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TheFogFrog
Australia
Registrace 23. 03. 2014
I enjoy talking about video-games, mostly from the CRT TV era!
Crash Bandicoot: The Wrath of Cortex - A Brief Retrospective
A Brief Retrospective on Traveller's Tales dish that was Crash Bandicoot: The Wrath of Cortex.
Socials -
Twitter: FogFrogAU
Socials -
Twitter: FogFrogAU
zhlédnutí: 2 192
Video
Crash Bash - A Brief Retrospective
zhlédnutí 2,2KPřed 7 měsíci
A Brief Retrospective on one of the party games of all time; Crash Bash for the PlayStation 1. Released in the year 2000, Crash Bash was Sony's solution to not only entering the party game genre, but also attempting to rival their behemoth of a rival; Nintendo and their Mario Party series. But did Crash Bash even begin to contend with Mario Party? Or had it created a hollow shell around the gre...
Crash Team Racing - A Brief Retrospective
zhlédnutí 2,3KPřed 7 měsíci
A Brief Retrospective on Sony's attempt to take down Mario Kart; Crash Team Racing for the PS1. Socials - Twitter: FogFrogAU 0:00 A Brief Introduction 2:00 A Brief Retrospective 39:28 A Brief Outro
Region Lock - EVERY Regional Difference in Crash Bandicoot
zhlédnutí 4,5KPřed 7 měsíci
Crash Bandicoot has had many changes throughout the years, but his first outing definitely had the most across all different regions! Socials - Twitter: FogFrogAU
Crash Bandicoot: Warped - A Brief Retrospective
zhlédnutí 2,6KPřed 8 měsíci
A Brief Retrospective on arguably the strongest entry of the original Crash Bandicoot Trilogy: Crash Bandicoot: Warped for the PlayStation 1 Socials - Twitter: FogFrogAU Twitch: www.twitch.tv/thefogfrog
Crash Bandicoot 2: Cortex Strikes Back - A Brief Retrospective
zhlédnutí 4,2KPřed 9 měsíci
A Brief Retrospective on the sequel that almost had it all, but ultimately fell flat: Crash Bandicoot 2: Cortex Strikes Back for the PlayStation 1 Socials - Twitter: FogFrogAU Twitch: www.twitch.tv/thefogfrog
Crash Bandicoot - A Brief Retrospective
zhlédnutí 2,2KPřed 9 měsíci
A Brief Retrospective on one of the most revolutionary platformers of all time: Crash Bandicoot for the PlayStation 1 Socials - Twitter: FogFrogAU Twitch: www.twitch.tv/thefogfrog
Can You Beat God of War Without Upgrades?
zhlédnutí 1,5KPřed 11 měsíci
When God of War was released in 2005, it very quickly climbed the ranks of being an instant classic. Centred around a man so angry he decided to end the existence of a Pantheon of gods, Kratos was a true force to be avoided with his arsenal of advanced weaponry and the upgrades that come with them. But what if we rejected the blessings that the gods threw upon us? Hello, my friends. My name is ...
Can You Beat Fallout 3 With Only The Flamer?
zhlédnutí 836Před 11 měsíci
Fallout 3 is known for its vast arsenal of weapons and various ways to fight through the Capital Wasteland. But there is a weapon that only a few care to cram into their Pip-Boy Inventory and use regularly to burn their enemies to piles of ash. Hello, my friends, my name is Frog, and today we aim to find out the question; Can You Beat Fallout 3 With Only The Flamer? Socials - Twitter: twitter.c...
Given the game was made in a year, little things like crash in a vehicle missing a specific redesign makes a lot of sense. Not that that justifies the abundance of vechile levels or their awful controls... Also WoC feeds directly into Twinsanity not Nitro Kart...
How do you get 102% in this game?
This video gave me brain damage
I'm sorry for your loss
It have the most iconic Naughty Dog opening intro box music ❤
Crash 3 soundtrack goes exceedingly hard
I think I had never seen anyone criticizing Crash 2 before you. I don't think you're wrong like other commenters do, though. I've always liked Crash 2 since I was a child, but there was still something off, something I couldn't exactly pinpoint... but YOU did! You definitely described a lot of the flaws that this game sadly has. I still think Crash 2 is very fun, but yeah, too many recycled levels and anticlimactic boss fights were... not exactly exciting. I used to play it all the time during my childhood and I've recently bought the remake and experienced it again, and as an adult those flaws became more obvious. The N.Gin fight especially made me think "man, this is so weird and boring compared to his fight in Warped' lol. Thank you for the detailed retrospective, I'll gladly watch the other ones, too!
