Both of these games are similar on certain levels, but Paradox is a large company whereas the RTW3 devs are like 2 60yo guys in a basement making a game for fun so it is visually about 9506% worse.
You know, battles in this game are surprisingly hype and fast pace if you play in fast/normal speed which is surprising considering the map looks like a legitimate navigational aid for mariners.
3:05 premier pro moment Edit: Sequel(s) will be coming! In which, I will talk about a bunch of naval games I have played: (RTW, UAD, Pacific fleet, From the depths, and more!). Expect it to be way more polished as well.
Really wished for third freaking game they would fix the map by either making historical borders or removing borders overall. It's utterly immersion breaking seeing modern borders century ago.
Omg I remember playing classic RTW to death a few years back but got bored with it after 3 months of obssesive playing. I didn't even know there was a sequel and now I'm seeing a video on a third version? Of all things never thought RTW would be a trilogy lol
Rule the waves 3 is great apart from the battle generator in my last game as the UK I had a a 5 to 1 numerical superiority in a sea zone with a massive fleet of BBs. The battle generator decided it would be funny to keep generating battles where one or two of my CLs faced the entire enemy fleet with capital ships. This happed six times in a row until my government surrendered my overwhelming fleet never once bothering to show up.
Clearly the enemy force brutally and unfairly attacked during internationally sanctioned tea time. You are the real victor, as the enemy fought with no class.
It's incredible to me that this game convinces me to grind away at fleet building for hour or even days just for a half hour fleet battle were I crush my enemys
RTW isn't as micro heavy as Aurora. You don't have to, for example, individually design each gun and missile. The core RTW loop is ship design and fleet management, with wars and battles interspersing.
@@RunicRhino22 Oh yeah, me too sometimes. Aurora 4x is also my jam when I feel up to it. Playing a lot of Workers and Resources on fully realistic mode at the moment.
the joke about torpedoes being bad for a ships mental heath almost killed me, unironically. I was drinking and it went down the wrong way and was coughing for a straight minute. great video btw, please stop the assassination attempts though
Ten minutes ago I had no idea who you were or what this game was but now I am both very interested in this game and am laughing my ass off at your humor. Fucking glorious :)
I have contemplated many a time about how cool it would be if a game like this actually existed (although I pictured it more as a board game); turns out it does, neat
Man I love the fact that there's a new resurgence in naval games, admittedly they are mostly half assed. RTW and Atlantic fleet are the best turn based naval games rn and it has been like that for the last 7 years. Wots has just been unable to live up to expectations and UAD is just...bland. atleast TFA and other stuff is on the horizon. Anyways nice vid my dood, love the editing you should have more subs
Honestly got into navy stuff in hoi4 ... where else... and I was kinda disappointed in how badly it was fleshed out in that game, even with man the guns tho it is better then. Really excited to try these games, the graphics aren't it anyway. Also hope that deathstacking like 4000 destroyers isn't going to be as strong as in Hoi...
Yeah, this is a game I dabble in sometimes, now that RTW3 is out I'll be dabbling in this one. Currently doing an austro-hungary run, which basically involves hiding in the Adriatic sea and torping anyone who enters.
Eh, Ultimate Admiral Dreadnoughts has its issues, but it also has a bunch of features that RTW doesn't ON TOP of being more graphically intensive. Not to mention RTW3 is missing stuff that was already implemented in RTW2 and were pretty essential to the experience (custom initial fleets and historical/balance budgets).
Man said Ultimate admiral is bad while playing a powerpoint presentation. In all seriousness, i do like Ultimate admiral, though there is a lot of work that needs to be donw with it.
BOOT GAME I love this game, I got started with RtW2 after reading some AARs and I love it, best waifu rpg management sim ever, Yamato my beloved (i am attracted to deeply stupid ships)
This seems great, but I'd highly recommend Ultimate Admiral: Dreadnoughts if you want something a little less autistic. It's got a lot of the same mechanics except way better graphics, at the cost of slightly worse controls, and designing ships in it is way, way more fun.
You got a point, but a would say the 2 are very different games. If you like good graphics, want to design ships and are really interested in WW1 naval combat, then I would recommend ultimate admiral dreadnoughts. If you want a more strategy based game, want to design ships, don’t care about graphics, and want to manage a navy over a long period of time, then I would recommend rule the waves.
The game is getting killed in Steam reviews. It looks interesting but I'm concerned about that. What's your experience with it and are there other comparable games you've played?
