Me: rushes to my computer to watch.
bruh thats hilarious
@@Butters5498
Hyped fans logic
You should search "Text", and not just because my creation is on there. Although I would love to see your thoughts on it. It has hundreds of number logic blocks in it.
Of note, there is a surprising variety of creations that show up, including a trumpet and several vehicles.
has there ever been a race with the steering backwards? i.e. turn left and it goes right, vice versa.
JBI AUTOMOTIVE yes
Scrapman: introduction
Kan: 𝙏 𝙋 𝙊 𝙎 𝙀
kAN: I am kAN block
Me: DYING LAUGHTER
Do a transport multiplayer monday where you have to transport a nuke and everyone tries to explide it from a distance
12:25
so nobody is talking about that barrel slowly retracting? xD
You guys should do main assembly multiplayer
19:40 "They gonna need some milk!"
14:20 So sIN from NISLT also plays Scrap Mechanic? That's cool.
14:55We have left hand drives smartass. Love your videos!
Make sure Kan sees this!
Workshop hunters idea: Search “Yeet” 😂
nah
Yes.
This will forever be burned into my retinas and ear drums. Perfection.
8:08 aaaayyy
Scrapman needs to watch almagma for the cannons
Literally lol'ed at 'I'm Kan Block'
I did not see perfection in these creations...
But that helicopter was just cool until kan ruined its center of perfection
Bro you are awsome you always make me smile when you make your'e videos
I'm dissapointed that they didn't put a nuke in the cannon
You guys should look up posting powered big rigs
The rock crawler was the best of the cars, and I'm gonna have to give it to the gyro table flyers for best of the other builds.
Everything is perfect, in its own way.
Zarnox yes
Thanks😀😀😀😃😄
"If your creation doesn't work like intended, just call it art!"
Did a fury write this if it did we are have Chinese food tonight!
Yeah it is
The rock crawler can climb such steep inclines due to the lowered cockpit. Gives it a nice, low center of gravity and that makes it able to climb steep slopes like its nothing.
The Traxxas Slash has an aftermarket chassis you can buy that capitalizes on this,i since its a pretty tippy truck stock.
In japan, u also drive on the left site of the car
the sarcasm meter is going into the scientific notations!
SCRAPMAN: is nuke flamable
NUKE: yes I am
Regarding the "since when do Spudguns hit Pistons" and the whole ordeal with collision boxes
There are two major kind of "boxes" in many FPS games which also appear in Scrap Mechanic. They are very similar but have different roles.
On the one hand, you have collision boxes. These are prism-like shapes enclosing an element of the game, which determines the space "occupied" by that object. It conforms the boundaries used for the game to calculate collisions with other elements in order to prevent clipping, but can also be used for other calculations such as density values or buoyancy.
On the other hand, you have hit boxes. Hit boxes (more often called "hitboxes") are a different sort of prism that also encloses an element, but doesn't necessarily need to coincide in shape, orientation or volume with the collision box. This other box is often used to calculate whether a projectile or any other non-physical object in-game (such as particles) does in fact collide with the element it contains. Hitboxes tend to be more accurate in shape and are better adjusted to the contours of each element (including the player), as these calculations need to be more precise in order to appear realistic and avoid any issues with accuracy (for instance, in an FPS game a badly defined hitbox can result in unfair shots being registered, where the point of impact of a bullet doesn't align with the visual model of a character but its hitbox does). To obtain maximum accuracy without the need to add processing weight to the game's calculations, several prism-like hitboxes are often used to enclose more complex shapes instead of using other types of three dimensional shapes that would need of extra calculations. I assume Pistons stack several hitboxes one over the other that get procedurally separated as the Piston extends, thus minimizing computational cost.
In Scrap Mechanic, I assume that both entities and blocks have hitboxes, but some entities lack collision boxes such as Pistons, Suspensions and Switches. This makes perfect sense, as the extension of all of these elements shifts every time they interact with their surroundings, and accurately representing their collisions would need of a constant feedback loop that recalculates shape after an interaction, and the consequences of this interaction after the reshape. In short: it would be extremely laggy for a rather negligible result.
Here concludes my TED talk, thanks for watching.
14:55 Practically the entire world has the steering wheel on the right side.
No it doesnt. Most countries has it on the left.
Kan scrapman uploaded this 7hrs ago I think and you just uploaded this now
Yep you r right
First time I watch a Kan gaming video when it's uploaded!
