The Problem With Getting Better At Magic: The Gathering | Distraction Makers MTG React
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- čas přidán 5. 09. 2024
- Another discussion around a great video from @distractionmakers !
As always, please take a moment to go show love to the original video from the Distraction Makers and leave a like on their great content!
Today we talk about how your route to improve as a player has gotten more complicated with the rising popularity of Commander versus Constructed player!
#mtg #magicthegathering #banned #crazy #reaction
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Channel: / @distractionmakers
Video: • Magic Has Changed
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Hey looks like the video didnt upload properly and gets cut off after about 60% through? Not sure what happened, let me know if yall wanna see part two or if yall get the general point!
OF COURSE, that random cliffhanger feels good. In a way like, I thought my browser was wrong, and had to come here to invesigate.
@@ThatMillGuyShaf would love to see a part 2. I had to go back and be like WTF happened 🤣
Definitely want to see part 2
As I got good at cammander 😅 I've also wanted to win less and now it's like I don't want to win with damage I want to win by combo's 😂
@Casual_BackPacking let me guess. You haven't touched 60 card magic since the pandemic?
I still play both forms of magic, and in my 7 yrs playing still not want to just deliberately win with combos in edh, prefer draining ppl with cumulative effects, or trample them wiyh my menagerie of uncommon beast.
Thanks for doing another react video! We appreciate it!
Gotta show love to great creators like yourselves!
collab when? I do follow you all, and wish and dream about the day you 3 sit, or videocall together.
That distraction makers video was really good. I've been binging their videos lately.
There are 2 areas of vertical progression that are unique to commander: 1) Improve the collective fun. 2) Multiplayer tactics.
That first area is the biggest area with the most room for growth. Before the game we improve our communication to help identify which decks would be a fun game. During the game, starting as early as mulligans, we don't necessarily play optimally. After the game we reflect on how we can improve our decks with the collective fun in mind (not just with power in mind). This is why skilled commander players are resistant to power creep, because some of our deck improvements intentionally deescalate the power of our decks.
The second area is also interesting.
I think its important that the player regardless of format choice develop a deeper understanding of the rules and interactions. One of the big issues are players that are new and skipping standard and diving right into edh
Standard is a great format for new players because of the limited card pool and the lower number of mechanics to learn.
I do understand and agree with the sentiment that we should be playing more single target removal (I try to play 7-9 single target removal with 3-ish board wipes), but sometimes you just don't draw it or you're in rakdos and have no enchantment removal. Also, with how much power creep there is in the game now, even if you do remove the threat, they or someone else just plays another threat. Lol My level up moment is just to accept that I can't win every game and to just try my best and not take a casual game too seriously. 😅
It’s more getting better at deck building and less getting better at playing
Ive definitely gotten into the habit of the same deck just color shifted lately. But over the years ive played a lot, voltron, aristocrats, reanime, creature value, tokens, combo, and control. Which is where ive landed most recently
Idk if I'm better than I was say a year ago, but I do play differently now now that I understand the rules more due to having encountered multiple rules interactions. So I guess I did get better in a way, but still punt from time to time. Which is fine because it leads to fun for the table lol.
I think the best way to improve in general is to not only try out other formats, but also other tcgs as well.
I've been playing pokemon for 20+ years and attending pokemon worlds for 11 years now.
Soon after trying out other tcgs I improved drastically.
Also top 8 other tcg regionals.
2019 I tried magic/commander for the first time in search for a more casual format. At first it was like that.
Over time the level of the group grew and nowadays we're nowhere near casual anymore.
Next year I wanna try out modern, pioneer is also interesting but kinda dead in my area.
Why the sudden end?
31:38 funny enough, a few years back when I built my Ezuri Claw of Progress deck, I really didn't want to spend the money ona cyclonic rift. So what essentially happened is that I built a Simic Primal Surge deck with about 50 creatures with power 2 or less and a thassas oracle at the end. Mostly Simic Goodstuff, Tokens, Toolbox etc. and insanely susceptible to boardwipes but hey.. still a cool deck
Also, big upgrade for players is remeberibg that board wipe for one creature is still better then losing to one creature. And for me majority of edh players just dont play enought any removals. Having 3 wrathes per 99 cards? No single target removal? Did you never saw elfball untap on turn 3-4?
Thanks for the video. I've been having this discussion with my friend group, who primarily play Commander. I primarily play competitive modern or legacy.
I havent played mtg for few years, but I was always consider myself as commander player. But never have an issue with 1v1 formats, I have constructed dozen of rogue decks and performed kinda competitive in constructed enviroment, both times my failure in nationals was Draft. You know, competitive players not very good in reacting to non-orthodox decks, for exemple while most stompy meta was MonoG or Gb stompy (Dominaria khaladesh), players was not ready to side against Gu stompy. Btw playing commander and teaching new players was my motivation to became judge, and lot of constructed players was asked ruling about obscure interaction because EDH has lots of such interactions.
The dude on the right with the mustache has a strong understanding of player psychology. Very insightful.
He's a game designer. If he didn't understand player motivation, he wouldn't be good at his job.
@@JohnFromAccounting Then he's good at his job. Not every game designer is though, that's for sure.
hey did the video upload properly? the ending seemed abrupt and cut something out
Honestly as both a constructed player and casual player I tend to improve both horizontally and vertically. I spend alot of time brewing but I also tend to focus on a few decks and try to improve them and my game plan. I love expirementing as much as I love playing my one deck.
I don't know about getting better, but I am definitely always learning more about common decklists and meta archetypes
When it comes to deck building myself not only do I try different colors I try to make sure the strategies are different. While it's a lot of decks I'm attempting the 33 deck challenge. But trying to limit them does get difficult
Being a modern players let's me play so much better than the average casual EDH player that it isn't even funny.
