I Overengineered a Badwater Solution So You Don't Have To in Timberborn!

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  • čas přidán 12. 04. 2024
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Komentáře • 177

  • @DonGorgen
    @DonGorgen Před 2 měsíci +75

    Instead of pausing the observatories you could leave them active but set them to lowest priority.
    That way whenever you have some spare beavers they will go do some research instead of sitting idle.

    • @smalltime0
      @smalltime0 Před 2 měsíci

      this comment has been on almost every comment section

  • @Aabergm
    @Aabergm Před 2 měsíci +156

    It hurts that you assign removal of stumps instead of just placing a path to delete.

    • @sharpless
      @sharpless Před 2 měsíci +5

      Was thinking the same

    • @nicka8618
      @nicka8618 Před 2 měsíci +5

      Same it was killing me lol

    • @piotrfijoek1095
      @piotrfijoek1095 Před 2 měsíci +8

      Yeaah xD It shows Bifa hasn't played this for a long time.

    • @szasdragon
      @szasdragon Před 2 měsíci +4

      Yeah, stumps, just visual "decorations".

    • @KimOstberg
      @KimOstberg Před 2 měsíci +1

      Well, his mentor RCE does exactly the same thing, and it's painful to watch them waste time removing stumps and dead plants. Beavers have more important things to do.

  • @heathperry3199
    @heathperry3199 Před 2 měsíci +43

    you should have sent the badwater down a channel with large water wheels so that you can still produce power in badtide even though its isolated away

    • @SmokeandSpirit
      @SmokeandSpirit Před 2 měsíci +1

      Really as folktails wind power is a more consistent power source and it makes water power quickly obsolete once scaled up and combined with power storage. (Especially when playing on hard with long droughts)
      Really the other badwater channel is a more ideal collection spot for power already without creating a new channel. I just feel as he's in the endgame wind power is a better investment of resources.

    • @manofmanyeggs6399
      @manofmanyeggs6399 Před 6 dny

      its just normal water wheels in folktails

  • @rhodridavies9426
    @rhodridavies9426 Před 2 měsíci +22

    You don't need to demo the stumps, just build over them!

  • @LordPhobos6502
    @LordPhobos6502 Před 2 měsíci +10

    At the start, when the paths are 'too far away from district', that just means the beavers can't reach the worksite. As the path gets built they can reach the next one, then the next one...
    You don't need to move your district centre.

    • @overredrover9430
      @overredrover9430 Před 2 měsíci +1

      Yes, they have a range of about 8 tiles beyond the end of the path. Select a district centre or builders hut to get an outline of the extent of the builder's range

    • @LordPhobos6502
      @LordPhobos6502 Před 2 měsíci

      @@overredrover9430 yep 👍 And if they're on platforms or a cliff edge, they only have a range of 1, which is what was happening at the start of the episode.

  • @wickedlee
    @wickedlee Před 2 měsíci +34

    Love that you're beginning to look like RCE with high prioritising everything 😂 Glad you're feeling better Biff.

  • @JYelton
    @JYelton Před 2 měsíci +10

    One of the best shortcuts in the game is to hold shift while deleting using the destroy tool, it will suppress the confirmation dialog.

  • @michelborer7055
    @michelborer7055 Před 2 měsíci +16

    Really enjoing this series. That district really should have been called TEAstrict 1.
    Also, at 3:12 the only reason that building across the river couldn't be reached was because there's no way to get to them (unbuilt paths/platforms don't count, unfortunately). At some point the devs removed the district size limit so moving the district centre didn't really do much - It didn't hurt, but it also didn't do much.

    • @JTribell.J3BL
      @JTribell.J3BL Před 2 měsíci +2

      Wanted to say the same!

    • @takumi2023
      @takumi2023 Před 2 měsíci +2

      I thought they slowed down the beavers further away from the distract center. Just a little thought. Also, from an efficency standpoint, long paths sucks unles you know how to manage workflow. If you don't have storage for resources nearby, the builders would just walk back and forth alot. Beavers will always move back home to eat, so if their home are far away, it'll be inefficient

  • @Bigdoggieee
    @Bigdoggieee Před 2 měsíci +19

    My brother, you can just build over the wood stumps! Nice to hear you are feeling better❤

  • @Hanmacx
    @Hanmacx Před 2 měsíci +7

    22:37 at there, you could dynamite to have a bit of water pass through the dryout channel too

  • @SnyperMK2000JclL
    @SnyperMK2000JclL Před měsícem +1

    I love the past 5 episodes worth of pausing the 4 large water pumps sucking from that MASSIVE supply of water at the end of the river... like it will ever get drained even if left alone during droughts/badtides... thats a crapton of water lol

  • @JDKempton
    @JDKempton Před 2 měsíci +3

    "Trying to remember where things after you haven't played in a while" heck that happens to me after a nights sleep😦😁

  • @sofiadragon6520
    @sofiadragon6520 Před 2 měsíci +1

    22:44 "Oh my life is on a whole 'nother level down again."
    I know what you meant, but that's a quote for a mug.

