Thanks for uploading this. I have been making 1-1 handling models of cars for a while and i think this is helpful to those who need a quick and concise understanding. Keeps people from having to learn what everything does through alot of trial and error like i did.
I am helping a friend of mine work on his FiveM server and I was given the task of getting Vehicle handling and such set and rolling, I'll be referring back to this video constantly because it is very concise to what I need to understand and helps a lot as someone who has never before messed with vehicle handling until about 2 weeks ago. Amazing video for sure.
Time stamps for each section (Mainly using this for myself but maybe others will get some use of it? pin worthy?) -- Body Roll (fRollCenterHeight)- 0:00 Speed & Handling - 1:33 (fDownForceModifier - 1:46) (fInitialDriveMaxFlatVel - 2:11) Turning & Breaking - 3:20 Suspension - 4:30
First ever video of this type I've seen thats also very precise. Been in the community since GTAV release. :) BIG BIG BIG like and keep up what youre doing, more people should know how things work and how you can change them :)
thank you! but I have an issue. my car spins out a bit. and when I do a little jump, my cars dampers so much that my wheels show through the car.. how do I fix?
How can I make my car have unrealistic perfect handling like I want to be able to turn perfectly without needing to brake n which value would I need to change if my car keeps spinning out when going on a curve or just hitting a curve my car keeps going outta control lmk
Any idea what values create engine braking? Vanilla GTA handling will stop a car from rolling down a hill or immediately slowing down when you let off of the gas
If you aint know the answer to my last question lmk what value to change to stop my car from spinning out on bumps/curves n sidewalks, if i hit a bump or go offroad my car starts spinning out
Yes, the closer to 0 that these values are, the less damage it will take: fCollisionDamageMult fWeaponDamageMult fDeformationDamageMult fEngineDamageMult
@@DigitalLatvia one more question. How did u attach ur handling.meta file placed somewhere else but not into dlc.rpf (couse visual Studio code cant pass through it to get to handling.meta into it. So heres the question. Also i cant drag and drop files from openiv to code(it would solve the problem). Otherwise i will have to just extract my handling.meta file into random folder and move it back after some changes. Help me plz to figure out with this.
To whoever wants to defend GTA 5 inspite its trash driving physics... Rockstar itself confirmed back in 2012 that GTA 5 driving would've been similiar to an arcade racing game. So if people says that GTA 4 driving is more realistic than GTA 5 they are right.
Thanks for uploading this. I have been making 1-1 handling models of cars for a while and i think this is helpful to those who need a quick and concise understanding.
Keeps people from having to learn what everything does through alot of trial and error like i did.
that's cool dude I do as well and totally agree
I am helping a friend of mine work on his FiveM server and I was given the task of getting Vehicle handling and such set and rolling, I'll be referring back to this video constantly because it is very concise to what I need to understand and helps a lot as someone who has never before messed with vehicle handling until about 2 weeks ago. Amazing video for sure.
Time stamps for each section (Mainly using this for myself but maybe others will get some use of it? pin worthy?)
--
Body Roll (fRollCenterHeight)- 0:00
Speed & Handling - 1:33 (fDownForceModifier - 1:46) (fInitialDriveMaxFlatVel - 2:11)
Turning & Breaking - 3:20
Suspension - 4:30
Needed this for YEARS, to this day this kind of information was hard to find if you weren't trial & erroring meta files 24/7.. W
i wont use this ever, but the content itself is great for people who will use this
thanks i just started and this helps a lot since either my cars tilted or didnt accelerate, you name it
THANK YOU.
great video, this will definitely help a lot of new people. I wish I would have had this when I was learning.
woaw your game looks so beautiful
i did not understand anything but looks cool! 👍
First ever video of this type I've seen thats also very precise. Been in the community since GTAV release. :) BIG BIG BIG like and keep up what youre doing, more people should know how things work and how you can change them :)
Such a well put video, this definitely helps when working in my server!
Excelente video... Ajudou muito, obrigado.
This video deserves a sub, great content!
u have got to be the car creator been to 5 cities and they all crap lmao the dev needs ur knowledge bless g
Thank you!!
Thanks a lot, very useful video.
Can’t wait to see if someone can use the source code to bring back GTA IV car handling and physics
would you ever consider doing a full tutorial of the handling meta to give us a better understand?👉👈
GTA San Andreas has the best handling tbh
How Disney Cars make a turn
Not really
Disney Cars are more realistic than GTA V
What an helpful vid.
