Looks absolutely solid, although I have to ask, when the light ray hits the object it reflects an outgoing ray in the direction of the normal rather than in the direction of opposite angle with respect to the surface, was this intentional? most noticeable at 1:01, when ray should probably go off to the left since the surface is almost parallel to the ray. probably an easy fix by finding angle between incoming and hit normal, then rotating surface normal vector around the axis (cross of incoming and hit normal) by that angle, so that angle between incoming and outgoing is double that between incoming and hit normal
@@AaronFhd Change this to real-world physics where the angle of incidence equals the angle of reflection and will be awesome :) Not so hard to calculate if you know the direction of the source and target normal.
Is that laser casting a shadow? 🧐
The Lazer is just a mesh on the line trace
балдеж. вообще улёт. крутой ты
Remind me the tample of Resident Evil 5
this is fricken sweet!
Thanks
awesomesauce
my man makin portal 2 laser puzzles in ue5
LOL yup
reminds me of residentevil 5
the sound does so much for me here, i should use it early stages too. looks really fun!
Sounds add so much
Really cool
Thanks
Nice looks fun even if I don’t understand it lol :)
Its a puzzle game
need to activate doors with objects
going be adding more elements as I learn
Tony Stark`s new element found story :))
Because Tony learns from hit mistakes
I am enjoying the class, too. I love your glow effect when it contacts walls, etc.! Any hint on how you pulled it off?
I use a decal that I created. And spawn it at the hit point. The decal is emmisive
@@AaronFhd - thanks a bunch!
What class?
@@CZcamsAccountMan czcams.com/video/UgKdREF3PFE/video.html
Can you link to the masterclass you are using? I like what I see and would like to see how it was accomplished.
czcams.com/video/UgKdREF3PFE/video.html
Here is the link to my review of the master class. Thanks me for watching
Looks absolutely solid, although I have to ask, when the light ray hits the object it reflects an outgoing ray in the direction of the normal rather than in the direction of opposite angle with respect to the surface, was this intentional? most noticeable at 1:01, when ray should probably go off to the left since the surface is almost parallel to the ray.
probably an easy fix by finding angle between incoming and hit normal, then rotating surface normal vector around the axis (cross of incoming and hit normal) by that angle, so that angle between incoming and outgoing is double that between incoming and hit normal
Yes it’s just going in the direction of the normal
@@AaronFhd Change this to real-world physics where the angle of incidence equals the angle of reflection and will be awesome :)
Not so hard to calculate if you know the direction of the source and target normal.
@@tomtomkowski7653 yah hav t worked in this in a while. Will get back to it hopefully soon. Working my day job lol and playing games
I see you took that course... I did too but since I want to make a more complex game, I switched to C++
Yes I took it to support his work.
@@AaronFhd What course is it?
@@dmytroshcherbak8657 czcams.com/video/UgKdREF3PFE/video.html
I would never put my Mac through this
tutorial?????
Don’t know if I will do a tutorial for this but may do a quick vid.
Which masterclass are you learning from?
czcams.com/video/UgKdREF3PFE/video.html
Check out the link
can i try it please, it looks amazing, can u make a playable demo to download?
Don’t know if I will release it as I still have lots of levels to do. But maybe in the future
that last reflection angle makes no sense
Yah right now it’s just reflecting off the normal