CREATURE Changes, New PARTS and RESEARCH Trees!

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  • čas přidán 13. 09. 2024
  • Here are some of the changes we're making to creatures, their AI, new parts, and a bunch of MAM related stuff!
    ⬇ Links and Info ⬇
    Website + FAQ ‣ satisfactoryga...
    Community Wiki ‣ satisfactory.w...
    ⬇ Where to buy Satisfactory ⬇
    Steam ‣ store.steampow...
    Epic ‣ www.epicgames....
    Humble Store ‣ www.humblebund...
    ⬇ Merch Stores ⬇
    Heroic Replicas ‣ lizarddoggo.com/
    ⬇ Report bugs and make suggestions ⬇
    questions.sati...
    ⬇ Social Media ⬇
    Twitter ‣ / satisfactoryaf
    Facebook ‣ / satisfactorygame
    Instagram ‣ / coffee_stain_studios
    Discord ‣ / discord
    Reddit ‣ / satisfactorygame
    Twitch ‣ / coffeestainstudiosdevs
    ⬇ Community Managers ⬇
    Jace ‣ / jembawls
    Snutt ‣ / bustasnutt
    ⬇ Editor ⬇
    Masonzero Gaming ► / @masonzerogaming
    #Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction! #Update6

Komentáře • 1,4K

  • @grant575mixmaster
    @grant575mixmaster Před 2 lety +1383

    I love how transparent Coffee Stain is with this game, night and day compared to most other studios.

    • @papermartin879
      @papermartin879 Před 2 lety +9

      I appreciate CS but nowaday most indie devs in early access are pretty transparent about development too

    • @hebonky
      @hebonky Před 2 lety +7

      there are some studios that be all like
      "here's a pixel of an image of a model that may or may not be cut in 144p

    • @warren_r
      @warren_r Před 2 lety +1

      Jeff, they went almost six months without telling us anything. It's nice that they are telling us things now -- but it was quiet for a long time.

    • @noshotz5955
      @noshotz5955 Před 2 lety +10

      @@warren_r That would likely be because at that point they didn't have anything new to show us.

    • @teledrive2230
      @teledrive2230 Před 2 lety +5

      @@warren_r they are quite active on Reddit and Twitch

  • @Schalalai
    @Schalalai Před 2 lety +263

    "Update 6 will be smaller"
    It´s not about the Size, it is about how much love you put into your work. Thanks for all the hard work Coffee Stain

    • @ruediix
      @ruediix Před 2 lety

      It looks like it's focusing on intricate, high-detail parts of the game.

    • @You_Ate_My_Soap
      @You_Ate_My_Soap Před měsícem

      Huh? How much love you put in your work? Not about the size? Quality of quantity would’ve made sense, and I hope that’s what you meant. But what am I suppose to think about that? I should appreciate something just because it has effort put into it? No, I appreciate it because it’s good.

  • @normaldude5960
    @normaldude5960 Před 2 lety +2250

    Just imagine every studio would have such a communication with their player base... you guys are setting the bar high for appropriate community management, thank you as always for this amazing game and the update videos, really appreciate it.

    • @HISKILP
      @HISKILP Před 2 lety +19

      TBH the only other Studio this good with the Playerbase is Wube Software (Factorio)

    • @normaldude5960
      @normaldude5960 Před 2 lety +15

      @@HISKILP I honestly don't know about Factorio's Developers, i just witnessed the communication of the big studios in the past, and tbh DICE is probably the worst with BF2042, closely followed by the Bethesda Customer Service after their catastrophical launch of F76 in 2018... so yeah, it seems like this kind of communication is outstanding and should be imo the standard 😅

    • @Drummer4879
      @Drummer4879 Před 2 lety +15

      They also are one of the rare studios whose player base aren't 12 year old caffeine abusing rage machines. Lol

    • @FernieCanto
      @FernieCanto Před 2 lety +4

      @@HISKILP Yeah, it seems to me that Coffee Stain did their homework with Wube and strive to improve on what they did.

    • @ThisAwesomeMT
      @ThisAwesomeMT Před 2 lety +7

      Mojang used to be around this level of communication but then they just stopped informing the community

  • @MenacingBanjo
    @MenacingBanjo Před 2 lety +126

    I really like the addition of compacted coal and turbofuel to the MAM. It was always super annoying to just sit at the MAM and wait for 200 minutes, checking every 10 minutes and praying for the right recipe.

    • @steffengr.5556
      @steffengr.5556 Před 2 lety +3

      THIS!

    • @liaevans4483
      @liaevans4483 Před 2 lety +3

      Yesss, huge change and very very welcome

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning Před 2 lety +1

      Very agreed... Compacted Coal especially I welcome better access to.

    • @Gstrangeman96
      @Gstrangeman96 Před 2 lety +3

      Personally I think all new parts/"default" recipes should be unlocked through the MAM. it doesn't seem right that you are straight up locked out of using some parts in your factory because you haven't explored the entire world on a mad hard drive grind.

  • @rekalty4477
    @rekalty4477 Před 2 lety +590

    All for moving more stuff to the MAM/Research Tree, to reduce some the randomness in getting alt recipes.

    • @rekalty4477
      @rekalty4477 Před 2 lety +32

      Not to mention, some of those alt recipes are basically essential, so it makes sense that they wouldn't be considered alternatives.

    • @xiooo5762
      @xiooo5762 Před 2 lety +23

      Yea, getting punished for progressing the space elevator and milestones by reducing chances for desired alt recipes never made sense to me. I have to actively stop making progress to get recipes I want which just feels bad

    • @jeffely1541
      @jeffely1541 Před 2 lety +13

      Hard agree.
      Some of the alts are so much better that it actually feels BAD to unlock them by surprise if you already have a factory using the default recipe.
      I might even prefer they put ALL recipes in a mam tech tree.

    • @gus.smedstad
      @gus.smedstad Před 2 lety +7

      Definitely like the polyester recipe going into the MAM. Far from it being a low-priority item (as depicted here), I find it’s a big improvement, since it means fabric and filters can finally be automated. Filters end up being a significant consumable in the late game if you build a nuclear plant, and it’s great when they become essentially unlimited instead of requiring that I forage for mycelium.

    • @trucid2
      @trucid2 Před 2 lety +10

      As someone on his 5th game, getting the alt recipes is the most boring and unrewarding aspect of the game. It was fun the first time. I wish I had a way to skip it. It just takes so long.

  • @JSO18
    @JSO18 Před 2 lety +75

    This is why Satisfactory is already one of the greatest games ever even though it is still in early access: they actually communicate with their player base which is something no other game studios seem to do.

