I loved the video game and finished it on Switch even though every hour had to reset because of a memory leak. I like how this board game doesn't look over produced. Hopefully the final version won't be a huge bloated box with minis etc. I like bag builders and love the source material so will definitely check this one out.
@@kosterix123 Not that I know off. I finished the game maybe 10 or so months ago and it was still there. This was for switch version though the problem is probably not there on Xbox or PC.
@@willeh1947 Indeed. Nice to know even deluxe version is only $85. The upgraded tokens always good for bag builders. I'll most likely be backing this one.
That’s silly. This is the demo version: Unfinished and a rushed production to facilitate how the game plays much more than how the Quality will be. The base game (45usd) on KS gets additional finishing touches such as duel layered boards and a few acrylic pieces. The Deluxe edition (85usd) makes all the chips and tokens high quality acrylic as well as a few other things becoming metal (coins, marker) and additional tuck boxes for cards.
@@willeh1947 yes I know, I backed (for C$1) but the entire project feels rushed and ill-prepared. In this oversaturated market, competition is stifling so the team should have taken more time to make the prototype better. Leverage from the title Children of Morta only carries you that far. The rulebook was poorly done, the iconography is poorly done, all it signals is that there's so much work ahead... And even on a fundamental level, scrapping bonds in solo/family is design wise a really poor decision. The way I see it, it should have been in dev for at least a year, and now it will take several years before it's good enough to ship, which only frustrates backers. With a more polished product the creators could have raked in much more cash.
I loved the video game and finished it on Switch even though every hour had to reset because of a memory leak. I like how this board game doesn't look over produced. Hopefully the final version won't be a huge bloated box with minis etc. I like bag builders and love the source material so will definitely check this one out.
From the KS page it looks to be pretty much exactly what you'd want. No overblown figures or anything.
the memory leak has never been fixed??
@@kosterix123 Not that I know off. I finished the game maybe 10 or so months ago and it was still there. This was for switch version though the problem is probably not there on Xbox or PC.
@@3fkups okay good to know thanks for sharing. i'm thinking of picking it up for switch given that the board game is live since today.
@@willeh1947 Indeed. Nice to know even deluxe version is only $85. The upgraded tokens always good for bag builders. I'll most likely be backing this one.
Did a good job of explaining thank you
Plz dont delete negative opinions ... its the whole point of ur channel
Don’t planning to delete any as long as people behave 😀
Thank you so much for featuring Children of Morta and providing a thorough preview. 🌟
thnx for the prototype!
Love the game. Really neat to see the adaptation. Thank you! Looks like they did a great job.
I believe this will at least a good game (with the potential to be great), let’s see what they bring during the campaign 😀
Loved the video game
Same! One of the best couch coop experience we had with Greg (ofc BG3 wins here but still 😀)
Looks extremely shoddily made with cheap plastic chips. Could use some weighted coin capsules at the very least to add some tactile substance.
That’s silly. This is the demo version: Unfinished and a rushed production to facilitate how the game plays much more than how the Quality will be.
The base game (45usd) on KS gets additional finishing touches such as duel layered boards and a few acrylic pieces. The Deluxe edition (85usd) makes all the chips and tokens high quality acrylic as well as a few other things becoming metal (coins, marker) and additional tuck boxes for cards.
@@willeh1947 yes I know, I backed (for C$1) but the entire project feels rushed and ill-prepared.
In this oversaturated market, competition is stifling so the team should have taken more time to make the prototype better. Leverage from the title Children of Morta only carries you that far.
The rulebook was poorly done, the iconography is poorly done, all it signals is that there's so much work ahead... And even on a fundamental level, scrapping bonds in solo/family is design wise a really poor decision.
The way I see it, it should have been in dev for at least a year, and now it will take several years before it's good enough to ship, which only frustrates backers. With a more polished product the creators could have raked in much more cash.
Who has time these days!