Update 8 Quality Of Life Features will blow your MIND

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  • čas přidán 28. 08. 2024

Komentáře • 2,9K

  • @Bebeu4300
    @Bebeu4300 Před rokem +654

    Being able to destroy the poison pillars is such game changer. I do fear that it'll make the gas mask useless however, so I think reevaluating some balancing might make sense. Such as making the gas mask available earlier on, but require a type of nobelisk that you can only get later to destroy the pillars.

    • @jameslocke3069
      @jameslocke3069 Před rokem +95

      The gas mask will still be required for radioactive areas and waste.

    • @j0hnf_uk
      @j0hnf_uk Před rokem +115

      I think having some of the caves full of poisonous gas, where you require the gas mask, might make them remain relevant in the later game.

    • @Bebeu4300
      @Bebeu4300 Před rokem +19

      @@jameslocke3069 I'm specifically talking about the gask mask with normal filters

    • @jameslocke3069
      @jameslocke3069 Před rokem +36

      @@Bebeu4300 OH yeah sure, but there will still be a use for those. There are some areas that just have gas in them, some of the Stingers emit gas, and you need regular filters to make iodine filters for radiation. So they won't go away for some time I'm betting.

    • @Hund7
      @Hund7 Před rokem +4

      @@jameslocke3069 The masks work just with the suit

  • @CyberRAWRfareXD
    @CyberRAWRfareXD Před rokem +2449

    Every update gets me hype. The devs really know their community.

    • @miklospaitz
      @miklospaitz Před rokem +29

      And our man Jace knows both, and the game, and his videos. Greatest QoL announcement I've ever seen. Go U8!

    • @dylandreisbach1986
      @dylandreisbach1986 Před rokem +4

      Besides golf. I’m just kidding by the way, I had no idea people wanted golf until they did that video of them golfing. I don’t personally care about golf.

    • @gabriellevesque2185
      @gabriellevesque2185 Před rokem +11

      You said it, a company that loves their community and wants it to be part of the development will know their community 😌

    • @katzewerfer63
      @katzewerfer63 Před rokem

      totally agree

    • @fireztonez-teamepixcraft3993
      @fireztonez-teamepixcraft3993 Před rokem +2

      ​@@dylandreisbach1986snutt was talking about golf every single twitch stream before the update 5 (I think it was update 5, not 100% certain)... Not sure if it was him who had created the suggestion, but he asked at every stream to go upvote that, that's why there was soo many vote for such a stupid feature who make no sens at all in a factory game 😅
      Well, golf club could have been nice to add just for the gag. It would have been like de xeno-basher, but with a different skin and animation basically...

  • @JackAllpikeMusic
    @JackAllpikeMusic Před rokem +85

    I really wanna maintain that THIS is how you are transparent to your player base. THIS is how you build hype. THIS is how you avoid your customers feeling like they're some sort of money bag to be beaten.
    Huge props to Coffee Stain and of course the community managers, they're fantastic folks who do a wonderful job. I don't even play the game much anymore, but I still tune in to all of these.

    • @supernet2ec2
      @supernet2ec2 Před rokem

      That and they stopped trolling their user basis? That's a big integral thing trolling the player basis is a biggie. Surprised you missed that one?

    • @JackAllpikeMusic
      @JackAllpikeMusic Před rokem +4

      @@supernet2ec2 wait sorry what? I'm not sure what you're on about lmao

    • @rrai1999
      @rrai1999 Před rokem +2

      @@supernet2ec2 Yeah what is this nonsense? 😂

  • @Razorsharp-ts1kk
    @Razorsharp-ts1kk Před rokem +294

    Gotta love how they changed the deadline so they have more time to be able to prefect the update. AAA companies could really learn a thing or two from coffee stain. Looks like a great update to.

    • @bkseventy
      @bkseventy Před rokem +7

      Definitely a big benefit of being an independent company is no external deadlines.

  • @HotJoe
    @HotJoe Před rokem +876

    Should add to the filter a Not option. So you could filter out the foundation and then highlight everything but foundations, that would make it even better!

    • @NikoFox
      @NikoFox Před rokem +87

      Since filter is bound to G, maybe Shift+G would make sense as a keybind for the negative filter? Or would you use R to switch between positive and negative mode? 🤔

    • @advorak8529
      @advorak8529 Před rokem +18

      Exactly. Even if it were only a few presets like “no foundation stuff (includes rails)”, “no power lines etc” and “neither foundation nor power” …

    • @TheDonut1111
      @TheDonut1111 Před rokem +3

      Maybe keep the current controls for this feature for the not filter too

    • @nickult
      @nickult Před rokem +17

      yeah filter would probably benefit from whitelist/blacklist toggle

    • @manshellgren3129
      @manshellgren3129 Před rokem +5

      Press g twice to go into not-mode maybe? And another press removes the filter?

  • @agoosecalledxaro6679
    @agoosecalledxaro6679 Před rokem +234

    I love the parachute not being consumable. When you make things out of finite materials like mycelium(even though you probably won't run out of it), you are less likely to spend it on consumable items. This is awesome.