  • @Marconius6
    @Marconius6 Před 2 měsíci +2

    Biffa: *spends half the episode blowing stuff up to make stairs*
    Also Biffa: "How do I get down to these trees a level below me?!"

  • @Rbull076
    @Rbull076 Před 2 měsíci +5

    Thank you Biffa! You just made my day with uploading new content of this series.

  • @imanishraf6215
    @imanishraf6215 Před 2 měsíci +3

    27:07
    4 beavers ready to be sacr.......send away for the greater good of the colony

  • @SnyperMK2000JclL
    @SnyperMK2000JclL Před měsícem

    Lol yes there is a mod for "all the stairs" except it adds spiral stairs left and right as well as the BEST THING EVER, the Ladder! Absolute game changer!

  • @joshn5699
    @joshn5699 Před 2 měsíci +3

    anyone else just screaming at the screen "JUST DYNAMITE IT! and add a stair." when he's overthinking how to get to those trees near the water source? just me?

    • @simongeard4824
      @simongeard4824 Před 2 měsíci

      It's right there in the video title... "over-engineering solutions".

    • @zyeborm
      @zyeborm Před 2 měsíci

      @@simongeard4824 an over engineered solution generally is a better solution that costs more. This is a worse solution that costs way more. Engineering was not consulted lol, probably managment.

    • @simongeard4824
      @simongeard4824 Před 2 měsíci

      @@zyeborm In my experience, an over-engineer solution *is* a worse one. It's not just the increased cost of delivering that solution - it's the *ongoing* cost of dealing with unnecessary complexity both in the solution itself, and on everything that ever touches it.

  • @GamerBadger82
    @GamerBadger82 Před 2 měsíci

    Biffa, there’s always a water surge after any increaseI flow, meaning you’ll always get a little flooding but it will dry out. You can have the flood gates as high as 2.5 without trouble.

  • @NikolaiManning
    @NikolaiManning Před 2 měsíci +1

    now that you have a solution for bad water, you can flush out the standing bad water near the underground ruins by running good water for a while. It should clear out that area so you can build there without getting sick beavers.

  • @Anomnomnomaly
    @Anomnomnomaly Před 2 měsíci

    A poor workman blames his beavers.... Me shouting at the monitor when Biffa fails to use some simple common sense. 🤣

  • @chicagomike1963
    @chicagomike1963 Před 2 měsíci +1

    Woohoo! New Timberborn! Thank you for the new episode. I read the title and was wondering how many beavers would get stuck and die during the project.

  • @trev8591
    @trev8591 Před 2 měsíci +1

    Massively over-engineered? Yes. Great fun? Yes!

  • @bryandensley6220
    @bryandensley6220 Před 2 měsíci

    "Are they set to be cut? They're not. But they will be with one swish of my mouse." ...Three swishes later...ok now they're set to be cut 😂

  • @everithh
    @everithh Před 2 měsíci

    Yay, this is back! I hope the next drought is the badwater tide so I can see the new re-routing in action.

  • @mgunter
    @mgunter Před 2 měsíci +2

    Please change the shrub walkway to better optimize beaver well being. You can easily make it to 30.

  • @chadmckean9026
    @chadmckean9026 Před 2 měsíci +2

    13:43 you only need a single layer, and you could have done this water management so much better with only 1 set of floodgates to adjust all the time

  • @bigman5125
    @bigman5125 Před 2 měsíci

    When building inline structures that risk stupid beavers cutting off each other. I would recommend utilising the different priorities along the route and pausing construction far behind.

  • @sofiadragon6520
    @sofiadragon6520 Před 2 měsíci

    Biffa playing Oxygen Not Included? Yes! I'll be looking out for that.

  • @squallloire
    @squallloire Před 2 měsíci +1

    Yes! The best part of Saturday returns ♥

  • @EternalGamingNet
    @EternalGamingNet Před 2 měsíci

    Such a fun project and great episode! 🎉

  • @AlexSwavely
    @AlexSwavely Před 2 měsíci

    Naming of districts seems like an opportuni-tea. Naming after tea blends, perhaps? Green (farming district, natch), Orange Pekoe... maybe American Sweet Tea for the badwater area..?

