Jamey discusses his favorite mechanism in the breakfast themed pattern-completion game, Waffle Time. boardgamegeek.com/boardgame/3... Become a champion of this channel: stonemaier-games.myshopify.co...
Triple Town for mobile uses the merge-3 mechanic which does a similar thing, where completing one goal is a stage in another goal. Three adjacent grasses merge into a bush, and consolidate onto the piece that was put down last. Three bushes merge into a tree, and so on. The constraints are that you have limited space, and also that you don't know what piece you'll be putting down next. You can store one piece to swap later for your current piece, but otherwise you have to make do. I really enjoy the spatial puzzle of trying to arrange the things I work on so that they'll merge into advantageous places, and also the hard compromises that such planning forces you to make. I'd strongly recommend taking five minutes to check it out if you're not familiar with it. Very clean presentation, charming aesthetic, and simple, compelling gameplay.
@@jameystegmaier I think your comment wound up in the wrong spot (or maybe a typo) but just to be clear, Triple Town is a digital game, and different from the board game Tiny Towns (which was called out by @TheMagzim and also uses the merge mechanism)
Tiny Towns is famous for having this kind of mechanic. Love that game.
Harmonies is another one. The bits you use for one pattern can be used in another, as long as the6 don't have a cube on them.
I agree! I played Harmonies and Waffle Time at the same convention recently and enjoyed both. :)
Triple Town for mobile uses the merge-3 mechanic which does a similar thing, where completing one goal is a stage in another goal. Three adjacent grasses merge into a bush, and consolidate onto the piece that was put down last. Three bushes merge into a tree, and so on. The constraints are that you have limited space, and also that you don't know what piece you'll be putting down next. You can store one piece to swap later for your current piece, but otherwise you have to make do. I really enjoy the spatial puzzle of trying to arrange the things I work on so that they'll merge into advantageous places, and also the hard compromises that such planning forces you to make.
I'd strongly recommend taking five minutes to check it out if you're not familiar with it. Very clean presentation, charming aesthetic, and simple, compelling gameplay.
I appreciate the reminder! It's been a while since I last played Tiny Towns, but I really enjoy it!
@@jameystegmaier I think your comment wound up in the wrong spot (or maybe a typo) but just to be clear, Triple Town is a digital game, and different from the board game Tiny Towns (which was called out by @TheMagzim and also uses the merge mechanism)
@@hpshovecraft Sorry, that was a typo. I've played both Triple Town and Tiny Town. :)