    • @mortache
      @mortache Před rokem +22

      Ya its less about actually running out but more about the hoarding mentality causing us to be conservative, like storing all potions and ammo "just in case you need them later".

    • @friendofp.24
      @friendofp.24 Před rokem +7

      Jetpacks also just invalidate parachutes entirely.

    • @Hayabusa521
      @Hayabusa521 Před rokem +4

      ​@@friendofp.24 i guess you have never dropped due to the jet pack being empty since you can't refuel it mid flight

    • @skirata3144
      @skirata3144 Před rokem +3

      @@Hayabusa521 Well that’s clearly just a simple matter of git gud : )

    • @tho_tho
      @tho_tho Před rokem +1

      Don't forget how easy it also is to accidentally burn through your stack of parachutes just because you are running and jumping through stuff on blade runners, one wrong timing of the jump button and you waste the parachute for a 1mm height drop lol

  • @AxleLotl
    @AxleLotl Před rokem +168

    Coffee stain, your team is a credit to game development. At a time where a lot of large studios are taking shortcuts or rorting their playerbase, you guys have remained integral since the beginning 👌👌👌

  • @LCTesla
    @LCTesla Před rokem +122

    Another QoL suggestion: make stackable belt poles snap to regular belt poles, so you can use the regular belt pole as a level 0 to the stackable poles level 1, 2, 3, etc. It's already possible and something I do at times, but convenient snapping for this would be awesome.

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning Před rokem +3

      I never thought of tryin that before... that's a cool idea! :D

    • @dudemcguy9293
      @dudemcguy9293 Před rokem +2

      OMG this

    • @ivanelgharbi5861
      @ivanelgharbi5861 Před rokem

      I always forget this is not already in the game and always try to do that.

    •  Před rokem +5

      Yes, "upgrading" from regular belt poles to stackable poles is a pain especially when spaghetti is already there

    • @LCTesla
      @LCTesla Před rokem +9

      @ you learn at a certain point to just skip the regular poles and use stacked ones immediately, but that makes placing belts a lot slower and less convenient. Another thing I and other have been asking for for a long time is the ability to drag & click belts with stacked poles just like regular poles.

  • @galacticviper4453
    @galacticviper4453 Před rokem +613

    Can you guys add the filter thing for coloring things too? It would make it so much easier to go along coloring pipes and conveyors without accidentally hitting foundations!

    • @ambrosesutter8972
      @ambrosesutter8972 Před rokem +15

      @@kaptainkool101 proby pretty easy to add the current one on that too

    • @t0rp0r
      @t0rp0r Před rokem +40

      That and being able to "sample" the color of an existing object to apply to another object...

    • @galacticviper4453
      @galacticviper4453 Před rokem +7

      @@t0rp0r YES

    • @galacticviper4453
      @galacticviper4453 Před rokem +12

      @kaptainkool101 I did 😉

  • @antonmurer8530
    @antonmurer8530 Před rokem +623

    Even if you can’t make it in June or July, you guys are awesome because you actually care about releasing a good, stable game instead of rushing it. I love it!

    • @Lord_Sunday
      @Lord_Sunday Před rokem +19

      Omg if it’s after July I’m going to cry. But I understand that the development process shouldn’t be rushed.

    • @deadadam666
      @deadadam666 Před rokem

      if that was the case they wouldnt be changing the engine after near 5 years of development

    • @JamieODonnellVFX
      @JamieODonnellVFX Před rokem +18

      ​@@deadadam666 Changing the engine will help with a lot of stability and performance it just takes time to do so, plus when they started unreal 5 wasn't released so it makes sense they update later on

    • @Kivas_Fajo
      @Kivas_Fajo Před rokem +4

      Indeed! Best studio on the planet imo.

    • @cryptorenard
      @cryptorenard Před rokem +2

      Thats sur a diamond between so much shit. Thats one of the most pleasant experience ever i had 2 years ago, i will start again in 3 month and game is such better, optimised, and SATISFIYING

  • @shadowsdawn5529
    @shadowsdawn5529 Před rokem +18

    I love how they actually share their internal deadlines instead using empty promises
    Also fart rocks being able to be destroyed makes swamp biome crazy op

  • @VinceBlas
    @VinceBlas Před rokem +20

    Possibly the best use of the 1812 Overture I've ever seen, big props for that. Hype for all the new QoL improvements!! Thanks Jace :3

  • @Wahooney
    @Wahooney Před rokem +334

    Honestly, I'd have preferred a building that extracts the poison gas from fart rocks (or any other source) as long as they're powered. They were part of the challenge I appreciated. Having those extractors slowly generate liquid biofuel from the gas would have been perfect.

    • @Lord_Sunday
      @Lord_Sunday Před rokem +68

      That’s such a good idea!

    • @wreryn6625
      @wreryn6625 Před rokem +11

      When Gas was first hinted at this is exactly what I had thought we would be using!

    • @justnormi
      @justnormi Před rokem +9

      Ohhh that would be great !!

    • @elijahjasper1556
      @elijahjasper1556 Před rokem +23

      I agree it would be cool to be able to extract it to get biofuel, but I don't agree with you in that they are part of the challenge or whatever. If you like the challenge then DONT BLOW EM UP. I am honestly so glad we can destroy them.