  • @DonGorgen
    @DonGorgen Před 2 měsíci +1

    28:56 Biffa is transforming into RCE :P

  • @mikenelson6630
    @mikenelson6630 Před 2 měsíci

    This is a great series, you've taken the colony a lot further that I would have guessed. I love builder games, and this is on my wish list. Meanwhile, I am looking forward to the ONI episodes as I am currently working on that myself. At about 400-500 cycles in, power becomes a challenge for me. It should be interesting to see your solutions.

  • @chadmckean9026
    @chadmckean9026 Před 2 měsíci +1

    9:01, 11:47, 12:43 you know you can just put the path on top of that and it will be done... also you can build on top of them and the stumps are gone

  • @AdamHinckley
    @AdamHinckley Před 2 měsíci +6

    1:01 told you they were working more then they should have and you didn't believe me

  • @belgare123
    @belgare123 Před 2 měsíci +4

    You could have just set up some flood gates in front of the water spawner and sent the badwater over the back of them too, but this was fun to watch :)

    • @errol02
      @errol02 Před 2 měsíci +1

      Sometimes that works and sometimes you need to blow a 2 tile, 3 dynamite deep next to the water spawner. Then put in 2 flood gates and when badwater comes open them, when not keep them closed for water pressure.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 měsíci +1

      Won't work 👍

    • @belgare123
      @belgare123 Před 2 měsíci

      @@BiffaPlaysCitiesSkylines Oh, yes, you would need a spill gate on each side as well to let the water flow out of the map

    • @samtro
      @samtro Před 2 měsíci

      You can't let water flow back over the source. It just won't spill over the map edge but build up instead.
      Though he could have just run the bad water to the other side. Would have been much easier

    • @zyeborm
      @zyeborm Před 2 měsíci

      @@samtro Have they changed that? because I've done it.

  • @EldGames
    @EldGames Před 2 měsíci +1

    There's no engineering like over-engineering!

  • @zjshafe
    @zjshafe Před 2 měsíci

    Use dynamite in the already established main channel and make a 2 wide section deeper across in line with the new bad water output channel. That will trap the bad water from getting close to the floodgate, making the expulsion quicker and less likely for bad water getting into the main water supply when the floodgates are dropped

  • @jdxv134
    @jdxv134 Před 2 měsíci +1

    11:45 for future reference once its just a stump like that you can just place a path over it instead of wasting the time of you workers to remove it

  • @Bpuddin5
    @Bpuddin5 Před 2 měsíci

    Biffa slowly turning into RCE with all the super high priority

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před měsícem

      I think you'll find RCE is turning into Biffa with the high priority. I was doing it before RCE started CZcams 🤣

  • @B.Evil.C
    @B.Evil.C Před 2 měsíci

    Glad you are feeling better Biffa. I was thinking the head of the river would be an excellent place for water wheels as they will continue generating power during bad water.

  • @666JGNotts
    @666JGNotts Před 2 měsíci

    Enjoyable again mate 😊 Don’t forget to turn the water pumps back on again .

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Před 2 měsíci

    lol You not only make me laugh but you make my head spin trying to figure out what you are doing! Always works in the end 🤩Glad you are feeling better and happy to see Timberborn again!!

  • @jamie_23
    @jamie_23 Před 2 měsíci

    Love this series ❤

  • @sltkm
    @sltkm Před 2 měsíci +3

    Actually, you don't need to dynamic a path for the badwater, Just close your floodgates and it will exit above the water source went it overflows.

    • @overredrover9430
      @overredrover9430 Před 2 měsíci

      It won't drain over the water source but will beside it, so just open a 6 tile wide channel right beside it instead of down hill/mountain and place floodgates at the edge of the map to keep the fresh water from flowing off 🤷‍♂️. Too late now

    • @boudico843
      @boudico843 Před 2 měsíci

      Nope, does not work.

    • @crowaust
      @crowaust Před 2 měsíci

      iirc water/bad water doesn't exit over a water source only over a dirt block
      D = Dirt, E = Empty, S = Water source
      DEED
      DSSD
      In this case it would fully fill the empty spaces and then over flow when it gets over the top dirt and then off the map
      DEEED
      DSSDD
      In this case it would only partially fill the empty spaces as there are 3 empty spaces over 2 sources, it would flow off the map in the third empty space on top of the dirt.
      The map that Biffa is on, is like the first example, so he either needed a trench or to dynamite beside the sources to allow the outflow before it overtopped that area.