    • @Artameful
      @Artameful Před 2 lety

      And they have a crystal clear vision and high standard of execution

    • @Timely7
      @Timely7 Před 2 lety +1

      every game studio: lets make our game while ignoring our player base *cough cough* blizzard looking at you
      Coffee stain studio's: have a website dedicated to player feedback such as suggestions bug Etc... listens to players who they see on other players, listens to you-tubers and considers what they say.

  • @thefiredragon6542
    @thefiredragon6542 Před 2 lety +483

    I LOVE the idea of putting turbofuel in the mam. Having to grind for hard drives, with the additional random factor, was slightly frustrating. This is a lot more consistent and predictable, I think it's a great thing. Maybe some more alt recipes could get that treatment !

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Před 2 lety +1

      agree!!

    • @benjaminlamothe2093
      @benjaminlamothe2093 Před 2 lety +8

      I always enjoy having the cast screw recipe makes iron factories so much more compact

    • @MarkoTheHead
      @MarkoTheHead Před 2 lety +9

      Agree, especially since it's not an alternative recipe but a brand new product.

    • @thesledgehammerblog
      @thesledgehammerblog Před 2 lety +11

      Looking through the alt recipe list, a few come to mind for candidates to move from hard drives to MAM research:
      - Biocoal/Charcoal: By the time you can unlock these now you'll probably already have automated coal power up and running somewhere, making these somewhat useless . Maybe make a distinct "Charcoal" product that can be burned in either biomass burners or coal plants and be more efficient than solid biofuel?
      - Diluted Packaged Fuel: Probably a bit controversial, but it seems to be another of the "can't live without it" alt recipes that can really slow you down if you can't unlock it. That said, I'd be fine with keeping Heavy Oil Residue as an alt recipe for balancing.

    • @shigaraja
      @shigaraja Před 2 lety +3

      as a person who spent 2 days just resetting my game over and over to get Compact screws i can agree. i went out and collected 15 HDs from the surrounding area just to hopefully get these screws and once i got down to the last one with no screws it took me two days of bad luck to get this essential alt recipe.

  • @NathanrHeld
    @NathanrHeld Před 2 lety +38

    I am 100% in love with the idea of unlocking the compacted coal and turbofuel recipes via the MAM instead of the hard drive grind, and am also very excited to hop into experimental for U6. Thanks for the update Snutt, and big love to y'all at Coffee Stain.

  • @mike_the_corenr1119
    @mike_the_corenr1119 Před 2 lety +289

    In my opinion, having recipes like compact coal and turbo fuel in the MAM is much better, because of two main reasons:
    1. New Players wouldn‘t have any idea that those recipes existed until you randomly unlock it with a hard drive. (Speaking from experience here)
    2. These recipes and the luck required to get them through hard drives aren‘t a roadblock for Veterans anymore.

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Před 2 lety +14

      true that ... also from experience. My confusion as I saw my first I'mKibitz Satisfactory videos and he's talking about Turbo fuel was out of this world. I almost thought I have a huge bug xD

    • @xtrem5428
      @xtrem5428 Před 2 lety +4

      Agreed for point 1. I built an entire refinery line for regular fuel. Had I known turbofuel was a thing, I would have organized things differently for futur expansion.

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Před 2 lety

      @@xtrem5428 yep!!

    • @luchts4547
      @luchts4547 Před 2 lety +2

      Thank goodness, heaven forbid someone's playthrough isn't perfect and optimal.

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver Před 2 lety +3

      @@luchts4547 absolute nightmare .... o.o

  • @delucain
    @delucain Před 2 lety +235

    Coffee Stain feels like the only gaming studio doing everything right.

  • @SittingOnEdgeman
    @SittingOnEdgeman Před 2 lety +322

    I will say: thank you for the alt recipe changes. It makes it much more convenient. Those particular recipes - for exactly the reason you articulated - were a big driver of the "hard-drive grind" and would frequently block progression in the midgame / lategame until you had them.

    • @Charles51m
      @Charles51m Před 2 lety +19

      Especially since those were not even "alternative" recipes, since you cannot craft compacted coal or turbofuel without them

    • @JohnnyBGod
      @JohnnyBGod Před 2 lety +1

      I personally think the diluted fuel and recycled plastic/rubber are much more of a blocker.

    • @SittingOnEdgeman
      @SittingOnEdgeman Před 2 lety +4

      @@JohnnyBGod I mean, they make things WAY more efficient, sure. But power is the hardest commodity in the game to come by - most work-hour intensive to produce, and the most difficult thing to find efficient alternatives for. If I'm capped out on fuel, my options are either add coal power, go halfway across the map and add another oil production loop, or if I have access to it, grind out another geothermal generator trip (assuming I'm not capped out on that) and all of that combined PALES in comparison to the power gain from turbofuel.

    • @SittingOnEdgeman
      @SittingOnEdgeman Před 2 lety +4

      @@Charles51m And they were chained - you needed to roll first compacted coal and THEN turbofuel, which would frequently mean either multiple reloads or a long grind for hard drives. But Compacted Coal generally is not useful until you have fuel up and running, so you might not want to pick them out of your first few hard drives, and you're forced into this sophie's choice of "do I pick what's useful now, or do I pick something that's almost useless now so I make it easier to roll turbofuel later?"

    • @StarShadowPrimal
      @StarShadowPrimal Před 2 lety +6

      The best alternative I see would be to weight hard drive rolls so that those particular products were guaranteed to come up as options by a certain point. So, "At 5 HDs unlocked, x product will automatically become one of the 3 choices. If x is unlocked, once 10 HDs are run, y product has a 50% chance to be one of the options. And Etc." That would keep HDs important, but not risk unreasonably long waits for RNG.

  • @ronburgundy9771
    @ronburgundy9771 Před 2 lety +60

    Re: overclocking. Simple answer, imo... you can do it without Slugs/Shards, but the Slugs make it better in BOTH directions.
    No slug = Linear decreases, exponential increases
    Yes slug = Exponential decreases, linear increases.
    Makes the slugs worth getting, but not a hard requirement. And it prevents people from making a factory with 100000 machines running at 1% in some sort of perpetual motion system.

    • @5353Jumper
      @5353Jumper Před 2 lety +7

      Love this idea.
      But not for preventing a player from making thousands of 1% machines, cause that is a PC performance nightmare.
      More for low end PC players it would be great if we can reduce the number of machines by overclocking without needing to find a billion slugs.

    • @its_baardy
      @its_baardy Před 2 lety +12

      could have the current overclock method, add to the slugs research tree to open up a second overclock tier in machines.
      first one just overclocks, second one boosts power efficiency.

