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Hamlet - How to Play Board Game. With Stella & Tarrant.
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- čas přidán 17. 08. 2024
- Stella Jahja & Tarrant Falcke (of Meeple University) give you the full and concise rules for Hamlet board game in The Dice Tower How to Play video series. Game is coming to crowdfunding.
Check out Hamlet page here - www.kickstarte...
INDEX
00:00 Start
00:38 Game appraisal
01:06 Game setup
02:57 Hamlet overview
04:42 Turn overview
06:41 Constructing a building
10:28 Constructing a path
11:56 Activating producers
12:42 Activating refineries
14:24 Activating special buildings
16:42 End game
18:24 Loops
BGG Link: boardgamegeek....
Please check the new updates to this video, for the final rules of Hamlet:
05:06 (and rest of video) - dairy farm is illegally placed (was explained it correctly at 07:36)
- note: "We are aware that the dairy farm is illegally placed in the video"
11:46 "you can never construct a path where the destination is already connected to the church by existing roads and paths"
- note: "Roads can be constructed anywhere as long as segments match. You cannot connect two tiles that have already been connected."
08:40 - resources can be moved from adjacent tiles (no roads), which is now incorrect.
12:55 - same issue
- note: "Update: Resources can only be moved over roads, like Donkeys and Villagers"
13:16 - black side is the upgraded side, while the white side is the normal side of refined resources - this should be other way around
- note: "Correction: The black side is used to mark normal refined materials, the white side are high quality refined materials."
16:30 - shown here that donkeys (like villagers) should be placed on the church
- note: "Newly hired Donkeys can be placed on any building tile that is accessible to the Church by a road - you may use these immediately."
17:29 - road scoring is wrong (you still score for each building connected via one of their roads)
- note: "Road Scoring has changed: Find the largest continuous series of building tiles connected by only roads of your colour or roads printed on the tile (excluding the Church). Score 2 Points for each building tile in this series."
18:25 - part about loops
- note: "Loops have been eliminated from the final game."
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Just an FYI, I believe the matirials do now use roads to be connected. The extract now says:
"The village's robust transport system is always
able to move any material one space from its
location to an adjacent tile, connected by a road.
To transport materials farther, you will need the
help of your Donkeys. If the materials land on a tile
with one of your Donkeys on it, the Donkey aids in
the transport of the material, moving the material
once more to an adjacent tile connected by a road.
If there is another one of your Donkeys on the next
tile, the material can move once more. This keeps
going until it lands on the tile where the action is
taking place."
It looks interesting. Now to back, or not to back, that is the question.
Clever - more likes deserved.
There have been some changes to the game since this teach, so I recommend watching a more current teach, or make sure you have all the new rules covered. This is a very nice teach for what they knew at the time. The number of tiles that are put out now for selection are 4 instead of 3, for instance. I think if you can get the transportation mechanic down, it will be a really fun time.
Thank you! I just bought this game and appreciate the help in getting started. I will read the rulebook as well.
Excellent job. I’m looking forward to trying this tomorrow. The only thing I don’t like the is the loop rule because I don’t want to pretend it’s not there. But i can see how it would mess up scoring.
So tempting! I wish it was out asap.
OMG? What did you do with that poor box??? :D
Not backed, but on my list for SPIEL so hoping to try it out!
Great work guys! Really well explained and thoughout video!
Well done, guys! Great content again!
I don't know how I got to this video... But nice ! But also, I should go back dev my game instead of watching videos. xD
God this game looks good.
I dont know if I have 130 AU just lying around though.
Just checking, based on the placement rules you defined, was the Dairy Farm accidentally illegally placed (dead-end road into the church tile)?
The wood piece laid out from it to the Church tile creates a road connection.
@@helixcom The tile wasn't allowed to be put there though. The roads on a tile can't be put up against anything other than another road, but in the video the road on the dairy farm goes into rocks on the church tile.
@@isaac_englart My bad - didn't catch that
Is it to be, or not to be?
This isn’t correct according to the rules from what I can tell, so I guess the rules have changed?
Thanks you cry much but game fonte have a real churche ....🥺
Game's designer is Maltese, where are 365 churches. Then he lived in Poland, where the church is on every corner. And he still does not know, that a church has a CROSS. I do not like ideological ppl and not going to buy. If he wanted to be neutral, the topic of the game could be to build a tample, not a defective building, because he has something to Christians.
Some religions don't have a cross on their church?
What a petty, stupid reason to not back a game. Enlighten yourself and read something other than religious texts.
lmao shut up
I think you might be confused about who is “ideological”. Take a look in the mirror.
I have an actual copy of the game. The board camera angle is pointed directly down on the buildings so you would not see a typical cross shape at that angle. When I zoom in with my reading glasses + a magnifying glass on the 2 church steeples, the very center point of each peak actually has a small architectural shape that is consistent with the top of a cross at that scale where I would expect a cross to be. I am not seeing a problem there.
I saw a video with the Designer, David Chircop. He was describing this game as being inspired by the Hamlets he grew up with in Malta that needed to build a central church to form a Village. He could have easily created a non-religious game with a Town Hall but included the church he grew up with, so I applaud that.
On the cover, I see a distant building in the valley which I think is the church. I do not see a cross. However, this appears to be accurate with the game title 'Hamlet' and what David Chircop described in the interview... He described the term 'Hamlet' as meaning a village without a church. Once the church is finished they would no longer be called 'Hamlet's but a 'Village'. So with the cover title called 'Hamlet', the church is not finished yet... until you do it in the game. I am not seeing a problem there.
At least that is my take on it. Hope that helps!