Mage Knight Playthrough E3: Second Day

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  • čas přidán 12. 05. 2018
  • As day breaks, we are wreathed in the golden energies of dawn, the power of the magical glade suffusing our limbs and steeling our resolve. We are possessed of great magical powers and an enchanted ring. Our scouts slip through the trees to show us the way and the rising eye of Pheobus glints on allied boltpoints. Even as we squint into the brightness, we grin, for this day shall bring glory eternal and the blessings of the Council of the Void. This day, the Atlantean Empire shall learn the true power of Tovak the Destroyer. This day her cities shall hear the tread of his iron boot. This day shall they tremble. This day shall they know the doom that approaches. This day shall they cower in fear, and rightly too, for not long shall their walls protect them. We coil now as a serpent to strike, and their flesh lies naked to the fang.
    So...yeah, day 2 of our solo conquest. Let's get after it.
    Other Episodes in this Series:
    E0 Preamble: • Mage Knight Playthroug...
    E1 First Day: • Mage Knight Playthroug...
    E2 First Night: • Mage Knight Playthroug...
    E3 Second Day: • Mage Knight Playthroug...
    E4 Second Night: • Mage Knight Playthroug...
    E5 Third and Final Day: • Mage Knight Playthroug...
    E6 Final Round, Third Night: • Mage Knight Playthroug...
    E7 Final Score: • Mage Knight Playthroug...
    Combat Tutorial Series:
    • Mage Knight Combat 1: ...
  • Hry

Komentáře • 13

  • @deanflynn4194
    @deanflynn4194 Před 5 lety +1

    Fabulous video as always with the beautiful and talented Plothos! My favorite Mage Knight videos by far. A sadly underrated series that deserves way more attention!

    • @plothos8380
      @plothos8380  Před 5 lety

      Hey thanks! You're too kind (especially the beautiful part), but I freaking love Mage Knight, so it was definitely a labor of love to put these together. I'm glad you're enjoying them!

  • @GameBadger77
    @GameBadger77 Před 3 lety

    Thank you so much for these videos. I picked up MKUE this year and after ~7-8 plays I’m really enjoying the base game, winning around 60% at 5/8 levels cities, but conscious I needed to get better to press on to the higher levels and crack open some expansions. After watching you get to end of first night I quit my current play through and restarted afresh, seeing how far ahead you were than I typically manage at that stage. I’ve learnt so much from your first three videos. Primarily how to think and strategise in the game. What you do so well is think through all your options, where you want to go, the what-ifs, what’s possible and what do you want to achieve or get if you could, where you want to be by turn x. The eye opener was how you do this before you even look at your cards and pick tactics! I tried this, spending 30 mins analysing my first turn before drawing my hand. Wow what a difference to my game now. I have objectives in mind, a story unfolding and reasons to push forward in certain directions, saving key cards that will help my strategy to get there and picking tactics that support the plan for that round. Previously, I’d first look at my hand then decide what I can achieve, but that’s a reactive way to play and nearly always inefficient. Of course you need to play the hand you’re dealt, but you don’t need it to dictate your strategy, or waste cards turning them sideways just to use them before redrawing. I spent an hour 45 mins just on the first day and it’s been one of the most rewarding gaming experiences I’ve had when I looked at what I’d accomplished, achieving my stretch goal and a whole load more besides. MK is such an awesome game. Looking forward to the rest of the videos and learning even more. Thanks for taking the time to post.

    • @plothos8380
      @plothos8380  Před 3 lety

      Thanks so much!
      Go forth and conquer! :-D

  • @cgarvie151
    @cgarvie151 Před 3 lety +1

    Loving these, but man i just cant match it. 8 xp behind , 3 cards less, no crystals. At this stage. But i have to say the pacing is right (even though ive watched other how to play) and i can see understand most of the decisions, and learned a couple of tricks id missed. so Cheers

    • @plothos8380
      @plothos8380  Před 3 lety +1

      I had some good fortune. If you can win, it a good day. If you break 200 it’s a great day!

  • @SuperSorcerer
    @SuperSorcerer Před 6 lety +1

    ב"ה
    The Mana Steal tactic works exactly as you play it. It is indeed in addition to the mana from the source and not instead of it, as it is on the tactic card and not in the source.
    That is a really nice way to end your round, since revealing the first city through the forest will allow you to go for the second city from the rear, which is nice since usually there are dragons in the front and you could just ignore them. It is the perfect setup to finish the game one round earlier ^_^
    Don't forget, the tactic "preperation" is good exactly for these cases when you really need to start the round with a specific card (in this case, call to glory to recruit the altem guardians). I really like that spell too, and one game when I had it together with the artifact "Amulet Of Darkness" I still become the greatest leader even though I burned monasteries and had a really bad reputation (in a full conquest game with 3 players).
    Just one question-
    If you didn't intend to take red spells, and the at the time the spell offer had no red spells and one white spell you wanted, why did you choose the ruby ring over amulet of sun?
    When intentionally avoiding red advanced action, and not wnting any red spells from the offer (while you do really want a white spell from the offer), isn't it just an overload of red mana while amulet of the sun could give mana you probably need more?
    With 2 white spells, 3 white advanced actions and 2 green advanced actions, you will more often need a white or a green mana than a red one (when you made that choice you already had most of these advanced actions and one of these spells on the offer planning to take them).

