Creating Anticipation Poses : How to Use Image Plane Video Reference in Maya for Unreal Engine

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  • čas přidán 22. 08. 2024
  • Class Creative's Maya & Unreal 3D Character Attack Combat Animation Masterclass: Lecture 6.1-6.2: Utilizing Reference to Find Core Poses | Creating Attack Anticipation
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    Timestamps
    00:13 Image Plane Video Reference
    00:33 Step Forward and No Step Pose Planning
    01:52 Class Creatives Free Trial
    02:32 Timing based on video reference
    03:35 Retiming Animation planning
    03:51 Workflow: Creating 3 Animations for gameplay
    04:21 Pose Creation: Anticipation
    04:54 Posing with profile view
    05:08 IK/FK Body Anim Space settings
    06:58 Posing lower body
    08:25 Posing upper body
    09:40 Posing Cleanup: Anticipation pose
    11:51 Posing Cleanup: Leg adjustments
    12:41 Posing: Line of action
    Over 9 Hours of video content featuring more than 60 Lectures!
    In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
    This masterclass course will provide all the steps necessary to create a top tier elite level combo attack animation utilizing Autodesk Maya and the Unreal Game Engine.
    We will cover the following core skill sets:
    The planning process for combat attack animation for games
    Include single attack weapon based animations
    Keyframe animation best practices
    Combo attack animation loops
    How to utilize motion capture
    How to efficiently and quickly retime animation
    How to create a 3 hit combo attack animation putting everything we learn in the course together
    How to create animations that work with your current idle animations, base animations, and even how to customize poses to create even more flexibility to suit your needs
    Lastly we will cover the export process to game engines such as Unity and Unreal
    We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:
    Autodesk Maya
    Epic’s Animation Rigging Tools
    Unreal Game Engine
    This course will also include all of the rigs necessary to animate and follow along in the course.
    You’ll be armed with the knowledge and powerful tools that are utilized in the industry by some of the top professionals in the world.
    We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
    Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
    Why Learn From Class Creatives?
    This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

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