Opera Singer Reacts: Showdown || Project Wingman OST
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- čas přidán 7. 09. 2024
- Man, I seriously DIG this! So enthusiastic! So Top Gun. Such a love letter to Ace Combat while also being completely its own. So nice.
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The mission that is described as "the largest furball in history"
comona and mayhem as well
And then afterwards you have to fight Captain Crimson and the Cope Squad.
The best mission in project wingman
I love how it wasn't even planned as a pitched battle; people just kept answering calls for reinforcements and next thing you know every jet fighter in the hemisphere is knife-fighting over the Pacific.
@@roguevector1268And then it became one of the best missions in PW
"This is AWACS Galaxy, flashing ident to all friendly AWACS in the area..."
"What?! What do you mean, I'm the only friendly AWACS left in the AO?!"
"Alright, fine. All allied aircraft, begin handshake procedures, and try to stay alive."
"All units, engage at will, establish air superiorit"
"We have any more reinforcements?!"
"Negative, almost every combat-capable fighter this side of the world is inbound."
"Galaxy, are you sure we can keep the IFF connection stable in all this?"
"With the comm array we shut down out of play? Come on, you don’t pay me for my charm."
"That lead plane is worth every cent were paying him.. look at him go!"
"What the fuck is even going on...least this jet has a shit ton of missiles and moves like a dime"
This track plays during the (in-story) single largest air engagement in recorded history. It just drops you off on the edge of the furball of DOZENS of planes going at it, and dozens more on the way from both sides, and tells you to go have fun.
One of the most fun mission in my opinion
I actually ran the numbers. Its not the largest deployment of air forces (that goes to WWII) but there are about as many planes in this one battle (including other furballs) as there were in the entire goddamn air campaign of Desert Storm.
And most of them got shot down!
A statistically signifigant number by Monarch!
@@H9092-2 One thing worth remembering is that, since the second world war, the price (relatively) of aircraft has exploded. So while there might be less planes total, the industrial investment is potentially an order of magnatude higher. Add in the vastly superior (and thus more expensive) training of pilots to that bill, along with the munitions costs and it's practically EVE Online levels of 'That cost how much!?' expenditure for a single battle.
@@H9092-2
On average, players will shoot down around 70 aircraft in this mission.
@@H9092-2It’s described as the largest furball, not deployment. While there most likely have been operations in the past with more aircraft deployed simultaneously, the claim here is that Mission 11 consists of the largest concentrated dogfight in the game’s setting.
That badass feel is absolutely deserved. There are no big airships or any other superweapons here, it’s the biggest snowball in military history. Every single fighter pilot this side of the world is here and they are literally dropping like flies.
Think the proper nickname for a big aerial battle is a "furball"
@@HalNordmannits a Furball that keeps Snowballing outta control because both sides keep escalating.
A snowy furball?
What I find really fun about showdown, and this is something I don't really ever see anyone else pointing out, is that it sounds just like one of those "Breaking News!" or intro jingles to older big time news stations. Which really fitting as this song plays during what is (supposed to be) one of the most historical dogfights of the whole Cascadia war (until some crazy madman with some really big projection problems decided to dole out nukes like candy and its Halloween night, twice, and literally restarting the apocalypse) where both sides of the war are literally throwing every plane they've got into a massive brawl.
Breaking news: Angry Redditor nukes California. More at 11.
Whenever I have to make a video presentation Showdown is literally my go to music, its so stupid good, it just fits.
Project Wingman is basically Ace Combat, the Venn Diagram for the two fanbases is a single circle. It really nails the Ace Combat formula.
Good music. Fun gameplay. Crazy Story.
I'd say the end of pw is just a hair more batshit than any ace combat other than ac zero, which is exactly on par with the stakes and results
I mean, the guys who made PW made the game because at the time, AC7 was nowhere in sight and they wanted more Ace Combat.
