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Dragon Ball FighterZ - Bardock Tips & Tricks
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- čas přidán 2. 04. 2018
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Bardock tips! You will hear me many times saying in this video Bardock is about as straightforward as a character gets but that's a perfectly fine and OK thing. Bardock's gameplan is to get in and knock your teeth out, and he's incredibly good at it!
0:17 - Special and Super moves
8:49 - Bardock's normals
11:22 - Solo snapbacks
12:52 - Combo'ing into multiple supers
14:53 - General gameplan
20:36 - In closing
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Anything helps! With tips I can afford to buy the good bread instead of the cheap flakey bread cause I am a poor bum.
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As promised, Bardock tips! Bardock is a lot more of a "normal" character than Broly is so the video isn't quite as long as his, although I guess by normal standards its still a plenty long video.
Great video can you do a Tips and Tricks on Adult Gohan next :)
Just a small overlook in the video, you didn't mention that Bardock's Sayian Spirit Level 1 hits twice up close and once at a distance. Other than that, thanks for the info!
Tbh i gald he dont have a good ki blast game because if he did he be top teir... He a true point
you can get something after ki blast, you can vanish on hit and bounce them off the wall then auto combo
Truth Warrior thats true im saying he dont have a beam... If he did he be godly
The real Wolverine of DBFZ.
Actually the Air M Raging Meteor will cause a sliding knockdown if used after a launcher (but before a smash attack) it doesn't matter on combo length. The grounded M Raging Meteor will cause a sliding knockdown regardless of combo length and with out the need for a launcher first
If I may elaborate,
You can't get the slide knockdown from any strength if Raging Meteor if you've already hit the opponent with Bardock's HS super. I've yet to test If it's possible after his LM super, assuming there's enough time in a Vegeta assist.
If you could, I'd have the sickest fucking assist combos.
This is true. I've tested it with the Riot Javelin and it is still impossible to get the sliding knockdown, even if the sliding knockdown has yet to be used
I like these longer tips and tricks feels like I'm getting the most info
My favorite Goku: Yamcha Goku, complete with wolf fang fists and facial scars.
I juste noticed the lighting changes mid stage, this games attention to detail is nice
Yep cloud cover and all, lots of love in this game.
I wish the game gave you the frame data
Same friend. Unfortunately only NRS seems to care about that.
rooflemonger yea it is pretty good and helps people understand the game better
Dust loop is where I go for that info also hit and hurt boxes
Thank goodness it does now.
I mean you can cancel ki blast with Rebellion Spear with assist call or vanish to get a combo out of it or super even. Not that I'm defending his ki blast as a good keep away tool(it's not). I'm just saying it makes for interesting mindgames in the match because your opponent also knows you can't throw a beam projectile so they're more prone to Super dashing whenever I jump up in the air and the next thing they know, they got hit by a Rebellion Spear.
can we get an updated version of these tips and tricks vids as the game has changed a lot since these were uploaded
I know Bardock's is taken from the movie, but I like the similarities between his and Goku's level 3s.
They both power up into an SSJ, they both hit you with a combo, then they both end with a powerful blue beam. So great.
Minor addendum. EX spinning attack will only give a sliding knockdown if you haven't already had one in the combo. So if you do that Bardock combo where you can follow-up from his level 1 super with an assist, the EX Beyblade attack won't cause a sliding knockdown.
Also, the light and medium ones can be cancelled into super. So you can technically burn meter after them even without the sliding knockdown.
Yeesh, in addition to frame advantage, Bardock's big charge punch also does a pile of chip damage.
Not a whole lot, and it can't kill, but every little bit does count, after all.
As always a very helpful video for me to learn more about a character
Also as a random aside taking my own words into account from the previous meta video: I am trying to make a team where I don't use Vegeta and it's so freaking hard. It's like I don't know how to play a team without vegeta because I depend on that assist so much. I actively don't want to play a Nappa team without vegeta because he feels crippled without him. Maybe something like Broly/21 or kid buu/16? I dunno.
That's the big problem with strong assists, they become more important then the characters who are actually fighting, and so the first person to lose a character is at a huge disadvantage, not because they lose a character but because they lose an assist, that's why I like the mostly weak assists in DBFZ, it makes the characters that are fighting more important, and makes the matches more interesting then MVC assist mania.
rooflemonger I would suggest Tien, as you know his beam assist can clash with kamehamehas, bounces the opponent up like an explosion assist to extend combos, and when he's out he's a great anchor with enough health and bar!
Set up characters need lock down assists Kid Buu is a great alt for Vegeta
Tien and yamcha are pretty good for that purpose. Broly and yamcha would go well together
rooflemonger same
Saiyan Rambo.
This video help me out some much with my bardock. Thank for the tips
Happy to be of help friend!
This is a great video. I’m really starting to like Bardock more.
