Designing Ghost of Tsushima (feat. Sucker Punch) - Noclip Podcast #34
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- čas přidán 27. 08. 2024
- Danny talks to Nate Fox & Jason Connell from Sucker Punch about the design of Ghost of Tsushima's open world, close-quarters combat and broad narrative.
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It sucks that some people think that this game has done nothing that other games haven't. That it is jusr another open world game. But this game did something that I simply love, that most games haven't done when it comes to open worlds. NO MINIMAP! That was amazing. And how game guides you in other ways than just pop ups. More open world games need to do this.
Exactly
It's also worth noting that a game doesn't have to be completely cutting edge and Innova to be a great game. People need to give up this notion that a game has to be totally original in order to be good...a game can be a masterpiece even if it doesn't reinvent the wheel.
Got Platinium yesterday, true masterpiece, and still want more of it, hopefully there is NG+ coming in the way.
Did you see the new co-op mode coming, can't wait.
One of the best open world games I’ve ever played in my life. I’m still not finished with it but I’ve been clocking hours in this game. It’s amazing.
The combat in this game honestly set a new bar for me for what a game could be. There are only two games in existence that actually made me feel like I was having a duel with an opponent. Ghost of Tsushima and Sekiro. Every other game just feels like two guys flailing and swinging in the general direction of the other guy. I hope more games adapt this style of combat and Ghost proved that this feeling doesn't require the game to be insanely hard like Sekiro is, thought high difficulty isn't necessarily a bad thing in my book.
Just kudos to this team that has never done a proper melee game before. They absolutely nailed it on their first try.
NoClip is a gift to gamers everywhere!
I swear people always interview devs about superficial stuff like "how long is the game", "how many missions", "Who are your inspirations ?", and you see with this interview, talking about Game Design is so much more interesting : you understand the vision behind the choices they did (even the ones people didn't love, like the fact the game is easier and easier the more you progress)
This game is TRUE escapism. Works out perfectly in 2020
I can't escape the fact I don't own a PS4.
Can confirm what Nate said about the localization. It's extraordinary. I've played a lot of Japanese period games and watched a lot of period films and it fits right in. I've seen many Japanese players complimenting it as well.
I think it's so wonderful that Famitsu gave the game a perfect 40/40, that's an incredible achievement. For those who don't know, Famitsu has 4 separate reviewers each rate the game on a scale of 0-10, and then the reviews are all added up to determine the total score out of a possible 40 points. That a Western studio managed to make a game about anceint Japan, and all 4 Japanese reviewers from a Japanese publication thought it was such a good, authentic representation that it deserved a perfect score, is really commendable and speaks to the amount of work that was put in to ensure this portrait of Japan would seem realistic even to Japanese people
This game was SO good.
For me it is game of the year so far.
The game did so many things right.
Sucker Punch did the best games of last generation for me as well. Infamous 1 and 2 were best exclusives for PS3 as well for me.
Just now started playing. About half way through, and I'm totally hooked. One of the most immersive games I've played in ages.
We don't need an AC in Japan anymore. Sucker Punch made this game too good to compete.
So happy to have found this interview! One of my favorite games for sure, loved Iki Island as well! Hope to see a sequel at some point!
Love this game, no game has left me thinking about it as much as ghost has
Interesting hearing about the tree density, because while actually playing, I thought "this game is gorgeous, but as a nitpick, Japanese mountainsides tend to be more densely forested than this," but it is true that it would have been harder to see things and act, and the areas that _were_ dense stood out more.
This is my GOTY, it's not perfect but it has given me the best open world experience all generation.
Just a phenomenal game. Would love to see more in this style from Sucker Punch. Just being in that world and immersing myself in the sights Tsushima, Japan has to offer was such a treat. Congrats to the whole team (special shout out to the audio team who did a fantastic job! I see you guys!). Great interview.
Can we get this video captioned properly for deaf viewers?