    • @xaphok2173
      @xaphok2173 Před 2 lety +2

      I like the idea as well

    • @roax206
      @roax206 Před 2 lety +1

      Seconded

    • @5353Jumper
      @5353Jumper Před 2 lety +8

      If you put this in the official suggestions forum it will likely get some upvotes and attention.
      Search for Satisfactory Q&A, you can post this suggestion.
      Let us know what you called it and we can upvote for you.

  • @drizztcat1
    @drizztcat1 Před 2 lety +162

    Man, I love those recipes in the MAM instead of from hard drives. Helps with planning a LOT.

    • @llandy123
      @llandy123 Před 2 lety

      still need a hard drive to research them (according to the ingredient list on the stream) but you don't have to rely on rng to get them anymore.

  • @direstorm7324
    @direstorm7324 Před 2 lety +22

    Would love to see other rarely used recipes like biocoal in the MAM too, whether or not it uses a hard drive. Just to get it off the hard drive scan rolls.

  • @teslaMOAB
    @teslaMOAB Před 2 lety +233

    Every week the "update 6 is a smaller update" feels less and less true. Keep up the awesome work!

  • @PhilosopherInsomniac
    @PhilosopherInsomniac Před 2 lety +8

    I *LOVE* the changes. Holy crap. That makes so much sense to make the alt recipes on MAM. Brilliant.

  • @aarond.8434
    @aarond.8434 Před 2 lety +156

    This is why you watch these videos until like 30 seconds after the video ends, just to be sure it’s actually over and nothing else to include haha, definitely looking forward to trying out these changes next week!! I think now might be my time to start a new save. Been playing the same one for a while since probably just before update 3.5, so I think it’s time to give it a new run to experience these unlocks as they happen! Awesome!

    • @HolmeBrian
      @HolmeBrian Před 2 lety

      same new save time so many changes

    • @haveiszalfaroqie1628
      @haveiszalfaroqie1628 Před 2 lety

      New update, new save. Always has been.

    • @AnInnocuousBlueCube
      @AnInnocuousBlueCube Před 2 lety +1

      Goddamn I had to jump into the video, as the wowowowhoa is after CZcams's threshold of 'you watched the whole video' 😂

    • @kejax
      @kejax Před 2 lety +1

      Me, waiting and then checking if the video is ended on youtube, because he might come back a third time…

  • @Kiramitsuoka
    @Kiramitsuoka Před 2 lety +20

    Did anyone else catch the "how much they weigh" at the beginning when he talked about the resources? I hope that doesn't mean what it implies.
    On another note, about the overclocking. From what I've gathered from most people discussing it, they don't like the idea of it because it would make underclocking less powerfull/rewarding and overclocking more forgiving. So here's a different idea to it: Let the game use 2 different exponents, depending on over and underclocking.
    For example: Keep the exponent for overclocking at 1.4 but have it reduced to 1.25 for underclocking. That way, overclocking would still be as punishing as it is now but underclocking would be a bit less overpowered while still rewarding the efford.

    • @patriekbruurs3424
      @patriekbruurs3424 Před 2 lety +4

      Or make it linear for underclocking and keep the exponential for overclocking. The best of both worlds

    • @HL09
      @HL09 Před 2 lety +3

      Honestly, I'd like weight when it comes to stuff like conveyor belts, rn there is little to no reason to not use conveyor belts over vehicles.
      If objects weighed conveyor belts down and slowed them or had to use mk3/4 to move some objects it would give it a reason

    • @michaelsotomayor5001
      @michaelsotomayor5001 Před 2 lety +4

      Everybody always wants to find away to make a game harder. I hope weight isn’t included in the game. But with me luck I’m sure it already is. It’ll add a whole layer that may turn off many. This happened to me with Oxygen Not Included. The base game was getting boring sure but the expansion made it so overwhelming that it made a complex game into a grind.

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 Před 2 lety +1

      First of all, the current overclocking penalty is not "exponential" -- stop using that word for everything that's not linear ffs! No matter if the exponent is 1.25, 1.4, or 1.6, that's steeper than linear but not even as steep as quadratic.
      OTOH the actual idea is good. Start with the high penalty on overclocking and linear on underclocking (that'll save no total power but still eliminate some power _peaks_ which can be important), and let a research topic (or some of them) change that into one rather mild exponent around 1.25. Maybe turn 1.0 / 1.6 into 1.1 / 1.5 with the first research tier and into 1.2 / 1.4 with the second.

    • @LiLBitsDK
      @LiLBitsDK Před 2 lety

      @@michaelsotomayor5001 yeah no thanks to weight, it feels great as it is.

  • @RedFoxRara
    @RedFoxRara Před 2 lety +45

    Thanks Jace, helps a lot.

  • @RojNemennuhSarton
    @RojNemennuhSarton Před 2 lety +6

    I like those recipes being in the MAM. In a similar "motivation" vein, it would be great to have some sort of way to track/hint at the alts available so you can get excited to find one that might be useful for a factory - as well as clue new players in to the potential power out there waiting for them (I will go to the QA site and file a thing for this)

  • @adamw9764
    @adamw9764 Před 2 lety +50

    I fucking love this game so much and the devs are just fantastic. Thank you for giving us one of the best games that has ever been created and the continued updates and being open with the community is just so wonderful.

  • @ztactility
    @ztactility Před 2 lety +10

    All these changes sound great! The alt recipes in the MAM make a lot of sense, and I really like the emphasis on QoL changes in this release

  • @tehmace
    @tehmace Před 2 lety +71

    Hurray for turbofuel! Will certainly help especially with starting a new save for update 6

    • @VividVibes390
      @VividVibes390 Před 2 lety

      Turbofuel in the mam is absolutely huge. Stoked for this change

  • @bjornseine2342
    @bjornseine2342 Před 2 lety +9

    I only have one issue with the new MAM unlocks: That the compact coal and turbofuel unlocks were not added sooner.
    Gods, grinding out those recipes was a pain.

  • @HISKILP
    @HISKILP Před 2 lety +76

    hey, All I want to say is: THANK YOU for this awesome game

  • @jamesmcdonald3054
    @jamesmcdonald3054 Před 2 lety +44

    For creature AI, give creatures three "idle" states: "idle: passive", "idle: curious" and "idle: was alerted". The difference between the states is to express the creature's level of comfort. The first idle state is when a creature feels relaxed and it can frolic. The second is when the creature feels like something interesting might be near. The third is when a creature was recently alerted to a threat but isn't actively responding to it. These states will help creature AI believably transition between active states (e.g: attacking, fleeing, traveling, etc...).

    • @jenswurm
      @jenswurm Před 2 lety +4

      Also a "scared" state, enabling the use of explosives to make creatures temporarily flee from an area, but to return after a few minutes. Just enough time to set up some temporary power production and grab that hard disk ;-)

    • @nekoraver6179
      @nekoraver6179 Před rokem

      @@jenswurm wait your not supposed to pop a bomb in the hogs mouth as he runs at you and pop it as he runs away? >.> .

