Planet Atmospheres in Octane Render | Tutorial

Sdílet
Vložit
  • čas přidán 8. 09. 2024

Komentáře • 22

  • @CGShortcuts
    @CGShortcuts Před 6 lety +2

    Nice tutorial mate, interesting technique!

  • @dhidavidhuys8487
    @dhidavidhuys8487 Před 6 lety +1

    Thanks Feibian ! Like always Cheers from Belgium

  • @emilerodriguez2376
    @emilerodriguez2376 Před 6 lety +1

    thank you great tutorial

  • @Tarlamu
    @Tarlamu Před 6 lety

    nice tutorial

  • @boskbass
    @boskbass Před 4 lety

    You're a legend!

  • @mohsinsadiq7725
    @mohsinsadiq7725 Před 5 lety

    Thanks

  • @musicformed
    @musicformed Před 6 lety +1

    5:04 yep

  • @element7728
    @element7728 Před 5 lety

    really dope! did you make the assets for the interior or did it come with in a kit? would love to know!

    • @TheDizzyViper
      @TheDizzyViper  Před 5 lety

      Thanks, the interior is from the Megastructure kit by Vitaly Bulgarov

  • @motionislive5621
    @motionislive5621 Před 3 lety

    How to transform fog volume shape to sphere im Maya?

  • @sohalhmh
    @sohalhmh Před 6 lety

    how to make that clolur effect that is on floor ..becoz planet is not generation any light ...any solution?

    • @TheDizzyViper
      @TheDizzyViper  Před 6 lety

      There is an aerial light pointing towards the planet. That is just a reflection of the planet. I used Pathtracing to render it. maybe you use Directlighting, but that shouldnt make a difference

  • @imsatoboi
    @imsatoboi Před 5 lety

    My dumbass used subsurface scattering on the same sphere but bigger , lmao took me 2 hours to render.

  • @TheRazorlash
    @TheRazorlash Před 5 lety

    fuck volume :D

  • @user-zt5kl1qs7w
    @user-zt5kl1qs7w Před 6 lety

    酷!