    • @busteraycan
      @busteraycan Před rokem +5

      @@elijahjasper1556 I could make a similar argument and say that if you don't like the challenge then just don't build there.

  • @shadebox-viewing
    @shadebox-viewing Před rokem +140

    The first phase conveyor placement allowance change is amazing for me. The amount of times I've had to find workarounds to deal with 'invalid shape' when my end goal was fine is annoying, thank you for that one.

    • @dferrantino
      @dferrantino Před rokem +9

      This video could have just been that section and I'd have walked away pumped. SO much better.

    • @Froggsroxx
      @Froggsroxx Před rokem

      Same

    • @BrewOfDaos
      @BrewOfDaos Před rokem +2

      Same here! I don't think that this case is as niche as they assume. Like anytime I am building a raised manifold off a line of machines I need to pre-place raised poles.

  • @tactical_slime4608
    @tactical_slime4608 Před rokem +30

    Blueprint dismantle is a amazing feature. It makes each blueprint feel like it's own separate object you can just plug in

  • @craigchaotic
    @craigchaotic Před rokem +10

    I haven’t played Satisfactory in a long time due to all the schematics changes but I enjoy following its progress. On 1.0 I plan to jump back in so I know I can build factories without any major changes. Really enjoying the quality of life changes, you’re doing so much more than so many other developers out there right now. Launch it when it’s done 👍

  • @freddysfactory7631
    @freddysfactory7631 Před rokem +319

    I can’t be the only one that thinks the packaged biofuel is gonna be a life changer (gives us something to do with the crates and crates of biofuel that’s left over from clearing trees) and it turns the jet pack into an early game version of the hover pack! So exciting!!

    • @SyntheticFuture
      @SyntheticFuture Před rokem +8

      You clear out trees? 😮😮

    • @poxekk
      @poxekk Před rokem +18

      ​@@SyntheticFuture i clear for factories , the same thing does shell™

    • @R3bel02
      @R3bel02 Před rokem

      @@SyntheticFuture Right? Who doesn't just bomb them with cluster nobelisks?

    • @ericsplittgerber5154
      @ericsplittgerber5154 Před rokem +2

      is there a renewable resource for the packaged biofuel or do you have to keep clearcutting?

    • @Darkkamikazegirl
      @Darkkamikazegirl Před rokem

      @@ericsplittgerber5154 u can turn alien parts into biofule. but other than that no.

  • @joshuaburnett9927
    @joshuaburnett9927 Před rokem +273

    I never comment on anything, but I have to pass along my appreciation and admiration for everyone at Coffee Stain Studios. From the way you listen, communicate and interact with your community to the quality gaming experience you are providing; ya'll are really hitting all the marks. Super excited for update 8, can't wait to start another new adventure into the game!

  • @wylander5433
    @wylander5433 Před rokem +34

    Hey Jace pls forward this to your CEO. The Entire Team deserves an payraise for there incredible work you guys have done. My sincere "Thank You" to the entire team at Coffee Stain Studios. You're the shining beacon in these dark gameing years and Satisfactory is without a doubt an absolute Masterpiece for those who enjoy these type of games and you Jace & Snutt are the most incredible Community Mods I've ever seen in 25 years of online gameing. Please stay the way you're, cause we love you for that!

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning Před rokem +3

      Umm... though ya mean well, they probably shouldn't. Catarina Parks seems like way too cold a lady to go tryin somethin like that on... :P

  • @slowsteadysqueeze4246
    @slowsteadysqueeze4246 Před rokem +27

    Please add the fuel type options for the chainsaw next. That would be useful too.

  • @seanylewl
    @seanylewl Před rokem +113

    Honestly what im most excited for is the centering of crosshair and validating belts on second click. Run into those two issues so many times and they are maddening!

    • @LOLUNIT
      @LOLUNIT Před rokem +5

      Yup, the number of times I was hooking up the power to a new build, and the crosshair missed the power pole and placed a new one. I thought It was just me this whole time....

    • @sintua
      @sintua Před rokem +2

      Yes! Please don't revert the FPTrace Adjustment, I've been waiting for that fix forever!

    • @tonig2255
      @tonig2255 Před rokem

      So true, I didn't realise that I was being gaslit the entire time!

    • @vincewilson1
      @vincewilson1 Před rokem

      @@LOLUNIT Not just you. We all get that problem.

  • @borcatahbi4790
    @borcatahbi4790 Před rokem +143

    7:34 it would be cool if you could select a type of building that you don’t want to destroy. for example if you point at foundation and press a button you can remove everything except foundations

    • @assarlannerborn9342
      @assarlannerborn9342 Před rokem +7

      Yea I thought of that too. I bet they also thought about that but decided that would add jet another button to remember existed

    • @fireztonez-teamepixcraft3993
      @fireztonez-teamepixcraft3993 Před rokem +4

      I agree a blacklist filter would have been nice, specially when you want to destroy a part of your factory, but not the fondation, that ask to do lot of different filter, instead of juste 1...

    • @RobBossOne
      @RobBossOne Před rokem

      Like an eyedrop color picker, can select the color code of whatever is under the mouse pointer, could probably do something similar for objects.

