Yo thanks for speaking out what's in your mind in a match. It's hard to find someone actually saying it this specific and deep although it's in every pro player's head. So this is golden important info that will help people. Thanks
The Art of War basically teaches these kinds of things. Generally if you have the advantage you take less risks and if you are at a disadvantage you have to take more risks. Also if you know your opponent is in a lead and is going to play safe then you can read or play around those less risky options, and vise-versa.
Man if supernoon decided to use FB Skull every time he did FB Grave Digger, this clips would be so fuckin different, cuz Sajam would end up being forced to approach
I really like the comparison to card games that you sometimes do. I try and talk about how card games have a lot similar aspects to fighting games to my friends, and while I could understand why its hard to believe a slow paced game could be similar to the scramble and strategy's of a game as crazy as smash melee or gear, the simple tug and pull of 1v1 options and match-ups really create a similar but at the same vastly different type of game.
Yeah the strategic concepts are really similar: what are the options I have at this moment, what can my opponent do, what position are we both in right now, and the synthesis of this information in order to come up with your best next move. Only difference is the time alotted for this decision
Some concepts seem to be intrinsic to nearly all competition, like how from fighting games to chess to real life warfare, some form of "control the center of the battlefield" tends to show up.
Yeah, as a past CG player, the concept of "playing around the win condition" was instantly clear within an FG context once he said it. It's interesting that it applies so well (mostly due to psychology), even though in a fighting game you never really have "runaway winner"/"winmore" mechanics, compared to a Control deck getting it's engine to full steam. Like someone on lower life *could* try play it cool and claw their way back while carefully giving nothing away. But most of us try to tilt the opponent with wild oppression or die trying. ("Death or glory!")
"even though in a fighting game you never really have "runaway winner"/"winmore" mechanics, compared to a Control deck getting it's engine to full steam." That sorta happens with strong setplay characters. Merkava, Arakune etc
@@LazyMaybe Never played BlazBlue or UNI, but that sounds interesting. Right now GG is a lot for me to be taking in as a beginner and UNI sounds like even "heavier", but frankly that's fascinating. Testament might be GGs closest, but his traps aren't quite so much of a steam-rolling investment (although he is easily the character that gives me the most trouble so far).
I think an important thing to add onto this is that playing safe does not mean playing passive. You don't want to take risks but at the same time you don't want to give your opponent a big opening by waiting. Apply enough pressure to limit their options so they're forced into a big commitment.
Genuinely love Sajam's application of tournament Magic to fg, I have genuine love for the both of them and often find myself making similar comparisons.
not exactly, hes acting within the correct framework here, taking a risk while the opponent is doing nothing with his life lead. (but yea supernoon gets dabbed on)
One of the harder things I have trouble with in GG because I'm worried about Negative Penalty (I also mainly play Sol). I really need to make more of an effort to remember the rules of that so I can know how to dance around em when I wanna be lame.
Negative Penalty is almost a non-factor so long as you don't just backdash for ten straight seconds. If you move forward and throw out moves, I think that will be enough to prevent getting Negative Penalty. I don't think I've noticed it once since I started playing consistently starting in October to the point I feel like Negative Penalty is a mechanic to encourage beginners to keep attacking.
Thanks for the advice. I'm kinda irrationally worried about it since FD and etc. always comes in handy for me and I'm so used to being on the offensive with him unless people are throwing themselves at me. I'll try to think about those next time I get in a similar situation
@@kholdkhaos64ray11 In regards to FD, remember that you gain meter just for approaching the opponent! This helps offset the cost of FD Braking (using FD to cut your momentum while running, since trying to block from a run without using FD leaves you vulnerable for a split second) as well as encouraging you to blow your meter since it doesn't carry over between rounds.
I mostly increases my pressure and try to finish the round asap when i got a big lead over my opponent. Sure you can play around and playing safe. But for me, that means you throw down your good momentum and give more chance for your opponent to make a comeback.
After you play for long enough, and once execution isn't your main thought process, it should come naturally. I think learning execution is the hardest part of any fighting game and it's the first major plateau many players, myself included face. Once you don't even have to think about HOW you do what you want, you start thinking more about the what and the when. In a game like GG, I would try and really master like 2 simple combos one being a ground punish and one being an anti-air combo and in general learn the buttons. Don't worry about combos you don't know or can't do and just focus on poking unless you get the opportunity to really punish someone then unleash the combo. Maybe learning an Oki combo would help too, but that depends on the character I suppose. I cannot speak for +r or Xrd as I still haven't gotten to a decent level in those games even though I tried these techniques I still focus too much on execution to properly play my opponent, but in Strive, I was constantly thinking about my opponent because all I had was simple combos (with May) since there were no combo trials or any guides in the beta (being that it was a beta and I was starting when everyone else was). All that said, starting a game when everyone else is is VERY beneficial if you don't want to have to think too hard. Obviously there will be people better than you but Strive in particular, I think will have all sorts of ranges of play if the Beta was any indication. Just hop on and get used to using the buttons and specials in a match and once you know them like the back of your hand start implementing combos and more execution heavy stuff as you see the need for it. If you find yourself hitting a specific button a lot, find out exactly what you can get off said button. If a button leads into crazy combos, find out how you can effectively use that button more without just running in and getting punished. Something I figured out is that, in general, crazy combo starter buttons are best pressed when you can punish something your opponent did (like a DP as the easiest example), particularly if they are slow and/or close ranged. Trying to hit it in neutral is generally a bad idea because anything is possible so try hitting it in a situation where you opponent is unable to use all their options for one reason or another (like after a knockdown or in the corner or after a successful jump in, or after a DP).