    • @nekoraver6179
      @nekoraver6179 Před rokem

      oh these guys gave me nukes. the creature ai's have 2 states. it's either run in fear, or be dead. no complex scripting needed ^.^

  • @RealNefastus
    @RealNefastus Před 2 lety +75

    I like the crab change. It's so annoying to hit one a second time when it's "ragdolling". Also, the fuel recipes in MAM are a great change in my opinion. It does make sense they're in the sulfur research tree, kind of, too.

    • @sanjikaneki6226
      @sanjikaneki6226 Před 2 lety +1

      they are one shot with the basher but yea it is hard + takes a lot of HP
      maybe they were meant to be shot at ?

    • @xtrem5428
      @xtrem5428 Před 2 lety

      Is it? I find it easier to shoot one when it's barely moving than when it's flying around.

    • @RealNefastus
      @RealNefastus Před 2 lety +1

      @@xtrem5428 I don't mean when using a rifle. I mean melee. To be honest, It feels like a waste of ammo.

  • @FailcopterWes
    @FailcopterWes Před 2 lety +3

    Turbofuel being researchable is incredible. The only time I've used it it was a massive boost and not having that randomly found would make it much easier to plan for that boost in future.

  • @skipstreak3269
    @skipstreak3269 Před 2 lety +27

    There was so much speculation about the cabbage... but an updated crab hatcher actually is a pretty cool concept!

    • @ZeepZerp
      @ZeepZerp Před 2 lety

      I appreciate that they balanced the "it keeps spawning them" with "but they're not quite as crazy to fight through".

  • @mr_tatou
    @mr_tatou Před 2 lety +2

    5:06 "The AI might be worse than before in some areas"
    Meanwhile the giraffe thing: *vibin'*

  • @705marc
    @705marc Před 2 lety +1

    10:03 You could make a world option at the start of a new world for the overclocking type.

    • @googleyt2622
      @googleyt2622 Před 2 lety +1

      Not workable IMHO. No matter which option you pick you will still expect a balanced game and that would just not be very feasible to accommodate.

  • @Eurymachus
    @Eurymachus Před 2 lety +7

    Loving the new changes! Confirmed my suspicions on the new crab hatcher!
    Thanks Snutt, helps alot!

  • @Eswyn
    @Eswyn Před 2 lety

    Great call on moving the turbo fuel base recipe to the MAM. I found myself stuck and really needing turbo fuel for my playthrough and went through a HUGE grind to collect hard drives… they ended up almost being the last two recipes I unlocked (I was at tier 6). For something so important to planning, I think this is a very welcome change.

  • @KrimsonStorm
    @KrimsonStorm Před 2 lety +11

    These are all fantastic changes! I'm really happy for the mam changes, it doesn't feel out of place.
    And the crab spawner not dying when spawning crabs makes more sense!

    • @mikeanderson2956
      @mikeanderson2956 Před 2 lety

      Makes a lot of sense. I would have liked it if he had told us what it takes to destroy one though. If I have to switch to nobelisks in the middle of a fight with multiple nests because I stumbled into a group on accident, things are going to start getting dicey. The respawn rate seemed kind of quick... I anticipate a death by a thousand cuts.

    • @Xeridanus
      @Xeridanus Před 2 lety

      @@mikeanderson2956 You mean death by a thousand crabs?

  • @CruelViper88
    @CruelViper88 Před 2 lety +4

    About the overclocking....just make it a option when you start the game.
    So ppl can choose they wana challenge them self, and go for the exponential curve...or the more easy/predictable linear way of building.

    • @ricobarth
      @ricobarth Před 2 lety

      That's what mods are for.

  • @squeaks2710
    @squeaks2710 Před 2 lety +12

    Thanks for being very open about this update its a big help! thanks for the amazing game!

  • @TheFinagle
    @TheFinagle Před 2 lety +11

    I hope you remembered to put a limit on the number of flying crabs a single nest can support at one time (6 would probably be a nice limit). It might get a little tough to deal with if they can just have a cloud of like 50 of them around 1 nest because your not killing as fast as they spawn early game.

    • @PhailRaptor
      @PhailRaptor Před 2 lety

      I think that's what the new Explosive Rebar ammo is for

    • @gorthlucilium5258
      @gorthlucilium5258 Před 2 lety

      I want to know if there's a limit to how many can spawn before my game crashes.

    • @HDL_CinC_Dragon
      @HDL_CinC_Dragon Před 2 lety

      Target rich environment :D

    • @maliticus7474
      @maliticus7474 Před 2 lety

      Sounds like an idea for an episode of "Let's Game it Out."

  • @subparSamaritan
    @subparSamaritan Před 2 lety +5

    Bummed about the overclocking change, was really looking forward to that, but so happy we have a date for Update 6 finally!

    • @heliumfilledstamp
      @heliumfilledstamp Před 2 lety +1

      i dunno, its a great buff for overclocking, but a HUGE nerf for underclocking. I do feel the savings are a bit too much, but i have everything in my base underclocked. if they make it fully linear i will surely have to triple my power needs.
      There is a balance in there somewhere.

    • @subparSamaritan
      @subparSamaritan Před 2 lety

      @@heliumfilledstamp Ah that's a really good point, wasn't even thinking about underclocking. No wonder they're taking a closer look at it.

  • @kejax
    @kejax Před 2 lety +2

    You guys are really the best. I already were days in Satisfactory without that it feels so. And you always explain the things great for your community and it‘s amazing as always to see the new features, even if its only in a video

  • @TheRunningSongs
    @TheRunningSongs Před 2 lety +34

    Let’s all stop for a sec and appreciate coffee stain and all they have done! Thanks for a cool game :)
    Edit: Y I k e s

  • @gibbeldon
    @gibbeldon Před 2 lety

    You gotta love the community work for this game.
    You guys are amazing. Big Thanks!

  • @BruceCarbonLakeriver
    @BruceCarbonLakeriver Před 2 lety +8

    That's a great progression for the MAM!
    I always wondered why not give the MAM more tasks especially in case of sulfur and turbo fuel ...thx and get more the the MAM :)

  • @reldeam7367
    @reldeam7367 Před 2 lety +1

    Story mode. Final boss. The Void. Thermal Propulsion Rockets. Lots of them.

  • @RaKlavinGNS
    @RaKlavinGNS Před 2 lety +4

    I have always enjoyed how much time and love you all put into getting information out to the player base

  • @jeanartemis868
    @jeanartemis868 Před 2 lety

    Loving all these tweaks, esp changes to the crab behaviors and mam research! It really shows how much you care about your fans' input!
    I was just curious if, with the focus being on creature behavior atm, there were any plans to alter doggo behavior, pathfinding in specific?

