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Nice tutorial mate, interesting technique!
Thanks :D
Thanks Feibian ! Like always Cheers from Belgium
Thanks! Cheers
thank you great tutorial
Thanks
nice tutorial
You're a legend!
5:04 yep
really dope! did you make the assets for the interior or did it come with in a kit? would love to know!
Thanks, the interior is from the Megastructure kit by Vitaly Bulgarov
How to transform fog volume shape to sphere im Maya?
how to make that clolur effect that is on floor ..becoz planet is not generation any light ...any solution?
There is an aerial light pointing towards the planet. That is just a reflection of the planet. I used Pathtracing to render it. maybe you use Directlighting, but that shouldnt make a difference
My dumbass used subsurface scattering on the same sphere but bigger , lmao took me 2 hours to render.
fuck volume :D
酷!
Nice tutorial mate, interesting technique!
Thanks :D
Thanks Feibian ! Like always Cheers from Belgium
Thanks! Cheers
thank you great tutorial
Thanks
nice tutorial
You're a legend!
Thanks
5:04 yep
really dope! did you make the assets for the interior or did it come with in a kit? would love to know!
Thanks, the interior is from the Megastructure kit by Vitaly Bulgarov
How to transform fog volume shape to sphere im Maya?
how to make that clolur effect that is on floor ..becoz planet is not generation any light ...any solution?
There is an aerial light pointing towards the planet. That is just a reflection of the planet. I used Pathtracing to render it. maybe you use Directlighting, but that shouldnt make a difference
My dumbass used subsurface scattering on the same sphere but bigger , lmao took me 2 hours to render.
fuck volume :D
酷!