if I get the lead with Zangief I just try to time them out. I play against some people that are so scared of approaching that they would rather lose to the timer than jump into a lariat 🤣 I'm silver btw 😭
I would love it if this became a mini-series.
Seconded. This shit is great. Better format than like 90% of the stuff out there imo.
Fully agreed!
I thought it was one.
This is GREAT content! Love the way you explain very common situations in a way that you can easily wrap your head around it.
But bruh I need my 4hour long title-specific “video essay” or I can’t learn 😫
But for real this series is such a breath of fresh air.
Dude, I haven't played mk11 in months. After a few matches i was slaughtering lvl 90s by doing literally nothing
Justin Wong’s video “Art of Lame” talks a lot about this.
Thanks for the reference!
That was also very helpful to watch. Thank you for pointing it out!
Brain: Back off, keep calm, wait for the enemys panic to lead to a mistake easy win.
Heart: - FINISH HIM! - GO!
HAND: DO THE MOVE THAT HITS FOR 50%
Yo thanks for speaking out what's in your mind in a match. It's hard to find someone actually saying it this specific and deep although it's in every pro player's head.
So this is golden important info that will help people. Thanks
The Art of War basically teaches these kinds of things. Generally if you have the advantage you take less risks and if you are at a disadvantage you have to take more risks. Also if you know your opponent is in a lead and is going to play safe then you can read or play around those less risky options, and vise-versa.
Man if supernoon decided to use FB Skull every time he did FB Grave Digger, this clips would be so fuckin different, cuz Sajam would end up being forced to approach
I really like the comparison to card games that you sometimes do. I try and talk about how card games have a lot similar aspects to fighting games to my friends, and while I could understand why its hard to believe a slow paced game could be similar to the scramble and strategy's of a game as crazy as smash melee or gear, the simple tug and pull of 1v1 options and match-ups really create a similar but at the same vastly different type of game.
Yeah the strategic concepts are really similar: what are the options I have at this moment, what can my opponent do, what position are we both in right now, and the synthesis of this information in order to come up with your best next move. Only difference is the time alotted for this decision
Some concepts seem to be intrinsic to nearly all competition, like how from fighting games to chess to real life warfare, some form of "control the center of the battlefield" tends to show up.
Yeah, as a past CG player, the concept of "playing around the win condition" was instantly clear within an FG context once he said it. It's interesting that it applies so well (mostly due to psychology), even though in a fighting game you never really have "runaway winner"/"winmore" mechanics, compared to a Control deck getting it's engine to full steam.
Like someone on lower life *could* try play it cool and claw their way back while carefully giving nothing away. But most of us try to tilt the opponent with wild oppression or die trying. ("Death or glory!")
"even though in a fighting game you never really have "runaway winner"/"winmore" mechanics, compared to a Control deck getting it's engine to full steam."
That sorta happens with strong setplay characters. Merkava, Arakune etc
@@LazyMaybe Never played BlazBlue or UNI, but that sounds interesting. Right now GG is a lot for me to be taking in as a beginner and UNI sounds like even "heavier", but frankly that's fascinating.
Testament might be GGs closest, but his traps aren't quite so much of a steam-rolling investment (although he is easily the character that gives me the most trouble so far).
Sajam with the content that I love.
Keep these coming man! Love this series!
As a long time fighting game lurker who just got into playing, I'm really enjoying your videos and wisdom. Excellent content!
I think an important thing to add onto this is that playing safe does not mean playing passive. You don't want to take risks but at the same time you don't want to give your opponent a big opening by waiting. Apply enough pressure to limit their options so they're forced into a big commitment.
Genuinely love Sajam's application of tournament Magic to fg, I have genuine love for the both of them and often find myself making similar comparisons.
This thumbnail is super good thank you moste 🙏🙏🙏
I mean this very wholeheartedly, I love your dog.
As a fellow adult i can agree.
Breathing gets harder the older you get.
Hey guy's it's Sajam, welcome to another installment of my series: Supernoon is bad episode 10.
not exactly, hes acting within the correct framework here, taking a risk while the opponent is doing nothing with his life lead. (but yea supernoon gets dabbed on)
@@westlane0926 Yeah I know, it's just funny that it always seems to be supernoon getting shat on in these "how to think" vids.
Good series going!