  • @russelljacob7955
    @russelljacob7955 Před 2 měsíci

    New districts help in worker efficiency by not having to cross the map.
    And are quite simple to set up. They will import and export whatever is needed.
    Toss down new district and a warehouse district? All good

  • @IOSALive
    @IOSALive Před 2 měsíci

    Biffa Plays Indie Games, Subscribed because your videos are so much fun!

  • @jase_allen
    @jase_allen Před 2 měsíci

    Instead of needing to pause or unpause low priority tasks to free up labor, just set the priority of each job. I set the priorities as soon as I place the buildings down to be built so I don't forget to do it later. My general rule of thumb is pumping water is the highest priority, farm workers, gatherers, and grill/bakery workers are second highest, builder huts second lowest, haulers and science are lowest. Everything else is regular priority. That way, when workers are scarce, they're automatically pulled from the lowest priorities to work in higher priorities until there are enough workers for everything again.

  • @Karagianis
    @Karagianis Před 2 měsíci

    If you just want to get rid of bad tides you don't need to drop it off a mountain and then turn it round, you can just shunt it off the map immediately after the flood gates. Water can flow off the map right next to a source block, it doesn't have to go somewhere else first.

  • @smoore6461
    @smoore6461 Před 2 měsíci

    I found the unstuck mod a HUGE help! For those bevers too dumb for their own good

  • @MatthewSwaine
    @MatthewSwaine Před 2 měsíci +1

    I'd love to see Biffa playing on 'Hard' with the 40+ day droughts.

  • @ivannovalery6504
    @ivannovalery6504 Před 2 měsíci +1

    There are a lot of challenges, other than happiness, that can be placed on this game if they ever plan to make a campaign of it ala old city building style. All of them at the moment are self made. Engineered a spill way, build the biggest dam, have a district fully populated by bots, reach total population of 500 with average happiness of 30, open all sciences, or fill 80% of the map with with trees and shrubs, etc.
    They can even make a world map of places lived by different types of beavers and have an inter city trade system..
    I enjoy watching people make their own challenge of the day and build toward it

  • @HenryAshman
    @HenryAshman Před 2 měsíci

    You're probably best replacing the dam to the main river flow with double floodgates instead of a levy and a floodgate. It looks like some of your water is falling off the back as it's flowing over the top of the water sources. With a double floodgate you can leave it at 0.5 most of the time to avoid that

    • @greaselambu5299
      @greaselambu5299 Před 2 měsíci

      Water doesn't backflow off the source, it just stacks infinitely.

  • @Elbrasch
    @Elbrasch Před 2 měsíci

    Sadly, normal difficulty droughts and bad tides are pretty capped in length. So your setup is already pretty stable.

  • @MarkElkin-gc6nk
    @MarkElkin-gc6nk Před 2 měsíci

    Hey biffa! Much love from Canada!

  • @SmokeandSpirit
    @SmokeandSpirit Před 2 měsíci

    You could just make a channel using entirely dynamite and deflect the badwater more immediately back off the edge without first taking it down the cliff. Then you'd only need a row of floodgates and some dynamite.
    I did this myself on this map and 1 deep 5 wide was a large enough gap for the entrance and the spillway out of the map was 4 wide 2 deep. Nothing overflowed.

  • @daniel_bonatto
    @daniel_bonatto Před 2 měsíci +1

    You don't need to move the district, you just need workers closer to the construction

  • @hanzzel6086
    @hanzzel6086 Před 2 měsíci +2

    25:20 Or, you could delete the path, dynamite it, and then put in more stairs, then build a path over the stumps as your woodcutters chop down the trees.
    27:25. Poor dude isn't the bone head here, the one who doesn't realize that all paths out are blocked by stairs is! (/j. Shouldn't need to put that, but I've had too deal with too many snowflakes/misunderstandings lately and I'm not risking another)

  • @fokeyjo
    @fokeyjo Před měsícem

    You haven't reached the level of carnage that another certain youtuber caused (and I'm still getting over), so I guess a little death because you didn't set up scaffolding is simply "inevitable" 🤨
    However, still have to express my thanks for you helping me discover this game.. I'm over 220 hours on it and still loving it in an unhealthy addictive way!

