CG Compositing - Blender to Fusion

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  • čas přidán 21. 08. 2024

Komentáře • 98

  • @DanielPartzsch
    @DanielPartzsch Před rokem +7

    Oh wow, great tutorial with a lot of valuable information. One question: aren't you supposed to use an ocio color transform with blenders color management config file right after the combined passes and the beauty in order to get the same image that Blender is showing with it's Filmic color transform view? I guess just using the srgb LUT results in quite a different image, no? At least this is the way I learned it from other compositing tutorials that deal with Cycles renders and filmic. Thanks!

    • @ZekeFaust
      @ZekeFaust Před rokem +9

      All compositing happens in linear and is typically exported that way too, unless specified by the client. So no, you'd keep everything linear, or if anything save the transform until the very end. Remember, filmic is just a display transform. Blender's internal color space is linear-sRGB

    • @DanielPartzsch
      @DanielPartzsch Před rokem

      @@ZekeFaust thanks for the clarification. Which way do you suggest if you want to continue doing compositing from the look you get from blender? I do my lighting pretty specifically for the intended look I'm going for so starting from a completely different result in fusion seems to be not the best way to do it. Would it be an option to use the filmic ocio as viewing LUT (if possible?) instead of the srgb LUT as shown here in the tutorial? Thank you.

    • @ZekeFaust
      @ZekeFaust Před rokem +1

      @@DanielPartzsch Yes you could use the viewer LUT, but I don't believe "looks" are supported in Fusion's OCIO at this point, so if you use filmic's high contrast or low contrast settings, those will not be accessible. Only the medium contrast

    • @millolab
      @millolab Před rokem

      @@DanielPartzschas Zeke said! :)

    • @millolab
      @millolab Před rokem

      @@ZekeFaust If I remember correctly OCIO 1.2 support look in Fusion. OCIO 2.0 does not. Yet. Hopefully BMD will fix it. Also, if I remember correctly you should be able to use Blender's Filmic in OCIO both as a viewer LUT and a OCIO colorspace transform. Maybe it's the medium contrast you mention?

  • @thatspix
    @thatspix Před rokem +7

    FINALLY SOMEONE WHO MADE A PROPER IN DEPTH GUIDE LFGGG

  • @ryanansen
    @ryanansen Před měsícem +1

    Been learning Fusion lately and your content is most definitely among the most helpful I’ve watched.
    I would love to see you go over some compositing of live action with CG (either cg integration or live action on cg environments).
    Thanks for the great content!

  • @wewantmoreparty
    @wewantmoreparty Před rokem +6

    Dam man you are a true hero. Please make more in depth fusion compositing tutorials 👌

  • @quietlyworking
    @quietlyworking Před rokem +3

    🙏 Thank you! This is going to be soooooo helpful to many young students just beginning to tell their beautiful stories.

    • @millolab
      @millolab Před rokem +1

      Glad you like it. Show some love to Zeke aswell please.

    • @quietlyworking
      @quietlyworking Před rokem +1

      @@millolab You got it! Just followed and thanked him for allowing you to use such a beautiful piece for your tutorial.

  • @migovas1483
    @migovas1483 Před rokem +2

    this is actually very advanced Fusion tutorial, and pretty good with practical examples for a bunch of real situations.

  • @murillocunha3d
    @murillocunha3d Před 9 měsíci +2

    Man, I know you still don't have a very large community to do certain things, and that it would take a lot of time, but if you created a paid course 100% focused on Blender and Fusion, it would be incredible. Wow, I would love to deeply study something as focused as that. I hope that one day you'll make it. Thank you for the videos you already do!

  • @jesperbylov
    @jesperbylov Před 5 měsíci +1

    Thank you so much for making this in-depth tutorial. Really helped me figure out a lot.
    I had been jumping a bit around youtube to find something akin to this. However this was way more in-depth, clear and to the point. And included som proper real-world cases. Thank you for making this!

  • @_Approximated_
    @_Approximated_ Před rokem +6

    Awesome video man, there aren't many good fusion tutorials out there so very greatful for this one!

  • @GabrielMendezC
    @GabrielMendezC Před rokem +2

    Jesus Christ! I was looking for Copper, but I found Gold instead! This video is super usefull. Thanks Millo!