  • @cojo9656
    @cojo9656 Před 2 lety +5

    Thank you for being so transparent, you guys! A bit disappointed that some stuff is gonna take longer, but hey, you guys are being super up-front with everything, which is honestly so refreshing in the industry these days! Keep up the awesome work, and I really look forward to giving this update a try in just a few days! Can't wait for everything you guys have planned to be shown, everything you guys touch in gaming is absolutely lovely!

  • @SmokeJam
    @SmokeJam Před 2 lety

    You know what is really fascinating: You already spent a couple of hundred hours to fully explore and build the existing content and the game is not even in 1.0 yet. This is how Early Access was meant to be!
    THANK YOU for the research change, having turbo fuel in the MAM is one of the best ideas you ever had, it really helps tons with the progression as I honestly started to spawn some Hard Drives just to get it when I hit the "Fuel age" after I played through the game multiple times by now and it was tedious to have to unlock like 20-30 harddrives just to get the one thing I really needed, sometimes just sitting there for hours, tabbing in and out of the game to go through each Hard Drive.
    I dont know if you guys think it is overpowered, but I would also suggest to shorten the research time per drive. Just consider: You are running around the map (probably dying here and there) to get the drives, which already need specific items/power to unlock. Now after you already spent probably at least 2h traversing the map to get all the hard drives possible at your current progression state, you have to spent literally another hour to unlock 6 of those recipes, with the RNG factor included. So if you are more experienced and speedrun proper starter setups, it comes down to the player standing around for a few hours just to get the one or two recipes they actually want. If that research time got for example halfed to 5 minutes, it would take out the by now slightly annoying "grind feeling".
    I would propose either one of the two options: Either have essential recipes inherently in the MAM (what others in the comments already suggested), or have the research time of each drive dramatically shortened so you can click through your accumulated drives quicker without just standing around and waiting for ages so you can continue building. (Unlocking all recipes takes more than 10-12h pure research time, not even accounting for the few minutes you lose here and there if you continue playing/building and returning to the MAM every 10 minutes, you cant go out exploring properly in that timespan either way so you are somewhat stuck at your base until it is done but really getting into a new project is not possible either, as you have to leave you train of thoughts right there every 10 minutes just to get another drive going, especially when your MAM is not at your current plannes location and you carry all drives with you)

  • @reaverking7739
    @reaverking7739 Před 2 lety +3

    I love how open Coffee Stain is to us, and how we always get to have our input on what is happening with their games.

  • @scottwright7177
    @scottwright7177 Před 2 lety +1

    I'm SUPER bummed about not getting linear overclocking. I was collecting slugs and rebuilding my factories to accommodate this!

    • @JohnDoe-mq5lh
      @JohnDoe-mq5lh Před 2 lety

      and that's why i hope they won't do it at all.. it just inspires you to run around and look for slugs when there's no downside to it - but it's awesome that we can oc when we want to save a machine due to aesthetic reasons for example... all fine how it is right now

  • @maxmustermann5590
    @maxmustermann5590 Před 2 lety +6

    I acutlly used a safe game Editor do unlock the Turbo Fuel Recipe in my last playthrough. it' so essential for a reasonable power Setup. I think It's a good Change to move it to the MAM

  • @Mousoukyou
    @Mousoukyou Před 2 lety

    Thanks for the shop prereqs. That's very helpful.

  • @stem_196
    @stem_196 Před 2 lety +4

    Annoying as they were, I loved the little challenge that flying crabs presented before! Imho they should still have 2 hp!!

    • @SoshJam
      @SoshJam Před 2 lety +1

      They spawn a lot faster and a lot more often now. With 2 HP they’d get way too overwhelming with the new system especially if you were still early game. I think it’s good how it is now.

    • @TheWizardOfAhhz
      @TheWizardOfAhhz Před 2 lety

      Yeah pre xenobasher theyd be a nightmare for more casual players looking for a place to build

  • @Phlarx
    @Phlarx Před 2 lety

    My suggestion for overclocking is:
    Original formula: P = B*(C^E)
    New formula: P = 0.5*B + 0.5*B*(C^E)
    This isn't hugely more complex, but it give the buildings a base power draw in addition to the exponential curve. Of course, the two factors (each 0.5 here) could be easily tuned. If the main concern is that underclocking drops below linear, this fixes that.

  • @MH_Binky
    @MH_Binky Před 2 lety +9

    I do really like the idea of having certain items in the tech tree, since it would make planning a factory so much smoother.
    On the topic of overclocking, I think I've said it in a previous comments, but even if overclocking stays the same, it'd be nice if changing the overclock rate of a building updated it when the change was put in, rather than waiting until the current job was done before updating.

    • @Mriya6
      @Mriya6 Před 2 lety

      That's probably done to prevent exploits though, otherwise you could sit there flicking the slider to 300% to finish a 60 second component faster without the appropriate energy draw for the duration

    • @heliumfilledstamp
      @heliumfilledstamp Před 2 lety +1

      i dont see how its exploitable in that way. you flick it up, more power and materials are consumed in tandem. go over capacity and boom.

    • @GreenZ3r0
      @GreenZ3r0 Před 2 lety +2

      Turn the machine off and on again by pressing the red power button and the overclock rate of a building gets the update instant.

    • @MH_Binky
      @MH_Binky Před 2 lety

      @@GreenZ3r0 I know it does, but it's unneccesary faff.

  • @JSDRB
    @JSDRB Před 2 lety +2

    I really love this game. Even though I get really overwhelmed. Overtime I have become better at setting up machines. Love the changes so far !

  • @Leviathan431
    @Leviathan431 Před 2 lety +3

    I'm super excited for the AI rework.
    I'd love to see the little spiders actually co-ordinate and form swarms, instead of just getting picked off one by one.

    • @Oakpaw
      @Oakpaw Před 2 lety +2

      As for gameplay: yeah, sounds fun! As for folks as me, being arachnophobic: AAAAAAAAAAAAAAAAAAARRGH... no, seriously, it's awesome. :)

    • @Leviathan431
      @Leviathan431 Před 2 lety

      Ho boy, I can't imagine how terrifying that'd be. Actually I'm curious, does the arachnophobia mode actually help with that?

  • @bowiemtl
    @bowiemtl Před 2 lety

    I love the turbo fuel change in the MAM. I didn’t even know the stuff existed as a new player and only got to grinding the harddrives after a friend told me about it. This will help a lot imo

  • @Svesh_Victoryan
    @Svesh_Victoryan Před 2 lety +5

    Please consider adding a building for Lizard Doggo that will take resources from him automatically and send them to the conveyor.
    Also, please consider adding for Lizard Doggo, finding packaged oil, nitrogen, water and bauxite. So that you can create your own little Lizard Dogo factory. Challenge factory Lizard Dogo.