Pw=ac zero but with more fume from cnpp
Many of Project Wingman Fans is also Ace Combat Fans
I honestly just hope the dev keeps making more PW in the future so that the fans of both AC and PW can play either game whenever the other is still being developed. More dogfighting games with stories! A win-win!
An underappreciated gem from project wingman is King's Court
I think Coronation holds the crown for me, but I'd have to give Active Contract runner-up spot for me.
Now, that being said, pretty much every track in here is a banger.
absolutely. in fact, if I had to say, I think I like King's Court more than Showdown
Presidia my beloved. Just turn down the orange next time.
Oh, and Calamity.
Project Wingman is not only a love letter to Ace Combat, it does some things even better, like giving us the ability to equip multiple different special weapons on your plane or the lock-on amount for special weapons being dependent on how many pairs of the same weapon you equip. Absolutely love the game and I still hope we'll either get a sequel or some DLC for it.
Also actually competent flight stick support. Ace Combat 7 was a disaster on anything but gamepad.
@@ToastyMozart I mean thats what happens when you program a game for console first PW was designed for PC from the ground up
I played both with Keyboard. No conplaints!
The devs and voice actors said they'd do a second one with a bit more funding and if Jose came back, but sadly, Jose said he wanted to do a few other things musically before coming back to it and said it could span almost a decade what he wants to do first.😢
also how your missiles moves according to the trajectory of its target and doesnt just go to where the target is that moment
Showdown is definitely a stand out track for a stand out mission in the game, all the planes are at high altitude with contrails and missile smoke trails everywhere, very cinematic.
Boom and zoom with the tomcat here is orgasmic
Oh yeah, you just know that Mission 11 was designed in response to or to test how well their cloud and contrail simulation graphics were.
PROJECT WINGMAN
プロジェクト・ウィングマン
EPISODE 11 - COLD WAR
SHOWDOWN OVER THE BERING STRAIT!
Jose Pavli made Project Wingman sound inspired by, yet still unique from Ace Combat (just like the game itself) -- while still inheriting Keiki Kobayashi's art for making music that syncs perfectly to random explosions.
Mission 11, Cold War. The one where this song is used. It is a giant sandbox of aircraft where you get to literally show your mastery of the plane, by taking numerous weak opponents. The music is meant to be bombastic, to represent the scale of the fight, chaotic, to represent the mesh of all the aircraft fighting in the skies above. Finally, it must be triumphant, as this is quite literally you and your side, dismantling the airforce of a superior opponent.
Quite literally Sicario vs The World, and Sicario is WINNING
I love how, for lack of a better word, 'pure' the mission is, despite the chaos: There's no acrobatic tricks or complex structures, the whole level is basically just the sky above, the water below, and dozens of hostile aerial contacts. There's no surface threats - no tanks, or ships, or structures. There's no gigantic airships or other 'puzzle bosses'.
There's a few basically decorative aircraft around, but other than that its almost purely a test of dogfighting skills and I came out of it utterly *exhausted*.
Best. Fucking. Level.
I just love the constant chatter and confusion about how it's looking like one pilot is doing the majority of the dismantling.
@@Niklasthelazy My favorite bit of dialogue is Galaxy being told that there's no friendly AWACS left and that he's basically in charge of the whole shitshow.
@@roguevector1268 Yeah, that one's fun as well. The game in general just has quite solid dialogue. Great balance of cheese.
I played this in VR with a joy stick and custom havoc suit set up. Let me tell you the pressure on the suit from the Gforce. Pushing the throttle to the Max and targeting down enemies in the sky was amazing.
This song has been compared to the song "You say run" from My Hero Academia
Ah, a fellow Rimmy enjoyer?
Definitely gave me my hero academia vibes, glad to see I'm not alone
The similarities to You say run are definitely there. good catch.
In a world where the "interception force" is made up of most fastest and most skilled pilots where the element of surprise is enough to defeat a more well armed and equipped fighting force.