@@jonathanbelfire Honestly I wasn't even aware it was getting bad steam reviews. I've personally been having a very good time with it and it's been a recent favorite of mine with nearly 200 hours played total. The strange thing for me is most reviews are saying it's buggy when I haven't experienced a bug since early-access beta where they were just introducing the campaign and it wasn't fully ready yet, which makes sense to have bugs then. The only real criticism I have of the game is that honestly the campaign AI kinda sucks - but that makes sense as it's hard to make a good strategic AI that is tough to beat but not so hard as to be unwinnable against. That, and it does take a bit long when you start a new campaign but that's only because it's generating history and is only a one time thing. As for games to compare it to, it's a little hard because there's nothing directly comparable, and I'd rather not give false expectations of what it is. Really the core of the game is based around the ship designer which works kind of similar to games like Sprocket or Besieged - except for ships between 1890 to 1950 (excluding aircraft carriers) - and the battle mode, which is kind of like the modern Total War games naval battles except way more fleshed out with better controls and stuff like penetration mechanics and ship modules. That's why one of the most fun modes of the game is the Naval Academy where you're given a bunch of scenarios (Like 60 in total) and have to design ships around the challenges presented in the scenarios and lead them to victory in battle. On the other hand there's also the Campaign mode, which is again kind of like Total War where you have the campaign map and the tactical battles, where the campaign map is a somewhat simplified version of this game with much better graphics and better albeit simplified UI, where you get to design your fleet and send them into tactical battles during wartime. It's important to note here though that despite the similarity the campaign mode is not on the same level as grand strategy games like Total War or Paradox's games, as control is limited to only the navy of the country you're playing as you're the country's naval secretary essentially. It's thus more closer to Silent Hunter's campaign where it's more for facilitation of the design and battle aspects of the game - the core of the game - rather than intended to be a deep simulation of nations in the dreadnought period. Thus if you like games where you design stuff to fix problems, this is absolutely a game you'll enjoy, especially if you do also enjoy some strategy too as the campaign mode offers that on top. On the other hand you might be a bit more disappointed in the game if you're going into it solely for it's strategy elements.
@@jonathanbelfire Ultimate Admiral Dreadnoughts looks cool, but there's really nothing to it. The ship designer is cool, maybe worth the cost of entry if you're really into it, but battles are awkward and the campaign is a mess. I've owned the game since before it was on Steam. The developers have been unable to implement an effective battle AI or campaign AI. RTW3 is the opposite. It looks like a spreadsheet, but the core gameplay is very well thought out.
Ultimate admiral is stupid laggy though and has both far more annoying micro, while somehow giving much less variety in ship design than RTW2. (Wow I can choose which powder I use… but I can’t use any different gun layouts)
This is just a tactical in-depth naval battle game with a random battle generator. The strategic layer is shallow. And I don't why are they are so adverse to adding a dark mode UI. It's mostly the same game from RTW2. Definitely only pirate.
Like RTW2 to RTW its generally just a timeline extension and refining the balance of ship designs. In RTW1 for example armour becomes obsolete by 1920 because firepower tech grows so much faster than armour tech that the armour can’t realistically keep up, something which RTW2 fixed. Gotta remember its a small game with a very niche audience so its priced with the small audience in mind. If you’re gonna pirate games at least pirate games from a massive company.
UAD is DEFINITELY a dumb ass game. Players: Limited by weight and stuff. AI: They somehow bring 200,000 ton warships with 19 18x4 inch guns, 21 16 inch guns, 12 14 inch guns 30 9 inch guns, 48 8 inch guns, 8x torpedo tubes, 32 inch belt armor and the speed of a Concorde, complete with the accuracy of a Marine Corps Sniper. Meanwhile, my more traditional warship, roughly emulating an Iowa class, so 9x 16 inch guns and 16-20x 5 inch guns cant hit the broadside of a barn, cant take a hit but I cant make the ship any better...... Yeah, UAD is dumb. I long for the day we get a game that looks and plays kinda like World of Warships, or like a Naval RTS, but it has good graphics and not ass gameplay.
I can’t say that I would dislike this game since I play a lot of Paradox games but the game is a new category when it tests your patience 😅
yeah,looks a lot more complex than a paradoz game for sure,i’ll probably give it a try tho.
This and Paradox’s Games are both just glorified excel sheets, except that this one is just less flashy.
Wargames are whole another level of spreadsheets
Both of these games are similar on certain levels, but Paradox is a large company whereas the RTW3 devs are like 2 60yo guys in a basement making a game for fun so it is visually about 9506% worse.
Paradox games today are not that bad
You know, battles in this game are surprisingly hype and fast pace if you play in fast/normal speed which is surprising considering the map looks like a legitimate navigational aid for mariners.