  • @davidhull7445
    @davidhull7445 Před 2 lety

    Glad to hear about holding off on the overclocking changes! It was making me nervous.

  • @AlanDarkworld
    @AlanDarkworld Před 2 lety +4

    I like the change with the hard drives as research ingredients. Now... can we have that for *all* alternate recipes? Or at least for the pure ingots? Because those are extremely important.

    • @FernieCanto
      @FernieCanto Před 2 lety +1

      The element of randomness means that the player has to make the best with what they have and be flexible enough to adapt their plans. I agree that the power related recipes are *too* much of an instant jackpot for them to be entirely random, but making *all* of the alt recipes deterministic boils down to "Give me *all* of the gain and *none* of the pain"; like when someone suggested to change the clock mechanic to be linear on overclocking and polynomial on underclocking. That wreaks complete and utter havoc on the difficulty balancing.

    • @AlanDarkworld
      @AlanDarkworld Před 2 lety +1

      @@FernieCanto the problem with the radomness and the exploration is: it's fun the first time around. But on your second, third, fourth run... it gets old really fast. In subsequent runs you usually know what you're doing, you have a fixed plan and you just want to see it executed. Randomness only gets in the way here, it's an annoyance that has no benefit in terms of balancing or resource management. Also, it's the ONLY random element in the game, which is why it sticks out like a sore thumb.

    • @FernieCanto
      @FernieCanto Před 2 lety

      @@AlanDarkworld "In subsequent runs you usually know what you're doing, you have a fixed plan and you just want to see it executed."
      "You" who, exactly? Because that certainly doesn't apply to me. Whenever I get to do my second playthrough, I'll try to approach it with a fresh mind and hopefully get a *very different* experience, with no "fixed plan" whatsoever. In fact, I think it was clear from my reply that I was completely disregarding the possibility of a "fixed plan".
      Also, I assume that the randomness of alternate recipes is part of the team's *artistic vision* for the game, which is the same justification for why there's no automated defense, for example. The change to these specific recipes shows the team is willing to reconsider aspects of this choice, but when you ask for this entire element to be completely thrown out, you're *essentially* asking for a different game.
      And in either case, I wouldn't be surprised if there's a mod that allows you to freely pick the recipes you want, so that's one less reason to remove the randomness from the base game, as far as I'm concerned.

    • @AlanDarkworld
      @AlanDarkworld Před 2 lety

      @@FernieCanto I would agree with you in a procedural game, like Minecraft. In such a game, controlled randomness helps to have a different experience every time. Satisfactory has made the deliberate design choice to not be that kind of game, which is fine. Now they're asking for feedback on a decision they're apparently not 100% sure of, I provide such feedback in a positive and constructive fashion, and suddenly I am therefore violating the integrity of their artistic vision? Wow that's a stretch. Again: the hard drives are the *only* random element in Satisfactory, and it is very clear that CoffeeStain themselves are not entirely sure if they like it or not (otherwise they wouldn't ask for feedback). So yes, I do propose to eliminate the random factor altogether and there are many ways to do so; one method is shown in the video (via MAM research). This can hardly be considered as "asking for a different game". It's an opinion, feel free to disagree.

    • @FernieCanto
      @FernieCanto Před 2 lety

      @@AlanDarkworld "Now they're asking for feedback on a decision they're apparently not 100% sure of, I provide such feedback in a positive and constructive fashion, and suddenly I am therefore violating the integrity of their artistic vision?"
      Okay, calm down. You're not being "attacked" here. You gave your feedback, I'm just giving mine. And yes, I do think that this _specific_ suggestion kinda throws an entire aspect of the game out the window. And it isn't even that I'm against the lack of randomness, as I already suggested a mod as a possible solution (another idea is to have some kind of New Game+ option for eliminating the "alt recipe roulette", if your problem is with repeated playthroughs).
      Also, I don't think the team seems fundamentally unsure about the existence of the "roulette" itself. Compare this with the proposed change to the clocking mechanic: they explicitly stated that they had problems with the current implementation and were thinking of changes. In this case, they just moved *two* alt recipes into the MAM, so I believe the roulette is still within the team's vision. That's really what I'm saying.

  • @GUSftw
    @GUSftw Před 2 lety

    really appreciate these little outreaches to the community.

  • @piotrekadamczyk1221
    @piotrekadamczyk1221 Před 2 lety

    You are great at what you do, at providing information, every day I wait for a movie with you related to Coffee Stain Studios !

  • @richardconway3950
    @richardconway3950 Před 2 lety

    I've made it all the way to fuel power now, and I did it all without knowing about the explorer, a map, blade runners, ziplines, smart sorting... the change to the MAM to view future updates to motivate actually using the MAM is an incredibly welcome change.

  • @clemenswolfbartl5138
    @clemenswolfbartl5138 Před 2 lety

    I love the MAM updates and the creature designs

  • @k-nick97
    @k-nick97 Před 2 lety

    The alt recipe changes are a welcome sight for precisely the reasons you stated.
    In fact, the whole hard drive grind for alt recipes is the one area where I feel this game really improve, particularly for experienced players who want to follow specific plans for their factory but depend on alternate recipes to make those plans happen. Spending hours running around map collecting hard drives is a chore, particularly when you're in the early-to-mid game and don't really have the weapons or body equipment to help mitigate the risks that come with a long-distance journey away from your base. Usually, there's maybe a dozen hard drives within a reasonable distance from your base and you burn through those pretty quickly (not to mention not all of them are really all that accessible at a lower level, and you may not even be carrying the materials needed to unlock those drop ships). Once you've finally finished your journey, it's downright infuriating when none of your collected drives give you the recipe you wanted (ie Cast Screws or Stitched Iron Plate). You wasted all that time fighting or running from enemies, dodging fart rocks, and possibly even dying a time or two, and you still can't even start the factory expansion you were planning.
    I'm by no means saying do away with hard drives. In fact, reaching crash sites to collect them is one of the more satisfying and motivating aspects behind exploration. However, I'd love to see the alt recipe unlocking system change so that you have a little more control over what recipe each drive unlocks. Maybe instead of giving you a choice between three recipes at random, have the MAM give you a choice between three different materials or components (restricted to those you have already researched and unlocked, of course). From there, you can choose a recipe to unlock that involves your chosen material. That way there still is a little bit of randomness but you're not wasting potentially hours of searching and drive scanning all to get stuck with a choice of recipes that don't help you.
    I appreciate everything you guys have done to this point, and I'm not blowing smoke when I say y'all have truly produced one of the best games of the last decade to this point (and done so by continuously listening to your players). I'm super excited for this update and can't wait to play with all of the new tools!

