If you ever want to disable something like forced motion blur with shader toggler make sure you're moving as you're collecting the shader. The shader has to be present while its capturing all of the ones present in the scene.
Very useful. Thu UI thing is good to know for OLEDS. For online games, some of them you can move the UI if you change the in-game setting “screen size”. For example top spin 2k25. So with this option , on some games you might be able to move in a different possition the UI. In top spin at least; it only affect the UI, the game still showing at full screen.
thank you so much for this, i will never have to deal with annoying ass fog in my games again now. edit: i just used this addon to remove the shitty volumetric fog in elden ring, and my god.... it is literally like playing an entirely different game. i am genuinely baffled at how much better and more colorful the game looks. i will be using this in every single game i am able to XD this is nothing short of amazing. ty so much for this video, you are the GOAT of oled hdr gaming.
Great info, I was hoping you'd figure out the toggler stuff, perfectly explained as usual. Something you can do for the pause menu visibility is use steam's controller layout to add the toggle hotkey as a 2nd command to the pause button, and/or to a button that's not used in game. You can even do it with "unpurchased" non-steam games. I have ff7 remake's HUD toggle mod F4 hotkey on the pause and map buttons, works great 99% but sometimes it gets out of sync and you just double tap to fix it
Was just looking at it and noticed you can set the 2nd command to activate with long presses and double taps too, opens up the options that don't interfere with the game. To get the HUD to come up in game I was just double tapping pause to get it out of sync then single press pause to get back to the game with HUD, then doing it again to get back to no HUD game. But think I'm going to also set the F4 HUD toggle to long press L3 because that's only a run toggle in game, then the HUD turns on when I pause or bring up the map and I can toggle it in game without the double tapping
Glad you’re still Making videos and taking breaks. I have a 3080fe and i7 7700k and I game 4k. Do you think at 4k my cpu is causing loss in frames for my gpu. And also do you think I’m getting severe ghosting with fsr frame gen mod because of the cpu?
are you testing the new rtx hdr? you can now enable it with the new nvidia app just like a filter for every game. might be the plug and play solution we always wanted for windows hdr!
ColorControls latest update says it added added actions to directly enable/disable Temporal Peak Luminance Control (TPC) or Global Sticky/Stress Reduction (GSR) without going into the Service Menu for LG TV's .Can you make a video guide for that.Great vids keep up the good work !!!
If you're using DTM because you're not in a dark room, then adjusting the black stabilizer to make DTM close to HGIG wouldn't be better than just using HGIG
Fog is used to hide low resolution distant textures or poor view distances which is why it can look bad disabling it. Users should have control over the fog that's close to the camera though. Which I know how to disable in Unreal Engine, is this a Unreal Engine game?
ok so to summarize, games with native hdr, when we fix black floor, we have to first remove hud, remove taa, also remove fog (or maybe go in a dark room that doesnt have fog) and then fix the blackfloor and then enable everything after that? Also games have volumetric fog, do i need reshade on top of that or just turn off volumetric fog in game and thats it?
Plasma I don’t want to use service menu for ps5 . Can you share your recommended sdr settings color depth ( that you recommend) sharpness brightness and contrast or can you share link of the video . Thank you! 😃
@@plasmatvforgaming9648 Wow that would be a life saver , it's the only concern keeping me from turning HDR in many games. A video showing how to do that would be much appreciated :)
Hi Plasma , what settings do you recommend to use on Need For Speed : Unbound? I saw gaming tech video , he says that is supports system level calibration BUT when you play the tutorial its good but as soon as you finish tutorial the game outputs 500 nits. So what is your recommendation
Plasma my man can you make a video for console users hdr dtm settings, or can you at least share them please. Also some games have awful hdr on console like assassin creed mirage , sdr looks there better. Unfortunately we cant fix black floor on console , i mean we dont have reshade or some pc tools. I like hlg that it has hdr for all games but it feels wrong. Thank you man , i would be really happy if you share or make more videos for console users. In all regards Thank you!
@@plasmatvforgaming9648 the problem man is that on PS5 you cant switch off hdr on games , if you switch hdr toggle in settings then you won’t have hdr at all even for native hdr games and even you switch it on , in native hdr games you can’t switch off HDR.