    • @Lego_man165
      @Lego_man165 Před rokem +5

      Maybe clicking "G" again on the same building inverses it

    • @joshuachan6317
      @joshuachan6317 Před rokem

      Yeah like a blocklist/ allowlist

  • @HDL_CinC_Dragon
    @HDL_CinC_Dragon Před rokem +4

    I am so stoked for Update 8 to come out! Hopefully the June timeline ends up being feasible!
    Another QoL that I've wished for is during the 2nd build phase of belts/pipes when you're setting the height. It would be awesome if it would switch to stackable supports once you try to go beyond the 3 meter height.

  • @Eric-gq6ip
    @Eric-gq6ip Před rokem +9

    Destroyable gas pillars is a long overdue change and I'm glad to see it's finally coming.
    That said, I also like the idea of being able to harvest the gas and use it for advanced crafting. Maybe the explosives can be used to collapse the pillars to make the area safe, but then they leave behind a gas node that can be exploited later?

  • @DracosVaddern
    @DracosVaddern Před rokem +58

    it's kinda insane. If you look at it these changes objectively, they aren't that big. Mostly tweaks and small QOL changes. But the amount of happiness they bring for me is immense. The stuff you do is amazing

  • @be1100
    @be1100 Před rokem +203

    The gas pillar collapsing animation is fantastic! The polish getting added to this game is something else, and I can't wait for it to be complete.

    • @betin731
      @betin731 Před rokem

      fart rock*

    • @DMGSL
      @DMGSL Před rokem

      @@betin731 flatulence stone*

  • @AdiLPTV
    @AdiLPTV Před rokem +3

    13:50
    It
    Is
    Beautiful. 😢

  • @benamin87
    @benamin87 Před rokem +1

    I'm sure the crosshair thing is because 90% of fpv games have guns or tools shooting from the hip by default. So this is a logical change for a precision building game.
    Filter is a godsend. Rebuilding foundations has always been a major PIA.
    Great work CSS!

  • @miszcz-yu9xj
    @miszcz-yu9xj Před rokem +99

    SUGGESTIONS: Have a way to open a radial wheel and switch fuel type for the jetpack (similar to switch gun ammo or nobelisks).
    It would be much easier to explore if you can switch whether you need height or speed for given obstacle.

  • @clickthecreeper9463
    @clickthecreeper9463 Před rokem +135

    a blacklist filter mode would also be nice. That way you could tear down everything but foundations, for example.

  • @Silvar55x
    @Silvar55x Před rokem +2

    8:19 Re: First Person Trace Adjustment: One thing that springs to mind is that maybe it's a zeroing thing?
    The naïve "shoot where your crosshair is" in old shooter games had bullets spawning from players' eyes.
    Modeling weapons more accurately requires spawning bullets from the barrel of the gun, and the sights being above that means that the aiming line of sight first intersects the bullet trajectory at the zeroing distance.
    Maybe Satisfactory also had modeled the functionality coming from a tool in your hands, and not from your eyes?

  • @onubohrok
    @onubohrok Před rokem +1

    I love how genuine this studio is.

  • @Ugouka12
    @Ugouka12 Před rokem +53

    I do love that we can finally destroy the fart rocks, but am also pretty psyched about the perspective shift. That is a thing I've noticed and been bugged by on several occasions. As always, it sounds like the team is crushing it, and I'm glad they aren't being mercilessly squeezed dry to meet arbitrary deadlines.

  • @KYO297
    @KYO297 Před rokem +66

    It'd be nice to have a dismantle blacklist filter as well. Like setting a filter for a foundation, then inverting it so you can dismantle everything except for that foundation

    • @julianemery718
      @julianemery718 Před rokem +4

      Maybe CTRL+G could be the keybinds for that.

  • @TBFGaming
    @TBFGaming Před rokem

    Mind blown! Love how you all keep the community updated!!!!!!!

  • @steelblue8
    @steelblue8 Před rokem +1

    Really brilliant stuff! I am honestly a little disheartened that the two wires on the power tower are functionally a single wire- I would really love to see the ability to have a bunch of separate wires for separate circuits, so that players can build centralised fuse/switchboard locations.

  • @LegIndInc
    @LegIndInc Před rokem +102

    With almost 2k hours in the game, I absolutely love everything you guys are doing to make the game more accessible! Keep up the amazing work!
    The ziplines change is honestly going to be fantastic, riding ziplines is so much faster for traversing mega factories.

    • @mattoe1
      @mattoe1 Před rokem +3

      it's also gonna be pretty epic with turbofuel jetpack though, slide jumping with that is gonna be so fun. And imagine mk5 belt powered slide jumps with turbofuel

  • @LeGiT4345
    @LeGiT4345 Před rokem +61

    The whole team deserves a global raise! I told myself I would wait until 1.0 to play again just since I didn’t see the point of getting to end game without story but this update is making me rethink that. I really wanna try it out again from scratch.

    • @crowxar
      @crowxar Před rokem +2

      I am also waiting until 1.0. these updates and stuff are cool but what the fuck is the point if they're going to change everything

    • @DJ-xd3oy
      @DJ-xd3oy Před rokem

      @@crowxar Everyone playing the game is what has brought it to this point along with the devs being so good. I understand that's not everyone's preferred way to play though.