  • @EssentiallyFalse
    @EssentiallyFalse Před 2 lety +1

    The opening music sounds like a reference to Factorio
    The changes to the crab spawner also sound like a reference to Factorio

  • @danm.7295
    @danm.7295 Před 2 lety

    You guys are awesome for keeping us updated with these videos

  • @nebulaeclipse8901
    @nebulaeclipse8901 Před 2 lety

    You guys are doing amazing work and that work hypes Satisfactory in a very genuine way by being so forthcoming. The MAM changes are a good balance, the plastic fabric, turbo fuel and compact coal are perfect recipes since I know when my friends played for the first time, they were trying so hard to mass collect fabric without the recipe. Turbo fuel is great because its one of those "heres how you overhaul existing things with a changed recipe" deals and not as broken as diluted fuel so its still worth trying to research and explore for that. The compact coal gives players a massive use for all the sulfur they can find before batteries and endgame liquids too.

  • @eriklunden5218
    @eriklunden5218 Před 2 lety

    These videos are rather entertaining and informative, Snutt. Best in the business. I look forward to all of the changes, and I am actually relieved there is no change to overclocking.

  • @ylthallynon
    @ylthallynon Před 2 lety

    Love that some alt recipes are coming to the MAM! The hard drive grind is really tough, especially on repeat playthroughs. Removing a tiny bit of the randomness for compacted coal and turbofuel is greatly appreciated!

  • @gemmel3197
    @gemmel3197 Před 2 lety +2

    I love the way you guys guys present these info drops.

  • @mazzpsykoziz
    @mazzpsykoziz Před 2 lety

    Love the change to the M.A.M recipe display, I think it will be very helpful for new players going in blind. I remember when I first started that I didn't really think doing research was of importance until I got a thing required in a recipe I did not have access to and then went to look up how to unlock it.
    This way people will know easily and intuitively which branches of research they'll want to prioritize without looking it up or having prior knowledge.
    But did you need to make the Spitters blend in more with their environment? The small ones were already hard to find in the bushes and shrubs while they pepper you with fireballs without natural camouflage haha.

  • @Benjip892
    @Benjip892 Před 2 lety +1

    Honestly I love the M.A.M. Change with the alt recipes, hard drive grinds are a pain when you want one recipe but need to get lucky. Love you guys! Can’t wait to see what’s next!

  • @jimbolia7559
    @jimbolia7559 Před 2 lety

    Totally on board with new MAM updates, really makes sense for the power progression for those who focus more on building and dont want to grind hard drives early on dedicated server. Good planning toward 1.0 release.

  • @XxTaiMTxX
    @XxTaiMTxX Před 2 lety

    Oh, nice! I saw the egg yolk thing and went, "What is that?" and thought about it for like 20 seconds as he was talking and went, "Looks like it's probably the thing that shoots out the flies? Maybe this is an asset rework?" Then, bango, he said that's exactly what it is.
    I like when I can guess things correctly after seeing them for the first time. Feels pretty cool.
    I do like the idea of changes to the enemies for exploration too. After a certain point, they just become "meaningless" and exploration is less about dealing with them and more about just figuring out how to deal with the terrain. I mean, It's always, "okay, there's a resource here, so it's going to be guarded by the pig dog things or the fire flingers..."
    might be nice if we got like "migrations" of animals sometimes, or animals just being in areas where there aren't resources. Like, "Hey, there's not really anything here, but if you want to go through this area, you gotta kill the critter to get there". Sort of like how the caves work.
    I do also still wish that some of the current "non renewable" resources were able to be renewed. I love me biofuel and berries and nuts and mycelium and bacon mushrooms. Would be nice if there weren't limited amounts of these in the entire world. Or would be nice if we could mass produce them. As of right now, I don't make the fancy inhalers for healing due to their limited numbers. Nor do I make parachutes... or really cloth at all, either.

  • @Aemrichtschirgger
    @Aemrichtschirgger Před 2 lety

    What you guys do, and compliment to snutt for the last video, is absolutly fantastic. Congratulations!! Keep the good work up. Love the game!!

  • @mromg8282
    @mromg8282 Před 2 lety

    Moving a few alts into the MAM is great. It means you have a more reliable source of a popular recipie while also lowering the RNG for other alts, while also giving an oppotunity of getting other alts in the future in the place of those that are now in the MAM.

  • @tsilb
    @tsilb Před 2 lety

    Good call on Turbofuel. The fact that it was ONLY an alt recipe made it impossible to predict how long you'd be waiting.

  • @IanLee1521
    @IanLee1521 Před 2 lety +1

    Strong approval for not waiting until it’s all done, and instead releasing early and getting feedback. Big like!

  • @ILikeBleachItsTrue
    @ILikeBleachItsTrue Před 2 lety

    Great call on moving the coal and turbo fuel to the MAM. I once spent 5 hrs reloading safe files to finally get my hands on turbo fuel.

  • @flylowevo
    @flylowevo Před 2 lety

    these guys are my favorite developers.. i love the communication and the heart and soul they dump into the project.. i wish every company was like this

  • @mathswiatek5914
    @mathswiatek5914 Před 2 lety +1

    Moving Turbo Fuel and Compacted coal to the MAM is entirely not out of the blue for anyone who played Satisfactory to know how painful it is that those items were only researchable through hard drives which recipies are random, hence if RNGesus was not on your side, it could take sooooo long to get there!!
    Absolutely a must have change! Also the MAM could use some more stuff in it.
    Also, why was the year left out of the date of Update 6 experimental update? was that on purpose??

  • @y2kplus9
    @y2kplus9 Před 2 lety

    Thanks for the update! Mostly still very excited. I like the changes of moving Turbofuel and such to the MAM, makes a lot of sense, but it kind of blows my mind that people didn't think the polyester fabric recipe wasn't worth a hard drive? Really? I saw that recipe pop up and was amazed because picking mycelia, while not the worst thing in the world, is tedious and not having to do that seemed amazing to me. Also because filters are important to exploration and working around nuclear setups. The only reason I didn't take it was because another more important recipe showed up (I think it was sloppy alumina and I needed that for future aluminum setup).
    Love the new creature designs! They look great! Same for the flying guys, and I like the new thing where the nest stays, spawns more, and remains a threat. Much needed for them because TBH the flies were more of a nuisance than a threat, especially with the xeno-basher unlocked.
    A little bit sad about the overclocking not coming with update 6, but that's all good. It just means I will need to tackle a larger fuel-power setup sooner rather than later. Thanks for considering the change still instead of just dropping it.
    And lastly, again thank you guys for being so transparent! It's a great quality to have and a breath of fresh air these days, because not every developer is transparent with their fanbase. Simply can't thank you enough!