Sadly we simply don't have the budget to do it. At current rates we'd have to pay close to a thousand dollars a month to get a weekly podcast of this length captioned - especially as we intentionally don't use companies that pay unethically for this service. This wasn't taken lightly - the first 15 or so episodes of the podcast were captioned & transcribed entirely - and of course all of our documentaries - but we just can't afford to have each podcast captioned. I may look into doing a sponsorship for it at some stage, but I'm sorry that we won't have these captioned. Of course the docs will continue to be.
@@NoclipPodcast You can activate the option on CZcams to allow volunteer people to write captions for your videos.
@@axelhugh4609 CZcams is ending that feature by the end of September
@@axelhugh4609 Yea we use that feature on our main channel a lot - though sadly CZcams are ending that feature in the coming month. A massive shame.
Wonderful interview as always from NoClip. Im still only on Act 2 but I purposely avoid stealth where I can. I want to stand as a true Samurai and still fight against the Ninja aspects. I enjoy the game allows me to have a lot of that roleplay built within most of its game systems
Note from november 2021: NG+ is Awesome, lots of quality updates and DLC is maybe in top 5 best DLC ever. God damn SuckerPunch. Well f*cking done
Got my OG PS4 to play Second Son back in spring 2014 and now we have come full circle... this game was everything I wanted and is my GOTY. I'm kind of sad that I have platinum'd the game already, I just wish I could spend forever in the game. I feed foxes every night in real life, so the Inari shrines really connected with me and I particularly loved the duels.
I really hope there is a sequel (and we can cut normal bamboo trees haha) , the collectors edition is beautiful. I'd like to thank Nate Fox, Jason Connell and the whole team for making such a fantastic game that has been one of my best experiences in gaming.
You're in luck, co-op just announced, and probably more trophies to go with it.
@@vincevirtua I was discussing it on the forums, so excited... :)
Please have another interview with them about the new mode in GOT.
Actually thought this was a ofp2 dragon rising for a second
Well, what do we have here?!
Nice Talk about Ghost OF Tsushima game....................................
I can't wait to try this game running optimised on a PS5 in hopefully 4k...holy
Bro danny could u ,idk, do a podcast with, idk, Insomniac dudes. Like, idk, Brian Inthar. plz
idk, but plz noclip..
czcams.com/video/FQQh8L1Rf7g/video.html
Julian yea I know this is an interview but I feel like GoW deserves more
This game achieved a kind of magic that no other open world achieved for me: I avoid checking marks on the map, I prefer to go mark quests through the classic menu, and While heading to a main quest, I bumped into Yuna in the middle of nowhere and had a very fluid dialogue until the game asked if I wanted to stop what I was doing to help her.
Pretty simple but the focus on the mood and minimal UI just blows me away in immersion,
GOTY
Game of the Year for me
mini spoiler at 31:50 ?
Did they bring back Clue Bottles yet?
It is and are they going to make a nother game like it but in the future like cyber punk.
Why would it be in the future?
This is my swan song for ps4 pro and yeah you miss a ot if you just doing the main mission.
So when is the PC port coming?
It's coming don't worry. Soon lol
Kurasawa mode is literally handicapping yourself. Why would you do something like that to such a beautiful and colorfoul game.
I don't think it's meant to be used on the first playthrough. That seems like something you'd do after your second or third time through the game. Which is what they say in this very video. If you did that on your first playthrough, you would be missing out on one of the most beautiful console games ever made.
Did Jason mean deer or foxes? Because foxes sound like high pitched yelling
Deer are the same way, barking.
The foxes sound more like chirping, the Dear are a bit more screamy. I haven't heard a deer IRL, but goats at least definitely sound like people.
only 7k views? I feel like a VIP in before the mongolian hordes
I’m still so not down with it being called Kurosawa mode. literally hundreds of other Japanese directors with black and white visuals.
Sure, absolutely, but not hundreds that have the same cultural cache worldwide. His cinema is and always will be an entry point into Japanese samurai cinema.
So early