AO (Feng) vs. MacroyaTV (Hwoarang) Grand Final - ICFC TEKKEN Asia: Spring 2022 Week 7

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  • čas přidán 17. 05. 2022
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  • Hry

Komentáře • 29

  • @h.a.i.d.e.r837
    @h.a.i.d.e.r837 Před 2 lety +14

    That FINAL shoulder though...!!!!

  • @LSEO0815
    @LSEO0815 Před 2 lety +10

    Set score 2:2 and round score 2:2, this final match was really intense.

  • @py-3366
    @py-3366 Před 2 lety +6

    This is the saddest matchup for Hwoarang. He did well though, close game.

    • @anantambisht4895
      @anantambisht4895 Před 3 měsíci

      He was just spamming. He performed sone vwry incredible moves like that humping kick in last round but that rush down after ff3 was so foolish

  • @ibrahimtajoury4606
    @ibrahimtajoury4606 Před rokem +1

    intense match, been a while since i watched a good show like this

  • @arkstylefml
    @arkstylefml Před 2 lety +7

    Macroya had such a good run he should of played more patient he needed that first set

  • @DonJames_
    @DonJames_ Před rokem

    Nah that was an insane matchup

  • @acek.7094
    @acek.7094 Před 9 měsíci

    Holy smokes, what a great set. That final round was wild

  • @luigisacco2187
    @luigisacco2187 Před 11 měsíci

    How did he do the move at 6:27???

  • @thatboywhodraws7542
    @thatboywhodraws7542 Před 2 lety +2

    Yoooooooooo that set was willddddd

  • @canadianchamp1980
    @canadianchamp1980 Před 2 lety

    Hell yeah Markman!!!

  • @dailyasianlife5448
    @dailyasianlife5448 Před 8 měsíci

    Nice match.

  • @qoobeeagapi3078
    @qoobeeagapi3078 Před 2 lety +1

    Wow

  • @FlexStyleZ
    @FlexStyleZ Před 2 lety +3

    Feng: I can do attack. B1, Shoulder Rush 🤪

  • @winstong7438
    @winstong7438 Před 2 lety

    😎

  • @markanthonyando6247
    @markanthonyando6247 Před 2 lety +1

    Some of fengs move has crazy range, also that db3 has a faulty hurtbox...

  • @theplaymakerno1
    @theplaymakerno1 Před rokem +1

    I cannot forking believe it. The stupid developers have given Feng a move which can interrupt most attacks. The game designer should be fired!

    • @dailyasianlife5448
      @dailyasianlife5448 Před 8 měsíci

      @theplaymakerno1 Jack has the same move f+2 followed by ff4.

  • @theplaymakerno1
    @theplaymakerno1 Před rokem +1

    Are the Tekken devs insane? Why don't they balance Feng? Why have they made Hwo such a weak character?

    • @lennarthoekveen9339
      @lennarthoekveen9339 Před 7 měsíci

      Hwo is mad strong. Just weak against Feng. In flamingo that is, which is Hwo's strongest weapon. Fighting Feng in flamingo is like attacking a tank with a light saber. You'll probably deal some dmg but you *will* get run over.

    • @AbdullahAbrar-sc1pw
      @AbdullahAbrar-sc1pw Před 5 měsíci +1

      Hwo is arguably one of the most difficult characters to execute. According to many pro players, he even is low teir for tournaments. this set was a perfect example. Ik, feng/hwo is a bad matchup for hwo but still hwo can be summarized as " Take risks or die trying ". The only people who complain about hwo being strong are the ones that have shit defense. Hwo is easy to counter and im saying this as a hwo main myself.

    • @theplaymakerno1
      @theplaymakerno1 Před 5 měsíci

      @@AbdullahAbrar-sc1pw
      He is actually extremely easy to counter. Even in Tekken 8, (he is the strongest he has ever been), I feel exhausted after winning a fight. The problem is his design. His design is flawed. They gave him a quick low in T8, which they should have given from both stances and for whatever reason they did not. If he had two safe lows, he would have been a very good character. I am talking about the low that replaced the snake edge. It should have been available from both stances.
      I recently lost to a strong Hwoarang simply because I wasn't guessing right. However, most people just need to duck against him, and they win. This is because some of his pressure requires a person to be standing.
      Another thing that these devs don't realize is that Hwo require a sticky factor. His DF4 from RF which gives him +1 is useless as the opponent gets pushed back. His B2 from RFF is useless if the opponent sidesteps, just like his WS 4,4 is.
      Basically, How needs more moves that completely jail the player and only a few that allow the player to duck or sidestep. And I don't even wish to talk about flappy kicks. The should be a natural (auto) launcher on hit, just like some characters have an extender to their regular hits which launches characters on counter.
      There are so many things wrong with him. He basically doesn't even look designed for Tekken really!

    • @AbdullahAbrar-sc1pw
      @AbdullahAbrar-sc1pw Před 5 měsíci +1

      @@theplaymakerno1
      Exactly. What you said is every intermediate to pro hwo players cry all the time. It aint even a cry at this point lol. The devs need to understand these things. I have been watching a pro hwo youtube called K-Wiss. He might arguably the best hwo i have ever seen and yet he gets bodied by half the roster and its kinda frustrating how shit of lows he has and launches aswell that are heavily risky. I have been playing dragunov on and off cos of this shit cos it gets frustrating losing because of such stuff.

    • @theplaymakerno1
      @theplaymakerno1 Před 5 měsíci +1

      @@AbdullahAbrar-sc1pw I am a massive K-wiss fan. Our boys gets unlucky almost 70% of the time in the matches in which he loses. You can see him work very hard for every victory.
      Other than that, he also has the same issue that most of us Hwo players have. That issue is miss-inputs. He is one of the only pros that I have seen with this problem badly limiting him. He has the mind required to be the best in the world. I think he is also faster than the game, as he makes reads but the game doesn't respond. For example, a lot of time, he ducks, but the game doesn't respond.
      Other than that, Hwo does have a new quick low, but it leaves him in -5. It should have left him in +3 so he could continue pressure. His new homing mid is also basically useless unless they make it jail and at least make it +4, without pushback. The devs should understand that Hwo's moves are useless if the player is just pushed back. Hwo needs to have a stick factor so he can stay right in the face of his opponents. The only sticky move that I have seen yet are the flappy kicks, but they are very easy to dodge.