CS:GO - Can Water?

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  • čas přidán 3. 06. 2024
  • Check out this video's sponsor, World of Warships, here: wo.ws/3Q3XVAB
    In this video I hope to tackle the question everybody's been asking: can water? To which the answer is a resounding 'maybe'.
    0:00 - Water?
    3:03 - Drowning?
    4:34 - Drowning as a gameplay feature?
    6:36 - Shallow water's falling properties
    8:11 - Reflections
    10:43 - Going with the flow
    12:40 - Conclusion
  • Hry

Komentáře • 1,4K

  • @nobodynoone2500
    @nobodynoone2500 Před rokem +4695

    But nobody ever stopped to ask "Should Water?" and for that, we will all pay the price.

  • @m13253
    @m13253 Před rokem +118

    “Not to rush A, not to rush B,
    But to rush SEA.”
    I give this pun 10 out of 10.

  • @szysza145
    @szysza145 Před rokem +550

    11:00 Molotov cocktails typically contained petrol which floats (and burns) on the surface of water so I don't see anything wrong there, if the bottle shatters of course

    • @kajmak64bit76
      @kajmak64bit76 Před rokem +4

      I know that the fumes are flamable not the liquid tho

    • @ValentineC137
      @ValentineC137 Před rokem +37

      @@kajmak64bit76 well it's petrol, making fumes is about the most known part of it

    • @nade5557
      @nade5557 Před rokem +9

      @@kajmak64bit76 the petrol makes a layer over the water because it floats then the fumes coming off of that floating petrol pool ignite

    • @Phoenix-zu6on
      @Phoenix-zu6on Před rokem

      Hunt showdown has a liquid fire bomb, which is essentially a molotov for water. if you look closely you can see that there are 3 cast iron balls in the bottle, that break it upon de/acceleration. pretty cool imo :D

  • @askmeaboutsugma
    @askmeaboutsugma Před rokem +46

    8:25
    “Or you would if I had the latest DirectX”
    This was an amazing line and is the pinnacle of tech comedy.

  • @johanbjorkman1914
    @johanbjorkman1914 Před rokem +1983

    In terms of mollies, medium deep water could prevent the bottle from breaking open while shallow water could let the molly break and allow the fire to float and move.

    • @ElderlyAnteater
      @ElderlyAnteater Před rokem +226

      that sounds like the most frustrating mechanic you could possibly think of. love it

    • @dyingisgay5722
      @dyingisgay5722 Před rokem +161

      @@ElderlyAnteater Anything to frustrate pro players. 🙏🏻

    • @ruicardoso5396
      @ruicardoso5396 Před rokem +8

      molos literaly have a timer so they would explode in every type of water

    • @user-un5xj1wl6p
      @user-un5xj1wl6p Před rokem +8

      ehh just make it simply put out molotovs

    • @Howthetoastcrumbled
      @Howthetoastcrumbled Před rokem

      It's would be even better if you can also shoot the bottle to break it

  • @lubosbeneda8132
    @lubosbeneda8132 Před rokem +1090

    I wish there was a game mode full of dynamic things like this.
    With breakable parts, flowing items, dynamic objects and so on.

    • @Lattamonsteri
      @Lattamonsteri Před rokem +23

      Minecraft ;)

    • @PokeRuto898
      @PokeRuto898 Před rokem +191

      Competitive players don't like dynamic things.. sadly valve only hears competitive players

    • @davis3138
      @davis3138 Před rokem +83

      Truck Wars (from the Steam Workshop), the custom map for CSGO, has working vehicles, dynamic placeable cover, breakable cover, etc., it’s very cool, check it out. It’s fun with some friends, unfortunately bots don’t work with it

    • @CabbageGod
      @CabbageGod Před rokem +11

      @@davis3138 I've been looking for fun maps to play with friends so thank you, I honestly hate trying to find things in the workshop. I'll have to try this one out.