3:05 premier pro moment
Edit: Sequel(s) will be coming! In which, I will talk about a bunch of naval games I have played: (RTW, UAD, Pacific fleet, From the depths, and more!). Expect it to be way more polished as well.
Me after moving my clip from folder 1 to folder 2 (within folder 1)
Really wished for third freaking game they would fix the map by either making historical borders or removing borders overall. It's utterly immersion breaking seeing modern borders century ago.
You can always go into settings and turn borders off. That's what I did.
Omg I remember playing classic RTW to death a few years back but got bored with it after 3 months of obssesive playing. I didn't even know there was a sequel and now I'm seeing a video on a third version? Of all things never thought RTW would be a trilogy lol
since RTW 2, they have carriers, and missiles, and helicopters, and planes. and fleet organization, and commanders. Oh my.
what does this have to do with this video
Rule the waves 3 is great apart from the battle generator in my last game as the UK I had a a 5 to 1 numerical superiority in a sea zone with a massive fleet of BBs. The battle generator decided it would be funny to keep generating battles where one or two of my CLs faced the entire enemy fleet with capital ships. This happed six times in a row until my government surrendered my overwhelming fleet never once bothering to show up.
Division editor: am I a joke to you?
Clearly the enemy force brutally and unfairly attacked during internationally sanctioned tea time.
You are the real victor, as the enemy fought with no class.
It's incredible to me that this game convinces me to grind away at fleet building for hour or even days just for a half hour fleet battle were I crush my enemys
Oh wow I thought you were a much bigger channel from the quality of this
Keep up the videos like this and I’m sure you’ll blow up soon
@2Torian,
This is the best summary of RTW3 I have come across. I just liked & subscribed 😁👍!
Great video! I appreciate you're work and your humor is great!
based and spreadsheet pilled
Aaaahhh, the classic, a random ass RIDICULOUSLY LOUD NOISE in the middle of a video, my tinnitus thanks you
this reminds me allot of Aurora 4x, a space 4x game that is essential multiple spreadsheets and maps.
its also fuckin brilliant
RTW isn't as micro heavy as Aurora. You don't have to, for example, individually design each gun and missile. The core RTW loop is ship design and fleet management, with wars and battles interspersing.
Thought of Aurora as well.
@@IturnrightI trans heart micromanagement (I'm mentally ill)
@@RunicRhino22 Oh yeah, me too sometimes. Aurora 4x is also my jam when I feel up to it. Playing a lot of Workers and Resources on fully realistic mode at the moment.
Epic spreadsheet gaming. Seems kinda like Aurora 4X but only for terrestrial navy stuff.
This is like Aurora 4x to me, except I’m not also having to micromanage the supply lines myself, so much better.
I'm gonna subscribe and there's nothing you can do about it, keep it up dude
When I get reccomendations like this I know I've been looking up too many complicated wargames I like the idea of playing but will never play.
the joke about torpedoes being bad for a ships mental heath almost killed me, unironically. I was drinking and it went down the wrong way and was coughing for a straight minute. great video btw, please stop the assassination attempts though
most fascinating, reminds me of Aurora 4X (but on the ocean)
Ten minutes ago I had no idea who you were or what this game was but now I am both very interested in this game and am laughing my ass off at your humor.
Fucking glorious :)
1:43
bro just started a bike but in 2x speed.
it did gave me a heart attack when I first heard it. but still this is a W video
Awesome, Best summery i've seen yet.
the fact you put space battleship yamato in the opening is awesome
I have contemplated many a time about how cool it would be if a game like this actually existed (although I pictured it more as a board game); turns out it does, neat
This game is absolute autism and I love every second of it
Haven't played it yet, but it'll be the first spreadsheet game I'll play when I do get it
I was half expecting this to be a battleship review
If it can beat "Complete Carriers at War" or Grigsby's "War in the Pacific" I'll take a look.
This basically ripped apart ultimate admiral dreadnought without the fancy battle parts all serms AI generated and simulated.
Man I love the fact that there's a new resurgence in naval games, admittedly they are mostly half assed. RTW and Atlantic fleet are the best turn based naval games rn and it has been like that for the last 7 years. Wots has just been unable to live up to expectations and UAD is just...bland. atleast TFA and other stuff is on the horizon.
Anyways nice vid my dood, love the editing you should have more subs
I wish ultimate admiral was good
I recall seeing meme builds such as battleships with a dozen turrets and no armor.
This game is the game you play in the office and your boss thinks your on task.
It's true, I use ultimate admiral dreadnaughts as a screensaver.
Man I love this game!
Submarine carriers when
Aviation battleships when
good video
Part 2 please :)
I haven’t played it… but I did play the last 2 lol
Is it possible to just do ship design in this? The small sprites are cute
Reminds me of Aurora 4X.