  • @MortalMercury
    @MortalMercury Před 2 lety

    5:50 That's my favorite chimpokomon

  • @OneBiasedOpinion
    @OneBiasedOpinion Před 2 lety

    I absolutely adore how you guys handle communication with the players. You do your level best to manage expectations and not overhype stuff, which in turn makes every reveal and confirmation that much more unexpected and exciting when it drops.
    I was so happy with everything about this video that when the news on Update 6’s release hit me I was just blown away.

  • @apollyonbob
    @apollyonbob Před 2 lety

    Not only am I happy to see alt recipes become less random, I really want to encourage you to do that a lot more. There are some recipes - Steel Screws - that just RADICALLY change your layout. If there was something to be done to maybe not make them immediately pickable from the start, but maybe locked behind a Tier or something?
    But srsly, I hate grinding for Steel Screws too. There are a couple alt recipes that I really wish weren't random.

  • @rpg500e
    @rpg500e Před 2 lety +1

    Top comments are already saying it. But I had to hit the like button when y'all showed that glitchy chonky boy. So many studios just aren't open and honest like that. But that's what builds actual care for a studio/brand. Like, I don't even want to play a goat sim game, but seeing Coffee Stain pop up at Summer Games Fest made me smile (even before I recognized the dead island 2 reference)

  • @KDSBestGameDev
    @KDSBestGameDev Před 2 lety

    My friend and I grinded HDs like crazy. Love the change.

  • @kentslocum
    @kentslocum Před 2 lety +1

    I am very pleased with the visual changes to the spitters and the new crab hatchers. It makes exploration more interesting without making the game all about fighting creatures.

  • @stormfire962imastarcitizen5

    This is good information here and thank you for bringing it to us.
    Also I have an idea for the bottomless pit that exist in the game and it's something you might want to consider exploring.
    Since we have caves in the game that we can explore and extract items from I was thinking that you might want to consider adding to the game either as a DLC purchase or as an add-on feature to turn the bottomless pit into an under side world with exotic resources that could eventually lead to more additions to the game down the road after you get to version 1.0. I hope you will consider what I had suggested since I think you guys do a fantastic job and making this game and I look forward to seeing any future work from you folks.

  • @Demoog01
    @Demoog01 Před 2 lety

    I love all the great ideas and updates you guys are putting out! In addition to the fauna do you have any plans for the flora? As a huge decoration nerd I'd love to be able to do more with the plants :)

  • @88icecube88
    @88icecube88 Před 2 lety

    Wow I was laughing throughout! I wish every studio was as transparent as you are. The way you explain why in detail such an such feature didn’t make it in update 6, is exactly how everyone should! Looking forward to trying out Update 6! 😄

  • @torchhead1643
    @torchhead1643 Před 2 lety

    4:00 oh... I thought they're very agressive fireflies 😂

  • @guruprashanthrao1093
    @guruprashanthrao1093 Před 2 lety

    Making an overhaul in the AI of creatures in an existing game is no joke, I felt I need to appreciate you guys for taking this up. With map update, changes made to the inventory w.r.t exploration, ammo types and this video. By no means update 6 is small.
    Just because it doesn't have any new machines or more tiers doesn't mean they aren't working on the game.

    • @guruprashanthrao1093
      @guruprashanthrao1093 Před 2 lety

      And also changes to atmosphere and weather system (Rain) and optimizations , holy 🤯🤯🤯

  • @Strikox
    @Strikox Před 2 lety

    1/ Your community management is the best I've ever seen + incredible usage of memes 12/10 goodest CM bravo
    2/ So hyped for the new creature
    3/ As an experienced player I am biased but I think it's a bit too easy to have turbo fuel unlocked in the MAM
    Snutt you outdid yourself for this video

  • @Grand_Dad_John
    @Grand_Dad_John Před 2 lety

    Putting those alt recipes in the MAM was definitely not a mistake. I've been wanting that change for a long time, especially since compacted coal and turbo fuel aren't really alternate recipes. They're actually their own thing so this makes a lot of sense.

  • @t3hi84n2g
    @t3hi84n2g Před 2 lety

    Ok so for the quartz tree; you can keep Blade Runners in Caterium (or switch them thats fine too), and just put in a Quartz-Tipped Hookshot. It could be infinite use, or we could craft charges using some quartz crystal and black powder. So hype for the new update. Y'all are doing things the right way, interacting with the community and giving updates like this. So glad I found this game, more people need to. Lets go update 6!

  • @FeliciaSelene
    @FeliciaSelene Před 2 lety

    Thank you for keeping the community updated on what coffee stains are planning (and working on) for the game. As a player, I am really excited about what it will all bring to the game and I am eagerly awaiting the full release (1.0) of the game.
    So far, you are doing an amazing job. (In my humble opinion)
    Just a few questions, regarding the game:
    1- Is optimization of the game for lower resource devices (to kinda lower requirements a bit) somewhere in your working plans? (so my friends and I can expect (sometime in the future) to be able to play normally without so many crashes or inability to join each other's games.
    2- (This one may be a bit of a silly question, but...) will the S.A.M. ore, the Mercer Spheres, and Somerloops (sp?) have a use other than being some sort of collectibles that take up storage space?
    3- Is full automation (Automation of all resources/parts) in the game plans? (in the case of possibly harvesting biomass parts, monster loot, and mycelia)
    4- will there be any maritime vehicles? (like a boat/submarine) or underwater caves? (or new vehicles, like a more cargo efficient aerial transport)
    5- Will the full story for the game be present in 1.0 and does the latest iteration of the last space elevator delivery mean there will be replayability? (like a new game+ or something, as the parts kinda hint to me that they are for the construction of a rocket or something)
    Thanks for reading and keep up the good work!

  • @HadeusRVS
    @HadeusRVS Před 2 lety

    All the changes seem great :) Especially excited about new parts and M.A.M. research, the more the better :)
    And I'm BEGGING you! Make logical gates,! :) So we can for example set Manufacturer to make uranium fuel only when there is space for it in any of the nuclear plants, so we don't end up with a radioactive conveyor belt full of fuel rods. Or set a splitter to send certain part through a certain path only if a machine requests it via logic gate (so we don't have to have a conveyor belt full of expensive parts, they're sent only where they are needed the most). And make it possible to limit the amount of stuff that a storage container can hold, so I don't have to fill most of the slots with concrete so I don't end up with a container full of rotors :)
    This game keeps getting more and more awesome and there is still so much room for making it even better :)

  • @Nortonius_
    @Nortonius_ Před 2 lety

    Looking forward to playing. Love having turbo fuel and compacted coal as a non HD MAM research now!