You could do one where you look at a situation that you lost the trade you couldve done something different. Loving these vids =)
you cant tell me to play safe. ill hellsweep with a full life bar
The dog needs to be in more videos. Hype as fuck
One of the harder things I have trouble with in GG because I'm worried about Negative Penalty (I also mainly play Sol). I really need to make more of an effort to remember the rules of that so I can know how to dance around em when I wanna be lame.
If you spend your meter, you won't have to worry about losing it.
Negative Penalty is almost a non-factor so long as you don't just backdash for ten straight seconds. If you move forward and throw out moves, I think that will be enough to prevent getting Negative Penalty. I don't think I've noticed it once since I started playing consistently starting in October to the point I feel like Negative Penalty is a mechanic to encourage beginners to keep attacking.
Thanks for the advice. I'm kinda irrationally worried about it since FD and etc. always comes in handy for me and I'm so used to being on the offensive with him unless people are throwing themselves at me.
I'll try to think about those next time I get in a similar situation
@@kholdkhaos64ray11 In regards to FD, remember that you gain meter just for approaching the opponent! This helps offset the cost of FD Braking (using FD to cut your momentum while running, since trying to block from a run without using FD leaves you vulnerable for a split second) as well as encouraging you to blow your meter since it doesn't carry over between rounds.
thats it, play around your opponents win condition, thats completely changed how i think about it
I mostly increases my pressure and try to finish the round asap when i got a big lead over my opponent. Sure you can play around and playing safe. But for me, that means you throw down your good momentum and give more chance for your opponent to make a comeback.
Damn, if I had seen this yesterday I might have taken some tournament rounds.
When Rashid has a lead to close off a round CR. LK is your best friend
What type of dog do you have? I see Husky/Malamute in it.
Who would dislike this? Honest question. What is there to dislike?
This looks like it would be very useful...
IF I DIDN'T HAVE TO PLAY AGAIN CPUS BECAUSE MY INTERNET SUCKS
ill never have to practice this skill if i never have a lead please help
If you are fighting a wounded grizzly and you have a shotgun, dont run up to try and wild throw him for style points
If you are actually capable of wild throw-ing a grizzly the shotgun is a handicap really.
does anybody know the video he was referencing at the beginning of the video?
czcams.com/video/EdQ_i99xiDQ/video.html
Testament probably has the best tools to sit on a life lead too, just chuck a bunch of shit on screen and sip pina colludas from full screen.
i want to hug exhibit a
Shhhhhhhhh. How dare you divulge the secret of doing nothing.
Dog widepeepoHappy
Put simply: minimize counterplay
How do people do this in the heat of a match?
Keep trying it until you get used to doing it without thinking
After you play for long enough, and once execution isn't your main thought process, it should come naturally. I think learning execution is the hardest part of any fighting game and it's the first major plateau many players, myself included face. Once you don't even have to think about HOW you do what you want, you start thinking more about the what and the when. In a game like GG, I would try and really master like 2 simple combos one being a ground punish and one being an anti-air combo and in general learn the buttons. Don't worry about combos you don't know or can't do and just focus on poking unless you get the opportunity to really punish someone then unleash the combo. Maybe learning an Oki combo would help too, but that depends on the character I suppose.
I cannot speak for +r or Xrd as I still haven't gotten to a decent level in those games even though I tried these techniques I still focus too much on execution to properly play my opponent, but in Strive, I was constantly thinking about my opponent because all I had was simple combos (with May) since there were no combo trials or any guides in the beta (being that it was a beta and I was starting when everyone else was).
All that said, starting a game when everyone else is is VERY beneficial if you don't want to have to think too hard. Obviously there will be people better than you but Strive in particular, I think will have all sorts of ranges of play if the Beta was any indication. Just hop on and get used to using the buttons and specials in a match and once you know them like the back of your hand start implementing combos and more execution heavy stuff as you see the need for it. If you find yourself hitting a specific button a lot, find out exactly what you can get off said button. If a button leads into crazy combos, find out how you can effectively use that button more without just running in and getting punished. Something I figured out is that, in general, crazy combo starter buttons are best pressed when you can punish something your opponent did (like a DP as the easiest example), particularly if they are slow and/or close ranged. Trying to hit it in neutral is generally a bad idea because anything is possible so try hitting it in a situation where you opponent is unable to use all their options for one reason or another (like after a knockdown or in the corner or after a successful jump in, or after a DP).
Meanwhile, sajam be playing the ungast of bungas on strive
Not really
Here's a watermelon 🍉🍉🍉
Thanks bro
thanks bro
Hi hope everyone has a great day today and forever ÷)
I was wondering why my life suddenly became great 5 hours ago
Please, pet your dogs for me. Thanks
Sajam talks about winning the game, not necessarily about having fun in it and gambling on the scramble.
if I get the lead with Zangief I just try to time them out. I play against some people that are so scared of approaching that they would rather lose to the timer than jump into a lariat 🤣
I'm silver btw 😭
Unga Bunga - a guy
This advice doesn’t apply to marvel vs capcom 3
It sure does
@@SupermanSajam even if it does, there is only going in. I’m not waiting around for lvl3 X factor mix ups