  • @kostashalabalakis4352
    @kostashalabalakis4352 Před 11 měsíci +1

    you are one of the best teachers of fusion . Reminds me video copilot...clean tuts easy to follow and make you feel pro not ametour . WE need more fusion / blender for vfx artitst !

  • @rano12321
    @rano12321 Před rokem +3

    Been waiting for this tutorial for a while. Thanks for making this in depth tutorial.❤

  • @xanzuls
    @xanzuls Před 2 měsíci +1

    This is all what I wanted!! Many many thanks for this.

  • @bloodswarms
    @bloodswarms Před rokem +1

    This is, absolutely, the kind of information I've been looking for since the day I bought the Studio version of Resolve. Thank you for your service. Liked and subscribed because of this video.

  • @lucensius
    @lucensius Před rokem +1

    This tutorial is a gem! You are a real pro. Tank you so much! I would love to see more blender to fusion compositing tutorials such as this one but maybe on a video.

  • @user-gd6pj6oh8p
    @user-gd6pj6oh8p Před rokem +2

    Channelboolean is the powerful!

  • @kenzorman
    @kenzorman Před rokem +1

    NICE tutorial
    Note:
    Ideally all the light passes should be unpremultiply before we add them together otherwise we get dark fringes around the objects
    You can use the merge tool to add light passes the trick is to set the 'Alpha gain " in the merge tool to zero ... this adjusts the merge to an additive blend mode

    • @millolab
      @millolab Před rokem

      Hey Kenneth! nice to see you here! In this specific case all the light passes have a solid alpha, so there's really no need to predivide/postmultiply.
      For this kind of channel math operations I usually prefer the Channel Booleans, but you can surely do the same as you rightfully say using the Merge node!

  • @ironmikeharrington
    @ironmikeharrington Před rokem +2

    Great video…..very concise.

  • @florianpernot6724
    @florianpernot6724 Před 8 měsíci

    One of the best tutorial I ever seen 🙏. Thank you so much

  • @hoodaud
    @hoodaud Před rokem

    Long video duration, but it more worth than shortest video by others.
    Thanks for sharing your knowledge.

  • @KrunoslavStifter
    @KrunoslavStifter Před rokem +1

    Un altro ottimo tutorial. Grazie. Molto apprezzato.

  • @juanignaciogil-hutton4971

    pure gold

  • @dickie_hrodebert
    @dickie_hrodebert Před rokem

    You cleared soo much of my doubts. Thanks.

  • @impactcr
    @impactcr Před rokem

    this is so awesome, you rock!

  • @badejoolatuiyi1365
    @badejoolatuiyi1365 Před rokem

    Thank you very much for this , this was very very helpful

  • @navmeetsingh7816
    @navmeetsingh7816 Před 11 měsíci +1

    Kindly make more like tutorial ❤

  • @HaikuTutorials
    @HaikuTutorials Před rokem

    This is awesome!! Thanks :)

  • @mariotti.jerome
    @mariotti.jerome Před rokem

    So nice THX DUDE !

  • @HerculesMare3
    @HerculesMare3 Před rokem

    great tut. would lile to see some comps using renderman of arnold including aces workflows. But honestly this was great. would love to see more like this

    • @MillolabTuts
      @MillolabTuts  Před rokem

      i have a Turotial about a Renderman scene. It's linked in this very video.

  • @omidpakbin
    @omidpakbin Před rokem

    Awesome tutorial! Request: Can you please teach us how to do LENS DISTORTION CORRECTION on our footage before sending it to Blender for camera tracking and adding VFX - then bringing the VFX work back to fusion to composite and add the distortion back so the VFX blends in perfectly?

  • @EightNineOne
    @EightNineOne Před rokem

    Amazing tutorial! I’d have loved to see this with an octane or redshift render too :D

  • @Frigus3D-Art
    @Frigus3D-Art Před rokem

    Just denoise every pass (except diffuse color, gloss color, transmission color) in the blender compositor and pipe it into the exporter. now all your passes are noise free. Denoising that way gives you also a better results.

    • @millolab
      @millolab Před rokem

      you can do pretty much the same using the OIDN plugin in Fusion, but you're probably right, doing it in Blender will give a better result

  • @atruthbox
    @atruthbox Před rokem

    thanks

  • @giorgifolio
    @giorgifolio Před rokem

    thank u

  • @marcusdingstad2129
    @marcusdingstad2129 Před 10 měsíci +1

    Wonderful tutorial! It's been a major help in getting started in fusion. I got stuck at the part of recreating Nukes position to points node. Everything worked as showed in the tutorial up until i added the pCustom tool. Now only 1single point shows up in the 3d workspace. Do any of you guys know what I have done wrong? Thank you

  • @paoloricaldone6273
    @paoloricaldone6273 Před rokem

    thanks!

