Concept: Static
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- čas přidán 10. 03. 2024
- ig i might make this a small series or something of like conceptual levels for random ideas i have. This is the first one where the idea is a nine circles level from 1.9 was corrupted and distorted somehow creating this static mess, once having many colors now reduced to a gray nothing. its nothing too special but just an idea i wanted to play with, and the 2 song track ideas being used too.
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verified by skzyl
creepy pasta
ahhhhh!!!
My favorite npesta quote
I think the concept could be furthered to broken wave structures and song skipping/repeating, just ideas tho
i think it would be very easy to make it very cheesy like that. static in actual videos doesnt change things that are already in the video.
Moved the antenna a bit too much
How you do the static effect?, its so cool and unique, dude your style of levels is posibly the best in gd
not sure if its the exact same method as done in this video, but you can place a Shader trigger, set a range of layers to apply the effects to (make sure there are some objects in the layers you selected or it wont work), the place a Chromatic Glitch trigger, set speed to max and strength to max. the rest is just tinkering with the triggers to get it to your liking.
Thanks!
i didnt send this to 4 friends and now the walls are closing in on me
make the song distorted to make the effect more real
yummy analog horror geometry dash
Try changing the level to a 4:3 aspect ratio and use a few Chromatic Glitch triggers for a more “old” aesthetic
so well executed holy crap
new nine circles let's go
oh
What a nice Jawbreaker remake
Cool level
what sfx did u even use i couldnt find any noise sound effects in the library
do you have the id for this??? thats such a cool effect and i have no idea how to bend these new triggers like u do
im not sure if he does it the same way, but i have figured out something that looks virtually identical.
you want to place a "shader" trigger at the beginning of the level and choose which layers you want to apply the effect to. if you want the effect to show ontop of the gameplay, choose T1 or higher. if you want it in the background, choose basically any layer thats underneath the gameplay. make sure that there are object in the layers you choose so that the effect applies to something.
then, place a "chromatic glitch" trigger. set the speed and strength to max. (when i say max, I usually mean type into the number values like 100 or something since the slider doesnt allow going that far). the rest is basically just tinkering with the triggers.
Eon by - renn
how make this effect? :(
Ily
I NEED TO KNOW HOW DID YOU DO THAT
im not sure if he does it the same way, but i have figured out something that looks virtually identical.
you want to place a "shader" trigger at the beginning of the level and choose which layers you want to apply the effect to. if you want the effect to show on top of the gameplay, choose layers T1 or higher. if you want it in the background, choose basically any layer thats underneath your gameplay. make sure that there are object in the layers you choose so that the effect applies to something.
then, place a "chromatic glitch" trigger. set the speed and strength to max. (when i say max, I usually mean type something like 100 into the number values). the rest is basically just tinkering with the triggers to get it to your own liking.
@@notraeon thanks dude!
Npesta moment
my ears