This is when you send an interception force to intercept the interception force sent to intercept the original interception force that was going to intercept the enemy's interception force against the convoy your employer sent. (yes, that's the banana of it)
Creating a giant crapshoot with all of the best of the best pilots. It's a beautifully chaotic level
Just a minor correction - the convoy belonged to the enemy - we are reinforcement to the reinforcements of the first interception force.
I Hope he does the peacekeeper osts too. I love them so much.
Absolutely, Peacekeeper I is so good
@@norsethenomad5978with intro A! Intro A makes it imo
If you play this mission on the hardest difficulty the usual mission intro is replaced with an 80s anime style logo for the game and calls the mission an "episode".
First time I saw it I knew this was going to be a fight. That mission was always fun and could challenging, but on mercenary difficulty you could feel this was the moment where you could really affect the outcome. How many allies would be with you at the end? how many enemies would you down? And the chatter of radio is chaotic with people screaming people as well noticing your character, Monarch, and either saying your praises or condemning them in the middle of fight for their lives.
Both this track and the mission with this music are the essence of FUN.
And you managed to devise the narrative behind this music perfectly. The premise of the mission is literally: There's a huge air battle happening and your allies desperately need help. So you are rushing on full speed with your battle brothers by your side right in the middle of this battle to save the day. It's pure joy, one of the most thrilling gaming experience I ever had.
Thanks for highlighting this piece.
The mission this plays in is with no doubt what put Project Wingman on the map. A GIGANTIC furball over the Bearing Strait, every fighter plane on that side of the world facing down and dropping left and right. This in the background plus some of the games crazier planes make it pure aerial sim KINO.
I also totally recommend "Presidia."
So exited if there's more from Froject Wingman. One thing I'd suggest is listening to the tracks "Calamity" and "Persidia" together
I love that project wingman follows that tradition that Ace Combat has where there is at least 1 mission where it's just a giant fur ball of planes, and for every game it's always been a amazing song attached to the missions. Loved this.
Project Wingman takes the feel and gameplay of Ace Combat and effectively turns it into an anime. The story is over the top, but the music does such a good job of really hyping you up for every mission. You're the main character and the OST makes sure you remember that, especially if the odds are stacked against you.
Whole ace combat is an anime of it's sort
hold up your comment says it is from 2 months ago
@@SIeepyBullye what?
Both the song and the mission are just... *pure* action and joy. There's nothing somber about it, no second thoughts, nothing to hold you back, no complicated mission to carry out. It's the middle of the ocean, you have a plane, they have a hundred - go get em, tiger!
As Max0r said: "This mission IS Project Wingman" That's for sure, Thx Marco (:
The fact that the music has no build-up and simply starts in a bombastic manner is, IMO, the biggest statement about that track AND Project Wingman as a whole. THIS gonna be a spectacle and we will not waste anytime, I love this music so much XD
I cannot listen to the start of this track without hearing
"MY IFF'S OVERLOADED, THERE'S TOO MANY BOGEYS IN THE SKY"
"WE'RE GETTING TORN UP OUT HERE, WHERE'RE OUR REINFORCEMENTS!?"
"Let's get to business!"
Genuinely, to people who haven't played the game, I honestly recommend listening to this track with the voicelines (there's videos for that on YT), the way the music and dialogue are lined up at points is REALLY GOOD
I always viewed this song as something that would be born if Magic Spear and COMONA had a son
Once I realized one of my best friends was a VA for this, I had to pick it up. And been in love ever since. Universe is simple but really fun, pretty much every track is amazing, and all done with three people and the occasional helping hand.
May have been a love letter to Ace Combat but I think it surpasses it.
Oh that's awesome! Who did your friend voice? If you don't mind me asking.
This is played in the craziest dogfight in video game history. Context: in game, the enemy was using a thunderstorm raging over the Bering Strait to hide a number of transport aircraft as they flew exhausted troops from the front line back to home side. A friendly patrol happened upon them and attacked. The enemy sent reinforcements, allied command sent reinforcements, and it escalated from there. It got to the point that we see in game. Hundreds of aircraft from both sides during it out over a thunderstorm, and sometimes even in the storm.