  • @rustyshackleford2085
    @rustyshackleford2085 Před rokem

    My Satisfactory buddy just had his son born. It feels like you are aware of it and try to win his attention back by releasing all the good features at the same time. Amazing!

  • @_Originator
    @_Originator Před rokem

    That video, while being crafted with the intention of conveying information, was more entertaining than 90% of all the stuff on my modern-day YT startpage.

  • @SFXMuffin
    @SFXMuffin Před rokem +51

    The change to jetpack fuel is awesome! One of my favorite buildings I ever made was a little facility that took in anything organic, sorted it, turned it to liquid biofuel, stored it in a giant array of fluid buffers, and dispensed packaged liquid biofuel. I was very sad to find out it wasn't usable for the jetpack, and am super pumped now that I can build stuff like that again

  • @PlinPlinPlon97
    @PlinPlinPlon97 Před rokem +31

    I never thought I'd be this hyped about the ability to destroy a rock. That said, the other QoL adjustments are also really great.
    Thanks a lot!

  • @papandreu3663
    @papandreu3663 Před rokem +1

    Thanks so much for the reference at the 14:00 🫶🫶🫶

  • @xypod
    @xypod Před rokem +1

    The fact these small features get me just as hyped as the big ones really shows what awesome devs Coffee Stain are. Loving it guys!

  • @julianemery718
    @julianemery718 Před rokem +35

    The smallest things really do make the biggest difference.
    The aiming thing has been bothering me for ages, and I am so happy for the building belts and pipes being validated on second click because that's usually the end goal anyway.

  • @cypherfunc
    @cypherfunc Před rokem +49

    As someone who started playing in Update 4, it is mind-blowing that y'all keep finding ways to make significant improvements to an already fantastic game. Can't wait to try these out!

  • @Aherea
    @Aherea Před rokem +1

    These aren't even very important problems to be fixed. They're really tiny inconveniences. But all combined, they make up a huge inconvenience. So thank you. This is a wonderful gift you've given us.

  • @vizthex
    @vizthex Před rokem +1

    i'm a QoL junkie and am loving all of these - especially the conveyor and parachute changes.
    parachutes always sound good in the early game, and then you realize you need multiple and don't bother.

  • @awesam6589
    @awesam6589 Před rokem +7

    7:51 For those who are wondering and are not willing to wait, yes this is already in the game. You can go to options and under keybindings look for the "toggle specified multi select dismantle" binding. When using mass dismantle, you can hold down this button as well and only one kind of item will be able to be highlighted. its definately not as user friendly as whats coming, but it does the job.

  • @Madman2429
    @Madman2429 Před rokem +17

    If there is one thing I hope gets added, it's the ability to switch pipe/belt placement to use stackable poles during placement instead of regular ones.

  • @tezza3733
    @tezza3733 Před rokem

    you got the like not just for the changes but for the editing to get those explosions perfectly in time with the music . THUMBS UP!!!!!

  • @alexanderschulze366
    @alexanderschulze366 Před rokem +1

    Awesome update, really looking forward to it. Also cudos for the most epic use of Tschaikowsky's 1812 ouvertere since V. That had me in stitches for three minutes. 😍🎆

  • @gingiedotcom
    @gingiedotcom Před rokem +7

    4:58 "The second improvement coming to belts and pipes is a bit more of a niche case"
    Actually crying cause this was one of the most frustrating aspects of belt/pipework for me thank you guys so much for fixing this

  • @the1mason
    @the1mason Před rokem +48

    Jace's comment on first person trace adjustment got me
    As a developer, I am constantly finding this kind of weird stuff while working. In these cases I am also checking with the team whether it's some sort of big brain 420iq move or just a stupid bug that somehow made it this far

    • @TheCaptainkip8606
      @TheCaptainkip8606 Před rokem +5

      It was likely just setup early on in development as a good enough thing. The move to UE5 likely made them realize that I was off.

    • @H4MM-R
      @H4MM-R Před rokem +5

      I can only imagine that it might be beneficial for placing some objects. When placing a conveyor pole from further away, for example, the hologram might be better alligned with the reticle.
      On the other hand, there might have been some obscure game breaking bug seemingly completely unrelated to the trace adjustment that could somehow only be fixed by slightly offsetting the trace.

    • @blak4831
      @blak4831 Před rokem +1

      @@H4MM-R considering the displacement when looking straight down, maybe it's to allow placing objects directly under you? A lot of modern games (satisfactory included) don't actually let the reticle look straight down through the character's vertical axis, so maybe this was mean to compensate for that?

  • @jonathanbates9928
    @jonathanbates9928 Před rokem

    you guys are actually some of my favorite content on youtube atm.

  • @williamday9628
    @williamday9628 Před rokem +1

    So refreshing to see game devs that actually play, and care about their game, and make small QoL features that any other company would have overlooked!
    Coffee Stain Studios are a beacon of hope in an otherwise fairly grim time for the video game industry! Keep doing what you are doing, and release whenever you feel like you are ready, we all know it will be worth the wait!

