Release Notes! 1.7 (April 2024) - Compiled for Unreal 5.4 - Now supporting Animations. Import Animations into Unreal and link them to the desired Skeleton. (Doesn't assign Animations to Actors in Levels or Components in Blueprints) - Now possible to use FBX Exporter to export .asset meshes. Import if not perfect as I don't have much control over FBX Exporter. Meshes will be there, but may have Location, Rotation and Scale issues. - Added more settings to configure your mesh imports in Unreal. Now possible to set Location, Rotation & Scale offsets on all meshes. - Added EditorScriptingUtilities as dependency so the plugin enables itself if not already enabled. - Fixed bug where the Utu Plugin button wasn't visible on the toolbar - More details added in the log during the process for debug purposes 1.6 (November 2023) - New free Utu Lite Plugin to go through your Unity project to test if it is compatible with Utu Plugin - Now possible to export assets that are not part of scenes - Now automatically rename assets with invalid characters when importing them in Unreal - Import option to choose if you want to import the LODs or not - Import option to choose if you want to create Material Instances or Materials - Button in Unity to display the Export folder - More logs during the import process in Unreal - 1.6.1 Bug Fixes (Unity Only): - Added category buttons to jump to the desired asset type - Added filter text field to filter assets - Improved performances when displaying assets in a large project - Improved performances exporting assets in a large project - Added more logs messages during export - Fixed progress bar when exporting different asset types 1.5 (October 2023) - Creating material instances instead of materials - Added import of URP, HDRP and more Standard shaders - Added a bit more support for custom shaders by importing all the variables in Unreal (material graph still needs to be done by you) 1.4 (September 2023) - Compiled for Unreal 5.3 - Compiled for Mac - Some bug fixes 1.3 (August 2023) - Added import of gameobjects mobility (Movable vs Static) - Added settings to adjust meshes import scale - Added import of .obj files (but not 100% supported as .fbx is the recommended format) - Added error message when asset filename contains invalid characters 1.2 (July 2023) - Fix crash on Unreal 5 - Support meshes that aren't using ConvertUnits 1.1 (July 2023) - Added support for multiple static meshes coming from the same fbx file - Added a list of settings to adjust the import process a little bit - Compiled for Unreal 5.2 1.0 (March 2023) - Initial Release Enjoy! :)
Release Notes!
1.7 (April 2024)
- Compiled for Unreal 5.4
- Now supporting Animations. Import Animations into Unreal and link them to the desired Skeleton. (Doesn't assign Animations to Actors in Levels or Components in Blueprints)
- Now possible to use FBX Exporter to export .asset meshes. Import if not perfect as I don't have much control over FBX Exporter. Meshes will be there, but may have Location, Rotation and Scale issues.
- Added more settings to configure your mesh imports in Unreal. Now possible to set Location, Rotation & Scale offsets on all meshes.
- Added EditorScriptingUtilities as dependency so the plugin enables itself if not already enabled.
- Fixed bug where the Utu Plugin button wasn't visible on the toolbar
- More details added in the log during the process for debug purposes
1.6 (November 2023)
- New free Utu Lite Plugin to go through your Unity project to test if it is compatible with Utu Plugin
- Now possible to export assets that are not part of scenes
- Now automatically rename assets with invalid characters when importing them in Unreal
- Import option to choose if you want to import the LODs or not
- Import option to choose if you want to create Material Instances or Materials
- Button in Unity to display the Export folder
- More logs during the import process in Unreal
- 1.6.1 Bug Fixes (Unity Only):
- Added category buttons to jump to the desired asset type
- Added filter text field to filter assets
- Improved performances when displaying assets in a large project
- Improved performances exporting assets in a large project
- Added more logs messages during export
- Fixed progress bar when exporting different asset types
1.5 (October 2023)
- Creating material instances instead of materials
- Added import of URP, HDRP and more Standard shaders
- Added a bit more support for custom shaders by importing all the variables in Unreal (material graph still needs to be done by you)
1.4 (September 2023)
- Compiled for Unreal 5.3
- Compiled for Mac
- Some bug fixes
1.3 (August 2023)
- Added import of gameobjects mobility (Movable vs Static)
- Added settings to adjust meshes import scale
- Added import of .obj files (but not 100% supported as .fbx is the recommended format)
- Added error message when asset filename contains invalid characters
1.2 (July 2023)
- Fix crash on Unreal 5
- Support meshes that aren't using ConvertUnits
1.1 (July 2023)
- Added support for multiple static meshes coming from the same fbx file
- Added a list of settings to adjust the import process a little bit
- Compiled for Unreal 5.2
1.0 (March 2023)
- Initial Release
Enjoy! :)
C'est possible de transférer un projet unreal (seulement partie artistique aussi) vers unity ?
Malheureusement, non. Seulement de Unity vers Unreal.