Modern Operational Level Naval Wargames: Design Challenges and Techniques by Paul Vebber

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  • čas přidán 8. 02. 2021
  • CDR Paul Vebber USNR will discuss the effective design of modern operational naval wargames.
    About this Event
    Naval operations interact in every domain of conflict - sea, air, land, space, cyberspace and the electromagnetic spectrum. Representing the effects of these complex interactions in a manner that maintains traceability to technical and tactical details is particularly acute when representing the operational level of war. Focusing on the operational factors of force, space, and time, together with examples of spreadsheet modeling techniques, this event addresses pros and cons of a variety of design alternatives to create effective game designs.
    Bio
    CDR Paul Vebber USNR (ret) is a lifelong hobby wargamer with over 25 years of professional experience in uniform, for the industry and commercial sector and in civil service. He was one of the founders of www.matrixgames.com and is an instructor for the wargaming certificate courses offered by the Military Operations Research Society. / paul-vebber-a16b6936

Komentáře • 5

  • @MagnusDivision
    @MagnusDivision Před 2 lety +2

    I learned some great info from this video

  • @davidburden3835
    @davidburden3835 Před rokem

    Almost skipped this in my catch-up run through all the GUWS videos as it was on Naval and that's not really my focus, but actually almost all the content was far more generic than that and had some really good insights and ideas on a wide range of issues from the regulation of space and time through schemas and traceability to C2, ISR and Cyber which could be applied just as well to Air or Land games, and especially MDO games. Excellent presentation.

  • @DjigitDaniel
    @DjigitDaniel Před 2 lety +1

    Thank you very much for sharing this.

  • @user-lq6ku3xn5t
    @user-lq6ku3xn5t Před 3 lety +1

    1st!