  • @Idleness76
    @Idleness76 Před rokem +50

    How much can CSS make me increase my love of their communication style and how they take care of their community? Just when I think they've topped out, they release a video like this. Amazing stuff 🎉

  • @DonkeyHopper
    @DonkeyHopper Před rokem +28

    OMG WHATTT! These actually blew my mind! Each and every QoL change was better than the previous one! ❤ Thank you so much Coffee Stain Studios for such hard work, listening to community, and being so transparent! Take your time and do your best! Thank you! ❤️

  • @Keventor
    @Keventor Před rokem

    Jason: you only need 1 obelisk to destroy them.
    Also Jason: proceeds to plant hundreds of obelisk.

  • @AriinPHD
    @AriinPHD Před rokem

    This belt/pipe placement update changes everything! Thank you so much!!!!

  • @JustinZyff
    @JustinZyff Před rokem +15

    It's insane how the smallest updates in this game get me more hype than large content patches of other games I enjoy. Can't wait to start over fresh again for the 24th time!

  • @tripodman322
    @tripodman322 Před rokem +51

    This is huge, thank you so much for caring about how we feel and the little things when playing Satisfactory. You guys are doing everything right!!

  • @odemano2470
    @odemano2470 Před rokem +2

    DEVS!!!!! You guys are truly amazing, this is gonna be a HUUUUGGGGEEEEEe UPDATE! We're so ready for these long awaited QOL Features and You guys are rocking the support! Thank YOUUU :)))

  • @CRCinAU
    @CRCinAU Před rokem

    I love how Jace does the intros into these videos - and the pitch goes from high to low as he 'deflates' into his first sentence :D :D :D

  • @abishek9551
    @abishek9551 Před rokem +10

    I haven't played this game for 2 years, but I still follow the updates because I know it will feel like a new game when I start over. Keep up the good work.

    • @OneBiasedOpinion
      @OneBiasedOpinion Před rokem +3

      Oh you’re in for a treat whenever you finally try it again.

  • @mrKleen1
    @mrKleen1 Před rokem +20

    Hands down the best dev team right now, keep up the amazing work! I'm so excited for this update not only for the content but because I know you're taking your time and making an amazing final product!

  • @Denkkar
    @Denkkar Před rokem

    Watching those fart pillars get blown to smithereens brought tears to my eyes. Excellent work Jace!

  • @whyzerman2391
    @whyzerman2391 Před rokem

    That montage was more satisfying than I expected. Well done!

  • @depressoexpresso6694
    @depressoexpresso6694 Před rokem +25

    I'd also love to see auto placing of stack-able conveyor poles. Its rather annoying to have to guess the distance needed every time you try to place a conveyor. This would also be great to extend to stack-able pipe poles.

    • @vertexgaming1886
      @vertexgaming1886 Před rokem +4

      Completely agree. Maybe the "R" menu for conveyors could be for the pole type? as opposed to belt type? I know some players use different types of conveyors even in the late game but I feel most just make their belts of the fastest type they have available to them. I feel like switching the pole type would occur far more frequently.

    • @dannymerov
      @dannymerov Před rokem +1

      i just run with the belt connected and look at the spot where it maxes out. then place the stackable one and belt it in afterwards. no guessing involved.

  • @gordon861
    @gordon861 Před rokem +13

    Regarding the jetpack, I can see a lot more use of the Liquid Biofuel, it finally has a use and it is fairly easy to automate.

    • @xXCursedWorgenXx
      @xXCursedWorgenXx Před rokem +1

      the reason he was saying it wasn't that easy to automate is that, you still need to harvest the main material manually for the rest of the automated process.
      unless they create a module like a "hydroponic bay" machine where it automate the growth and harvest of a tree. "produce x amount of wood and leaves per y minutes". would be in a glass dome, require water to be connected, and follow the day/night cycle since they would be plants. so bigger production during the day, slower at night

  • @rosasparks7695
    @rosasparks7695 Před rokem

    Yall are hands down one of the best dev teams. Constantly listen to the community, always committed to making sure updates work and don't break the game or make it unplayable. Also gotta love how open you are with whats going on and being honest. Keep up the great work every update is worth the wait!

  • @LCTesla
    @LCTesla Před rokem

    Oh excellent. That dismantle filter has been on my wish list for quite a while. And jetpack fuels too! Thanks for listening to your community, CSS!

  • @ryo-kai8587
    @ryo-kai8587 Před rokem +5

    So many of these features are great, but not many seem to be talking about the parachute upgrade. Especially early on before you had a jetpack, it was _so easy_ to accidentally use up parachutes, like pressing jump slightly too late or on an uneven surface where you happened to be airborne, and wasting a consumable for it. Having it be permanent is actually a huge upgrade, even if it's mostly just to avoid the frustration of accidentally depleting your stock during normal navigation.

  • @bichlepa
    @bichlepa Před rokem +46

    The most exciting feature for me are the new jetpack fuels! 🚀 I really love using jetpack and now it's much more useful!
    I also like the other improvements very much!

