Funny story from a history buff! Most Roman Emperors up until the early 4th century also held the title of Pharaoh due to Egypt being a personal fief of the Emperors. The last Emperor to also hold the title of Pharaoh was Maximinus Daza, who reigned from 310-313. I think it's entirely possible that the Egypt levels and Tiny's boss battle could take place around the same era, and Cortex simply was enthroned as the Caesar and Pharaoh.
This is huge news, thank you very much. I'm a history buff but my knowledge strictly focuses on from WWI onwards, so this is nifty information so I don't look like an idiot in the future. Thank you for being kind and understanding hahahaha
I always found this game to be a bit stingy with it's Aku Aku crates compared to Crash 1 and 2. That doesn't stop this one from being my favorite of the trilogy. I loved the variety of level types and music.
Great retrospective! With entropy, all you really need to do is that as entropy increases, disorder (or randomness) increases as well. You can think of entropy as how the molecules are moving too. If you release a gas from a vessel into the air, entropy increases because the molecules are now flying everywhere rather than only the vessel it was contained in. Or with the states of chemicals too. Like a solid block of ice has lower entropy than liquid water it turns into because the liquid water has faster moving molecules (the solid has slower moving molecules and has more order). It might be possible for the entropy to decreases locally or microscopically, but entropy will certainly increase globally or macroscopically. With Crash 3, I liked the vehicle levels, it was a nice change of pace but I understand why a lot of people didn't like them.
Your critique of the "cutscenes" (from 5:48 to 6:06) is odd, because like...that's just the developers adding more life and personality to the game/story? It would feel so sterile if every time a character spoke, it was ONLY to serve some technical purpose. It's a fun little detail that the villains try to intimidate Crash & Coco (and by extension, the player), and it offers a bit of buildup to the encounters.
I do agree with statement a little. I guess my only criticism that I feel it happens way too much. On one hand I understand that it's meant to flesh out the characters, offer build up, and show off graphical improvements to the point where Crash now has cutscenes in between levels that serve as a loading screen to an extent. But on the other I feel that some times they just seemed constant
I do love Warped. a Ten out of Ten for me, though the Xbox firings as of late does make me worry a bit about the Bandicoot's future. 1 slide will kill the monkey. I think your 2 hard on the jet ski levels lol.
I'm extremely saddened by the things that happened at Toys For Bob. Crash 4 legitimately was the perfect Crash game for me and was something I'm glad we got. It's an unsure future for the IP at this point and I'm a little worried about what it hold for not only Crash but Spyro and other IP's they headed Also thanks for the pointers on the monkeys, and as for the Jet ski levels, I may have been a little too hard, they were just frustrating for me in terms of how to actually make your way through them
A lot of power-ups were very hit and miss in the games to be honest. I completely agree that Death Tornado Spin should have been part of the moveset. It could've have just shown a general improvement and progression during Crash 2 and 3 if we started with it in Crash 3
Truly one of the best neutral retrospective of crash trilogy going in depth about every level rather than escape it because non platform truly what was needed and the talking about power up, the reused environment and how it execution was done slightly better than crash 2 because added new enemies Only criticism or disagree is about jet ski coco about control sense I think it fine but that just my experience Sadly you don’t talk much about time relic and how it offer so much replaying And the hidden levels Looking forward for more crash retrospectives and maybe another platform icons such Spyro or rayman or any game genre
I do plan to cover the games more in-depth when I create a "Full series Retrospective". The reason behind the title "A Brief Retrospective" is to keep things short and sweet, otherwise the videos themselves would be HOURS long! The plan for "A FULL SERIES" will be me covering the nitty gritty of the games. The relics, death routes, gems, all of them! I'm not a fan of simply merging all the videos in one and then saying "Hey, this is the full series." I want to make that full series worth watching, so when that day comes I'll also be covering every game, every port of said game, every spin-off, the origins of Naughty Dog, how Willy the Wombat BECAME Crash Bandicoot, etc. It's going to be an undertaking, but it'll be a good project!
Can't wait til you reach Crash of the Titans and Crash Mind Over Mutant. One of them is an instant classic, the other a pale shadow. You can guess which is which.
instant classic? i mean, the audience they were going for was likely the kids that had no idea the almighty cash banooca existed considering the kids art pack in mom only has titans crash fan art (maybe it was just a corporate decision idk) but even though it sadly was my introduction to crash i can still look back on them without considering they were my introduction
Crash Team Racing wasn't a bad game, I just found a lot wrong with it. It was still an enjoyable experience, but of course you'll get the true in-depth analysis next week!
The bar is unfortunately a little high in the retrospective community. I'm just trying my best to make good content. I'm really glad you enjoyed the video, it keeps me wanting to make more :)
@@TheFogFrog i know but when a channel with THIS little traction makes videos that are still very high quality (even if the music rips sound like they're being played on a full volume phone speaker in a bedroom) i'm quite surprised
You'll find that these days, most times sub count does not equal production quality. There are some channels out there I follow that are honestly sleeper channels with amazing production quality but unfortunately aren't recognised by the algorithm
Funny story from a history buff! Most Roman Emperors up until the early 4th century also held the title of Pharaoh due to Egypt being a personal fief of the Emperors. The last Emperor to also hold the title of Pharaoh was Maximinus Daza, who reigned from 310-313. I think it's entirely possible that the Egypt levels and Tiny's boss battle could take place around the same era, and Cortex simply was enthroned as the Caesar and Pharaoh.
This is huge news, thank you very much. I'm a history buff but my knowledge strictly focuses on from WWI onwards, so this is nifty information so I don't look like an idiot in the future. Thank you for being kind and understanding hahahaha
It have the most iconic Naughty Dog opening intro box music ❤
Crash 3 soundtrack goes exceedingly hard
I always found this game to be a bit stingy with it's Aku Aku crates compared to Crash 1 and 2. That doesn't stop this one from being my favorite of the trilogy. I loved the variety of level types and music.