    • @RaimaNd
      @RaimaNd Před rokem +7

      @@PokeRuto898 Well for that community server exist with custom maps. Considering that most maps are also made by the community and the game itself is a community game rather than an actual game made by valve and valve only choses what they add to official game modes it's unlikely that such things will get added. But to be fair, I also like surfing, bhopping, kzing etc.
      Valve COULD make them official game modes with for example official world record timer etc. so you see a ladder of all player who reached the goal and what time they had at best.

  • @szymonchlebicki4606
    @szymonchlebicki4606 Před rokem +107

    10:52
    Fun fact: Some versions of napalm can burn on water and even underwater. So it makes sense for the CTs incendiary grenade, not so much for Ts molotov.

    • @craftypup4536
      @craftypup4536 Před rokem +8

      Don't quote me on this but would acholes float on water if so could it be thry just filled them purely with that

    • @Irongrip62
      @Irongrip62 Před rokem +2

      @@craftypup4536 yes it does

    • @NoNamer123456789
      @NoNamer123456789 Před rokem +9

      it really depends on what the molotov is made of. Gasoline burns on water too, though you'd somehow have to break the glas first.

    • @VetrDraugr
      @VetrDraugr Před rokem +1

      @@craftypup4536 alcohol does float and yes, molotovs are just alcohol filled bottles with a piece of lit cloth

    • @jeanbon442
      @jeanbon442 Před rokem +2

      @@VetrDraugr You can add styrofoam for extra effect ;)

  • @Fluiding
    @Fluiding Před 10 měsíci +13

    cs2 - can water? yes, yes it can.

  • @Dribbleondo
    @Dribbleondo Před rokem +809

    It's simple; You just get the no draw, select one side and apply a water texture =)

    • @kukuruzka
      @kukuruzka Před rokem +53

      this tutorial helped me so many years ago😖

  • @dk1480
    @dk1480 Před rokem +19

    10:41 THE TREE MOVED

    • @dk1480
      @dk1480 Před rokem +5

      *Hammer tutorial flashbacks*

  • @olaftw9135
    @olaftw9135 Před rokem +33

    This water flowing mechanic was used in De_Contra in Css. It has a long underground sewer connecting the bombsites with this very mechanic. Its super fun to use and fits with the maps theme nicely!

    • @dr_ill
      @dr_ill Před rokem +4

      de_contra was a very cool concept. There is a workshop version of it in CS:GO that uses the water flowing mechanic too.

    • @olaftw9135
      @olaftw9135 Před rokem +1

      Ive played that version alot and almost made a remake graybox version of it

    • @yungzed
      @yungzed Před rokem +1

      played it on 1.6 and remember watching m0e playing it on css, never knew the name for it

  • @Aryetis
    @Aryetis Před rokem +71

    About that "using water as mirror idea", I've actually tried something similar-ish by having bulletproof glass on my map de_hospital_night (shameless plug for a short LD jam project?).
    The idea at the time was to make a more "noob friendly map" as this would remove one element of worry (the line of sight) so the players can focus on sounds, aiming, positioning, grenades (and fun gimmick for veteran players).
    It does shake up things but comes with limitations ; it adds boring western standoff, it emphasizes the advantage of T/CT depending if the bomb is planted or not, overall incomprehension from the players as it's a new element (csgo players don't like new stuff), everything around the glass must be bulletproof too, it takes way more smoke grenades to create a safe smoke wall, etc

    • @mekamerit675
      @mekamerit675 Před rokem +2

      i checked ur map. its arse

    • @Aryetis
      @Aryetis Před rokem +6

      @@mekamerit675 Thanks, I'm glad I wasted your time.

    • @mekamerit675
      @mekamerit675 Před rokem +2

      @@Aryetis its alright

  • @scooynilo
    @scooynilo Před rokem +194

    By the way, water does actually put out molotovs, but only if the water is over 32 units deep. Made a vid back in 2017 testing it out (unlisted now though)

  • @zynerd
    @zynerd Před rokem +250

    10:40 did anyone see the tree move?