The flaws with Crash 2 are a little more than skin-deep, and I had to look at it from multiple perspectives to find my feelings. I'm glad you enjoyed this video, it means a lot :)
Anyway, this is a great video! Thank you very much for all the work!
You are more than welcome! Thank you for enjoying it :)
6:44 that's... a cursed Cortex for sure 😅
92 likes and 92 dislikes. Perfectly balanced, as all things should be. Cit. Thanos
A soul for a soul
@@TheFogFrog *SPOILER FOR WHOM DIDN’T SEE MCU!* R.I.P. Gamora and Natasha.
2nd best racing game of all time right here, the first being the remake lol.
The remake shares some of the same flaws, but it was a drastic improvement in most areas
You're full of shit. Crash 2 is amazing.
John DiMaggio, the voice for Uka uka, the voice actor for Marcus Fenix in Gears of War & Bender in Futurama. Btw, sensational video frog.
Don't forget Jake the Dog!
Well. We all have our own opinions.
We certainly do
@@TheFogFrogGod forbid we have any, despite having radically different opinions
Personally I prefer crash 2. It isn't tedious to complete like 1 or 3. Jesus loves you!
2 was an even middle-ground but lacked in many ways compared to 1 and 3
nice retrospective. the way this game feels and the camera movement was just a turn off for me and I was never able to enjoy it unfortunately. plus the overabundance of vehicles is overwhelming and not what I'm looking for when I want to play crash. id like to see you review Crash XS and N-tranced. they're interesting, especially the latter. (oh and also the gba version of nitro kart, which is definitely better than the console counterpart)
Agreed
Such a lovely retrospective.
You gotta remake this learn how to actually post slide and the. You’ll understand how abusable the turns are in this game .
Hey FogFrog, Thanks for these videos man! They've inspired me to make Crash videos as well!
I'm glad!
A shame this video doesnt have more views.
One day at a time. We'll get there!
Plz can you do a retrospective about crash bandicoot huge adventure, crash bandicoot blast and crash bandicoot n tranced coz they where good franchise of crash bandicoot tho this version on the vid (warth of cortex was kinda disappointment due to failed design and story if comparing it to orignal naughty dog series in my opinion). Edit: I am a crash bandicoot fan and the most games I've played during 20 years now in my life was crash bandicoot games tho im 22 years old and a half currently.
There have been a LOAD of requests for The Huge Adventure. It's definitely on the list :)
@@TheFogFrog and n tranced
Papu's Pyramid and Sewer Speedway are like two of the best tracks in the game if you actually use the drift boosting mechanics. When you update this video do me a solid and play the time trials. Watch Ntropy's ghost. You will see where all the risk and reward is. The shortcuts in this game are exponentially more impactful than any shortcut in mario kart. Most of the tracks you take issue with are the ones where paying attention to the environment is the most important.
I think I’ve only ever played Crash Bash with friends and didn’t even realize it has a story lol maybe that’s why I have such fond memories of this game❤️
It's SO much better with friends
When I have a retro game night, Crash Bash is always more popular than Mario Party, which is drowning in RNG and unfairness. All of the minigames in Bash are genuine tests of skill. Sure, we tend to play maybe 5 or 6 minigames and then move onto another game, but it's always a fun experience for that time.
Crash Bash definitely is fun in small doses, especially with friends. But doing the campaign, solo, with progression locked beyond replaying old mini-games, is a slog
Crash 2 is way better than 3. It was always about the platforming. And the stupid flying and water scooter levels kills the vibe.
I have a lot of disagreements with the video. I think it'd be a good idea to check out Time Trial mode for a bit - there are N. Tropy and Oxide ghosts that might be able to reveal some new strats on certain stages. Papu's Pyramid is one of the most dynamic tracks in the game, and Blizzard Bluff has some big shortcuts that easily save time. Even in Hot Air Skyway and Oxide Station, you can boost through just about the entire race by making effective use of the power slide. Coco Park is actually a great place to practice the powerslide, since the road is so wide and the turns are so gentle. The reason many players love this game so much is that you're more in control of your speed. In something like Mario Kart, for most of the race you're only going as fast as your straight line top speed. Snaking existed in older games, but that was more about mashing in a way that promises to break your joystick; and in later Mario Kart titles, drift boosts are determined more by how long the drift is than anything, to make snaking less effective. CTR's drift boosts and reserve system are something I haven't seen from any other kart racer, since it's more rhythmic, and you're rewarded for being consistent with it by being able to boost the whole way. It means that the game's innate mechanics allow for a really high skill ceiling in ways that aren't present in other kart racers.