I definitely feel that Crash 3 can feel a LOT easier than the previous two entries, which could be a reason why Aku Aku crates spawn a lot less
A shame this video doesnt have more views.
One day at a time. We'll get there!
Great retrospective! With entropy, all you really need to do is that as entropy increases, disorder (or randomness) increases as well. You can think of entropy as how the molecules are moving too. If you release a gas from a vessel into the air, entropy increases because the molecules are now flying everywhere rather than only the vessel it was contained in. Or with the states of chemicals too. Like a solid block of ice has lower entropy than liquid water it turns into because the liquid water has faster moving molecules (the solid has slower moving molecules and has more order). It might be possible for the entropy to decreases locally or microscopically, but entropy will certainly increase globally or macroscopically. With Crash 3, I liked the vehicle levels, it was a nice change of pace but I understand why a lot of people didn't like them.
Thanks for the... "Crash" course hahaha!
Your critique of the "cutscenes" (from 5:48 to 6:06) is odd, because like...that's just the developers adding more life and personality to the game/story? It would feel so sterile if every time a character spoke, it was ONLY to serve some technical purpose. It's a fun little detail that the villains try to intimidate Crash & Coco (and by extension, the player), and it offers a bit of buildup to the encounters.
I do agree with statement a little. I guess my only criticism that I feel it happens way too much. On one hand I understand that it's meant to flesh out the characters, offer build up, and show off graphical improvements to the point where Crash now has cutscenes in between levels that serve as a loading screen to an extent. But on the other I feel that some times they just seemed constant
Algorithm engagement comment
Common Troy W
The Pura levels are fucking amazing. Bosses talk every time you get 3 crystal and when you get up to them.
In the jetski levels there's literally one way to go.
16:48 purple gem route
If all the themed levels were out in the same hubs then you'd be mad.
The motorbike levels were bad, I always did their platinums last.
25:08 helps with getting platinums
I do love Warped. a Ten out of Ten for me, though the Xbox firings as of late does make me worry a bit about the Bandicoot's future. 1 slide will kill the monkey. I think your 2 hard on the jet ski levels lol.
I'm extremely saddened by the things that happened at Toys For Bob. Crash 4 legitimately was the perfect Crash game for me and was something I'm glad we got. It's an unsure future for the IP at this point and I'm a little worried about what it hold for not only Crash but Spyro and other IP's they headed
Also thanks for the pointers on the monkeys, and as for the Jet ski levels, I may have been a little too hard, they were just frustrating for me in terms of how to actually make your way through them
I am of the opinion that the death spin tornado should just be a part of the move-set. It just feels like crash.
A lot of power-ups were very hit and miss in the games to be honest. I completely agree that Death Tornado Spin should have been part of the moveset. It could've have just shown a general improvement and progression during Crash 2 and 3 if we started with it in Crash 3
Truly one of the best neutral retrospective of crash trilogy going in depth about every level rather than escape it because non platform truly what was needed and the talking about power up, the reused environment and how it execution was done slightly better than crash 2 because added new enemies
Only criticism or disagree is about jet ski coco about control sense I think it fine but that just my experience
Sadly you don’t talk much about time relic and how it offer so much replaying
And the hidden levels
Looking forward for more crash retrospectives and maybe another platform icons such Spyro or rayman or any game genre
I do plan to cover the games more in-depth when I create a "Full series Retrospective". The reason behind the title "A Brief Retrospective" is to keep things short and sweet, otherwise the videos themselves would be HOURS long!
The plan for "A FULL SERIES" will be me covering the nitty gritty of the games. The relics, death routes, gems, all of them! I'm not a fan of simply merging all the videos in one and then saying "Hey, this is the full series." I want to make that full series worth watching, so when that day comes I'll also be covering every game, every port of said game, every spin-off, the origins of Naughty Dog, how Willy the Wombat BECAME Crash Bandicoot, etc. It's going to be an undertaking, but it'll be a good project!
@@TheFogFrog
I see and I appreciate it and I will be looking forward for more but first take care and all time you need
Sorry for horrible English
1:46 lol. That’s good.
Can't wait til you reach Crash of the Titans and Crash Mind Over Mutant. One of them is an instant classic, the other a pale shadow. You can guess which is which.
I never actually played neither! The videos for those games will be my first time going into them so I'm very excited to see how it goes!
instant classic? i mean, the audience they were going for was likely the kids that had no idea the almighty cash banooca existed considering the kids art pack in mom only has titans crash fan art (maybe it was just a corporate decision idk) but even though it sadly was my introduction to crash i can still look back on them without considering they were my introduction
I haven't played Titans in a decade but I have MOM on Wii and it's good.
Crash 2 is way better than 3. It was always about the platforming.
And the stupid flying and water scooter levels kills the vibe.
cool
Very cool
Great vid, Crash Team Racing was my favourite as a kid, I will be interested to hear what you think was wrong with it.
Crash Team Racing wasn't a bad game, I just found a lot wrong with it. It was still an enjoyable experience, but of course you'll get the true in-depth analysis next week!
it's criminal how you have so little views
The bar is unfortunately a little high in the retrospective community. I'm just trying my best to make good content. I'm really glad you enjoyed the video, it keeps me wanting to make more :)
@@TheFogFrog i know but when a channel with THIS little traction makes videos that are still very high quality (even if the music rips sound like they're being played on a full volume phone speaker in a bedroom) i'm quite surprised
You'll find that these days, most times sub count does not equal production quality. There are some channels out there I follow that are honestly sleeper channels with amazing production quality but unfortunately aren't recognised by the algorithm
@@TheFogFrog that i have noticed actually