  • @dogsushienjoyer
    @dogsushienjoyer Před rokem +47

    I love how you can make random topics so interesting, happy af you are part of our csgo community and still around

  • @LucasCunhaRocha
    @LucasCunhaRocha Před rokem +12

    I just remembered how in wolfenstein: Enemy Territory it had some maps where water would play a big role in the match development, some tunnels would start flooded and an engineer was required to repair a pump to drain the water to open a new route, and the opposing team could sabotage the pumps at the right time and drown or cutoff the people using those tunnels. It was a really fun mechanic.

    • @kajmak64bit76
      @kajmak64bit76 Před rokem

      i remember that too from pirated version of it which i played solo only... it was really really cool

    • @HungryLoki
      @HungryLoki Před rokem

      ​@@kajmak64bit76 I think you're confusing games, Wolfenstein: Enemy Territory is free to play, so there's no pirating it, and it's a multiplayer game, so playing solo doesn't make sense unless you enjoy running around an empty map.

    • @yungzed
      @yungzed Před rokem

      @@HungryLoki maybe hes thinking of ET: quake wars

    • @LucasCunhaRocha
      @LucasCunhaRocha Před rokem

      @@kajmak64bit76 pirated? WolfET was free 🤣🤣

    • @kajmak64bit76
      @kajmak64bit76 Před rokem

      @@HungryLoki i'm not... i played this VERY long time ago... i think before Call of Duty world at war got released lol
      I had it on a disk and i think i got it from my mom
      If you all know where can i get it again WITH actual players playing tell me now
      Also probably long time ago it was not free... i don't know i was like 6 at the time Lmao

  • @arrowghost
    @arrowghost Před rokem +35

    I love the part when you said "drivable vehicles." Been there in the old days of CS beta

    • @Lemoncloak
      @Lemoncloak Před rokem +24

      FUNC_VEHICLE FUNC_VEHICLE FUNC_VEHICLE

    • @elshabopants7506
      @elshabopants7506 Před rokem

      is it like an internal joke between cs players

    • @EricDennison
      @EricDennison Před rokem +1

      ...and then one day they were all gone :(

    • @NeCtRiCkS
      @NeCtRiCkS Před rokem +1

      @@EricDennison aka CS 1.2

    • @queuedjar4578
      @queuedjar4578 Před 6 měsíci

      @@Lemoncloak func_vehicle was added back to half life in the 25th anniversary update, let us rejoice.

  • @dejwid1227
    @dejwid1227 Před rokem +213

    Everybody asks "can water?"
    But nobody asks "how's water?" 😔

    • @eyitsaperson
      @eyitsaperson Před rokem +1

      in top comment somebody already said "How's water?" before you wrote that comment

    • @RaimaNd
      @RaimaNd Před rokem +4

      @@eyitsaperson So what? Not everyone reads every (top) comment before writing their own comment.

    • @cloudynguyen6527
      @cloudynguyen6527 Před rokem

      @@RaimaNd The top comment is always visible under the part where you input your comment

    • @gabrielc7861
      @gabrielc7861 Před rokem +1

      @@cloudynguyen6527 it probably was written but not yet top in the comment section

    • @rerecycled7507
      @rerecycled7507 Před rokem

      @@RaimaNd You should

  • @Cryobolt
    @Cryobolt Před rokem +159

    Additional idea: Level where each round is at a random time of day so the tide is at a different level. Low tides expose drainage passageways while high tides provide easier access to a higher vantage point while varying water levels will affect the height of a floating dock and boats.

    • @RustyShackleford556
      @RustyShackleford556 Před rokem +11

      That sounds like an awesome idea, actually. Competitive players wouldn't be mad at it either, I don't think.

    • @alexlopez144
      @alexlopez144 Před rokem +58

      @@RustyShackleford556 competitive players will get mad at anything lmao

    • @bfgfanatic1747
      @bfgfanatic1747 Před rokem +5

      Havana 2.