I can see and understand your points. My retrospectives are typically from a "beginner" viewpoint, like I'm picking up a game for the first time. If I wanted to deep dive and get truly skilled at a game, I typically will, but Crash doesn't have that effect on me
I can’t believe I used to really love this game. It would be so much better if the unlockable mini games didn’t require that much of the player since by the time everything is unlocked we wanna stop playing.
There's nothing at ALL wrong with loving this game! People love all kinds of games, and what others can see as poor, another can see as perfect. I used to love BRINK, so I can definitely understand you enjoying Crash Bash
Slight correction: Jess Harnell played Crash from CTTR until CTRNF, not N. Sane
Thank you for correcting me. I have also just realised that he's credited as Crash's VA for "Crash Bandicoot: On The Run!" as well
@@TheFogFrog I forgot that game even existed 💀
I always found this game to be a bit stingy with it's Aku Aku crates compared to Crash 1 and 2. That doesn't stop this one from being my favorite of the trilogy. I loved the variety of level types and music.
I definitely feel that Crash 3 can feel a LOT easier than the previous two entries, which could be a reason why Aku Aku crates spawn a lot less
i love/hate this game ,not for the reasons you might think but for the cheat codes that don't work in the american version. apparently only the demo on spyro 3 works so why bother.
i'm embarrassed to say i thought the bonus Tawna tokens was crash wearing a hat backwards.
Honestly, that's not as bad as me essentially thinking Tawna was bald
6:18 Super engines and invisibilities don't appear in adventure mode. They do appear in battles and I think they're in vs races if the weapon settings enable them.
13:52 If they did you'd complain about difficulty.
18:22 Pure skill issue, no other way to say this.
19:17 No way that wasn't intentional.
22:28 I haven't played the original since 2019 at the latest and every time a new track would show up I'd immediately recognise it. CTR has very good music.
22:40 He was the reason why you needed to get all the gems in 2.
He was also in Bash.
Man I don't want to be rude, but your "retrospective" on this game are as bad or even worse as your driving skills on this game. Your are playing CTR like is a F***ing Mario kart game. You don't use the drifting mechanics which are made for the player to go really fast and get every turn on every track without any problem. A casual player can easily learn the drifting mechanics in this game. The game explains it to player when they win there fifth or sixth trophy, but I guess you skipped the aku aku or uka uka talks... And if my guessing is right you played this game just one time, you haven't even tried to 100% the game by getting the relicts or even tried to understand the game and it's main mechanics. All you did is making shallow critics about how the tracks don't resemble enough the levels from Crash B. 1,2 and 3 which is utter nonsense. It's a racing game and the focus is on the quality of the tracks and speed, not how much similarity it should have with his platformer predecessors. Sorry for being so direct, but it's obvious that you are bias towards Mario Kart 64. Yes they both are Kart races but they excel at different things. All that I ask from you is to pay more respect for the games that you do a "retrospective" on and try to understand the games and there mechanics.
On the contrary. I am of the firm belief that Mario Kart 64 is the lesser karting game to come out that generation. CTR offered a hub world and an actual story and a lot of notable characters to play as, along with actual character interaction and cutscenes. By all accounts, CTR IS the superior karting game for the N64/PS1 generation. The only other kart game that I could feel hold a candle to CTR is Diddy Kong Racing, which offered the exact same things that CTR did, with numerous hub worlds, a story, and familiar characters returning. It would be hard for me to say MK64 was a good game for its time. Was it a good game for Mario fans? Sure, just like CTR was a good game for Crash fans, and DKR was a good game for DK/DKC fans. In terms of my "shallow critiques", I feel it's important for me to note that ALL of my retrospectives are done through the eyes or lens of someone who has NEVER played these games before. Yes I played CTR as a child, but I was also a young child who remembered very little of the game when I revisited 20 years later, so realistically speaking, I WAS playing it for the first time. While I do agree that Aku Aku/ Uka Uka tell you about the drifting system, that is completely on me for missing. I primarily stream all of the gameplay over on Twitch, so there was a very high chance I was responding to someone during the cutscene and I missed it. I appreciate you being direct, it's the only way for someone to take criticism on board, and I will take it on board. Just keep in mind that realistically I am JUST starting out with retrospectives, and my ability to analyse and study will get better as time goes on.