  • @nokiaairtel5311
    @nokiaairtel5311 Před rokem

    Excellent tutorial sir !!
    Can you please make a video about the UNIVERSAL SCENE DESCRIPTION concept of DVR 18.5 ?
    Thank you

  • @Innovative_Illustration
    @Innovative_Illustration Před 7 měsíci

    hello sir please more CGI compositing tutorial

  • @FlorentCurk
    @FlorentCurk Před 8 měsíci

    Thank you, that's a great and valuable informations !
    Loved the cryptomate process.
    But I'm struggling in fact not in the fusion side, but the blender one... How to get all thos render pass in blender ? Especially the UV map to re-texture in Fusion ?
    Do you know a precise link where I could find that ? I'm really struggling right now ^^'

  • @pierdylll
    @pierdylll Před 4 měsíci

    Great tutorial, but can you tell me where I can find this tool from 14:10 ?

  • @tomjansen8198
    @tomjansen8198 Před 6 měsíci

    Hi, great video. I'd love to see/buy a whole masterclass of you going in the details of different techniques and worklfows for fusion.
    The way you worked with the passes here seems really useful - what benefit would have deep compositing compared to what you did?

    • @MillolabTuts
      @MillolabTuts  Před 6 měsíci +1

      well, deep is a completely different beast. Sadly it's not yet available in Fusion, so...

  • @marcrenton555
    @marcrenton555 Před rokem +1

    Is it standalone Fusion? Can I do this in DaVinci Resolve's Fusion section?

  • @ryanansen
    @ryanansen Před rokem

    This was an amazing informative tutorial! I’ve used AE for years but I really prefer node-based workflows as used in my 3D packages, so I’m wanting to start learning one of the node-based compositors. How comparable in terms of compositing abilities would you say Fusion is compared to Nuke?
    Second question, that sphere mask you use is mind-blowing. Do you know if there is a similar feature in Nuke and if so, what it’s called?
    Thanks again for the great tutorial!

  • @SidewaysCinema
    @SidewaysCinema Před měsícem

    Hey there Millolab. I just have a quick question. How did you get the OIDN plugin? It shows it in the list of plugins in reactor on fusion but then when I search for it it doesn't show. Where did you get yours?

  • @kenzorman
    @kenzorman Před rokem

    17:10 nice trick

  • @jkartz92
    @jkartz92 Před 3 měsíci

    1. what's the shortcut to switch between the viewers in fusion?
    2. is there any specific reason to use merge for volume pass and not the channel boolean?
    3. what's the shortcut to enable/disable a node in fusion?
    4. Is there any specific use case scenario of having dir, in-dir, color for diffuse, spec & transmission? coz we can setup the dir, in-dir, color in blender's compositor and render straight away diffuse, spec & transmission. so instead of 9 layers we can have 3 layers alone, right?
    5. depth should be in z channel, right? instead of having it in red channel? and same goes with uv channels?

    • @millolab
      @millolab Před 3 měsíci +2

      1 there is no shortcut to switch viewer. Each viewer has an A/B buffer. The shortcut for that is "," and "."
      2 because it's a simple Over.
      3 cmd+P ctrl+P
      4 the more passes you have the more contro in comp.
      5 depends. Fusion has a fixed channel structure so in general I'd say yes but there are exceptions.

  • @Dmi3ryd
    @Dmi3ryd Před rokem

    Awesome lesson. Thank you very much!
    Could you please tell me, why do you convert the image to LOG, and then add a sharpening filter?
    What does it affect?

  • @JAK-gh4ez
    @JAK-gh4ez Před 20 dny

    your workaround for position to points is brilliant. would the particle points be select-able for placing cards or is that workflow manual?

    • @millolab
      @millolab Před 14 dny

      I'm not 100% sure... but you should be able to pick position using the shape transform tab.

    • @JAK-gh4ez
      @JAK-gh4ez Před 13 dny

      @@millolab realized after i posted that comment that the nuke2fusion toolset has position to popints in there :)

    • @millolab
      @millolab Před 13 dny

      @@JAK-gh4ez I guess it’s done in the same way, with particles

  • @RonnieMirands
    @RonnieMirands Před rokem

    Wow, i am not totally sure, but seems the first time without your soundtrack music?