    • @Clone5184
      @Clone5184 Před rokem +8

      de_hydro

    • @vyor8837
      @vyor8837 Před rokem

      It being random would be cancer

  • @constantinaurel
    @constantinaurel Před rokem +6

    7:21 . I've never thought i would see someone willingly step in wather while wearing socks

  • @veracc
    @veracc Před rokem +250

    I love the effort you put on your videos, even more compared to the rest of CZcams.

    • @imford
      @imford Před rokem +7

      The video has not even premiered yet, but I do agree he does put alot of effort in his videos.

    • @MrJeanGuru
      @MrJeanGuru Před rokem +4

      It's 3kliksphilip, the GOAT

    • @veracc
      @veracc Před rokem

      @@imford yeah i commented before the video was out, but i just love the effort every video has

  • @SkillerWolfCFM
    @SkillerWolfCFM Před rokem +63

    Drowning and health regen back to the original health before drowning was even in CS 1.6
    Also in CS 1.6 you could "fast swim" on water and the more fps you got, the faster you could swim (holding space, strafing left and right while rotating your mouse in the same movement similiar to autobhop maps)

    • @forple8930
      @forple8930 Před rokem +15

      it predates 1.6, since it's an engine quirk inherited from HL1.

    • @GodOfGamingBG
      @GodOfGamingBG Před rokem +9

      also in cs 1.6 player models actually had a swimming animation

    • @bdgaminggr1697
      @bdgaminggr1697 Před rokem

      Swim faster the more fps you have?
      That happens to the best of us. They forgot to divide with Dt, the variable that represents the time beetween the last and the current frame
      the line of code looks a little bit like Player.gameObject.GetComponentByType((type)PlayerController).Move(direction * speed_multiplier / Time.Dt); and may vary according to your game engine library custom code and so on but you get the point you divide everything with Δt cause if you dont the game will run in fast forward in better computers

  • @Lean42
    @Lean42 Před rokem +2

    That tree moving at 10:40 brings back memories

  • @SuperLuigiKart64
    @SuperLuigiKart64 Před rokem +6

    I remember back in the days of CS-Source where deep water prevented some weapons from firing; a database analyzing the weapons I used to read would genuinely put the inability to fire underwater as a weakness for certain guns like the shotguns. An idea that's completely unrealistic and requires suspension of disbelief, but I think it would be interesting to have certain routes where your arsenal is limited.

  • @snorrekber4089
    @snorrekber4089 Před rokem +104

    Honestly... CS:GO with floating water would add so much to competitive play. I'd honestly LOVE to see some pros play on a map, that has positions designed with this effect.

    • @breakerboy365
      @breakerboy365 Před rokem +18

      They should have a casual map rotation where classic maps have random environmental hazards inserted into it like a flooded dust2, or a really rainy cbble, or foggy nuke

    • @FireTight
      @FireTight Před rokem

      They would immediately bitch about it

  • @SmashupPvper
    @SmashupPvper Před rokem +11

    patiently waiting for the spreadsheet of water to appear

  • @mynameisconnorimtheandroid6080

    If I had a penny for every time I've heard Philip swear I'd have two pennies

  • @BootedKiteReallySmells
    @BootedKiteReallySmells Před rokem +3

    12:01 wow thats like the first time i heard philip break his consistent tone

  • @mantracs
    @mantracs Před rokem +38

    water can also be useful in danger zone with a really obscure bug that bounces a player out of it, adding more cool and difficult mechanics to a game mode full of fun movement. best use of water in csgo is a bug lol
    edit: you can see a pretty extreme example of this being done here - czcams.com/video/r_T-AH4_ocw/video.html

    • @aeronautisch
      @aeronautisch Před rokem +6

      Best mechanic in CSGO used to be a bug.