  • @mopeykopi
    @mopeykopi Před rokem +1

    Thanks for the video!
    The conveyor belt validity change is great ❤

  • @matshgi707
    @matshgi707 Před rokem +2

    I’ve been playing the game since sometime before update 3 and it’s so cool seeing how the game gets even better every update, it’s like seeing a child growing up lol.

  • @TheAur3lian
    @TheAur3lian Před rokem +13

    These are honestly truly amazing QOL features. Thank you for listening to the community, and always being transparent with information. Such a great game, and I can't wait for this update.

  • @arcadia9589
    @arcadia9589 Před rokem +25

    Adding a fuel selector to the Chainsaw would be appreciated as well, great changes, cannot wait to zipline across the world!

    • @the_rabidsquirel
      @the_rabidsquirel Před rokem

      Yeah, being able to carry one fuel type for both would be really nice.

  • @Pocketnaut
    @Pocketnaut Před rokem

    "the validity will be determined by the second state of building" THANK YOU THIS WILL SAVE ME SO MUCH TIME

  • @nnm711
    @nnm711 Před rokem

    Finally some essential fixes are coming. Love the jetpack additions, belt building improvements and the deconstruction filter. The amount of times I had to repair floor of foundations after mass deconstruction is too damn high. I still don't see myself using the parachute and wasting an equipment slot on it, or sliding on the power wires. Jetpack and hoverpack are just much more superior options.

  • @marcusmues
    @marcusmues Před rokem +16

    Just... WOW. This is stuff that other devs would be like "it is how it is, works fine, not improving it". Always love the QoL things you guys add!
    Also - I never really minded having to burn through parachutes, but hey, I'll take it. Can pretty much get around Just Cause style now!

  • @Mindjive
    @Mindjive Před rokem +19

    Alternative fuels for chainsaw too please!
    And 90 degree build mode for belts would be great.

    • @vertexgaming1886
      @vertexgaming1886 Před rokem +6

      Agreed. I am tempted to just use solid biofuel for the jetpack now so I only need to bring one type of fuel with me. If the chainsaw could take turbofuel, even if there wasnt a buff (which there absolutely should be), I would use turbofuel for it.
      Also it would be kindof cool if the hoverpack could use batteries for an extended range. Or maybe a uranium/plutonium fuel rod for an even greater extended range (at the cost of needing to dispose of the nuclear waste obv.)?
      ALSO would be neat if the chainsaw had a "trimming mode" So I could remove only the tree I am pointing at but leave other trees around it? Or maybe a "Hedge trimming mode" where it only removes bushes?

    • @gregbrandstatter1719
      @gregbrandstatter1719 Před rokem +1

      ​@Vertex Gaming if you're inventory is full, you only cut down the piece of foliage you're looking at with the chainsaw. Not the most helpful workaround, but it works.

    • @vertexgaming1886
      @vertexgaming1886 Před rokem +1

      @@gregbrandstatter1719 good tip I'll have to use that. I hate when I incorporate a cool tree in my build only to accidentally cut it down when trying to deal with the small trees around it.

  • @OneBiasedOpinion
    @OneBiasedOpinion Před rokem +1

    I can’t speak for anyone else, but as far as I’m concerned I won’t be upset at all if June doesn’t work out. Y’all have been amazing so far with the updates and the honesty.
    I trust you guys to deliver as soon as you’re confident in the product’s quality. Don’t sweat the release date.

  • @simonhagfalk
    @simonhagfalk Před rokem

    Honestly. The zipline, conveyor/pipe and the jetpack are all amazing features! Helps a lot!

  • @quantumdude836
    @quantumdude836 Před rokem +3

    2:33 the *bonk* sound effect needs to be a real thing

  • @propadanda
    @propadanda Před rokem +14

    I love the jetpack fuel options, hoping to someday see an option that lets you use batteries or fuel rods in hoverpacks in a similar way when you're out of range.

    • @cgdimension
      @cgdimension Před rokem

      Fuel rods made from nuclear waste would be a good way to do something that rather than having to increase storage, combined with SAM ore that acts like led, to stop you dying from radiation. And the fuel rods could be used in weapons and vehicles

  • @RednocNivert
    @RednocNivert Před rokem

    13:51
    "Hey man, I think you got him"

  • @mrroyboto
    @mrroyboto Před rokem +1

    Now I regret having waited to watch this one today. We'll miss your energy in these updates, Jace! This update's gonna be mighty sweet though. Super stoked to get these little QOL bumps. Thanks, devs!

  • @domm1677
    @domm1677 Před rokem +54

    How is it you guys always come up with useful stuff and keep on pleasing your players? That’s awesome, you should run workshops for other developers!

    • @ogge9296
      @ogge9296 Před rokem +1

      not adding any new buildings and materials for over a year = pleasing the players?

    • @domm1677
      @domm1677 Před rokem

      @@ogge9296 what about the upcoming priority switches and power towers? And there might be more coming revealed the next weeks. I‘m not saying they‘re doing everything players want but what they do is what players want

    • @fast1nakus
      @fast1nakus Před rokem

      They take the most popular mods and implement them into the game

  • @EmilySmirleGURPS
    @EmilySmirleGURPS Před rokem +9

    I've been using the selective dismantle really heavily, but the GUI feedback is going to be a HUGE improvement. Super excited about this!