  • @maximoremedios
    @maximoremedios Před rokem

    Quick question if I may. At 20:02 why is the Bitmap's paint mode set to multiply? Thanks!

  • @pktsfull
    @pktsfull Před rokem

    if you ever have time, would you ever do a crt effect tutorial ?

  • @maximoremedios
    @maximoremedios Před rokem

    Great tutorial, thank you. Beauty diffuse direct and Beauty diffuse indirect are combined with a channel booleans using the “add” blend mode, alpha do nothing. The result of these two passes are combined with the Beauty diffuse color using the “multiply” blend mode, , alpha do nothing. Why multiply?

  • @jkartz92
    @jkartz92 Před 3 měsíci

    could you drop a tutorial on compositing cg elements in live footage

  • @atruthbox
    @atruthbox Před rokem

    please make a separate video on green screen and screen replacement in fusion

  • @pansitostyle
    @pansitostyle Před měsícem

    i was following the process of the position node but my points are invisible or a straight line, it didn't project like yours,

    • @millolab
      @millolab Před měsícem

      what render engine did you use? Cycles? Or else?

  • @VfxKopele
    @VfxKopele Před 11 měsíci

    Great tutorial! I want to ask if you can do the same things in AE?

    • @millolab
      @millolab Před 11 měsíci

      well... yeah you kinda can... but I don't think it's a good idea. :)

    • @VfxKopele
      @VfxKopele Před 11 měsíci

      @@millolab I’m just used to AE that’s why I wonder and I’m not familiar with Fusion. I want to do the stuff you show in your tutorials but wondered if they are possible in AE (frequency separation is impossible I think).

    • @millolab
      @millolab Před 11 měsíci +2

      AE lacks some of the tools you have in Fusion for CG Compositing (maybe there are plugins for those), but most of what I show can be done, it's just more complex to do (imho). Frequency separation is possible aswell in AE. but you need to be creative. :) @@VfxKopele

    • @VfxKopele
      @VfxKopele Před 11 měsíci

      @@millolab Thank you for the information ❤️

  • @paoloricaldone6273
    @paoloricaldone6273 Před rokem

    There are differences between Fusion Studio and DVR Studio Fusion page in therms of stability, performance, etc?

    • @millolab
      @millolab Před rokem +2

      YES. Fusion Studio is faster and more stable, especially on bigger comps.
      It doesn't include some of the Resolve OFXs though. I use Fusion studio 100% of the time tho.

    • @paoloricaldone6273
      @paoloricaldone6273 Před rokem

      @@millolab thank you, I will follow your advice

  • @thatspix
    @thatspix Před rokem +1

    how did you change your layout? 👀

  • @triburon1
    @triburon1 Před rokem

    The case when the beauty pass is better than 40 minutes of composition

    • @ryanansen
      @ryanansen Před rokem +2

      I think that’s pretty subjective. But aside from that I’m pretty sure the point of this video isn’t to make it “better”, but rather show a usable workflow to make the changes one might need to make for their own shots.

  • @bowserlm
    @bowserlm Před rokem +2

    making it look easy!!

  • @bowserlm
    @bowserlm Před rokem +3

    Nuke who?

  • @badejoolatuiyi1365
    @badejoolatuiyi1365 Před rokem

    Thank you very much for this , this was very very helpful

  • @dio1180
    @dio1180 Před rokem

    thanks!

  • @letromortel
    @letromortel Před rokem

    Very nice one. Is it possible to take advantage of the new Mutimerge to archive the Combined ? or even to do your Subtract / Add trick ?

    • @millolab
      @millolab Před rokem

      yeah, why not? I prefer using ChannelBooleans or the single merge node, so I can better organise my flow.

    • @letromortel
      @letromortel Před rokem

      @@millolab I'm sure you know Multimerge has Label for layer that remains. And you can leave them disconnected if needed

    • @millolab
      @millolab Před rokem

      @@letromortel that’s not my point. Having a bunch of nodes converging into just one makes things cramped and not easy to navigate. Look at the Merge3D node for example. I always split my 3D setups into more than one merge3D not to have many nodes connecting in the same place.

    • @letromortel
      @letromortel Před rokem

      @@millolab I understand