  • @KarraNikito
    @KarraNikito Před rokem +14

    I have been wanting to use water for my maps since I began Hammering back in the days. It could really be used to enhance a level and there are so many different usages for it.
    I remember back in cs-beta there were ton of maps where water was an element. It was really cool, sadly it has since been forgotten about.

  • @LeftoverAtoms
    @LeftoverAtoms Před 2 měsíci +1

    This was one of the few times I watch adverts, you use that music so sparingly and I love it!

  • @taxfraud_
    @taxfraud_ Před rokem +2

    the phoon in the back @12:27 made me really happy, thank u phillipe

  • @ahosansharifnafi8743
    @ahosansharifnafi8743 Před rokem +16

    this is probably related to source 2 launch date, can't miss it.

    • @SnrubSource
      @SnrubSource Před rokem +5

      i doubt it. S&box is Facepunch's Roblox knockoff on Source 2, it's not made by Valve

    • @Anon.G
      @Anon.G Před rokem +1

      @@SnrubSource what on earth does roblox have to do with anything? It's like Gary's Mod

    • @SnrubSource
      @SnrubSource Před rokem +2

      @@Anon.G S&box is centered around the gamemodes themselves, like Roblox. Each gamemode is going to be wildly different from each other since all the base code has pretty much been ripped out so you have a blank slate, and the default character model (you know, the one you'll see 99% of the time) is a weird ugly sausage man. There are no Valve assets. Addons that modify gamemodes like in Garry's Mod are treated as a second class citizen and haven't even been implemented yet. Garry likes to call it a "worthy successor to garry's mod" as marketing, but it's not true lmao.

    • @spiderjerusalem8505
      @spiderjerusalem8505 Před rokem

      @@Anon.G, you won't get your gmod 2 my guy, unfortunately none of us will.

  • @Oodelally
    @Oodelally Před rokem +15

    Water has always been the best looking part of the Source Engine, I’d rather have mor effort be required to render it than skins.

  • @immanuelganzentspannt
    @immanuelganzentspannt Před rokem +1

    I actually knew most of this... well to know might be an overstatement, lets say I`ve experienced it myself through many years of community maps and fiddling with the hammer editor. Yet I found myself blown away by your effort in explaining everything and entertaining me meanwhile. Every video you make is a gem and I know it will stay that way. God I sound like a fanboy, just keep on doing whatever you feel like and I will be happy :)

  • @Silumgar1337
    @Silumgar1337 Před rokem +2

    I remember when I made this map called "dm_radioactive" for HL2DM, and there was one boathouse there with a high concrete building standing nearby. The boathouse roof had a sloped wooden roof which created something like a hood. So naturally, as a self-proclaimed legend of optimization that I was, I placed a horizontal vis leaf hint at the edge of that hood to prevent the 12 polygons and 64-sized lightmaps from being rendered. I remember standing on a tall concrete building rooftop and seeing that there was an unrendered geometry in water reflection - the top of the roof was rendered, the bottom of it wasn't seen and hidden, and yet, in the water I saw a huge bright hole with a sky)

  • @RantyZombie
    @RantyZombie Před rokem +4

    7:30 "still cleaner than English beaches right now! :D"

  • @Dallows65
    @Dallows65 Před rokem +4

    I love how after watching your videos for over a decade now, every time I see a Tree I wait for the inevitable Tree-shenanigans. Never disappointed.

  • @odayprogrammer
    @odayprogrammer Před rokem +1

    what amazing quality of work you've put into this Philip, really nice

  • @KalkuehlGaming
    @KalkuehlGaming Před rokem +1

    I really love the running gag with the trees. We need more of this.

  • @aloneinmylimbo
    @aloneinmylimbo Před rokem +3

    3 videos in a week?
    this is genuinely such a blessing

  • @biteingcobra363
    @biteingcobra363 Před 9 měsíci +3

    This video aged well and feels as if valve listened considering CS2’s water effects

  • @mort_brain
    @mort_brain Před rokem

    It's funny and amusing how your short demos from outro of Hammer Tutorials have evolved into something so representative!