Maybe his overall aggressiveness and lack of true ranged combat(aside from concentrated energy specials) may well be intentional to him as a character, but I feel that his overall combat potential and malleability for what he can do depending on who his teammates also fit in with his character more than anyone else. He was a squad leader after all, and he did try to convince other Saiyans to join in on the fight against Freeza before he got tired of their dismissive attitudes and basically went "You morons! Fine! I'll do it myself!" rather than being gung-ho about combat outright... Only to then prove that aside from Freeza, he's not terrible at actually bashing his head against a wall like you say in the event he's fighting solo(and not being ambushed); At least he _can_ fight well enough alone unlike a few others. :U
I could learn another computer language with the amount of time I would need to practice to be able to play even intermediately. How can a player consistently land hits to continue combos as their opponent ricochets off one of the walls? Bardock's 10th combo is a good example. I can only do it when lucky.
These were different days, before we all wished Bardock was erased from the game.
Hes not even that bad
Van Hellsing the point was that he isn't bad ... especially when he was just released ... really op on day one
I wish i knew how to do all of this fancy pro shit you're doing
the best way i can describe his qcb medium when it does a knockdown is it does a knockdown on the ground and in the air it follows basic air heavy rules
Can you please keep the dmg numbers on? No point in hiding it. It was annoying not having it when watching the broly video. And same thing here :( Other than that I like your format and easy to learn. Thanks.
Why would you want them on? I find them incredibly distracting when I make these videos and nothing in these videos comes close to being a proper combo, you can check the combo guides for that where all the info is displayed.
couldn't... you just look at the life bar? it doesnt matter if its krillin or broly everyone has the same amount of health so if a combo does about 50% of the health bar its pretty safe to assume its a 50% combo.
I really gotta know what your outro song is. It's so funky and it's been bugging me for ages
True love we makin' - capcom vs snk2
I cant use the qcb M special during a combo anymore the enemy always recover before it touches
As always, great video thanks!
I encountered a character that beats round start rebellion spear - Hit's standing heavy. I don't know why it lost but it did.
Great video man! I love your content!
you can counter bardock's light rebellion spear in neutral start up with most characters' 5H
Good video. The only thing I'll mention is that his M Rebellion spear on the ground is way better for corner combos than his air version, with the exception of the no meter/assist snapback. That's the air version's shining feature. If you mentioned this in the combo video im sorry D: ! The ground one lets you get tons of extra damage thanks to his auto combo. IE 2m->5m->236m->first 2 hits of auto combo to slam them back down->2m-5m-5h->super dash->and so on and so on. It lets him get craazzyyy damage. With the team I run him on (Bardock/Black/SSJ Vegeta) I can get a ToD off a 2m in/near the corner as long as I have ~2 and 1/4th bars and sparking at the start of it.
Maybe I am not following you but the air one lets you get everything you say the ground one lets you get, on top of having a lot more hits ahead of it.
Sorry, I should have phrased that better. I'm saying you can do a lot more overall damage with the grounded one in a corner combo. But the air one definitely isn't bad. Its big things are the multiple ways to follow it up ie vanish/assist/and the best one imo the force tag in the corner. Both of them though give you at least a vanish followup mid stage. Here's an example with the grounded one to show what what I mean twitter.com/pghMav/status/981015087661174786?s=19 It doesnt have to be a ToD/sparking, the takeaway just the concept of being able to get a second ground loop before having to go airborne at all thanks to it and Bardock's autocombo, allowing you to catch them without having to go airborne.
I know this is old but, I kept thinking about all the Bardock solo comebacks I’ve seen when the whole section on where he should be placed on the team.
Why do you have damage turned off in practice?
Cause its a tip video and damage distracts me when I make these vids.
Again great vid keep up the good work
Im pretty certain if you sort of plink your vanish after the air S you can get the wallbounce
4:39 the what punch?
Bardock is like the guy you don't expect to beat the enemy with but you know he'll be able to eat into their health pool like easily
They hateeeeeeeee him 😂 I’m bout to use my dude to his full potential now
I have a cuestion ¿Bardock/Trunks/Adult Gohan are a good team? they are my favorite characters and the ones who i play more comfortable ¿It will be better if i change one of them with vegeta or goku black for example? im in android tier and i feel that they dont have much synergies in common (Sorry for my english im spanish)
Awesome! Thank you! This was very helpful. Are you going to do a Yamcha guide? ^_^
jump installing 236m gives Bardock some mix up potential.
Does Tien's Dodon Ray assist knock enemies too far into the air to successfully connect multiple supers? I'm experimenting with anchors that AREN'T Vegeta and Tien is one of my top picks I'm looking into, but I'm concerned about how he'll work alongside Bardock, my point.
