Top 10 Starter Tips In Manor Lords I Wish I Knew Sooner
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- čas přidán 4. 07. 2024
- Manor Lords is a medieval city-builder and real-time tactics video game, here are the top beginner tips to help you start your journey!
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Chapters:
00:00 - Intro
00:32 - Vegetables
03:03 - Burgage Plots
05:44 - Work Area
07:56 - Farm
08:49 - Development Tree
10:10 - Second Oxen
12:37 - Bandit Camps
14:18 - Berries
15:20 - Trading Post
16:43 - Army
20:08 - Outro
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If you guys have any suggestion to make these videos better, or more videos to make, please let me know in the comments.
Top 10 Starter Tips In Manor Lords I Wish I Knew Sooner
#manorlords #strategy #builder - Hry
When ever I try and go to take a bandit camp for some reason my militia won’t go any further than the edge of my region even though I’ve clicked on them and clicked into the next region
so you need to form your army in your region but then one you have rallied them up in your own region then you can go out further
On my first time playing i was making the tiniest burgage plots to try to be efficient with space and quickly realised I need the space for artisans and subsistence farming. It didnt occur to me that having space for the granny annex at level 3 doubles your pop without doubling the food and fuel needs! thank you for the advice!
aye thankyou so much anthony!! im so happy it helped you!! i stream the game sometimes over on my twitch.tv/Sccop3s_ if you ever want to check it out
The balance between single and double house plots should be taken wisely, because on the other hand, an artisan workshop in a duplex will finally consume all the 4 families, while productivity in a 4-family plot vs a 2-family plot is significantly lower than double.
This is incorrect. Food consumption is PER family not per plot. Fuel consumption is PER family not per plot. If you create a new double plot . The confused was because the way food was being consumed. That has been address into the beta testing.
@@DarkxGaming352 well brother I’m sorry but it’s been confirmed by many people it is per plot not per family so you are incorrect
@@BiglerSakura this is true! It’s also why I wouldn’t make every house an artisan but I should have mentioned that my bad bro! Thankyou for pointing this out
Good information for new players!
Glad it was helpful!
Good video man!
Appreciate it!
I really enjoyed this video 👍
Yay! Thank you! hope i can keep making some great videos for you
A very helpful video! 👍
thanks buddy!
Give your mic like 9 dB of gain next time. 🙂
I struggle with audio also. Ive been keeping my recording -10 db. im guessing this is around -15 ?
@@DarkxGaming352 It’s definitely tough. The biggest thing to note is to watch your own video and wait for an ad. I was overwhelmed by an ad while watching this one because I had to increase my interface volume to hear it. My 9 dB suggestion might be a bit high. +6 might have been fine.
@@sonicsound84 I didnt think to try to base my videos off the ads volume. I know youtube does some funny things in the backround also if your video is to loud. When i started making videos i didnt realize i was going to become a audio engineer also :P
Great game as like this great vid! Really helpful for a beginner
my first time playing a game like this so im happy i like it!
my manor lord mod wish list⚠
1 wats in the cart bascit ? mod---show in menu when first person view---
2 a corps pit that generates 1 raw ore per 2 dead bodys buried---
---a bandet got to leave a coin or a sward right---
3 covert large storage barn into rose hip garden
4 list of tradeing famlys mod
5 finding construction worker mod
6 mariage mod for lord and tier 3 famalys
7 healers hut mod [ usses herbs generates one gold per 3 herbs ussed ]
8 JUISTING FIELD REAGANAL FAIR MOD-----
-----50 to buy cavelry joustin event [gives hero for 1 year]
9 calvelry men mod
10 convert well into pond mod fish stoke cost 100 and lasts 3 years
11 turn well into pond mod [cost 50 to stock with fish for 3 years]
12 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event
[win one jester gives 1 happynes for 1 year]
13 sheep give muton mod 1 muton build slaghter house 2 muton per sheep mod
14 orcherd mod
15 forced eviction mod
16 wooden parths that generate passive in come
Threre are actually mods avalibale for the game!
'Oxen' is a plural.
'Ox' is singular.
yeah im just reading what it says im sorry!
Great tips can you also give us tips on how to increase population please?
Sure I can look into trying to make a video I’m worried it would be a really short one but I’ll see if I can find a good way to explain it
Do not increase house levels until you can warranty always to have beer chain non stop all year. Now I am stuck at 170 population
if you have over 50% happiness youw ill get more people
by happiness i mean aproval
@@MoreScop3s yes. That’s why I said if you upgrade many houses high levels, all citizens will require beer, and if you don’t have it, you will have low approval, so no growth. Or remove taxes and no money
The tips are good but why do you have to demo each one so many times , video could be half the length. Also please stop saying guys all the time !!
i cant help it with the guys hahahaha and tbh i like to reassure and make sure i explain things propperly im sorry buddy