  • @liquidshake3792
    @liquidshake3792 Před rokem

    I haven't played CS:GO In a long time. I quit many years ago, but I always come back to this channel as your videos and your knowledge of the source engine is extremely interesting. Thanks.

  • @EmApex
    @EmApex Před rokem +3

    10:43 - there are cases where molotovs don't do this. Try throwing a molotov into the water on Nuke's B site - it falls all the way down, detonates, and then instantly gets extinguished. Seems like if the water is deep enough the game actually does prevent molotovs from being used, it's just that no map in the game has water deep enough for this to actually affect gameplay

  • @GoodGuySemi
    @GoodGuySemi Před rokem +5

    The only reason I knew a lot about water mechanics, including drowning in CS:GO is the amount of Jailbreak I've played

  • @motboy8
    @motboy8 Před rokem

    Great vid. Loved all the map concepts

  • @jackyoshi5815
    @jackyoshi5815 Před rokem

    This is your best CS:GO investigative journalism video yet, well done mate 💯

  • @TimesNewChoco
    @TimesNewChoco Před rokem +5

    cant wait for water 2

  • @wurmturm
    @wurmturm Před rokem +6

    12:12 it could also allow for some team plays! say you're on an eco round and you kill 2 people with better guns. you take one, but the other one has to stay there. if there was a flowing canal, you could maybe drop the other one to a teammate at the other end

    • @slendydie1267
      @slendydie1267 Před rokem +2

      Guns are quite dense and they always weight more than the water they displace so the water stream would have to be pretty strong to carry a gun.

    • @gabrielc7861
      @gabrielc7861 Před rokem +2

      @@slendydie1267 it doesn't need to be realistic, just fun.

  • @thebottomoftheinternet8996

    ive been wanting to experiment with a new map, you gave me some new inspiration. thank you.

  • @herbaHD
    @herbaHD Před rokem

    Thank you for diving knuckle deep into the matter for us!

  • @saphricpcgaming5182
    @saphricpcgaming5182 Před rokem +12

    Great looking water for a GBA game.

  • @JTC91934
    @JTC91934 Před rokem +8

    Just imagine for a second, what if valve actually added de_contra as the first map with "real" water mechanics.

  • @gordonneverdies
    @gordonneverdies Před rokem +1

    I love the way water looks in Half-Life 2. The swimming mechanic is so simple too. Just slower movement and less gravity. I also love the way it distorts sound. I always go under water in "Water Hazard" when the alarm is sounding because I love the sound.

  • @MrWoodenSheep
    @MrWoodenSheep Před rokem

    Really loved this video. Great ideas, and showcased wonderfully :)

  • @icedstev0433
    @icedstev0433 Před rokem +3

    I cant wait for my curiousity to be quenched.

  • @turmspitzewerk
    @turmspitzewerk Před rokem +6

    ooh, how about water that pushes players towards or away from a site to speed up/ slow down attackers to balance each side of the map?

  • @Endrju219
    @Endrju219 Před rokem

    This was one of the best videos I've seen in a long long time: came for the cheesy puns, stayed for all the creative ideas. Also thoughts and prayers to the broken tray.

  • @TheRadioSquare
    @TheRadioSquare Před rokem +1

    Never realized how much goes into reflections in Source. That mirror idea got me really excited for how people might use it, shame it's not really a part of competitive maps in any meaningful way (afaik).

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget Před rokem +10

    In Hunt: Showdown The Water is used excellently, If you happen to be Chasing someone you can Force them to push back into water to both slow them down and cause them to make noise, However when in water Explosives don't go off in water Thus making it difficult to wipe a team without coordination of your crew... alternatively if you are sneaking up on someone you make a lot more noise and alert people sooner if you take a water route, but people are less likely to expect someone wading up through water to ambush them. Water can be Used in many unique ways, but Hunt Uses it really well in my opinion.