You know how to fix the boucy cars? like, you hit an edge whit your wheels and it flys to Paleto Bay
It's about to go even more wild with the source code being pubic
You are the best
How many mody i had downloaded then was sad about the handlng and deleted them. Now i can fix them by mmyself THX
10/10 tutorial! thanks
I spent hours making one best handling.meta by mixing 2 handling mods
Oh lord thanks man
thank you! but I have an issue. my car spins out a bit. and when I do a little jump, my cars dampers so much that my wheels show through the car.. how do I fix?
How can I make my car have unrealistic perfect handling like I want to be able to turn perfectly without needing to brake n which value would I need to change if my car keeps spinning out when going on a curve or just hitting a curve my car keeps going outta control lmk
Why don't my menu work? I've tried hitting every keybind and it don't pop up for me
پشمام
love u
Can you please make a video on how you tune the “Cadillac Escalade sports 2021” .. cos I’m trying to tune this cars but it keeps sliding when driving
Try Drive V mod. Its the best mod ever created for car handling. It also comes with realistic damage.
why is this on my fy on 3 am
Any idea what values create engine braking? Vanilla GTA handling will stop a car from rolling down a hill or immediately slowing down when you let off of the gas
Thanks / Merci
GTA V driving physics are worst.
Absolutely, because of this, every car feels the same
Skill issue moron
Cap
Someone hasn't played GTA IV 😂
@@steel1527 skill issue
i want my car to turn when i break, what setting should i tweak?
Hi guys,someone found the steering sensibility line?
Such an easy fix but servers decided to wait 3 months after the initial report to fix
Easy fix if you know how to fix it 😉
Is there any way to make the cars get very damaged by collisions? Like a realistic ammount of damage?
How would I fox a car that spins out on every corner? No matter how much downforce or traction i give it, it always spins out
If you aint know the answer to my last question lmk what value to change to stop my car from spinning out on bumps/curves n sidewalks, if i hit a bump or go offroad my car starts spinning out
Which text editor you used ? But how are you changing values while game running ?
visual studio code
How could I separate the wheels?
Can you send me the link of the Chrysler 300s car mod that you used in the video?
THX
Can we increase the armor of the car like how much damage it takes
Yes, the closer to 0 that these values are, the less damage it will take:
fCollisionDamageMult
fWeaponDamageMult
fDeformationDamageMult
fEngineDamageMult
Someone can explain me how can I get the command line in game?
which vehicle mod is this?
How would you make semi truck handling
thanks bro :)
litreally gta 4 thing
what was the program u were using to make changes and apply not restarting the game?
The handling was edited in Visual Studio Code, saved with Ctrl+S, then just restarted the resource that the car was in.
@@DigitalLatvia thx man
@@DigitalLatvia one more question. How did u attach ur handling.meta file placed somewhere else but not into dlc.rpf (couse visual Studio code cant pass through it to get to handling.meta into it. So heres the question. Also i cant drag and drop files from openiv to code(it would solve the problem). Otherwise i will have to just extract my handling.meta file into random folder and move it back after some changes. Help me plz to figure out with this.
@@EverythingUSeeIsMine It is recorded on FiveM, so there is no dlc.rpf, the handling is in a resource folder.
@@DigitalLatvia oh i c. Thats ot good news for me
Where do you find handling.meta
how can you change the file while ingame? i always have to shut down my game and restart
It's FiveM, not Singleplayer
is it like your own server? or is it singleplayer fivem?@@DigitalLatvia
How to change the gravity in handling
xd
thx bro but this is useless without scripthookv being updated
Bro how did you restart the script without restarting the whole server?
It's not a server?
And he just reloading scripts via mod menu
what graphics pack u use?
Natural Vision Evolved
@@DigitalLatvia Just the main mods and do u have any reshade presetes?
@@L4C1 Just the main mods :) And I think in this video I also used QuantV for the ENB
To whoever wants to defend GTA 5 inspite its trash driving physics...
Rockstar itself confirmed back in 2012 that GTA 5 driving would've been similiar to an arcade racing game.
So if people says that GTA 4 driving is more realistic than GTA 5 they are right.
I really appreciate you for this video bro! I always come back to it! If you know anything else on handling meta I would definitely appreciate it! 🫡
How are you editing while ingame and applying values while ingame without needing to relaunch the game?
BRO THANK U