My fav was the artillery Canon it was cool because I don't understand how it works
There seems to be a lot of Anime related devices some and mobile suits on the workshop.
14:55 The UK and Ireland are the only countries in Europe that have right hand drive cars so you are probably right, but it could be Japanese.
A multiplayer challenge would be good using a few of other peoples stuff like a triathlon kind of thing n the 🔥 🌈 would b good for checkpoints Maybe a bad idea because of lag I don’t know I only watch u guys
i liked the cannon but i also agree with kan that that the perfect car is good
wow that hovercraft was cool
that fire arch is now your new finish line for races
If you make a simple cluch into the system it may work better, may not, but if not it woult be awesome non the less :D
The last car you showed race lol
The flying endtables were actually perfect
Artillery gun for sure. If it can do something that kAN didn't know, then it must be perfect
You guys should have a big solid block of wood blocks and you have to carve your cars out of the wood. You can ok only place bearings, wheels, engines, and seats
Next multiplayer Monday you should do a team battle
7:08 "stepbro"
People name constructions "perfect" if after 10 pre-versions it's finally goodworking
kAN: "it looks like a butt hole"
Me: *inhales sharply* "BOI U DISGUSTANG"
KAN UR ALMOST AT 200K! when you reach that point remember i said comgrats
Europe generally drives on the right hand side apart from Cyprus, Ireland, Malta and the United Kingdom.
I'm happy and dissappointed you downloaded my creation but didn't check it out. It is very boring but I did hype myself up quite a bit when I saw it
edit: the really colorful tiny slow tractor. it's my first driving vehicle that wasn't crap but I have not since created a driving vehicle that drives better
kAN u should make a helicopter using the wings mod for lift
The beginning confused me because the camera wasn’t aligned with where the dwarf was looking.
In one of the next episode of workshop hunters search pro buggy (the one by Trex) (like for a buggy workshop hunters)
The climber literally made wheels out of wheels
Id like to see more main assembly
the pistons have collision they should have a light saber multiplayer Monday where they try to deflect spud guns
16:48 ITS SPIDERMAN
Do an orbital cannon
When you said you are kAN Block i thought to myself: and you're driving the hoonicart.
Scrapman: WHAT BUTTON DO I PRESS
kAN: *ONE OF THEM*
Do more trailmakers
i love how in every build Scrapman is like "look! that's so cool" while kAN the second the build spawns he's already studying it and how it works
the mind of a person vs the mind of an engineer.
In the canon you should see if you can laugh a nuke
The one with the cement and boots, I was able to tell immediately it was the boot due to the straps
Should try my MJM crawler
Famous last words are the nukes flammable
It seems Kan and scrapman never knew the tank community exist
For mm you should do a tree climbing machine no wheels though
Look for puns next.
Flyer race through those flame arches?
You should take the base of the artillery gun and make a car out of it With no engine and weld the top of the artillery gun to the back
It's funny that in ten sec they made more plausible hypothesis than flat earther did in there entirety.
right hand drive is obviously europian :P maybe UK :P
well, the UK is the only part of Europe that drives on the left, and they are leaving
Kan what is your next video going to be on? I want to build something for the next video you make on scrap mechanic.
Do a smash derby in trailmaker
It's background music is slogomans intro!
Can someone please tell me what mod he is useing for the helium canaster at 13:34
I have now watched both POV!
I didn't know that in the US you think that in europe we drive on the left side. Only some do, 90% of europe drives exactly like in the US
UK is not Europe anymore so I don't think there are alot of right handed cars in Europe :D
Do a video where you get cardboard cars and flamethrowers and battle
14:53 Only UK in Europe has right-hand-drive cars
"Are the nukes flammable?" and it cut to an ad
Next episode of workshop hunters use the website called protobot to find a random thing to search in the workshop
Kan your fist vehicle acts like a zero turn lawn mower
European Cars are also right handed. Only English, Australian and Japanese cars are left handed.
Holy crap 200k subs, I legit thought you still had 20k
actually he has 199k
The rolling cube was the only perfect for me
1:01 KOBE
omg, why? Youre gonna get so many hate comments.
Hi
Kangratulations
yes finally
200k... well that’s just well... AMAZING I COULD NEVER DO THAT
You should do planes
pls do workshop do famous creations
Technically some of those weren’t perfect because perfect is when it has no errors and for the ones that didn’t look good at the start they weren’t perfect. Lol