This song basically makes me envision a huge blue sky and a hell of a fight in front of me every single time. Absolutely a "The whole sky is mine to enjoy, so let's party" vibe. Pavli is a real king.
Oh man, I had the most gigantic smile on my face the first time I played this mission in the VR home cockpit I built for DCS World.
Like everyone else is saying, it’s just a colossal air melee with countless fighters chasing each other through the sky all around you, and more assembling all the time-It’s almost kind of a “‘Dynasty Warriors’ with fighter jets” energy, and you’re just supposed to dive into the thick of it and show them who’s the king of the skies. But I think what makes it especially glorious is the environment-This crystal blue arctic sky and the low temperatures at 30,000 feet above the Bearing Strait giving every jet big fluffy contrails that tangle every which way as you weave your own through them as well. But then capping it off is that a storm is raging in the cloud deck far below you, and you find yourself dipping into it chasing a diving fighter only to burst back out into the sun and blue sky.
Scratch that-The real capstone is this music, that makes it all a glorious exercise in the wonder of flight and the effortless mastery of your aerial battle machine. It is one of the greatest missions I’ve ever played in any game, period.
I've always thought this song is just to give you some semblance of what Monarch, the player character, is feeling in the moment of this mission. He's an underdog ace, and in this historically huge airborne battle, he's totally focused, confident and 100% in his element.
This sounds so much more impactful in game is insane.
The orchestra version of this song is absolutely fantastic and for project wingman players, in the one anniversary piece they make the song feel nostalgic despite being only a year old.
I just finished this mission on a playthrough for my best friends, both anime nerds, and one of them commented "The opening sounds like an anime track, either for opening credits or a battle scene's start."
I simply smiled and said, "Let me show you something."
If you play the mission on Mercenary difficulty, a title card appears in the vein of80s-00s anime (not a big anime guy, forgive the wide date range) and, for extra flavor, some of the distortion and fuzziness from a CRT TV.
Awesome easter egg for an awesome track in an awesome game.
I love how you picked up on the 90's feel. The mission this is part of is a callback to Ace Combat 4's 8th mission Shattered Skies where you have to defend a rocket launch carrying a satellite and the Erusians are throwing everything they can at you. That game came out in 2001 and the track "Comona" that goes with it feels like a love letter to 80's action flicks as well. Someone put it with Top Gun footage and it works so well lol.
Shoutout to max0r for allowing me to discover this masterpiece of a song.
Definitely in my top 20 (i have a lot of favourites lmao)
It’s really funny you bring up Metal Gear with the opening notes. If you play this mission on Mercenary Difficulty, you get a splash screen graphic that is basically ripped straight from a metal gear game, that says “Project Wingman, Mission 11, Cold War!”
The mission this song is played in is designed to make you feel like the ultimate badass. There's no shortage of enemies and constant radio chatter of people calling for help or confirming kills. The first time i played this mission, i ran out of missiles before i ran out of targets
Seeing as Ace Combat is "Top Gun: The Game" and Project Wingman just emulates the style whilst amping certain parts of it up and what the mission involved is, your impression of this song is on point. That mission also get's a special little intro screen on I think mercenary difficulty (highest), just to hammer home that it's gonna be fun.
Oh, also: The first thing you see is contrails creating a cloud layer on their own.
Also, also: The mission is a literal interpretation of "we're surrounded, so we can attack in all directions". The objective is killing whatever plane comes in front of you next. XD
This mission is the definition of "Sunk Cost Fallacy"
You intercepted their transports, then they intercepted your interceptors, this continues until both sides have basically thrown their air forces at each other.
Now it's your time to single handedly turn the tide in your side's favor.