5:48 Scorched, Vegeta would be foaming at the mouth if he heard you
If its a normal sd combo thery jump out if its 2H launch its a sliding knockdown
Sadly you didn't cover this in the video, but what assist would you recommend using for Bardock
What do you mean it is Bardock's turn?. It's always his turn lol
thanks for the great vid yo
I'm ready
hello man, do you think Bardock is too good in everything?
good block stream set like adult Gohan but do not require a bar, and
a fast special in neutral that can initial at any position, and a good assist too.
Uhh well, no. Bardock is pretty average. He doesn't even begin to compare to a character like Adult gohan.
I hope you do an android 18, yamcha or krillin guide.
Also the part where you said bardock doesnt fit with majin buu or nappa, but LOL does anyone other than ss vegeta fit with those 2?
Not really unfortunately :( They both need their lord vegeta to get much real done. Although buu is a bit better off than Nappa in that regard at least.
Dude wtf, I always spam my light auto combo after qcf 1 on block and it always works
Hey roof can you make a tip on what to do during neutral game? Im so bad on initiating, im always using super dash to initiate.
Actually might have a general guide on the neutral up in a few days.
Thanks for all your vids. Can you do one on Vegeta Blue?
I will get around to as many characters as I can in time! It takes some time for me to feel comfortable enough with a character before I can make a video for them.
How plus is his Tyrant Lancer? Keep up the great work.
Goregy another video said 4 frames, but I don't know for sure
Rooflemonger did you make a tips and tricks video for blue Vegeta?
Not yet no, I make these vids when I feel very comfortable with a character and I do not yet feel that with any of the blues. A regular goku guide may be in the future though since I am currently working on him.
Thx for the Tips :D :D :D :D
How in the world did u continue to combo with Hits assist after the bionic arm super? I cant jump high enough to hit my opponent
Element of timing to it, just gotta practice it out.
Are his normals really below average? I’ve heard a lot of people saying they’re amazing. The air medium has decent range and since its a double hit it confirms combos really well, his 2L comes out pretty fast and it actually hits low and his autocombo is one of the best of the game.
He hits hard, but in neutral they just don't got the range and he's got nothing to help facilitate them.
Even blue goku is good for multiple sayian spirit
You sure Rebellion Spear isn't positive on block? Cause my testing seems to suggest otherwise.
It is positive on block. I didn't say it wasn't.
rooflemonger oh, I thought you did. My apologies.
He actually said it's "Not terribly safe on block." Around 0:45 is when he's talking about it.
Have you tried playing goku blue
im always having problems when following up the last 2H any tips?
In what regard? You just double jump after the secondary post launch ones for the most part.
i do this sequence (notepad notation)
2M,5M, j.c 5M(air,2hits),5L,2H(launch), 5M(2hits) 5L 2H j.c 5L,5M(2hits) 214M
i fail most the time in the jump cancel after the second launch. bardock stucks there
have u done blue vegeta?
Not yet no, I will get around to as much of the cast I can in time but 1) it takes a while to make a video and I don't make videos without feeling comfortable with the character 2) honestly I don't find blue vegeta fun to play in the least so I don't feel much incentive to play him.
ight np also im just asking an opinion which team would u think would synergize the best cell vegeta bardock,bardock adult gohan vegeta , bardock vegeta and gohan or any other team fom these 3 characters
Of the 3 listed I'd probably go with cell/vegeta/bardock, although I'd run Barock as the front character.
well do u know that bardock lvl 1 combo with vegetas assist in the corner after doing it with vegeta can i extend the combo with cells kamehameha assist or does it only work with goku black and ssj goku?
2 things.
1. Slideout is not a word. Please stop saying it. Sliding Knockdown thanks.
2. You are misunderstanding what causes and doesn't cause sliding KD. For 214M you only get Sliding KD if it is done grounded or if you have done a 2H launcher before using 214M. 214H will work if you do not do this however there are moves that steal your sliding KD and will make it so even if you use 214H you won't get that slide. The most basic example is if you were to do 214M after 2H then after Vegeta assist And Saiyan spirit you would try 214H. The first sliding KD would in essence steal your slide and make it so it is impossible to get another. There are other examples of this but this is the simplest. There are other characters that have the same properties as Bardock such as Vegeta.
1. I will use what words I please, deal with it.
2. Good to know, I guess I conflated it with long combos because all my long combos with bardock don't launch up high.
What does he mean by 'anchor character'?
The character you put in the last slot. A "point character" is the character you put in the first slot
:)
An anchor ideally should be either fairly self-sufficient (like tien) or provide a good assist for the team (like vegeta), or both of course
Cease Benjamin Beast oohh makes sense. Thank you
SKETCHY 95 np man
*LLLLLLLLLLLLLLLLLLLLLLLLLLL*
Thank you for these, they are so helpful as well as the combo videos.
Happy to be of help friend!
16th
Boi I will fold don’t try me lol pull up watch haters comment on this comment I will fold you up too
*Average*
Lol