Tell me you are playing bad on purpose
All of my retrospectives are done through the lens of "someone playing a game for the first time", so it may appear that I'm playing badly on purpose
Excellent review of a classic game with meticulous details, I never get bored of just watching this game cause it looks so good after all these years. 😊
Details are incredibly important to cover in retrospectives. Some view it as being nitpicky, but it's a necessary evil to tackle
@@TheFogFrog indeed, though I disagree with your negative views of the game. It's beautifully made for it's time and I like the repetition of the themes as I feel that too much variety of styles would be too much of an overwhelming headfuck. I think that variation on a theme keeps it fun.
Only played 2 and wrath of cortex, love 2 as it was one of my childhood games. You can see how much better the graphics and controls have improved in such a short time but its like they regressed on ps2.
TWOC had horrible graphics hahahaha, at least the movement system was improved
Bro the original bridge levels weren’t even that bad. You just bad at platforming games.
Road To Nowhere and High Road were ridiculously difficult, it is the only reason why people mention them.
@@Euro.PatriotSure the remakes. But the og levels weren’t as bad. In fact og Crash1’s hardest level was Slippery Climb. There is a vast difference between the two different games.
@@crammaster88 No, the originals were worse. Crash was notably heavier to control.
@@Euro.Patriot That’s the N. Sane Trilogy you’re talking about there. Crash is so heavy in that game you can see it without having to touch the ever. Actually play the originals first before making stupid ass comments like this.
@@crammaster88 I've platinumed the remade trilogy 3 times and I've 100%ed the originals countless times. I showed this to my brother and he laughed his ass off and agreed with me.
The Pura levels are fucking amazing. Bosses talk every time you get 3 crystal and when you get up to them.
In the jetski levels there's literally one way to go.
16:48 purple gem route
If all the themed levels were out in the same hubs then you'd be mad.
The motorbike levels were bad, I always did their platinums last.
25:08 helps with getting platinums
CTR will forever be a classic. Beautiful game in all its aspects.
I can 100 percent agree it's a classic, but even diamonds have some flaws
One of the best kart racing games ever made hands down
I definitely agree, and it deserved to outshine Mario Kart in every aspect, there's just some flaws that the game has, that's all
Super engine and invisibility are tied to arcade mode (not avaible in story mode)
Thanks for clearing that up, it makes much more sense now!
You should review Crash Bandicoot: Back in Time! A fan game for classic crash fans and has a level editor so you can make your own 2D levels with your community.
I may do that. I won't say 100 percent yes, this channel is intended to be a retrospective channel, not a Crash Bandicoot channel, so i don't want to strictly focus on Crash. But we may eventually do that :)
@@TheFogFrog No promises ok but thanks for replying :)
Funny story from a history buff! Most Roman Emperors up until the early 4th century also held the title of Pharaoh due to Egypt being a personal fief of the Emperors. The last Emperor to also hold the title of Pharaoh was Maximinus Daza, who reigned from 310-313. I think it's entirely possible that the Egypt levels and Tiny's boss battle could take place around the same era, and Cortex simply was enthroned as the Caesar and Pharaoh.
This is huge news, thank you very much. I'm a history buff but my knowledge strictly focuses on from WWI onwards, so this is nifty information so I don't look like an idiot in the future. Thank you for being kind and understanding hahahaha
Best kart racing ever made.
It definitely outshines Mario Kart 64. In fact the only game I feel that could hold a candle to CTR is Diddy Kong's Racing
1:46 lol. That’s good.
Your critique of the "cutscenes" (from 5:48 to 6:06) is odd, because like...that's just the developers adding more life and personality to the game/story? It would feel so sterile if every time a character spoke, it was ONLY to serve some technical purpose. It's a fun little detail that the villains try to intimidate Crash & Coco (and by extension, the player), and it offers a bit of buildup to the encounters.
I do agree with statement a little. I guess my only criticism that I feel it happens way too much. On one hand I understand that it's meant to flesh out the characters, offer build up, and show off graphical improvements to the point where Crash now has cutscenes in between levels that serve as a loading screen to an extent. But on the other I feel that some times they just seemed constant
I am of the opinion that the death spin tornado should just be a part of the move-set. It just feels like crash.
A lot of power-ups were very hit and miss in the games to be honest. I completely agree that Death Tornado Spin should have been part of the moveset. It could've have just shown a general improvement and progression during Crash 2 and 3 if we started with it in Crash 3
I played the demo a lot as a kid
i wish wumpa fruit were real
You're gonna flip out when you discover "apples"