That's how a number of really nasty battles have happened in history, ground, sea and air. Neither side has the full picture so they just keep throwing more forces in until someone is simply out of forces to throw, and then whatever remains of both sides fights it out.
to give context, this mission is when the two opposing forces send fighters to protect/attack transport planes. Each side keeps sending reinforcments, and it blows out into what the game describes as the largest furball in history because both sides ENTIRE offensive airforce is just duking it out over the Bering Strait.
I hope he reviews Presidia! It’s the only track in the OST to play the full leitmotif of Project Wingman’s soundtrack, it’s truly a spectacle to hear.
I dont know how I did it, but I got the easter egg in this mission where you get the Wingman logo and name as in "mobile suit gundam" made it WAY WAY more epic.
Also it has to have this energy and intensity because in the game (and in videogame history, at least what I am aware) the biggest, largest, maddest aerial battle. (furball)
Listen to this Star Fox-ass jam. What an absolute bop.
... Gods, what I wouldn't do for a Star Fox game with the presentation and production values of an Ace Combat or Project Wingman.
I love the explanation for this battle, though. Literally, planes were going over the bering strait, so one nation sent interceptors, so the other sent interceptors to catch _those_ interceptors and then again and again until, like, 80% of the aircraft in the entire war were flying there and then you arrive just in time to give them all the ol' one two to this beautiful piece.
one of my favorite tracks and missions in the whole game. I saw you play through AC7 and hope you get to experience this game as well.
For me the whole song gives of kinda a "playfull" vibe. It's quite upbeat and I see an image of smiling pilot clowning on people around him, maybe even going slightly over the top and the toned down middle part is for me is the "seeing something in the distance or future and getting ready for it". I also love how it has a freedom part to it, further playing into it's part in an airforce game, can't get more free than flying in the sky at mach 1.
(I'm no music expert I'm talking how I feel)
Showdown plays during the (in-universe) single largest engagement in the history of air combat. It is effectively a playground for Monarch (the player) to be a badass and destroy as many aircraft as possible, with the NPC’s cheering you on and hyping you up along the way. You can tell that the pilot is just enjoying the battle just by listening to the music.
The dialogue in this mission really sells the idea. We’ve got interactions like:
~
“Their flight lead is worth every cent we’re paying him, look at him!”
~
“Monarch! It seems you’re our top dog today! Keep it up!”
“Monarch? Hell of a TAC name”
“Entire kingdoms are founded by people like him”
~
“I wonder how many aces are earning their wings today, eh?”
“Is this all a game to you?”
“You bet it is.”
"He's still a merc"
"Not every king is just."
I haven't played Project Wingman yet, but the first section felt like an introduction of various characters to the field.ehile continuation of the track felt like their interactions and fights when the music mixes the elements.
"Mercenary IFF confirmed! Sicario's here!" Friendly pilot
Man, I’d give just about anything to be one of the musicians during the recording of this song. Especially near the end it’s just so fun. The urge to get up and dance while you played must have been strong.
This song according to its creator isn't actually created live by people and musicians, but they included and adapted it to be played by an Orchestra
I burnt myself out on AC7, beat the game on all difficulties and even did a no-damage run. Thought I was good on flight action games for a while and then PW came around and just sucked me back in. It’s even more arcadey and frenetic than ace combat usually gets, but that just adds to the experience when you manage to fight your way out of hell.
I actually find it a bit easier to come back to PW than AC for some reason.
Music slaps too, as you’re keenly aware.
Fear the butterfly, cause he is the king in the sky: our Monarch.
And his beloved WSO: Prez!
,,Do not count days, do not count miles. Count only the numbers of feds you've killed! Go!"- Assasin 1 Kaiser
It is really the mission scenario that accompanies this track that makes this all the more special.
Jose Pavli has released a new soundtrack of the expansion Project Wingman: Frontline-59.
New leitmotif, new theme, new faction, new perspective.
I am an Ace Combat fan that adores Project Wingman.
The mission in the game is absolutely WILD in VR with a HOTAS flight stick. It's so easy to slip into flying and fighting to the music because of how much the music fits to the action.