Your avg EDH player barely understands how their precon deck works. Let alone fine details that squeeze the most value out of your situation.
Playing complicated legacy decks definitely lets you improve as a player. The 60 card constructed environment allows you to consider every out you have in your deck, so you end up playing better. You consider a few cards your opponent could have, and play around what you think they have. Sometimes they have the fourth Force of Will and you lose, but that's Magic. If you can get reads on how your opponent has been playing, almost like in poker, then it's almost like you can see their hand sometimes.
I've been building to force myself to pay attention to the stack and interaction obeka brute really used my game play I need to find more that teach me cause it feels more fulfilling learning then constantly doing the thing.
lol i have usually between 10-20 pieces of interaction in my commander lists depending how proactive vs reactive the list is. the more you push the envelop and faster you go, the less interaction you need imo, just go go go and win before they do. and even those decks have at least 10 pieces to interact with my opponents
True. If you have 10 pieces of removal in your deck, you’ll see on average 2 per game (assuming you get to look at 20 cards over the course of it). I have never seen a game where there weren’t at least 2 problematic permanents that I’d benefit from being able to deal with, but that nobody else was going to. Often it’s more, even.
I've gotten up to a 70% winrate in legacy, so I definitely feel like I've improved. I don't play commander because it's a casual social game, not the same as constructed Magic.
I don't have eternal prospects of getting better. I got enough solid pods won under my belt to no longer care. Once you achieve a certain point, its just a matter of growing as a FUN player. As a player that can enjoy every game while making games enjoyable. Idc about getting "better" anymore bc the power scale at that point is no longer fun, just excessively power hungry.
Good job on this video really good quality. I always love it when people shamelessly steal view from other creators keep up the good the good work.
You never get better. It becomes easier to make less mistakes, on the fly.
Also you get tired of winning.
I know I'm improving in commander when I can introduce new friend with little Magic experience, can lend them a hand with any weird interactions, and everyone in the pod had a good time. Commander is about having fun, and when more people I am playing with are having fun then I am being a better commander player.
Ive been playing EDH for quite a while now but a constructed player at heart. My whole issue i guess is that fun is subjective. in the idea of choosing fun over optimal plays for me the optimal play is fun and I think the political aspect of EDH isnt fun at all.
But i guess thats my constructed mind. I love mtg as a game but it feels like the current direction towards commander to the detriment of constructed players is pushing me out of the game. I can no longer play the game they way Ive played it for the last 12 years. feels bad man
for me it's play legacy to learn the game
play pauper/pdh to wreck enemies >:D
but i gotta admit, because i maybe i'm not chosing to play the most broken commanders, i do make my decks to be as consistant and reliable as possible. and i AM the only one in my playgroup attending fnms and watching mtg videos. it's hard to make a deck at the level other players make theirs. what to do...
I think that being a commander player I don’t consider improvement I do it more for the socialization. I think I have improved in my understanding of the game but it is the one aspect of my life that I don’t worry about if I am improving
I play cEDH a lot with some oathbreaker and draft and they all have taught me to be a batter player and certain skill how ever casual EDH not always
As a Modern player, I feels like Wizards didn't test the cards in MH3, I felt like they only cared about the Commander card.
I play Jund and I felt the Goyf token thing was a insult, while only getting one new Goyf in the format. That's better in Death Shadow. It's not bad in Jund Saga, but they didn't understand what cards they were making or testing. I felt sense they were making a Jund deck we would get a Jund color card in the set, or a few cards for Jund. We do use some new cards and we are doing well, but it feels like MH3 was just built to give us a middle finger.
I see all the commander cards that were reprinted hogging up slots that could have been for other cards for the modern format. MH3 was a set that disappointed me as a player.
MH3 was designed to power creep your deck out of existence. You should hop over to legacy after Grief gets banned in August and see how you like it.
@@JohnFromAccounting I play goblens in Legacy. But yeah, yes, MH3 is power creeped and it's annoying as they made cards that screw cards from MH1 and MH2. Jund player it's not the worse, but I'm still playing Goyf and Goyf is still good in modern, I'm just pissed from the insult of making him into a token.
Start playing Cedh…
Practicing mulligans hundreds of times to sus out ideal mulligans/starting hands.
If youve never won off a mull to 4 in edh, you aren't taking enough mulligans.
yes and no, the better I get the better my friends get so it doesn't change anything realistically. am i ranked better on arena? sure, but paper magic relies on smaller groups of people
WotC meanwhile is designing for commander and not even testing Modern Horizon 3 for modern. Like they made their decision on what they think is more important.
I think the video cut out early
I started with commander and moved into constructed. Yes, it made me learn rules, turns, phases and all that to a greater degree. But the biggest take away for me was conceding when the game is over. Commander has a massive problem with people not conceding and moving on to the next game, as a table. This lack of concession is gigantic part the community being so split on whether rule zero is enough of if the rules committee needs to ban a bunch of stuff. You sit through painful games instead of calling it and moving on.
i’m playing a lot better than a few years ago
Umm acktually ☝🏼️🤓 the copies the scute swarm makes do see the lands entering the battlefield and would make more copies of the scute swarm, because regularly it makes 1/1 insect tokens but if you have the required amount of lands to make it copy itself then it's just gonna flood the board 🤦🏻🤦🏻🤦🏻 silly ahhhhh
I would assume example situation is where the lands all entered simultaneously (Traverse the Outlands) rather than in multiple batches (Fetchland).
@@Ent229 you right, at that point a single scute swarm would be making all the tokens, then anything after they were created would be a flood of copies 😭