I dont think there was any actual boss engagement mechanics besides the super armor bars(which is just the laziest thing to do), none that actively block, no attacks you can attack parry back besides the new rival and the mino charge which were pathetic with how easily they staggered, just a bunch of character swap and special spam, god i hate how this type of combat is the standard for mobile action/open world games now
Why do I have to min max in a Devil May Cry game if the only thing I get back is shorter battles and less combo potential This game is oxymoronic, or just plain moronic
They brought back Nevan.
No matter the platform, if there is DMC involved, Koudai will perform.
Ah my fav game, honkai may cry and devil impact
CLEAN!
Koudai's Combos are always PEAK even if the game wasn't really PEAK! (If you catch my drift)
0:50 Nevan just standing there, head down and contemplating her live choice.
I dont think there was any actual boss engagement mechanics besides the super armor bars(which is just the laziest thing to do), none that actively block, no attacks you can attack parry back besides the new rival and the mino charge which were pathetic with how easily they staggered, just a bunch of character swap and special spam, god i hate how this type of combat is the standard for mobile action/open world games now
You can't be good at everything
Why do I have to min max in a Devil May Cry game if the only thing I get back is shorter battles and less combo potential
This game is oxymoronic, or just plain moronic