God this always gives me chills every time I hear this you should definitely hear Presidia next!
The one standout from PW, the game’s biggest callback to Ace Combat (essentially being 1:1 with the mission Mayhem from Ace Combat 0). Music is amazing, the anime inspired intro you get when playing on max difficulty is fun.
now he HAS to listen to the anniversary medley of Project Wingman
You cannot appreciate this piece without playing this mission in PW
Its an absolute must !!
Oh, goodie. Always nice seeing Project Wingman and it's composer getting more coverage. I'd love to hear your thoughts on 'Consequence of Power' and/or 'Red Sea'. Oh, the Peacekeeper osts are fantastic as well.
In addition, I'd like to comment on how wonderful it is having seem your editing style evolve over the years. I love the bits of game footage you've been sprinkling in lately.
YEAAHHHH WOOOOOOO!!! THIS MISSION WAS A BLAST
This one is the most stereotipical ace top dog top gun type song you can ever hear like its from an anime which is why its so good😭
Marco you GOTTA take a listen the Anniversary Live orchestra of Project Wingman by Jose Pavli, it is a gorgeous and epic set that has Kings, Showdown, the Peacekeeper themes all done by a orchestra set and chore and in my opinion elevates the these pieces to another level!
They change the tempo of the music, though! Feels like sacrilege.
after you have listened to all/most of the tracks then give the 3 live orchestra tracks a go. you'll understand why where one of the tracks is the combination of all of them and its awesome!
That's the song that made me want to play Project Wingman. I heard it in max0r's videos (obviously) and got instantly hooked. It took me around a week to finish AC7 and PW after that, so yeah, awesome song.
This song is incredible on its own, but the best part is the fact that it's your entire air force against the enemy's entire air force in one giant dogfight right on the border of the two countries. the player averages around 60-70 kills on this level
That one guy who is probably one of the first reinforcements to be sent in: WHY ARE WE STILL ESCALATING???
Oh man, this entire mission is crazy on Mercenary. Basically impossible in all but a few planes, just due to the sheer number of bandits there are at any one time.
Project wingman is the biggest love letter to ace combat with a lot of new idea's that I hope project ace's takes on like how we have our WSO speaking to us
YES! Finally more Project Wingman. I can't get enough of this game and its OST.
1:22 is the part of this video in the music that sounds like a mix between Iron Man and My Hero Academia.
There is only one thing that makes this song better and that’s the fuckin mission itself, you start out scrambling into jets and get the briefing of a lifetime that every unit on this side of the WORLD is involved trying to stop the other side and YOU YOU ARE THE LYNCHPIN without your units the mission WILL FAIL and you will lose the LARGEST DOGFIGHT IN HISTORY And you go out into the cold braving the rough and fight and fucking take the war to them AND IT ONLY ESCALATES AND THE GREATEST ACES IN HISTORY SHOW UP AND YOU FUCKING HAVE TO BEAT THEM ALLL and the air is so full of missiles that your taking every g you can just to dodge like man it’s SO intense and badasss
Fuck I need to go watch it all again
Like man I can’t describe the insanity this battle is enough! This is the battle the turns THE WHOLE WAR AROUND up to now you’ve been doing infil strike missions getting in and annihilating crucial targets but NEVER a full stand up fight never head on never standing up instead stroking from shadows and dodging around but for the first time your rebellion STANDS UP saying hell no we will not back down WE ARE WORTHY WE CAN WIN and you fucking DO like you go up against their FULL POWER for the first time and you ANNNIHILATE IT ALL it’s the miracle of the Bering strait the showdown the first boxing match of a war that will change the world it’s the first time an empire shows it’s weakness and it’s all on you to do it
I don’t know if it will be your thing since I’m kinda new here, but I recommend Professional Execution and Daedalus. For a little background, Professional Execution plays while fighting an enemy squadron. Daedalus plays while fighting one prototype plane that can use many unusual weapons.