  • @beetheimmortal
    @beetheimmortal Před rokem +21

    Wow, those Source 2 water ripples look almost as good as the ones in FEAR (you know, from 2006). Graphics truly progressed so much since then! Oh wait...

  • @Canthev
    @Canthev Před rokem

    This is a really well-made video, thanks for your opinion!! I agree adding flowing water for stuff like drain pipes for bombs or guns would be awesome. Same with restricting Molotov usage in flooded areas.

  • @zfjames
    @zfjames Před rokem

    Water we waiting for? You're pumping out videos so fast! :) Really love and support your content Mr Phillip.

  • @B4g
    @B4g Před rokem +6

    No, I don't think water can, because if water could, then we would know. However, water would never be able enough to can, so water simply can't can.

  • @roddimonster
    @roddimonster Před rokem +12

    Imagine in overpass, a pipe in CT spawn which leads to water on B that allows you to drop grenades from ct to B players can have it

  • @dreipunktekind
    @dreipunktekind Před rokem

    awesome video, i know its your passion and your job, but im blown away how much work, effort and creativity is in these videos.

  • @whowhat1491
    @whowhat1491 Před rokem

    The arma soundtrack kicking on right when the dude started bouncing on the water is great.

  • @GamingRevenant
    @GamingRevenant Před rokem +4

    What's really funny is that in Counter-Strike 1.6 there are *actual swimming animations* (Here's an example, sorry for the shameless self-promotion though: czcams.com/video/6Qv7ImH1pe8/video.html ). I'm not entirely sure if they're added by servers, but it looks miles better than what's in CS:S or CS:GO. They don't have any animations whatsoever.

  • @kipchickensout
    @kipchickensout Před rokem +10

    very nice and interesting video!
    the eye level being said to be at 46.076218 would make sense to use that as a drowning point
    yes I breathe through my eyes

  • @Pyrazahn
    @Pyrazahn Před rokem +1

    0:25 hydrophobia prophecy - 11 years old but still the best water physics I've seen in any game.

  • @abhitruechamp
    @abhitruechamp Před rokem

    This is the first sponsor segment in a long time that I didn't skip

  • @DarkZuckerberg
    @DarkZuckerberg Před rokem +6

    I remember having a hell of a bad time playing Shadow of the Tomb Raider, for the amount of underwater exploration. It felt like they were showing off their swimmimg animations and physics.

  • @XRTxWolf
    @XRTxWolf Před rokem +6

    3kliksphilip, Tell it you this is for those who have a computer since 2010! so that their computer would pull all this movement realism with water.
    Do you think the valves are just constantly asking for a report from our computers? (Google translate)

  • @RedX3010
    @RedX3010 Před rokem

    Loved it how the tank appeared from behind the tower, cool thought of detail!
    And the fact that i have socks just like yours 😂🥰

  • @David_Crayford
    @David_Crayford Před rokem

    Saw this when it came out but it keeps reappearing in my recommendations. The title must be the most minimal and Zen of all videos on CZcams. Quite refreshing.

  • @toecurlersupreme
    @toecurlersupreme Před rokem +4

    canned Water?

  • @xXUnhingedDevXx
    @xXUnhingedDevXx Před rokem +6

    3kliksphilip: * *"can water"* *
    Also thumbnail: shows a *tub of water*

  • @StackableGoldMC
    @StackableGoldMC Před rokem

    Loved the warships reference at the end.

  • @giygas9305
    @giygas9305 Před rokem

    Wow you thought about this a lot. Nice job, I would love to see any of these ideas!

  • @spurgu9769
    @spurgu9769 Před rokem +4

    Its usually bottle water but ok whatever

  • @pugtrooper9891
    @pugtrooper9891 Před 2 měsíci +5

    Im not trying to take away your sponsorship or anything but war thunder is basically just world of warships but with more things like tanks and helicopters and planes and the water has good physics

  • @captainpepe5159
    @captainpepe5159 Před rokem

    I love the implementation of "This is War" soundtrack from Arma. Don't think I haven't noticed! :D

  • @jakeman52
    @jakeman52 Před rokem +1

    Wow your videos get better and better.

