Utu Plugin - Convertisseur de Projet Unity vers Unreal (Exporter er Importer Art Assets, Scenes)

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  • čas přidán 22. 08. 2024

Komentáře • 3

  • @AlexQuevillonFr
    @AlexQuevillonFr  Před rokem

    Release Notes!
    1.7 (April 2024)
    - Compiled for Unreal 5.4
    - Now supporting Animations. Import Animations into Unreal and link them to the desired Skeleton. (Doesn't assign Animations to Actors in Levels or Components in Blueprints)
    - Now possible to use FBX Exporter to export .asset meshes. Import if not perfect as I don't have much control over FBX Exporter. Meshes will be there, but may have Location, Rotation and Scale issues.
    - Added more settings to configure your mesh imports in Unreal. Now possible to set Location, Rotation & Scale offsets on all meshes.
    - Added EditorScriptingUtilities as dependency so the plugin enables itself if not already enabled.
    - Fixed bug where the Utu Plugin button wasn't visible on the toolbar
    - More details added in the log during the process for debug purposes
    1.6 (November 2023)
    - New free Utu Lite Plugin to go through your Unity project to test if it is compatible with Utu Plugin
    - Now possible to export assets that are not part of scenes
    - Now automatically rename assets with invalid characters when importing them in Unreal
    - Import option to choose if you want to import the LODs or not
    - Import option to choose if you want to create Material Instances or Materials
    - Button in Unity to display the Export folder
    - More logs during the import process in Unreal
    - 1.6.1 Bug Fixes (Unity Only):
    - Added category buttons to jump to the desired asset type
    - Added filter text field to filter assets
    - Improved performances when displaying assets in a large project
    - Improved performances exporting assets in a large project
    - Added more logs messages during export
    - Fixed progress bar when exporting different asset types
    1.5 (October 2023)
    - Creating material instances instead of materials
    - Added import of URP, HDRP and more Standard shaders
    - Added a bit more support for custom shaders by importing all the variables in Unreal (material graph still needs to be done by you)
    1.4 (September 2023)
    - Compiled for Unreal 5.3
    - Compiled for Mac
    - Some bug fixes
    1.3 (August 2023)
    - Added import of gameobjects mobility (Movable vs Static)
    - Added settings to adjust meshes import scale
    - Added import of .obj files (but not 100% supported as .fbx is the recommended format)
    - Added error message when asset filename contains invalid characters
    1.2 (July 2023)
    - Fix crash on Unreal 5
    - Support meshes that aren't using ConvertUnits
    1.1 (July 2023)
    - Added support for multiple static meshes coming from the same fbx file
    - Added a list of settings to adjust the import process a little bit
    - Compiled for Unreal 5.2
    1.0 (March 2023)
    - Initial Release
    Enjoy! :)

  • @MK-og7co
    @MK-og7co Před rokem

    C'est possible de transférer un projet unreal (seulement partie artistique aussi) vers unity ?