@@plasmatvforgaming9648 salut j'ai fait le reglage a -16 et c'est parfait merci a toi ci tu a d'autre astuce sur skull and bones je suis preneur mais pourquoi -16 ?
i will never understand why developers put volumetric fog into these fucking games. it absolutely RUINS the visuals EVERY SINGLE TIME. fog adds NOTHING to the visual experience of any game and only serves to grey out and ruin the colors of the image. i DESPISE volumetric fog.
If you ever want to disable something like forced motion blur with shader toggler make sure you're moving as you're collecting the shader. The shader has to be present while its capturing all of the ones present in the scene.
Wow, so the shader doesn't pop if you're not moving
@@plasmatvforgaming9648 Would be nice to see a livestream with you two and gamingtech! Any idea if that's possible any time soon?
Love your channel. Taught me so much! Thank you for all the knowledge!
This is funny. I've been looking for a comprehensive Reshade Toggler video tutorial. Didn't expect the HDR guy to do it haha. Thanks bro!
I can’t thank you enough for all your videos, you’ve helped me so much with knowledge on HDR, color, and pc info. So thankful for your content.
Very useful. Thu UI thing is good to know for OLEDS.
For online games, some of them you can move the UI if you change the in-game setting “screen size”. For example top spin 2k25. So with this option , on some games you might be able to move in a different possition the UI. In top spin at least; it only affect the UI, the game still showing at full screen.
Nice. I'm a fan of tennis, I have to give that one a try
Love your videos Plasma!!! Thanks for always deploying great content ❤️❤️✊
thank you so much for this, i will never have to deal with annoying ass fog in my games again now.
edit: i just used this addon to remove the shitty volumetric fog in elden ring, and my god.... it is literally like playing an entirely different game. i am genuinely baffled at how much better and more colorful the game looks. i will be using this in every single game i am able to XD this is nothing short of amazing. ty so much for this video, you are the GOAT of oled hdr gaming.
They definitely overdo it sometimes
wow man, this is amazing. i have tried doing it myself, but got stuck somewhere on the way! THANK YOU! :D
Great info, I was hoping you'd figure out the toggler stuff, perfectly explained as usual. Something you can do for the pause menu visibility is use steam's controller layout to add the toggle hotkey as a 2nd command to the pause button, and/or to a button that's not used in game. You can even do it with "unpurchased" non-steam games. I have ff7 remake's HUD toggle mod F4 hotkey on the pause and map buttons, works great 99% but sometimes it gets out of sync and you just double tap to fix it
Was just looking at it and noticed you can set the 2nd command to activate with long presses and double taps too, opens up the options that don't interfere with the game. To get the HUD to come up in game I was just double tapping pause to get it out of sync then single press pause to get back to the game with HUD, then doing it again to get back to no HUD game. But think I'm going to also set the F4 HUD toggle to long press L3 because that's only a run toggle in game, then the HUD turns on when I pause or bring up the map and I can toggle it in game without the double tapping
You're the best. I'll definitely do that
If it could dim HUD brightness that would be amazing. Logo dimming on my s90c can dim the whole image if the HUD is all around the screen.
I haven't figured that out yet
Glad you’re still Making videos and taking breaks. I have a 3080fe and i7 7700k and I game 4k. Do you think at 4k my cpu is causing loss in frames for my gpu. And also do you think I’m getting severe ghosting with fsr frame gen mod because of the cpu?
The frame gen mod has ghosting issues in dome games so thats normal for now
7700k is still okay for 60fps in most games, just increase the fidelity to fully utilize your GPU.
are you testing the new rtx hdr? you can now enable it with the new nvidia app just like a filter for every game. might be the plug and play solution we always wanted for windows hdr!
Video coming
ColorControls latest update says it added added actions to directly enable/disable Temporal Peak Luminance Control (TPC) or Global Sticky/Stress Reduction (GSR) without going into the Service Menu for LG TV's .Can you make a video guide for that.Great vids keep up the good work !!!
I'll definitely check that out l. Thanks for letting me know 👍
2:17 that why i got pc 👍
Hi plasma !
Wanted to ask , to what number do you recommend setting black stabilizer and white stabilizer when using dtm?
Thank you as always!
