Terraria max crit chance is wild...
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- čas přidán 29. 08. 2023
- Terraria max crit chance is wild... Critical Strike Chance. So, we've looked at max attack speed, max knockback and of course max damage, so the question now is, how does max critical chance stand up? The interesting thing about this stat is how it caps out at 100%, meaning instead of putting everything into getting the number as high as possible, you can instead create a more balanced build which increases a range of areas! If you haven't given this setup a go, why not try!? Enjoy!
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#terraria #terrariamobile - Hry
imagine having over %100 crit chance makes you do a mega crit with 4x damage
Warframe:
this would be cool but overpowered and would make summoner obsolete again
@@MoofinxdIt really wouldn't. Optimizing for crit isn't generally regarded as worth it, and this wouldn't be that big of an upgrade.
@@Naokarma bro it would be insane, whats shown in the video is already busted and this idea says to double how effective it is.
@@Moofinxdthe reason it's good on this video is because it's 100% of the time, but few weapons can get high enough crit over 100% to benefit from a higher tier crit
How to send small mobs to the sun in one hit:
Here I go, Pinky
LOL
I usually just aim for the classic 69% crit chance
Man of culture.
Only right anwser
Get this to top comment!
Nice
Beautiful. Quick question though, what accessories do you use for that percentage??
sockrteez on his way to make the most game breaking build for the 100000 time:
I feel like relogic should add a feature where having over 100% crit rate should keep you on the upper damage scale, like dealing 100 damage would have you dealing 100-115 more instead of the 85-114 range, to kinda make up for the lack of effect
Calamity mod has an item that does that. But it also reduces crit rate to 0% and the item marks enemies at specific spots that if you hit, then you deal the critical damage. Sadly it's only for ranger.
PLEASE IM BEGGING YOU COVER THE FETID BAGHNAKHS! Awesome early hardmode weapon, shreds anything that gets close, and you just need to kill a Crimson Mimic for them.
Used to be ridiculous before the nerf, I am still sad to this day
not after 1.4 nerf...
Useless after the nerf ngl
A lot of people are saying they aren’t viable after the nerf makes no sense to me because I beat Plantera with them using a post mech tank setup in my most recent play through
it used to be the plantera pulveriser...
Love your content sockrteez!
Keep making more ❤
Great video, i would love if you covered more things about mounts, my favorite is the Golf Cart, it provides good mobility after defeating Skeletron, and my second favorite is the Bunny mount, a pre-boss mount with good mobility and no fall damage that is available after 5 fishing quests.
summoner can enjoy crits but not through normal means
10% from kaleidoscope
12% from morning star
and 16%/25% for lightning aura from monk's armor/shinobi infiltrator armor respectively
but honestly dunno if first two and the last one do stack and don't overlap with no result
They don’t stack😔
@@RNGuice thought they stacked counting how tag damage does
oh well
@@somedude4087 Only the speed buffs and tag to my knowledge stack
@@RNGuice I mean, it does make sense that crits would stack, same as tag damage
dunno why it ain't
@@RNGuice tag crit does stack, and as of 1.4.4 sentries receive buffs from whips
Damn i guess this would go hard with the zapinators.
Keep the quality videos going Sock pleeeeeeaaaaase!
Id love to see a review of the book of skulls, cause its my second favourite pre-hardmode magic weapon
its pretty much a direct upgrade to the demon scythe, with similar damage, amazing homing power, good piercing and minus the annoying wind up before the projectile moves
Since the only real downsides are the high mana cost and kinda slow projectiles, i think it's a criminally underrated mage weapon that i see get ignored in favour of water bolt (i absolutely despise looking for this thing) and the more obvious post skeletron magic weapons
Quality content, Keep It Up!
What's everyone's fav max build so far? Melee spd, knockback, damage or crit? 🤔
I prefer melee speed because yes
To max your damage output its better to split both damage and crit chance (crit shouldnt be lower than 70%)
Melee speed is funny for killing the destroyer (:
Damage
Definitely melee speed. I remember using terrasavr to put a shinobi infiltrators torso in every armor and accessory slot and using the kaleidoscope lmao
a mix of crit and dmg is always best
Definitely using this build in my next playthrough
New upload guys!
you should make a video touring the world you use to make all your showcase videos i think it would be cool to see all the farms and where the magic happens plus anything else cool you’ve done just for fun!
Wake up babe, new Sockerteez video
Summoners: “Am I a joke to you?“
When you hit a pinky with this: "You're going to Jupiter, buddy!"
Werewolf playing the stellar tune
sockrteez on his way to forget about every single whip in the entire time:
For your next video, can you find the absolute "best" setup for a few popular and common weapons?
For example, what is the exact setup needed to maximize DPS from Nights Edge.
That jungle theme hits hard
For those that are curious about min-maxing dps, Crit & Bonus Damage are multipliers of each other, ideally you want both to be equal.
