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Automatically Apply Textures on Your Models in Maya 2022 using Substance Painter Plugin for Maya

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  • čas přidán 30. 07. 2021
  • Welcome to my channel 3DWolf. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Unity, Unreal Engine etc.
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Komentáře • 45

  • @shanks7987
    @shanks7987 Před rokem +1

    Thanks so much, just saved me so much time on my project

    • @3dwolf
      @3dwolf  Před rokem +1

      Glad to be of help 🤠

  • @melorover6307
    @melorover6307 Před rokem +1

    Tysm sir this helped me allot 🙌

  • @AnujSingh-yl7eu
    @AnujSingh-yl7eu Před 7 měsíci

    So easy method you teach sir ❤

  • @morty4782
    @morty4782 Před 3 lety +2

    It will work with 2018 version of Maya right?

    • @3dwolf
      @3dwolf  Před 3 lety

      Yes it might but if you don't see a substance section in your maya 2018 shelf by default.
      Then you'll have to install substance plugin from their website.

  • @elijahisabellegubaton6050
    @elijahisabellegubaton6050 Před 5 měsíci

    Thank you so much!

  • @nothugo9207
    @nothugo9207 Před 11 měsíci

    Thank you so much you bloody legend mate

    • @3dwolf
      @3dwolf  Před 11 měsíci

      You're welcome

  • @damocles5047
    @damocles5047 Před rokem

    OMG you are fantastic!!

    • @3dwolf
      @3dwolf  Před rokem +1

      And you're awesome.

  • @goomvather2750
    @goomvather2750 Před 9 měsíci +1

    I LOVE YOU

  • @souravbormon9255
    @souravbormon9255 Před rokem

    Thanks a lot for this.

  • @ChrisMason_01
    @ChrisMason_01 Před rokem

    Thank you🙏🏽‼️

  • @Allywix
    @Allywix Před 2 lety

    What template settings did you use for the export from substance? The Arnold setting?

    • @3dwolf
      @3dwolf  Před 2 lety

      Document channel+AO+No Alpha

  • @matteo.grossi
    @matteo.grossi Před rokem

    Why are the textures in the viewport so dark? I don't care about rendering and i need them to look right in the viewport. Any ideas?

    • @3dwolf
      @3dwolf  Před rokem

      Try switching viewport renderer. Or you can also add lights.

  • @shazshazu872
    @shazshazu872 Před 2 lety

    Hi Sir, can you tell me how to export and use opacity map in Maya? The plugin channel does not have the opacity map channel, and it also did not work properly when I tried manually in hypershade. It would be very helpfull if you can make a quick clip about it

    • @3dwolf
      @3dwolf  Před 2 lety

      I'll try to come up with something and post about it soon.

    • @shazshazu872
      @shazshazu872 Před 2 lety

      @@3dwolf thanks😊

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 Před rokem

    I dont know why arnold always gives me different result than substance painter render. I know both are different render engines but in cycles in blender. There is no issue. I have facing only the issue with arnold maya which result in saturated and dark render result. I am also check that every colour channel is properly set. And also colour space as well. Still it gives me bad result

    • @3dwolf
      @3dwolf  Před rokem

      what type of lighting system are you using for your renders?

  • @BlackftHeart
    @BlackftHeart Před 4 měsíci

    When i use Arnold workflow nothing happens when i press apply. What can i do?

    • @3dwolf
      @3dwolf  Před 4 měsíci

      Can you please be specific???
      What do you mean by press apply??

    • @BlackftHeart
      @BlackftHeart Před 4 měsíci

      When you select the textures and click on apply it doesnt work for me @@3dwolf

    • @3dwolf
      @3dwolf  Před 4 měsíci

      Sometimes it doesn't automatically detect texture sets due to different labels so you have to manually select one by one and when you're done it'll create a aistandard surface materi in yout existing materials just assign that to your model and you'll be fine.

  • @maledictushellsapphire211

    omg I was the stupidest one who apply map one by one for long time

    • @3dwolf
      @3dwolf  Před rokem

      We all were there at some point.

    • @martik.2373
      @martik.2373 Před rokem +1

      rubs even more salt in the wound when you realise you haven't been applying them properly this whole time 🥲
      Anyway I'm supper happy I discovered this plug-in. Thank you 3DWolf 🙌

    • @3dwolf
      @3dwolf  Před rokem

      I'm glad it was helpful, thanks for watching.

  • @svignesh236
    @svignesh236 Před rokem

    can we use if we have the object on multiple uv tiles (udims)

  • @lucas199844
    @lucas199844 Před rokem

    What if I don't have substance in the puging manager, can anyone share it to me?

    • @3dwolf
      @3dwolf  Před rokem

      Download from here : substance3d.adobe.com/plugins/

  • @FrantzJunior
    @FrantzJunior Před 10 měsíci

    I do have a problem, when i do this process, my texture end up being too dark in maya viewport. can someone help?

    • @3dwolf
      @3dwolf  Před 10 měsíci +1

      Change your viewport to Arnold

    • @FrantzJunior
      @FrantzJunior Před 10 měsíci

      @@3dwolf Thank you for your response, dude. Subscribed to your channel.

    • @FrantzJunior
      @FrantzJunior Před 10 měsíci

      @@3dwolf I have another problem, but with the export. I'm exporting it with the export selection tool, with the fbx plugin and embed media on, but when I open the fbx after, it seems the base color goes missing. Would you know why is this?

    • @3dwolf
      @3dwolf  Před 10 měsíci

      Thank you.

    • @3dwolf
      @3dwolf  Před 10 měsíci

      Are you opening the fbx file after exporting in Maya or any other software?
      I found this article, hope it helps.
      forums.autodesk.com/t5/maya-shading-lighting-and/missing-base-color-map-when-exporting-standard-surface-shader-to/td-p/9944553