Honestly got into navy stuff in hoi4 ... where else... and I was kinda disappointed in how badly it was fleshed out in that game, even with man the guns tho it is better then. Really excited to try these games, the graphics aren't it anyway. Also hope that deathstacking like 4000 destroyers isn't going to be as strong as in Hoi...
game looks awesome! ive heard of it. But for better or worse, at least half the fun for me is WATCHING big ship go boom.
That was a fun ride indeed.
Thanks, and good luck with TFA, can’t wait to play it!
it kinda reminds me command modern operations stuff.
Big ship go boom
The game looks rather interesting, but may I ask where you got the footage for the battle of Tsushima? I've seen it everywhere but can't find it.
I think it’s from a Japanese TV show called “Saka no Ue no Kumo” the battle scene is Season 3 episode 4
@@Umbre11orian Thank you
Germany has a bombastic kaiser
Yeah, this is a game I dabble in sometimes, now that RTW3 is out I'll be dabbling in this one. Currently doing an austro-hungary run, which basically involves hiding in the Adriatic sea and torping anyone who enters.
YES!!!!!
Well that ended abruptly.
Eh, Ultimate Admiral Dreadnoughts has its issues, but it also has a bunch of features that RTW doesn't ON TOP of being more graphically intensive. Not to mention RTW3 is missing stuff that was already implemented in RTW2 and were pretty essential to the experience (custom initial fleets and historical/balance budgets).
both of these are in 1900 start...
@lordbaysel3135 why isn't it implemented for the 1890 start?
Nice excel simulator
Im about to but ultimate admiral dreadnought. So is It shit?
It's a great game but sadly I have no idea how to make ships from scratch.
Look I'm a grown up individual that goes to work, if I wanted to look at excell after I'm done working I'd do overtime
UAD wishes that it was Rule the Waves *ONE*
Sorry to disappoint but I already played RTW 1 and 2.
um a link in the description?
Man said Ultimate admiral is bad while playing a powerpoint presentation.
In all seriousness, i do like Ultimate admiral, though there is a lot of work that needs to be donw with it.
Thanks for the heart
Because ultimate admiral offer shiny graphics but shallow mechanics and depth as compared to rtw 3
0:20 mate, me not even out of senior school and not doing computer science, could boot up unity and in 2 hours make a game that has less bugs than UAD
1:39 minutes no zaza
x4?
Hoi4 if it was actually good.
What movie is that scene from? 3:10
Looks like it's from "Death of Stalin"
Basically "Ultimate Admiral Dreadnaughts" but for Windows 98
So it’s Football Manager but BOATS?
Man his excel spreadsheet looks fucked up
You can't put up a Cleveland when you're talking about heavy cruisers!!!11!!1!
this really just looks like ultimate admiral dreadnoughts but in 1970 graphics
But i Like ultimate admiral dreadgnoughts :(
i was going to buy the game until i checked my wallet
activate windows
I would prefer battlestations midway and pacific
I thought the best naval combst game that no one played was Harpoon?
BOOT
GAME
I love this game, I got started with RtW2 after reading some AARs and I love it, best waifu rpg management sim ever, Yamato my beloved (i am attracted to deeply stupid ships)
Why need high graphics when you can use your schizophrenic mind to conjure up an epic naval battle yourself?
Campaign seems identical to Ultimate Admiral Dreadnoughts, just less barebones but also aids spreadsheets and no 3D battles
does ultimate admiral dreadnoughts have missile cruisers?
@@hello-rq8kf nope, only ships from 1890 to 1940
@@insultinsultan705 exactly
@@hello-rq8kf i turn up my nose at your missiles
It's actually even more barebones than Ultimate Admiral.
is this another excels spreadsheet game
This is only a strategy game if you consider playing Microsoft Excel a strategy game too.
Microsoft excel can be a strategy game. You have to strategizes ways to keep yourself sane while using it.
cope
go play AAA shit if you want pretty colors
@@hello-rq8kf Doesn't matter if it's AAA or some single independent dev, but a game like this still looks more like a job than a game.
This seems great, but I'd highly recommend Ultimate Admiral: Dreadnoughts if you want something a little less autistic. It's got a lot of the same mechanics except way better graphics, at the cost of slightly worse controls, and designing ships in it is way, way more fun.
You got a point, but a would say the 2 are very different games. If you like good graphics, want to design ships and are really interested in WW1 naval combat, then I would recommend ultimate admiral dreadnoughts. If you want a more strategy based game, want to design ships, don’t care about graphics, and want to manage a navy over a long period of time, then I would recommend rule the waves.