  • @fishy4reelz
    @fishy4reelz Před rokem +6

    Can water?

  • @plsdontbanmeagainyoulibtards

    8:05 omg I never knew just how much I needed flooded versions of maps...

  • @theZCAllen
    @theZCAllen Před rokem

    That was the best ad that I've ever watched on CZcams XD "you won't rush A, you won't rush B but you'll rush SEA" 😂

  • @imrxzey
    @imrxzey Před rokem

    love your creativity and ideas!

  • @elliejohnson2786
    @elliejohnson2786 Před rokem

    I was not expecting to think any of these ideas would be good, but the flow idea is really nice. Usually CS one-way gates areas with drop-offs, but soft one-way gating with flow? It would mean that rotating in certain directions on a map could be artificially slowed down in one direction, and sped up in the other, allowing the map to use shorter routes while gaining a longer route for one way. Even something as simple as affecting movement would be nice - Although that passing items through vents idea sounds really fun, even if we already know the bomb will never be affected by these properties.

  • @vindicies7399
    @vindicies7399 Před rokem

    some REALLY good ideas you have there!

  • @OLBarbok
    @OLBarbok Před rokem +1

    Guild Wars 2, an MMORPG where you get a whole new skill kit underwater but not just that you actually feel/are quicker underwater and animation and sounds are also pretty amazing,
    (probably my favourite underwater in a videogame after subnautica)

  • @silverwolf-jo6lq
    @silverwolf-jo6lq Před rokem

    Nice to see you get a new sponsor. :)

  • @Eli-nl6vh
    @Eli-nl6vh Před rokem

    I love your videos. I think I've watched them all. just want to let you know that you are awesome!

  • @LyLaPwnsYOU
    @LyLaPwnsYOU Před rokem

    your videos really are so nice. I love your creativity

  • @annezwart5083
    @annezwart5083 Před rokem

    3:58 The ArmA theme accompanying the goofy swimming animation had me rolling xD

  • @zoroark522
    @zoroark522 Před rokem +1

    A map similar to Rust's underwater monuments would be very cool. I've also seen a bo3 workshop zombies map that explores a similar idea.
    Imagine a map completely underwater where every model/player is a diver. The map would still follow the same fairly linear design with little verticality/weird movement and no weird visual clutter via diving masks, but with the main appeal being the smaller things like less of an emphasis on audio, bullet tracers being shown wizzing through the water, different movement, and a much more unique backdrop.
    I loved PUBG's old rain/fog maps for the reason that it changed the flow of the game, where fog pushed combat closer and made stealth a real possibility, and rain allowed for more aggressive playstyles since you couldn't just sound whore in a corner. CS is still a great game so many years later, but having those niche maps that change the norm would be a great "once in a while" map, kind of like Office is to me and my buddy.

  • @alexlokanin3312
    @alexlokanin3312 Před rokem

    this is such a good video lol, it's totally in your style

  • @RedPandaStan
    @RedPandaStan Před rokem +1

    You could definitely make a cool map with water stuff, you would just need to reprogram it a little. Have the pushing waterways like you said, but also have an underwater room you can fight in where you can't use utility and start taking damage over time. Make it the best way to push into site, but then because you cant use utility for yourself someone has to come in from a different angle to clear the entrance for you. At this point it sounds more like a valo map called dive or something but I still think its a cool idea for a map gimmick.

  • @de-ment
    @de-ment Před rokem +2

    4:54 the drowning health regen has been a feature since half-life 1, I doubt they ever touched it again, as far as i know every source game has it.

  • @HUNGRY4EGGS
    @HUNGRY4EGGS Před rokem

    a lot of these seem really fun actually