Ex. given a weapon with 100 base damage where the first multiplier is Bonus Damage and the second is Crit, average damage/hit can be calculated as such
No Stats: 100 * 1.0 * 1.0 = 100
100% Crit: 100 * 1.0 * 2.0 = 200
100% Damage: 100 * 2.0 * 1.0 = 200
50% Crit & 50% Damage: 100 * 1.5 * 1.5 = 225
Each stat individually stacks additively, generally meaning the more you have the less valuable it is.
Defense being the way it is in Terraria technically makes Damage Bonuses slightly more valuable than Crit assuming both are even, but that's pretty niche, and not worth further optimization 💀
Very good info👍
All depends on attack speed IMO, I'd rather have consistent 2* damage than 3* damage increase here and there, menacing, or lucky, or mixed. They make almost little to no difference. The best dps increase would to have perfect aim.
but, now hear me out
coin gun
hey could you do a cursed flames review? it's one of my favorite corruption mage weapon for the early and even middle hard mode, doing good for events and in some cases even bosses, would be really nice if you could do one!
There should be a thing called ultra crits where it's like critical hits, but it deals 10x damage, and it takes 1/6 of your critical chances that you have. Example:
6% crit, 1% ultra crit
Crit is already better then damage in several cases, it really doesn't need a buff.
I think they should add headshot damage bonus
Maybe do max minion count or max armor pen build next?
I wonder what is the most efficient dps setup. The crit chance should basically increase your damage by its percantage in the longrun, ie if you have a 80% crit chance and you fired 100 shots on average it should be 80/100 crits so you basically did 180% dmg. So the question is if its better to have something like 80% cc and lets say +20% overall dmg or just 100% cc or something along the lines
Siiick!
Sockreteez never fails to make me say wowzers
Max Minions and Max Sentries will be fun.
Can you do a video about the bubble gun?
It is amazing and super underrated
Замечательно. А теперь видео о "Посохе лезвия", выпадающего из Королевы слизней.
Это оружие на призывателя тоже в какой-то степени недооценено. Столь маленький урон от него компенсируется небывалой скоростью и интенсивностью атаки, заодно игнорируется значительная часть вражеской брони. Тем более хлысты на призывателя имеют свойство увеличивать урон на определённое число единиц, если у посоха, допустим, 8-9 урона, то например вместе с "Калейдоскопом" урон возрастает на 20 единиц, то есть, урон не увеличивается на определённый процент - а суммируется. А в сочетании с флаконами с ихором - так вообще бомба!
How did you make the sniper shoot so fast at the end 😂😂😂
Big orange numbers are cool
Prolly my most favorite build out there in Terraria.
Imagine Re-Logic actually buffing Crit builds by saying "If your crit chance is at 100%, then 100% of your attacks are crit hits, and anywhere at 101% or above instantly converts the extra crit chance to crit damage while still dealing 100% chance to perform critical hits" imagine how broken that could be though :O
Sometimes I always get a Sniper Rifle with Ruthless prefix so I don't need introduction to this
Sniper Crits with Chlorophyte bullets go **brrr**
I don’t know if you take requests, but can you do the blizzard staff? It’s really underused and shreds through large bosses!
Nooooo the pain I felt when the reforging terra blade scrolled past Legendary…
Pretty sure that if you go full crit mods luck potions and biome torches with any other luck stuff I'm pretty sure you can get the overall damage higher than having full menacing
this is why i always roll for lucky instead of menacing
Last time I tried maxing crit chance was back in 1.2.4 on mobile
It's actually mathematically optimal to split your stats exactly 50/50 between crit chance and raw damage. You will have the best DPS if you do so. (if the weapon has 50% crit chance, then you want to have 50% bonus damage)
“Summoners normally can’t do crits, so we’ll be ignoring this class completely”
The kaleidoscope and morning star in my pocket:
Whips: am I a joke to you
thats why he said MINIONS, not the summoners themselves lol
2:32 it pains me to see that legendary was skipped in the terrablade reforge
In theory crit chance (CC) and damage (D) increase your average dps equally. 100 damage (or any amount of base damage for that matter) + 10% of either will both result in an average of 110 D (over 10 shots, and not taking luck or any other "randomiser" stat/formula into account) over 10 hits. Thus technically it doesn't really matter which one you'd increase until you reach the hard CC cap of 100%. After that it's boosting D stat as much as you can, and increasing luck also works a bit.
from someone who likes optimizing builds
crit is always mathematically worse than raw damage, not just because of it's random nature, but because the damage from a crit is applied after defense reduces damage (first reduced, then doubled)
however, in a pure dps scenario though, the presence of two multiplicative damage bonuses will always mean that if you have some mix of crit and damage, you will gain exponentially more damage than if you only had one or the other
every build is different and is going to benefit from one or the other stat more than others, however, as a rule of thumb for pure class builds, you're going to want slightly more damage than crit chance, count it up from your accessories, your armor, your reforges, the weapon's base stats, everything, if you dont want to think about how your weapons benefit from each bonus, then a 6/4 ratio of damage to crit is good
that said, if you're running a hybrid build, absolutely never run anything other than menacing, and optimize for pure damage at all times, crit is half as effective on these builds and the exponential curve is halved as well
these crit debates are also second to max optimised hybrid builds because they deal wayyy more damage than pure class builds despite the lack of the exponential increases that crit provides
All depends on attack speed IMO, I'd rather have consistent 2* damage than 3* damage increase here and there, menacing, or lucky, or mixed. They make almost little to no difference. The best dps increase would to have perfect aim.