The game is getting killed in Steam reviews. It looks interesting but I'm concerned about that. What's your experience with it and are there other comparable games you've played?
@@jonathanbelfire Honestly I wasn't even aware it was getting bad steam reviews. I've personally been having a very good time with it and it's been a recent favorite of mine with nearly 200 hours played total.
The strange thing for me is most reviews are saying it's buggy when I haven't experienced a bug since early-access beta where they were just introducing the campaign and it wasn't fully ready yet, which makes sense to have bugs then. The only real criticism I have of the game is that honestly the campaign AI kinda sucks - but that makes sense as it's hard to make a good strategic AI that is tough to beat but not so hard as to be unwinnable against. That, and it does take a bit long when you start a new campaign but that's only because it's generating history and is only a one time thing.
As for games to compare it to, it's a little hard because there's nothing directly comparable, and I'd rather not give false expectations of what it is. Really the core of the game is based around the ship designer which works kind of similar to games like Sprocket or Besieged - except for ships between 1890 to 1950 (excluding aircraft carriers) - and the battle mode, which is kind of like the modern Total War games naval battles except way more fleshed out with better controls and stuff like penetration mechanics and ship modules. That's why one of the most fun modes of the game is the Naval Academy where you're given a bunch of scenarios (Like 60 in total) and have to design ships around the challenges presented in the scenarios and lead them to victory in battle.
On the other hand there's also the Campaign mode, which is again kind of like Total War where you have the campaign map and the tactical battles, where the campaign map is a somewhat simplified version of this game with much better graphics and better albeit simplified UI, where you get to design your fleet and send them into tactical battles during wartime. It's important to note here though that despite the similarity the campaign mode is not on the same level as grand strategy games like Total War or Paradox's games, as control is limited to only the navy of the country you're playing as you're the country's naval secretary essentially. It's thus more closer to Silent Hunter's campaign where it's more for facilitation of the design and battle aspects of the game - the core of the game - rather than intended to be a deep simulation of nations in the dreadnought period. Thus if you like games where you design stuff to fix problems, this is absolutely a game you'll enjoy, especially if you do also enjoy some strategy too as the campaign mode offers that on top. On the other hand you might be a bit more disappointed in the game if you're going into it solely for it's strategy elements.
@@jonathanbelfire Ultimate Admiral Dreadnoughts looks cool, but there's really nothing to it. The ship designer is cool, maybe worth the cost of entry if you're really into it, but battles are awkward and the campaign is a mess. I've owned the game since before it was on Steam. The developers have been unable to implement an effective battle AI or campaign AI. RTW3 is the opposite. It looks like a spreadsheet, but the core gameplay is very well thought out.
I looked at steam today. 96 percent positive.
This game looks awesome. It costs £33.50 though.. so yeah no thanks
Yeah, I’ll just stick with UAD.
Ultimate admiral dreadnoughts is the best naval strategy game, almost identical in terms of layout. Just doesn't have carriers.
Ultimate admiral is stupid laggy though and has both far more annoying micro, while somehow giving much less variety in ship design than RTW2. (Wow I can choose which powder I use… but I can’t use any different gun layouts)
*Wtf is this game, lmaooo!!!*
I pass. If i would play with excel sheets i would just use the original.
This is just a tactical in-depth naval battle game with a random battle generator. The strategic layer is shallow. And I don't why are they are so adverse to adding a dark mode UI. It's mostly the same game from RTW2. Definitely only pirate.
Like RTW2 to RTW its generally just a timeline extension and refining the balance of ship designs.
In RTW1 for example armour becomes obsolete by 1920 because firepower tech grows so much faster than armour tech that the armour can’t realistically keep up, something which RTW2 fixed.
Gotta remember its a small game with a very niche audience so its priced with the small audience in mind. If you’re gonna pirate games at least pirate games from a massive company.
UAD is DEFINITELY a dumb ass game.
Players: Limited by weight and stuff.
AI: They somehow bring 200,000 ton warships with 19 18x4 inch guns, 21 16 inch guns, 12 14 inch guns 30 9 inch guns, 48 8 inch guns, 8x torpedo tubes, 32 inch belt armor and the speed of a Concorde, complete with the accuracy of a Marine Corps Sniper.
Meanwhile, my more traditional warship, roughly emulating an Iowa class, so 9x 16 inch guns and 16-20x 5 inch guns cant hit the broadside of a barn, cant take a hit but I cant make the ship any better......
Yeah, UAD is dumb.
I long for the day we get a game that looks and plays kinda like World of Warships, or like a Naval RTS, but it has good graphics and not ass gameplay.