Parenting is really useful even if you have to make some Work around, I used it to transform a 3D Spherical Eye into an Flat Eye by parenting the eye to an Empty and scaling to be flatter, then with another empty I set the tracking and copying rotation locally direct in the eye the eye tracking got nice even "2D"
Hi Ryan, I have a non related question, but I believe you are the right person for me to ask. Say that you import a character from UE into Blender, an FBX file. As you know, when you edit the character in Blender, it's in tris and not quads. Say that you don't do anything to the polygon, and all you do is change the materials e.g. clothing, armor, etc. Then you bake and so on. Would it be a problem with Blender and UE when you export the character back into UE to use it? Thanks for taking the time, and Happy New Year! 😊
@@RyanKingArt (kontrol-glonass.ru/wp-content/uploads/2016/10/CRAVIS-MD-314SD-инструкция.pdf) - This is the kind of thing I need to model, but since I'm a beginner, it's very hard for me to figure out how to model these connectors
First of all, I congratulate you on Christmas. In Cinema 4d, all objects placed inside the Null object form a group. A similar tool in Blender is the Empty tool. In C4D, when you put the Null tool (with all the objects inside) into a generator - Subdivision, symmetry. array etc.; genarotor affects all objects. But in Blender, you have to assign separate genarotors to each object. Does the Blender community have a solution for this? Or is there an update in progress? Thanks.
Thank you so much! When I pressed Ctrl+P, all the children moved to a new location. Is there a way of parenting without the children moving to a new location?
Brother could you please tell me how to export model with rigifi When I export to fbx it comes as normal rig When I am trying to import my model it shows normal rig it is very tough to animation please tell me how to export model with rigifi to export please Brother reply me
i know uvs but i can never understand how people unwrap very big and complicated objects please make an advanced video on it, my imaginary is really bad when it comes to figuring out uvs and knowing where to put seams 🙏
Hmm, yeah that's a hard question to answer. You can definitely learn the basics of 3d, with Blender. However, most 3d studios don't use Blender, so it may also be a good idea to learn some other program. I don't have much experience with that, since I run my own online business, so I don't work for a company.
Oh man, thanks for the last tips on how to unparent. I have hard time finding a video which also teaches user how to unparent.
welcome!
I tried raising a child in Blender, hopefully this will teach me how to parent 😅
😂
I had forgotten how to parents and has been helpful
I like how you use 2 child then an adult parent to explain this.
thanks! I thought that would make it easy to understand. : )
was just going to comment the same. nice work!
Ohh the family planning.
Haha 😄
Nice useful video thanks
thanks for watching!
very helpful as always i am big fan student of yours :)🤗
God bless you
thank you very much. God speed. 🙂
Thank youu !!
thanks for watching
Parenting is really useful even if you have to make some Work around, I used it to transform a 3D Spherical Eye into an Flat Eye by parenting the eye to an Empty and scaling to be flatter, then with another empty I set the tracking and copying rotation locally direct in the eye the eye tracking got nice even "2D"
nice
thanks so much!
Hi Ryan, I have a non related question, but I believe you are the right person for me to ask. Say that you import a character from UE into Blender, an FBX file. As you know, when you edit the character in Blender, it's in tris and not quads. Say that you don't do anything to the polygon, and all you do is change the materials e.g. clothing, armor, etc. Then you bake and so on. Would it be a problem with Blender and UE when you export the character back into UE to use it? Thanks for taking the time, and Happy New Year! 😊
Please do a lesson on modeling a microchip or a video camera.
thanks for the tutorial ideas
@@RyanKingArt (kontrol-glonass.ru/wp-content/uploads/2016/10/CRAVIS-MD-314SD-инструкция.pdf) - This is the kind of thing I need to model, but since I'm a beginner, it's very hard for me to figure out how to model these connectors
What are your thoughts on the default coordinate system for parenting: parenting with inverse, and how does it differ from parenting without inverse ?
Don't forget to mention your excellent hot dog machine tutorial which combines these methods! 🌭🎄👍
Ahh yeah it does!
Lol the tittle 😂
Lol yeah. How to be a good parent in blender. 😄
First of all, I congratulate you on Christmas. In Cinema 4d, all objects placed inside the Null object form a group. A similar tool in Blender is the Empty tool. In C4D, when you put the Null tool (with all the objects inside) into a generator - Subdivision, symmetry. array etc.; genarotor affects all objects. But in Blender, you have to assign separate genarotors to each object. Does the Blender community have a solution for this? Or is there an update in progress?
Thanks.
Good information 🇦🇶
thanks!
Do you have a tutorial for procedural fire without simulations? Simulations always crash Blender on me.
yes I do. I have a procedural fire material tutorial. If you search on youtube for: Procedural Fire Material Ryan King Art, it should come up.
@@RyanKingArt Ok. Thank you so much! :)
I've been making great use of the lightning rig from your force lightning tutorial.
Thanks for the tutorial! I have a question, its possible that this pareting generates some bugs? bc I have some problems whit it
as far as I know there are no parenting bugs
hello, can i ask you what parenting has to do with materials ?
Thank you so much! When I pressed Ctrl+P, all the children moved to a new location. Is there a way of parenting without the children moving to a new location?
Figured it out: Select “Object (Keep Transform)” and the children will not move away. Thank you for this tutorial.
Brother could you please tell me how to export model with rigifi When I export to fbx it comes as normal rig
When I am trying to import my model it shows normal rig it is very tough to animation please tell me how to export model with rigifi to export please Brother reply me
i know uvs but i can never understand how people unwrap very big and complicated objects please make an advanced video on it, my imaginary is really bad when it comes to figuring out uvs and knowing where to put seams 🙏
First
Nice!
As a beginner learning blender, i am little worried if i will get a job as 3d artist. What are your thoughts?
Hmm, yeah that's a hard question to answer. You can definitely learn the basics of 3d, with Blender. However, most 3d studios don't use Blender, so it may also be a good idea to learn some other program. I don't have much experience with that, since I run my own online business, so I don't work for a company.