  • @davehollowell2104
    @davehollowell2104 Před 2 měsíci +1

    There are pumps that can deal with bad water and move it else where. One you tuber built a dam on the source that allowed the good water through and rejected the bad water.

  • @thatotherguy186
    @thatotherguy186 Před 2 měsíci

    Your Badwater plan is exactly what I did on this map last played. It’s actually my end game for all maps now with the bad water. Turn it around asap and send it off the map. Then I went WAY overboard and made that whole like corner of the map one big reservoir.

    • @bigman5125
      @bigman5125 Před 2 měsíci

      I used to do this; a gate only a tile away from the source. I also use the mod to automate gates when badtide starts.
      The problem I found was although it was easier, it wasn't in the spirit of the game and I wanted more of a challenge. I now search for maps with sources not on edges so this isn't possible.

    • @thatotherguy186
      @thatotherguy186 Před 2 měsíci

      @@bigman5125 yea it basically brings it back to update 4 at that point. No badtides lol. Thats when I focus on bots…. Or just start a new one 🤣

  • @Ralthen
    @Ralthen Před 2 měsíci

    I laughed at the massive over engineering of the bad water waterfall diversion, could have done a 3-4 wide gateway into a 3 deep 2 wide channel that went 90 degrees straight off the map at the top layer and been fine

  • @TXPhoenix79
    @TXPhoenix79 Před 2 měsíci +1

    19:55 there is a ladder mod

  • @Uzzgub
    @Uzzgub Před 2 měsíci +3

    A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm

  • @notharry9328
    @notharry9328 Před 2 měsíci

    Nice Video!

  • @subynut
    @subynut Před 2 měsíci

    Overengineered?!? I think RCE is gonna have to be the judge of that! :P

  • @rustbucketstarship
    @rustbucketstarship Před 2 měsíci

    you can cut down all of the berries and use that area for farming or for trees.

  • @samtro
    @samtro Před 2 měsíci

    Biffa. Mate. I love you. I really do. But the decision making in this episode really hurt. 😆

  • @SmokeandSpirit
    @SmokeandSpirit Před 2 měsíci

    Well she is quite the beautiful aquaduct even if she's overengineered. It all works and looks good and thats all that really matters.

  • @ashardalondragnipurake
    @ashardalondragnipurake Před 2 měsíci

    modern employer: im reducing the working hours from 18 to 16 why arnt you happy
    if you sprint you have time enough to grab a snack before you run back to the factory line
    what are you talking about 8 hours of sleep

  • @Simon.W1
    @Simon.W1 Před 2 měsíci

    Good Video Biffa 👍
    I am looking forward to your next Vids

  • @shadowheart8279
    @shadowheart8279 Před 2 měsíci +4

    Hey don't blame the workers blame the boss for the mismanagement of the prioritisation skill. If the boss didn't set everything to HIGHEST and instead build a little at a time the poor workers wouldn't be stuck. I think they should form a union.
    For big projects you should set different phases to different priority or thats just gonna happen more and more.
    Case and point RCE.

    • @DonGorgen
      @DonGorgen Před 2 měsíci

      Only a matter of time before Biffa mess up and causes a insident.

    • @shadowheart8279
      @shadowheart8279 Před 2 měsíci

      @@DonGorgen Yeah and i'm hoping it happens sooner rather than later because it'll be a fun vid to watch biffa running around like an headless chicken. All while blaming the beavers.

  • @lifedragon99
    @lifedragon99 Před 2 měsíci

    You need 1 floodgate for each water source in order to not over flow leevees and land.

  • @maclyndmello3418
    @maclyndmello3418 Před 2 měsíci

    You can build infinitely down.. So for the side Dam construction you could have come fron the top itself building downwards

  • @brettmaddux9243
    @brettmaddux9243 Před 2 měsíci

    Yeah, I've found you've got to take large building projects where beavers might bet trapped one step at a time if you don't want to lose any. When you have a long stretch being built at the same time with the same priority, they just get caught being stupid too often. You like laying the whole thing out ahead of time, which I get. But then, you just have to only prioritize that first step, second highest the next, then once the first step gets done, raise up the second priority to first and the third step to second highest priority. And so on. And even with micromanagement, some situations just are going to have some beaver getting foolish. Plus, on huge projects, it takes a lot of attention and so other problems can pop up that you don't notice.

  • @PipBin
    @PipBin Před 2 měsíci +4

    the gap between timberborne episodes was wearing on me. Now I feel all is right with the world!