I'd like to hear his comments on the 1 year anniversary version
Project Wingman OST - Live Orchestra Anniversary (2022) | Jose Pavli need to make a vid on its awesome.
Im so happy project wingman getting love!!
I can hear the lock-on indicators in the music, good lord.
I don't know if that's just me or what.
This is the track that plays when the Monarch (the main character) cuts loose and reveals his anime protagonist powers. Easily one of the best missions in gaming imho.
every plane game must have it's massed furball mission and track
More from Project Wingman PLEASE! Especially the Live Orchestra.
Easily one of my favorite tracks and missions in the game. I always love the massive furball missions in Ace Combat, and this one just pumps you with adrenaline and lets you go to town. So much fun
Honestly, this is one of my favorite tracks from PW, probably tied with Kings (unsurprisingly), Peacekeeper I, Magma Carta, Presidia/Calamity (two sides of the same coin, musically) and Daedalus. The whole jazz bossfight is such a neay part of PW.
This is such fun and engaging track! Never touched the series but I wonder if I can get a friend in on this to enjoy together
Love Ace Combat (working on getting an Xbox 360 so I can play the only Ace Combat game I haven't played yet) but I haven't had a chance to play Project Wingman. Heard good things about it, though. Also Marco, just as an aside, I recommend Sky Crawlers: Innocent Aces OST. It was developed by the same company that does the Ace Combat games.
This track just described how Monarch and players feel when playing this mission: Just having fun and being badass.
This track is the fun one, from a mission where you just go blowing stuff up. It is also the most different from the rest of the tracks, in both feel and the themes it has.
The best track in my opinion is Presidia, combining almost all the themes for the (almost) final battle, incredible feeling.
2nd would be peacekeeper with the intros, sadly not on the downloadable OST
I'm surprised you haven't listened to the live orchestra recording yet that Jose did.
I would also highly suggest Peace Keeper 2 with the intro. It's one of my favorites from Project Wingman
So here's a series you haven't touched yet that I think you'd find some interesting tunes in:
The Legend Of Heroes - Trails Of (xyz).
The Trails series started in the PSP era with pretty damn good music and is still going on modern systems with full orchestration and full anime opening songs.
someone get this man a copy of Project: Wingman. He won't get just how nuts the music really is until he plays the game.
ah yes, the absolute vibes in this one
Here's how I'd interpret the "story" of the song that is obviously Mission 11 (but hear me out. Also my wording is gonna be a bit poor for any who know music, which I do not)
The initial Guitar and Drums are what I see as Comic, Diplomat, and Galaxy who are basically doing their thing and fucking up the Feds. It's going fine before the Violins start abruptly taking over: Crimson's here. Between the Violins and Guitar string going off (I see it as the constant missile lock warning telling you to start fucking Moving or get dusted)
The build up is where essentially its slowly turning to Crimson's side before He showed up: Monarch. The whole solo is basically Monarch doing his thing as the silent psychopath that the entire Federation were repeatedly warned about by Crimson 1 for being the force of nature who will deck everybody before they even finish their payload.
The return of the Violin is basically Monarch and Hitman going at it with each other before it ends with some piano to signal a momentary "slowdown" where Monarch and Crimson get to properly see each other through their canopies as they pass each other before it picks back up. When the song hits the loop, I see it as implying the next round had begun
Lemme make this clear: This is Not how Cold War plays out (I would know cause everyone in the comments And myself have played the mission) but I found it a neato idea as it was basically a shower thought to me.
Thank you for coming to my ted talk
0:25 "Let´s get to Business"
Man this music makes you want to enlist in the air force, hot dang you sound like a badass!
RImmy described this one the best. "Its like angels dueling in an old western street."
If this was the only mission in the game I still would have gotten my moneys worth, Project Wingman is such a love letter to Ace Combat and flight combat games in general
I think he would like to hear Peacekeeper II from Project wingman too, which i like quite a lot
Poor AWACS Galaxy, man had to coordinate that whole mess