    • @OneBiasedOpinion
      @OneBiasedOpinion Před rokem

      Agreed. Selective dismantle has been around for quite some time, but it’s always been an unbound command that you’d have to go into your controls and bind to a key yourself. The GUI never showed you what the hotkey bind was either, so you had to memorize it.
      This is a fantastic QOL update to that system!

  • @CaffeinatedAsset
    @CaffeinatedAsset Před rokem

    Hey Jace, the only reason I could see a developer moving the trace is to set the origin of placement to the player character's center. This allows for the player to stand in the exact spot they want a conveyor to end, drag the mouse all the way back, and be sure that it will end right where they are standing. This wouldn't work now with belt collision, but back when the game was released, belts didn't have collision. Additionally, as a bonus, it makes the object being placed less obstructed, and allows for the ability to get the distance to an object using the player's trace be based on their origin rather than a spot right in front of them.
    In practice, I don't think anyone actually uses this feature, and it causes more headache than it's worth, so I think it's good ya'll are removing it if it's not used in anything internal.

  • @FalconFlurry
    @FalconFlurry Před rokem

    I'm actually excited about all of these updates
    1.) Super excited about the parachutes - I actually use them, particularly before jetpacks are unlocked. I really hope the multiplayer bug is fixed where client's parachutes don't deploy (lol)
    2.) Continuous zipline is exciting, can't wait
    3.) I was kinda hoping the power lines would be separate, idk what the reason would be for, but I'm sure it could have some neat application
    4.) Nice, now I can go to the bathroom while I zipline across the map
    5.) Really excited about free-placing belts! Also I have been waiting a long time to be able to check the validity on the second stage, no more wasting time pre-building the supports for elevated belts
    6.) Dismantle filter is cool, I was hoping for volumetric dismantle (select two opposite corners of a cubic area to be dismantled), but I think this will be a good addition anyway
    7.) The trace alignment has been driving me crazy for a long time, but mainly with the ceiling/wall power poles. I actually don't think it's always been an issue, I don't think it was a problem when wall adapters first came out, then it just randomly broke in one update. I think it must have been something that happened accidentally, but I'm glad it's fixed now
    8.) The jetpack fuel one is awesome, my girlfriend was just complaining about that recently. I really like that the different fuels also have different characteristics, it adds some depth, and also justifies making liquid biofuel, which I don't think I've ever made
    9.) Yay! I'm glad we can destroy those now, although I did like the engineering challenges they provided by having to work around them. I was kinda hoping they would be harder to destroy -like maybe they would require nukes or some other high tier item to destroy
    I think I am most looking forward to the parachute update actually. Especially with all the biome refreshes recently it'll just be fun to explore more by air and enjoy the scenery. And also not having to craft a million of them will be nice. Fast travel will now consist of a hypertube cannon and a parachute

  • @jarednthomas
    @jarednthomas Před rokem +27

    I'm a huge Hollow Knight fan and I know they have a tiny team but the communication and transparency we get from Coffee Stain is unmatched. I wish other studios were like you guys ❤

  • @PoorlyDrawnPotato
    @PoorlyDrawnPotato Před rokem +8

    Literally every improvement is genuinely something I'll use, so appreciated! Only slight disappointment is that we still can't limit how much stuff a storage container can hold, but I still have hope...

  • @jeanphilippecroteau
    @jeanphilippecroteau Před rokem

    Omg thanks for the change to the parachute! It was so easy to waste them and no longer having one when you needed it!

  • @jacoblynn826
    @jacoblynn826 Před rokem +1

    As a developer, the fact that you guys identified that there was a "feature" that existed, that you don't know why it was the way it was, and then assume that maybe it was a "big brain" reason, is not only completely realistic, but also hilarious. I've personally been in a similar situation when looking at something that appears to be broken, and I'm assuming that maybe I'm just too dense to understand why it is the way it is.

  • @axe8472
    @axe8472 Před rokem +9

    The reticle issue has actually been bugging me for ages. Every feature in the video looks fantastic, but that's honestly the standout for me.

  • @essidus
    @essidus Před rokem +9

    No deadlines! Overthrow the deadlines! Eat the deadlines! FR though, I'd rather wait a bit longer and let you guys make something great without awful crunch. I've been playing your games since the original Sanctum, and I'm always pleased with your work, and your willingness to work with your community

    • @AlexanderNash
      @AlexanderNash Před rokem

      You need deadlines sometimes. No deadlines ever is ridiculous.

    • @essidus
      @essidus Před rokem

      @@AlexanderNash ...yes, that was the joke. I'd rather Satisfactory not turn into the next Star Citizen.

  • @nictolopy9473
    @nictolopy9473 Před rokem

    “Small” update, yet they still pack in so much of what we want. Getting rid of the poison rocks is amazing, and I can’t wait to clear some more space. Yet I may be more excited for all those different fuels being useful. It’s just variety, but giving us those kinds of options are what makes the game customizable and fun.
    Bravo. Can’t wait.

  • @Robert-qq5xn
    @Robert-qq5xn Před rokem

    I like the reference to V for Vendetta music when they destroyed the Fart Rocks. Well played!