  • @laurenvella5802
    @laurenvella5802 Před 2 měsíci

    idea: co-op Timberborn with RCE and Biffa, each have a district on the map, trade resources etc.... devs.... please?🥺

  • @TS_Mind_Swept
    @TS_Mind_Swept Před 2 měsíci

    1:41 the pickapicka in the mouth SuperVinlin

  • @alexgoodwin2419
    @alexgoodwin2419 Před 2 měsíci

    Blimey, you weren't kidding about over-engineering your badwater solution. Does Muppet Biffa have anything to say about it?

  • @AlmechAlfarion
    @AlmechAlfarion Před 2 měsíci

    Watching Biffa over-engineer diversion levys when TNT'ing down a channel would have done the same thing.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 měsíci

      And I enjoyed it 👍

    • @simongeard4824
      @simongeard4824 Před 2 měsíci

      Hey, the video title says "over-engineering"... you can't say you weren't expecting it... ;)
      That, and it's kind of been a theme of this series...

  • @michaelg7022
    @michaelg7022 Před 2 měsíci

    Thanks!!

  • @drworm73
    @drworm73 Před 2 měsíci

    I genuinely think my stupidly large "solution" for doing something similar on the valley map is even more over engineered. It's gloriously moronic.

  • @HellDuke-
    @HellDuke- Před 2 měsíci

    If there is one thing I learned from Oxygen Not Included is that if everything is high priority then nothing is high priority. And there just a bit later in the video apparently you will play some ONI :D

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  Před 2 měsíci

      That's what they want you to think, muhahahahaha 😅

    • @urkerab
      @urkerab Před 2 měsíci

      Surely it was The Incredibles that taught you that?

  • @93ahalsey
    @93ahalsey Před 2 měsíci

    Can we all go to the dev suggestion box and ask for corner stairs!!!!!!!! 19:18

    • @nurmr
      @nurmr Před 2 měsíci

      The staircase mod has them, and there's another mod for ladders.

  • @nicka8618
    @nicka8618 Před 2 měsíci

    The triple dynamite would have been better. And you would be better off lining up the floodgates to make sure no bad water fully gets drained

    • @nicka8618
      @nicka8618 Před 2 měsíci

      Can’t wait until Biffa finds more mods

  • @Revilo2242
    @Revilo2242 Před 2 měsíci

    Good vids

  • @simonlees2848
    @simonlees2848 Před 2 měsíci

    Tripple dynamite would have worked better then double, drop it down and clear it out faster

  • @osets2117
    @osets2117 Před 2 měsíci

    The districts is probably my least used and least favorite feature of this game. On maps this size you can just barely not reach the ends.

  • @grassfolk
    @grassfolk Před 2 měsíci +1

    Why did you put levees at the top rather than a double floodgate?

  • @jkrende
    @jkrende Před 2 měsíci

    Biffa lowers the working day from 18 hours to 16 hours... who wants to work 16 hours? how about 12? 10?

  • @AdamHinckley
    @AdamHinckley Před 2 měsíci

    27:41 looks like two beavers on the left, not one

  • @ChaserYohmoi
    @ChaserYohmoi Před 2 měsíci

    I got to the mess at 27:42 what happened to blasting the clif side back it would have fixed the problem without using all those blocks paths trapped beavers,
    Also dynamite could have been used to get to those lower level trees instead of those extra platforms and stairs.
    Just had to get my point of view in cause ugh 😩😩😩

  • @foxy1706
    @foxy1706 Před 2 měsíci

    oh why send badtide that way the other way and back on itself works. also single depth is perfect to flow it off the map. use double flood gates so only goes 1 hogh when closed

  • @spencerfinds
    @spencerfinds Před 2 měsíci

    if you build a path over the stumps and then delete the path it will remove the stumps! No need to prioritize their removal!

  • @wtftolate3782
    @wtftolate3782 Před 2 měsíci

    I don't need science anymore... all done

  • @Erkle64
    @Erkle64 Před měsícem

    "magically disappeared"

  • @srinidhit8298
    @srinidhit8298 Před 2 měsíci

    If u had closed the first flood gate near the water source, wouldn't it have been higher than the source and send the water out of map from the map

  • @Ketraar
    @Ketraar Před 2 měsíci +1

    Why use levies instead of 2 level floodgates? Now the water at the top will be trapped indeed, but wont be usable since the floodgate cant be opened to the bottom.🤔

  • @user-yl7yv4gy8k
    @user-yl7yv4gy8k Před 2 měsíci

    Would recommend anyone who's into timberborne to watch skye storme. He does some incredible things