Default 10
If you're using DTM because you're not in a dark room, then adjusting the black stabilizer to make DTM close to HGIG wouldn't be better than just using HGIG
Fog is used to hide low resolution distant textures or poor view distances which is why it can look bad disabling it.
Users should have control over the fog that's close to the camera though. Which I know how to disable in Unreal Engine, is this a Unreal Engine game?
Yes, this is UE4. Tell me how, please
Hello Plasma. What are your recommended settings for Assassin Creed: Mirage? Is it 1000 nits or 4000 nits and what exposure ?
I haven't tried Mirage yet
ok so to summarize, games with native hdr, when we fix black floor, we have to first remove hud, remove taa, also remove fog (or maybe go in a dark room that doesnt have fog) and then fix the blackfloor and then enable everything after that?
Also games have volumetric fog, do i need reshade on top of that or just turn off volumetric fog in game and thats it?
I believe that's ideal
I'd turn off everything I can for testing
Plasma I don’t want to use service menu for ps5 . Can you share your recommended sdr settings color depth ( that you recommend) sharpness brightness and contrast or can you share link of the video . Thank you! 😃
Contrast 97, Gamma 2.2, color gamut Native Warm 50. Color Depth 50
Can this be used to avoid HDR being applied to the HUD ? Some games have large intrusive UI that will burn-in OLEDs very fast .
Yes
@@plasmatvforgaming9648 Wow that would be a life saver , it's the only concern keeping me from turning HDR in many games. A video showing how to do that would be much appreciated :)
Hi Plasma , do you recommend using hdr dtm or use sdr?
HDR DTM
Hi Plasma , what settings do you recommend to use on Need For Speed : Unbound? I saw gaming tech video , he says that is supports system level calibration BUT when you play the tutorial its good but as soon as you finish tutorial the game outputs 500 nits. So what is your recommendation
I don't know, I haven't tried NFS. I trust Gaming Tech Expertise, try his settings
@@plasmatvforgaming9648 Thank you!
Plasma if i want to use hlg with dtm what should i change in settings? Some highlights are looking too overblown and colors look a little bit wrong
Watch the HLG update
czcams.com/video/myFf9vBVHzA/video.html
That's the best I can do
Plasma what is better to use , HDR DTM or SDR ( not HGIG )
I find sdr looks better in my opinion but i want to hear your recommendation.
Dynamic Tone Mapping looks overly bright near black. HDR is still better. SDR with Native color gamut is using HDR colors, which is not accurate SDR.
Peak brightness OFF
Plasma my man can you make a video for console users hdr dtm settings, or can you at least share them please. Also some games have awful hdr on console like assassin creed mirage , sdr looks there better. Unfortunately we cant fix black floor on console , i mean we dont have reshade or some pc tools. I like hlg that it has hdr for all games but it feels wrong. Thank you man , i would be really happy if you share or make more videos for console users. In all regards Thank you!
Assassins Creed Valhala, Mirage have awful HDR and SDR looks better. You can try HDR always ON with Dynamic tone Mapping for those
@@plasmatvforgaming9648 the problem man is that on PS5 you cant switch off hdr on games , if you switch hdr toggle in settings then you won’t have hdr at all even for native hdr games and even you switch it on , in native hdr games you can’t switch off HDR.
Fog is horrible. It always looks like black level raise
hi bro can you help me to fix color temperature and saturation in amd i have rx 6800xt
The GPU makes no difference as far as I know
Which display do you have?
@@plasmatvforgaming9648 i have AIWA monitor 1440 p
hi can you offer me a solution for skull and bones ps5 the black management is horrible for the c1 of course thank you
Try Fine tune Dark Areas-16
@@plasmatvforgaming9648 👍💋
@@plasmatvforgaming9648 salut j'ai fait le reglage a -16 et c'est parfait merci a toi ci tu a d'autre astuce sur skull and bones je suis preneur mais pourquoi -16 ?
@@plasmatvforgaming9648 hello I made the setting at -16 and it's perfect thank you you have other tips on skull and bones I'm interested but why -16?
i will never understand why developers put volumetric fog into these fucking games. it absolutely RUINS the visuals EVERY SINGLE TIME. fog adds NOTHING to the visual experience of any game and only serves to grey out and ruin the colors of the image. i DESPISE volumetric fog.