Concept: Static

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  • čas přidán 10. 03. 2024
  • ig i might make this a small series or something of like conceptual levels for random ideas i have. This is the first one where the idea is a nine circles level from 1.9 was corrupted and distorted somehow creating this static mess, once having many colors now reduced to a gray nothing. its nothing too special but just an idea i wanted to play with, and the 2 song track ideas being used too.
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    verified by skzyl

Komentáře • 28

  • @razaplays.official
    @razaplays.official Před 2 měsíci +47

    creepy pasta

  • @Zanexous
    @Zanexous Před 2 měsíci +23

    I think the concept could be furthered to broken wave structures and song skipping/repeating, just ideas tho

    • @notraeon
      @notraeon Před 2 měsíci

      i think it would be very easy to make it very cheesy like that. static in actual videos doesnt change things that are already in the video.

  • @nightshade0o
    @nightshade0o Před 2 měsíci +10

    Moved the antenna a bit too much

  • @JZev.
    @JZev. Před 2 měsíci +14

    How you do the static effect?, its so cool and unique, dude your style of levels is posibly the best in gd

    • @notraeon
      @notraeon Před 2 měsíci +3

      not sure if its the exact same method as done in this video, but you can place a Shader trigger, set a range of layers to apply the effects to (make sure there are some objects in the layers you selected or it wont work), the place a Chromatic Glitch trigger, set speed to max and strength to max. the rest is just tinkering with the triggers to get it to your liking.

    • @JZev.
      @JZev. Před 2 měsíci +1

      Thanks!

  • @quacduc
    @quacduc Před 2 měsíci +4

    i didnt send this to 4 friends and now the walls are closing in on me

  • @1eny
    @1eny Před 2 měsíci +5

    make the song distorted to make the effect more real

  • @solarion13
    @solarion13 Před 2 měsíci +3

    yummy analog horror geometry dash

  • @KING_K_GD
    @KING_K_GD Před 2 měsíci

    Try changing the level to a 4:3 aspect ratio and use a few Chromatic Glitch triggers for a more “old” aesthetic

  • @thekhalilkind
    @thekhalilkind Před 2 měsíci +1

    so well executed holy crap

  • @lmfao6125
    @lmfao6125 Před 2 měsíci +3

    new nine circles let's go
    oh

  • @blysteryxgd6709
    @blysteryxgd6709 Před 2 měsíci

    What a nice Jawbreaker remake

  • @yessev82
    @yessev82 Před 2 měsíci +1

    Cool level

  • @wyvy7013
    @wyvy7013 Před 2 měsíci

    what sfx did u even use i couldnt find any noise sound effects in the library

  • @william3264
    @william3264 Před 2 měsíci

    do you have the id for this??? thats such a cool effect and i have no idea how to bend these new triggers like u do

    • @notraeon
      @notraeon Před 2 měsíci

      im not sure if he does it the same way, but i have figured out something that looks virtually identical.
      you want to place a "shader" trigger at the beginning of the level and choose which layers you want to apply the effect to. if you want the effect to show ontop of the gameplay, choose T1 or higher. if you want it in the background, choose basically any layer thats underneath the gameplay. make sure that there are object in the layers you choose so that the effect applies to something.
      then, place a "chromatic glitch" trigger. set the speed and strength to max. (when i say max, I usually mean type into the number values like 100 or something since the slider doesnt allow going that far). the rest is basically just tinkering with the triggers.

  • @rizaku
    @rizaku Před 2 měsíci +1

    Eon by - renn

  • @buntovshikk
    @buntovshikk Před 2 měsíci

    how make this effect? :(

  • @polarizing
    @polarizing Před 2 měsíci

    Ily

  • @Kairoz024
    @Kairoz024 Před 2 měsíci +2

    I NEED TO KNOW HOW DID YOU DO THAT

    • @notraeon
      @notraeon Před 2 měsíci

      im not sure if he does it the same way, but i have figured out something that looks virtually identical.
      you want to place a "shader" trigger at the beginning of the level and choose which layers you want to apply the effect to. if you want the effect to show on top of the gameplay, choose layers T1 or higher. if you want it in the background, choose basically any layer thats underneath your gameplay. make sure that there are object in the layers you choose so that the effect applies to something.
      then, place a "chromatic glitch" trigger. set the speed and strength to max. (when i say max, I usually mean type something like 100 into the number values). the rest is basically just tinkering with the triggers to get it to your own liking.

    • @Kairoz024
      @Kairoz024 Před 2 měsíci

      @@notraeon thanks dude!

  • @MajesticStriker113
    @MajesticStriker113 Před 2 měsíci

    Npesta moment

  • @MazeGM
    @MazeGM Před 2 měsíci

    my ears