    • @plothos8380
      @plothos8380  Před 6 lety +1

      Excellent commentary. Thanks! I didn't have much to my reasoning beyond what I stated in the video for taking the ring, so this is mostly reiteration/clarification of those statements, but a big part of it is I generally base a lot of decisions on making sure I have the best shot I can at wrecking the cities when I reach them. A tower or dungeon here or there doesn't concern me as much as hitting a tough city without overwhelming force and needing a couple assaults and the taking of a bunch of wounds to conquer. So a big part of the decision was predicated on the difference in the destruction side of things with these artifacts. Three gold tokens is great and all for destroying the amulet, but infinite red and black for tossing the ring is really, really nice on that final round of the game when you're usually facing off against the higher level city. (Note, I don't generally push to finish early because I don't like to rush and because that 30 point bonus usually doesn't result in me having a higher score, so I bank on the tougher city fight taking place at night, and I try to get as many sources of black mana into my deck/skills as possible to power spells like earthquake and the like. On the final night I usually have a good stockpile of crystals or ways to get them, so having gold available is usually less life-saving and more mere convenience.) On top of that, because it was early, the ring was not only giving me crystals but also fame, so we were looking at +5 fame on top of the crystals, which could mean an earlier level somewhere, translating into a quicker pace and more fame/power for the endgame. One never knows. I was somewhat avoiding red cards, but I didn't necessarily plan on foresaking red spells or the like, nor red advanced action cards - these were situtaional factors, not iron-clad rules, and I do generally find I use red a good bit between 2 rages, instinct/improv, and in this case those red cape monks (not that I knew they were coming, but neither did I know what the offer was going to look like as we went on), so I figured I'd find a way to not have the ring go wasted. Basically, I was passing on red cards all things equal, but as the game goes on who's to say that they stay equal. There's some really good red cards out there. That was my thought process there, anyway.

    • @SuperSorcerer
      @SuperSorcerer Před 6 lety

      ב"ה
      I didn't play solo for a long time, so it might be different than cooperative (I play competitive most of the times and cooperative some of the times).
      Usually I either want some spells or advanced actions and try to get the right Mana , or I get some kind of Mana and try to get the right kind of spells and advanced actions. So when I saw that burning shield spell I thought you were going for a red Mana strategy and going to take that spell over call to arms, as burning shield had immediate use of both blocking and killing the orc diggers, and it combine quite well with Tovak other blocking options (cold toughness action card and shield mastery skill).
      In cooperative games, Amulet of the sun is really useful at night, since using a gold die from the source and rerolling it at the end of the turn improve the source for all players (the Mana Storm advanced action is amazing in cooperative). It is totally possible that such a power isn't as helpful when playing solo, since only 1 out of 3 dice is rerolled from turn to turn rather than 2 out of 4 or 3 out of 5 (so the source get depleted faster, especially during the night).

    • @plothos8380
      @plothos8380  Před 6 lety

      Yeah, I think you're spot on. I play a lot more solo than coop, but just considering the nature of coop and competitive you have to really mind what you're doing to the source, which is one of the few shared assets at the table. You also want to get to the unit offers quick in a competitive game, I suspect, when something nice shows up. But like I said, I took the ring more for the black mana option and one can always find a way to use red mana (one of Tovak's best features is that instinct card, I think - improvise drives me nuts forcing a discard to play it, while instinct is flexible and a frequent call to the red side of the force). I can see why in a competitive game you'd have to be more careful aligning your mana options, because others might wreck your options from the source. Solo you can really plan what the source will look like next turn, or even the turn after that, and then bank on it, because no one will alter it but you. Definitely makes for a different approach, imo.

    • @SuperSorcerer
      @SuperSorcerer Před 6 lety +1

      ב"ה
      In a cooperative game I would probably pick amulet of the sun, since making the source better during the night is good for everyone.
      In a competitive game it would depend on what other players have. If there is an Arythea with dark fire magic then I will probably have hard competition for red spells, so I would take the amulet of sun. If other players will not have any special source of red mana, I will probably take the ruby ring and go for red spells and advanced actions (easier with nless competition for them).

    • @plothos8380
      @plothos8380  Před 6 lety

      Sure. Even in a coop, while the amulet is potentially very valuable, it's only going to help improve the source by the one die you grab, and it only does this at night. So unless it's night and there's a gold die lying wasted in the source the card doesn't help your buddies. I guess I feel like that's a relatively small, not nothing, not even minor, but small, consideration. You're right, though, that you'd make all these decisions in part based on what you know about what others at the table will be going for and whether or not you want to help or get in the way.