What makes hybrid builds so powerful?
@@jacksonpercy8044You can use two weapons at once, typically only seen with summoner, you can have say a max stardust Dragon and use a last prism, typically you will do more damage than the guy that was only using a last prism
@@mr.bigballs493 That one is kind of obvious though, I'll often do that when I play normally.
I love you sockrteez
❤️
Finally. about time
mini-sniper the end of vid XD
Death Sickle
But minions can deal critical hits with the endgame whips (morning star and kaleidescope)
I wish they make excessive or extra crits increase crit damage instead so the stats aren't wasted
I love crit builds
Is it a good idea to make my loadout lucky and menacing?
Can we get a video on the revolver
if you're looking to maximize average damage, try to have the same percent increase of crit chance and damage boost. The downside being less consistent crits, and less average knockback since crits increase knockback
Any ideas for pre moonlord alternatives
Its better to do max crit without going over 100 percent cuz it lowers damage for whatever reason
I just realized you have a really nice accent. 👍
We need max melee size
Hi, can you please do a review on orange zappinator i just got it in my expert mode playthrough and idk if it's a good weapon or if there are other weapons i should use. I used mage class btw on the playthrough
What's the mod you always use at the end of your videos that makes you attack so fast?
Now max movement speed and testing the Jousting Lance
(yeah ik there is like 1k videos about that already)
Maby look at betsy wrath next
Warframe players with 300 crit chance: look what they need to mimic a fraction of my power
Laser machine gun review when?
TOURE AMAZING WOOOOO
Guys he answered my prayers 🤣
Can you do a video on mana time
how are you doing the thing at the ending where you're spamming projectiles?
There is a problem with the melee buid now the frost chestplate no longer increases melee crits just mage and range, any idea to replace it?
You know, I think the blizzard staff is horrbily underrated. i see literally no one using it, and i think it deserves more love for literally being a better meteor staff
Zapinator:
The damage done upon minion contact by firecracker is affected by crit chance, so crits have some relevance to summoner.
Are you sure? I don't see anything like that on the wiki
In this video Shyguymask shows firecracker critting in order to kill EOL. In the description he mentions it.czcams.com/video/vEDFjdZYdF8/video.html@@terraSpark902
Imagine this with on crit effects lol
THANK YOU sockrteez
I've thought for a while now that crit chance was the best way to go for all three of these classes rather than just ranged
My last three playthroughs have been ranged gfb, mage gfb, and melee ftw (humble brag), and during my melee and mage playthroughs I
discovered that a high crit chance build gives more consistently high damage than both menacing and melee speed, and
also boosts the vampire knives from doing 1-2 healing per hit mostly, to healing 4-6 health fairly frequently, this also goes
for the healing spectre hood, and obviously greatly boosts the both of these items healing capabilities,
So, with all of that being said, thank you for making this video and trying it out.
This is an edit, but I'd like to say: I like your content and keep up the good work
Also when I first saw the thumbnail of this video I actually thought it was a terrasteel video bc the thumbnail looked like his style
Pulse bow, Shroomite armor, and all ranger (and movement) accessories set to lucky and you're hitting for 400 damage and shredding OoA.
Note: this is what I used in my last multiplayer ranged setup.
As someone who plays a certain made in China open world game that just added France but wet, this video makes me happy in a way I can’t understand
Something i can't understand is what game are you talking about, that is weirdly specific
@@droidplant4961 Perhaps Genshin Impact.
@@fuy1648 yep
Crit chance is Indeed me
next time you show the spamming version of the weapons by the end of the video, show them against high HP bosses
Can you do Maximum Passive Damage?
what mod do you use for the outro?
great videos sock
Would this work with calamity?
What about maximum/minimum Aggro?
I just realised a couple of weeks ago that your name Sockrteez is pronounced the same as the philosopher Socrates. I don't know if there is any correlation between the 2, I just found is interesting.
Considering the type of content he makes, probably related.
@@fuy1648 Agreed.
God Damn
Over 60% crit goes hard with the Razor pine
Shoutouts to Demoknight TF2
Max dps next
you inspired me to become a creator
You haven't really covered many summon weapons have you? 🤔
okay so i use the sniper rifle. not yet the vortex armor. ur saying i have 80 crit chance then?
IF thats indeed the case. Wich accesories are good for more sniper dmg. 80 crit is a good rate for me, so more attack speed maybe?
with sniper would that be insane? having that and high attack speed accesories for increased speed.
I'm new what's this "pre" thing?
100% crit builds are really only viable on ranger because guns usually can get to 100% just my using a few lucky accessories